This page describes the different types of resources that you can externalize from your code and package with your application.
For more details on how to use resources in your application, please see the Resources and Internationalization documentation.
All simple resource values can be expressed as a string, using various formats to unambiguously indicate the type of resource being created. For this reason, these values can be defined both as standard resources (under res/values/), as well as direct values supplied for mappings in styles and themes, and attributes in XML files such as layouts.
A color value specifies an RGB value with an alpha channel, which can
be used in various places such as specifying a solid color for a Drawable
or the color to use for text. A color value always begins with
a pound (#) character and then followed by the Alpha-Red-Green-Blue information
in one of the following formats:
If you want to retrieve the color represented by a resource ID, you can call
the Resources.getColor()
method.
Source file format: XML file requiring a
<?xml version="1.0" encoding="utf-8"?>
declaration, and
a root <resources>
element containing one or more
<color>
tags.
Resource source file location: res/values/colors.xml
(File name is arbitrary.)
Compiled resource datatype: Resource pointer to a Java int.
Resource reference name:
R.color.some_name
@[package:]color/some_name
(where some_name is the name of a specific color)
Syntax
<color name=color_name>#color_value</color>
Example XML Declaration
The following code declares two colors, the first fully opaque, and the second translucent.
<resources> <color name="opaque_red">#f00</color> <color name="translucent_red">#80ff0000</color> </resources>
Example Code Use
Example Java code
// Retrieve a color value. int color = getResources.getColor(R.color.opaque_red);
Example XML code
<TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:textAlign="center" android:textColor="@color/translucent_red" android:text="Some Text"/>
Strings, with optional simple formatting, can be
stored and retrieved as resources. You can add formatting to your string by
using three standard HTML tags: <b>, <i>, and <u>. To
guarantee getting an unstyled string only (the raw text) call the
toString()
method of the retrieved CharSequence object.
Methods that accept string resources should be able to process these styling
tags.
If you want to retrieve the String represented by a resource ID, you can call the Context.getString()
method.
Note: If you use an apostrophe or a quote in your string, you must either escape it or enclose the whole string in the other kind of enclosing quotes:
<string name="good_example">"This'll work"</string> <string name="good_example_2">This\'ll also work</string> <string name="bad_example">This won't work!</string> <string name="bad_example_2">XML encodings won't work either!</string>
Source file format: XML file requiring a <?xml version="1.0" encoding="utf-8"?>
declaration, and a root <resources>
element containing one or more <string>
tags.
Resource source file location: res/values/strings.xml
(File name is arbitrary.)
Compiled resource datatype: Resource pointer to a Java CharSequence.
Resource reference name:
R.string.some_name
@[package:]string/some_name
(where some_name is the name of a specific string)
Syntax
<string name=string_name>string_value</string>
Example XML Declaration
The following declares two strings: the first — simple text with no
formatting (resulting in a CharSequence that is simply a String object) — the second includes formatting information in the string (resulting
in a CharSequence that is a complex data structure). If you are using the custom editor for string files in Eclipse, the HTML formatting tags will automatically be escaped and you will need to use Context.getString()
and fromHtml(String)
to retreive the resource and then convert it to formatted text.
<resources> <string name="simple_welcome_message">Welcome!</string> <string name="styled_welcome_message">We are <b><i>so</i></b> glad to see you.</string> </resources>
Example Code Use
Example Java code
// Assign a styled string resource to a TextView // on the current screen. CharSequence str = getString(R.string.styled_welcome_message); TextView tv = (TextView)findViewByID(R.id.text); tv.setText(str);
Example XML code
<TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:textAlign="center" android:text="@string/simple_welcome_message"/>
Sometimes you may want to create a styled text resource that is also used as a format string. This cannot be done directly because there is no way of passing the styled text as the format string argument of String.format() without stripping out the style information. The workaround is to store the style tags as escaped HTML tags, and then convert the escaped HTML string into a styled text after formatting has taken place.
To use styled text as a format string, do the following.
<resources> <string name="search_results_resultsTextFormat">%1$d results for <b>&quot;%2$s&quot;</b></string> </resources>
In this example the format string has two arguments: %1$d
is a decimal number, %2$s
is a string.
htmlEncode(String)
method will do this:
String escapedTitle = TextUtil.htmlEncode(title);
fromHtml(String)
to convert the HTML text into styled text:
String resultsTextFormat = getContext().getResources().getString(R.string.search_results_resultsTextFormat); String resultsText = String.format(resultsTextFormat, count, escapedTitle); CharSequence styledResults = Html.fromHtml(resultsText);
You can create common dimensions to use for various screen elements by defining dimension values in XML. A dimension resource is a number followed by a unit of measurement. For example: 10px, 2in, 5sp. Here are the units of measurement supported by Android:
Dimension values are not normally used as raw resources, but rather as attribute values in XML files. You can, however, create plain resources containing this data type.
Source file format: XML file requiring a <?xml
version="1.0" encoding="utf-8"?>
declaration, and a root
<resources>
element containing one or more
<dimen>
tags.
Resource source file location: res/values/dimens.xml
(File
name is arbitrary, but standard practice is to put all dimensions in one file
devoted to dimensions.)
Compiled resource datatype: Resource pointer to a dimension.
Resource reference name:
R.dimen.some_name
@[package:]dimen/some_name
(where some_name is the name of a specific <dimen>
element)
Syntax
<dimen name=dimen_name>dimen_value</dimen>
Example XML Declaration
The following code declares several dimension values.
<resources> <dimen name="one_pixel">1px</dimen> <dimen name="double_density">2dp</dimen> <dimen name="sixteen_sp">16sp</dimen> </resources>
Example Code Use
Example Java code:
float dimen = Resources.getDimen(R.dimen.one_pixel);
Example XML code:
<TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:textSize="@dimen/sixteen_sp"/>
A Drawable
is a type of resource that
you retrieve with Resources.getDrawable()
and use to draw to the screen. There are a
number of drawable resources that can be created.
Android supports bitmap resource files in a few different formats: png (preferred), jpg (acceptable), gif (discouraged). The bitmap file itself is compiled and referenced by the file name without the extension (so res/drawable/my_picture.png would be referenced as R.drawable.my_picture).
Source file formats: png (preferred), jpg (acceptable), gif (discouraged). One resource per file.
Resource file location: res/drawable/some_file.png
Compiled resource datatype: Resource pointer to a BitmapDrawable
.
Resource reference name:
R.drawable.some_file
@[package:]drawable/some_file
For more discussion and examples using drawable resources, see the discussion in 2D Graphics.
You can create a PaintDrawable
object that is a rectangle of color,
with optionally rounded corners. This element can be defined in any of the
files inside res/values/.
Source file format: XML file requiring a <?xml
version="1.0" encoding="utf-8"?>
declaration, and a root
<resources>
element containing one or more
<drawable>
tags.
Resource source file location: res/values/colors.xml
(File name is arbitrary, but standard practice is to put the PaintDrawable
items in the file along with the numeric color values.)
Compiled resource datatype: Resource pointer to a PaintDrawable
.
Resource reference name:
R.drawable.some_name
@[package:]drawable/some_name
(where some_name is the name of a specific resource)
Syntax
<drawable name=color_name>color_value</drawable>
Example XML Declaration
The following code declares several color drawables.
<resources> <drawable name="solid_red">#f00</drawable> <drawable name="solid_blue">#0000ff</drawable> <drawable name="solid_green">#f0f0</drawable> </resources>
Example Code Use
Example Java code
// Assign a PaintDrawable as the background to // a TextView on the current screen. Drawable redDrawable = Resources.getDrawable(R.drawable.solid_red); TextView tv = (TextView)findViewByID(R.id.text); tv.setBackground(redDrawable);
Example XML code
<TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:textAlign="center" android:background="@drawable/solid_red"/>
Android supports a stretchable bitmap image, called a
NinePatch
graphic. This is a PNG image in which
you define stretchable sections that Android will resize to fit the object
at display time to accommodate variable sized sections, such as text strings.
You typically assign this resource to the View's background. An example use
of a stretchable image is the button backgrounds that Android uses; buttons
must stretch to accommodate strings of various lengths.
Source file format: PNG — one resource per file
Resource source file location: res/drawable/some_name.9.png
(Filename must end in .9.png
)
Compiled resource datatype: Resource pointer to a NinePatchDrawable
.
Resource reference name:
R.drawable.some_file
@[package:]drawable.some_file
For more information and examples using NinePatch drawables, see the discussion in 2D Graphics.
Android can perform simple animation on a graphic, or a series of graphics. These include rotations, fading, moving, and stretching.
Source file format: XML file, one resource per file, one root tag with no <?xml>
declaration
Resource file location: res/anim/some_file.xml
Compiled resource datatype: Resource pointer to an Animation
.
Resource reference name:
R.anim.some_file
@[package:]anim/some_file
Syntax
The file must have a single root element: this will be either a single <alpha>
, <scale>
, <translate>
, <rotate>
, interpolator element, or <set>
element that holds groups of these elements (which may include another <set>
). By default, all elements are applied simultaneously. To have them occur sequentially, you must specify the startOffset
attribute.
<set android:shareInterpolator=boolean> // Only required if multiple tags are used. <alpha android:fromAlpha=float android:toAlpha=float > | <scale android:fromXScale=float android:toXScale=float android:fromYScale=float android:toYScale=float android:pivotX=string android:pivotY=string > | <translate android:fromX=string android:toX=string android:fromY=string android:toY=string > | <rotate android:fromDegrees=float android:toDegrees=float android:pivotX=string android:pivotY=string > | <interpolator tag> <set> </set>
Elements and Attributes
AnimationSet
.
You can include as many child elements of the same or different types as you like.
Supports the following attribute:
AlphaAnimation
.
Supports the following attributes:
ScaleAnimation
.
You can specify what is the center point of the image (the pinned center), from which it grows outward (or inward), by specifying pivotX and pivotY. So, for example, if these were 0, 0 (top left corner), all growth would be down and to the right. scale
supports the following attributes:
TranslateAnimation
.
Supports the following attributes in any of the following three formats: values from -100 to 100, ending with "%", indicating a percentage relative to itself; values from -100 to 100, ending in "%p", indicating a percentage relative to its parent; a float with no suffix, indicating an absolute value.
RotateAnimation
.
Supports the following attributes:
R.styleable
. Examples include <CycleInterpolator>, <EaseInInterpolator>, and <EaseOutInterpolator>. These objects define a velocity curve that describes how quickly a visual action takes place on a timeline (fast at first and slow later, slow at first and gradually faster, and so on).
In addition to the attributes defined for each element above, the elements
<alpha>
, <scale>
, <translate>
,
<rotate>
, and <set>
all support the following attributes (inherited
from the Animation
class):
duration
startOffset
fillBefore
fillAfter
repeatCount
repeatMode
zAdjustment
interpolator
R.anim
. To specify these, use the syntax @android:anim/interpolatorName.
For more discussion and animation code samples, see the discussion in the 2D Graphics document.
Application menus (Options Menu, Context Menu, or Sub Menu) can be defined as
XML resources and inflated by your application using MenuInflater
.
Source file format: XML file, one resource per file, one root tag,
<?xml>
declaration not required.
Resource file location: res/menu/some_file.xml
Compiled resource datatype: Resource pointer to a Menu
(or subclass) resource.
Resource reference name:
R.menu.some_file
The file must have a single root element: a <menu>
element. In all,
there are three valid elements: <menu>
, <group>
and <item>
. The
<item>
and <group>
elements must be the children of a <menu>
, but <item>
elements can also be the children of a <group>
, and another <menu>
element may be the child
of an <item>
(to create a Sub Menu).
<menu xmlns:android="http://schemas.android.com/apk/res/android"> <item android:id="@+id/example_item android:title="Example Item" android:icon="@drawable/example_item_icon" /> <group android:id="@+id/example_group"> <item android:id="@+id/example_item2 android:title="Example Item 2" android:icon="@drawable/example_item2_icon" /> </group> <item android:id="@+id/example_submenu android:title="Example Sub Menu" > <menu> <item android:id="@+id/example_submenu_item android:title="Example Sub Menu Item" /> </menu> </item> </menu>
All attributes must be defined with the android namespace (e.g., android:icon="@drawable/icon").
<item>
and <group>
nodes. No attributes.<item>
elements. Valid attributes:
<menu>
element (for a Sub Menu). Valid attributes:
For more discussion on how to create menus in XML and inflate them in your application, read Creating Menus.
Android lets you specify screen layouts using XML elements inside an XML
file, similar to designing screen layout for a webpage in an HTML file. Each
file contains a whole screen or a part of a screen, and is compiled into a
View resource that can be passed in to
Activity.setContentView
or used as a
reference by other layout resource elements. Files are saved in the
res/layout/
folder of your project, and compiled by the Android resource
compiler, aapt.
Every layout XML file must evaluate to a single root element. First we'll describe how to use the standard XML tags understood by Android as it is shipped, and then we'll give a little information on how you can define your own custom XML elements for custom View objects.
The root element must have the Android namespace "http://schemas.android.com/apk/res/android" defined in the root element.
For a complete discussion on creating layouts, see the User Interface topic.
Source file format: XML file
requiring a <?xml version="1.0" encoding="utf-8"?>
declaration, and a root element of one of the supported XML layout elements.
Resource file location: res/layout/some_file.xml.
Compiled resource datatype: Resource pointer to a View
(or subclass) resource.
Resource reference name:
R.layout.some_file
@[package:]layout/some_file
Syntax
<ViewGroupClass xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/string_name" (attributes)> <widget or other nested ViewGroupClass>+ <requestFocus/>(0 or 1 per layout file, assigned to any element) </ViewGroupClass>
The file must have a single root element. This can be a ViewGroup class that contains other elements, or a widget (or custom item) if it's only one object. By default, you can use any (case-sensitive) Android widget
or ViewGroup
class name as an element. These elements support attributes that apply to the underlying class, but the naming is not as clear. How to discover what attributes are supported for what tags is discussed below. You should not assume that any nesting is valid (for example you cannot enclose <TextView>
elements inside a <ListLayout>
).
If a class derives from another class, the XML element inherits all the attributes from the element that it "derives" from. So, for example, <EditText>
is the corresponding XML element for the EditText class. It exposes its own unique attributes (EditText_numeric
), as well as all attributes supported by <TextView>
and <View>
. For the id attribute of a tag in XML, you should use a special syntax: "@+id/somestringvalue". The "@+" syntax creates a resource number in the R.id class, if one doesn't exist, or uses it, if it does exist. When declaring an ID value for an XML tag, use this syntax. Example: <TextView android:id="@+id/nameTextbox"/>
, and refer to it this way in Java: findViewById(R.id.nameTextbox)
. All elements support the following values:
xmlns:android="http://schemas.android.com/apk/res/android"
- Required for the root element only.
What Attributes Are Supported for What Elements?
Android uses the LayoutInflater
class at run time to load an XML layout resource and translate it into visual elements. By default, all widget class names are supported directly as tags, but a full list of supported tags and attributes is listed in the R.styleable
reference page. However, the attribute names are somewhat obscure. If an underscore appears in the name, this indicates that it is an attribute — typically of the element before the underscore. So, for example, EditText_autoText
means that the <EditText>
tag supports an attribute autoText. When you actually use the attribute in that element, use only the portion after the last underscore, and prefix the attribute with the prefix "android:
". So, for example, if R.styleable
lists the following values:
TextView
TextView_lines
TextView_maxlines
You could create an element like this:
<TextView android:lines="10" android:maxlines="20"/>
This would create a TextView
object and set its lines and maxlines properties.
Attributes come from three sources:
TextView
supports TextView_text
, as discussed above.
<TextView>
element supports all the attributes that the <View>
element exposes — a long list, including View_paddingBottom
and View_scrollbars
. These too are used without the class name: <TextView android:paddingBottom="20" android:scrollbars="horizontal" />
.
ViewGroup.LayoutParams
subclass. All View objects support a LayoutParams member (see Declaring Layout). To set properties on an element's LayoutParams member, the attribute to use is "android:layout_layoutParamsProperty". For example: android:layout_gravity
for an object wrapped by a <LinearLayout>
element. Remember that each LayoutParams subclass also supports inherited attributes. Attributes exposed by each subclass are given in the format someLayoutParamsSubclass_Layout_layout_someproperty. This defines an attribute "android:layout_someproperty". Here is an example of how Android documentation lists the properties of the LinearLayout.LayoutParams
class:
gravity
attribute
height
attribute
weight
attribute
width
attribute
Here is an example that sets some of these values on a few objects, including direct attributes, inherited attributes, and LayoutParams attributes:
<?xml version="1.0" encoding="utf-8"?> <!-- res/main_screen.xml --> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" // The object's own orientation property android:padding="4" // Inherited View property android:gravity="center" // The object's own property android:layout_width="fill_parent" // Parent object's LinearLayout.LayoutParams.width android:layout_height="fill_parent"> // Parent object's LinearLayout.LayoutParams.height <TextView android:layout_width="fill_parent" // TextView.LayoutParams.width android:layout_height="wrap_content" // TextView.LayoutParams.height android:layout_weight="0" // TextView.LayoutParams.weight android:paddingBottom="4" // TextView.paddingBottom android:text="@string/redirect_getter"/> // TextView.text <EditText android:id="@+id/text" android:layout_width="fill_parent" // EditText.LayoutParams.width android:layout_height="wrap_content" // EditText.LayoutParams.height android:layout_weight="0" // EditText.LinearLayoutParams.weight android:paddingBottom="4"> // EditText.paddingBottom <requestFocus /> </EditText> <Button android:id="@+id/apply" android:layout_width="wrap_content" // Button.LayoutParams.width android:layout_height="wrap_content" // Button.LayoutParams.height android:text="@string/apply" /> // TextView.text </LinearLayout>
Example Code Use
The most common use is to load the XML file (located at res/main_screen.xml) and use it as the current screen, as shown here with the preceding file:
setContentView(R.layout.main_screen);
However, layout elements can also represent repeating elements used as templates.
Also see User Interface for more information on layouts.
You can define custom elements to use in layout resources. These custom elements can then be used the same as any Android layout elements: that is, you can use them and specify their attributes in other resources. The ApiDemos sample application has an example of creating a custom layout XML tag, LabelView. To create a custom element, you will need the following files:
View
or a subclass. See LabelView.java in ApiDemos.
<declare-styleable name=your_java_class_name>
. See res/values/attrs.xml in ApiDemos.
Source file format: XML file without an <?xml>
declaration, and a <resources>
root element containing one or more custom element tags.
Resource file location: res/values/attrs.xml
(File name is arbitrary.)
Compiled resource datatype: Resource pointer to a View
(or subclass) resource.
Resource reference name: R.styleable.some_file (Java).
A style is one or more attributes applied to a single element (for example, 10 point red Arial font, applied to a TextView). A style is applied as an attribute to an element in a layout XML file.
A theme is one or more attributes applied to a whole screen — for example, you might apply the stock Android Theme.dialog theme to an activity designed to be a floating dialog box. A theme is assigned as an attribute to an Activity in the manifest file.
Both styles and themes are defined in a <style>
block containing one or more string or numerical values (typically color values), or references to other resources (drawables and so on). These elements support inheritance, so you could have MyBaseTheme, MyBaseTheme.Fancy, MyBaseTheme.Small, and so on.
For a complete discussion on styles and themes, read Applying Styles and Themes.
Source file format: XML file requiring a <?xml version="1.0" encoding="utf-8"?>
declaration, and a root <resources>
element containing one or more <style>
tags.
Resource source file location: res/values/styles.xml
(File name is arbitrary, but standard practice is to put all styles into a file named styles.xml.)
Compiled resource datatype: Resource pointer to a Java CharSequence.
Resource reference name:
R.style.styleID
for the whole style, R.style.styleID.itemID
for an individual setting
@[package:]style/styleID
for a whole style, @[package:]style/styleID/itemID
for an individual item. Note: to refer to a value in the currently applied theme, use "?" instead of "@" as described below (XML).
Syntax
<style name=string [parent=string] > <item name=string>Hex value | string value | reference</item>+ </style>
android:Theme
for the base Android theme, or MyTheme
for a theme defined in your package).
For examples of how to declare and apply styles and themes, read Applying Styles and Themes.
To make search appear to the user as a seamless system-wide feature, the Android framework offers APIs that let applications control how they are searched. Applications can customize how search is invoked, how the search dialog looks, and what type of search results are available, including suggestions that are shown as the user types.
In order to utilize the Android search framework, an application must provide a search configuration
in the form of an XML resource.
This section describes the search configuration XML in terms of its syntax and usage. For a more
complete discussion about how to implement search features for your application, see
SearchManager
.
Source file format:
XML file requiring a <?xml version="1.0" encoding="utf-8"?>
declaration, and a root <searchable>
element.
Resource source file location: res/xml/searchable.xml
(The file name is arbitrary, but standard practice is to use searchable.xml.)
Compiled resource datatype: Resource pointer to an xml object.
Resource reference name:
R.xml.filename
.
@[package:]xml/filename
(e.g., @xml/searchable
).
Syntax
<searchable xmlns:android="http://schemas.android.com/apk/res/android android:label="@string/search_label" ... > <actionkey android:keycode="KEYCODE_CALL" ... > </searchable>
More than one of the above values for searchMode can be used at once. For
example, you can declare two modes at once, like this:
searchMode="queryRewriteFromData|queryRewriteFromText"
inputType
for a list of suitable values for this attribute.
imeOptions
for a list of suitable values for this attribute.
If you have defined a content provider to generate search suggestions, you need to
provide some more searchable metadata in order to configure communications with the content
provider. The following are additional <searchable>
attributes for use when
providing search suggestions:
Intent
when the
user clicks a suggestion.
Intent
when the user clicks
a suggestion.
Beyond providing search suggestions while using your application's local search, you
can also configure your search suggestions to be made available to Quick Search Box,
which will allow users so receive search suggestions from your application content from outside
your application. The following are additional <searchable>
attributes for use when
providing search suggestions to Quick Search Box:
To enable voice search for your Activity, you can add fields to the searchable metadata
that enable and configure voice search. The following are additional <searchable>
attributes for use when implementing voice search:
RecognizerIntent
.
If provided, this specifies the language model that
should be used by the voice recognition system. See
EXTRA_LANGUAGE_MODEL
for more
information. If not provided, the default value
LANGUAGE_MODEL_FREE_FORM
will be used.
Locale
.
If provided, this specifies the spoken language to be expected.
This is only needed if it is different from the current value of
getDefault()
.
ACTION_SEARCH
Intent that is passed to your
searchable Activity. To examine the key code, use
getIntExtra(SearchManager.ACTION_KEY)
.
Note that, in addition to the keycode, you must also provide one or more of
the action specifier attributes below.
ACTION_SEARCH
Intent that is
passed to your searchable Activity. To examine the string, use
getStringExtra(SearchManager.ACTION_MSG)
.
ACTION_SEARCH
Intent that is passed to your
searchable Activity. To examine the string,
use getStringExtra(SearchManager.ACTION_MSG)
.
ACTION_SEARCH
Intent that is passed to your searchable Activity. To examine
the string, use getStringExtra(SearchManager.ACTION_MSG)
. If the data does not exist for the
selection suggestion, the action key will be ignored.