It's possible to write code that wins every performance test in the world, but still sends users in a fiery rage when they try to use the application. These are the applications that aren't responsive enough — the ones that feel sluggish, hang or freeze for significant periods, or take too long to process input.
In Android, the system guards against applications that are insufficiently responsive for a period of time by displaying a dialog to the user, called the Application Not Responding (ANR) dialog. The user can choose to let the application continue, but the user won't appreciate having to act on this dialog every time he or she uses your application. So it's important to design responsiveness into your application, so that the system never has cause to display an ANR to the user.
Generally, the system displays an ANR if an application cannot respond to user input. For example, if an application blocks on some I/O operation (frequently a network access), then the main application thread won't be able to process incoming user input events. After a time, the system concludes that the application has hung, and displays the ANR to give the user the option to kill it.
Similarly, if your application spends too much time building an elaborate in-memory structure, or perhaps computing the next move in a game, the system will conclude that your application has hung. It's always important to make sure these computations are efficient using the techniques above, but even the most efficient code still takes time to run.
In both of these cases, the fix is usually to create a child thread, and do most of your work there. This keeps the main thread (which drives the user interface event loop) running, and prevents the system from concluding your code has frozen. Since such threading usually is accomplished at the class level, you can think of responsiveness as a class problem. (Compare this with basic performance, which was described above as a method-level concern.)
An ANR dialog displayed to the user.
This document discusses how the Android system determines whether an application is not responding and provides guidelines for ensuring that your application is responsive.
This document covers these topics:
In Android, application responsiveness is monitored by the Activity Manager and Window Manager system services. Android will display the ANR dialog for a particular application when it detects one of the following conditions:
BroadcastReceiver
hasn't finished executing within 10 secondsGiven the above definition for ANR, let's examine why this can occur in Android applications and how best to structure your application to avoid ANR.
Android applications normally run entirely on a single (i.e. main) thread. This means that anything your application is doing in the main thread that takes a long time to complete can trigger the ANR dialog because your application is not giving itself a chance to handle the input event or Intent broadcast.
Therefore any method that runs in the main thread should do as little work
as possible. In particular, Activities should do as little as possible to set
up in key life-cycle methods such as onCreate()
and
onResume()
. Potentially long running operations such as network
or database operations, or computationally expensive calculations such as
resizing bitmaps should be done in a child thread (or in the case of databases
operations, via an asynchronous request). However, this does not mean that
your main thread should block while waiting for the child thread to
complete — nor should you call Thread.wait()
or
Thread.sleep()
. Instead of blocking while waiting for a child
thread to complete, your main thread should provide a Handler
for child threads to post back to upon completion.
Designing your application in this way will allow your main thread to remain
responsive to input and thus avoid ANR dialogs caused by the 5 second input
event timeout. These same practices should be followed for any other threads
that display UI, as they are also subject to the same timeouts.
The specific constraint on IntentReceiver execution time emphasizes what
they were meant to do: small, discrete amounts of work in the background such
as saving a setting or registering a Notification. So as with other methods
called in the main thread, applications should avoid potentially long-running
operations or calculations in BroadcastReceivers. But instead of doing intensive
tasks via child threads (as the life of a BroadcastReceiver is short), your
application should start a Service
if a
potentially long running action needs to be taken in response to an Intent
broadcast. As a side note, you should also avoid starting an Activity from an
Intent Receiver, as it will spawn a new screen that will steal focus from
whatever application the user is currently has running. If your application
has something to show the user in response to an Intent broadcast, it should
do so using the Notification
Manager
.
Generally, 100 to 200ms is the threshold beyond which users will perceive lag (or lack of "snappiness," if you will) in an application. As such, here are some additional tips beyond what you should do to avoid ANR that will help make your application seem responsive to users.
ProgressBar
and ProgressDialog
are useful for this).