var spotAngle : float
Description
The light's spotlight angle in degrees.
Used primarily for Spot lights.
Alters the light cookie size on Directional lights.
No effect for Point lights
See Also: Light component
var interval :
float = 0.3;
var minAngle :
float = 10;
var maxAngle :
float = 90;
private var timeLeft :
float;
timeLeft = interval;
light.type =
LightType.Spot;
function Update () {
timeLeft -=
Time.deltaTime;
if (timeLeft < 0.0) {
timeLeft = interval;
light.spotAngle =
Random.Range( minAngle, maxAngle );
}
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public float interval = 0.3F;
public float minAngle = 10;
public float maxAngle = 90;
private float timeLeft;
void Update() {
timeLeft -=
Time.deltaTime;
if (timeLeft < 0.0F) {
timeLeft = interval;
light.spotAngle =
Random.Range(minAngle, maxAngle);
}
}
void Awake() {
timeLeft = interval;
light.type =
LightType.Spot;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public interval as single = 0.3F
public minAngle as single = 10
public maxAngle as single = 90
private timeLeft as single
def
Update():
timeLeft -=
Time.deltaTime if timeLeft < 0.0F:
timeLeft = interval
light.spotAngle =
Random.Range(minAngle, maxAngle)
def
Awake():
timeLeft = interval
light.type =
LightType.Spot