Class Overview
An interpolator where the change bounces at the end.
Summary
Public Methods |
float
|
getInterpolation(float t)
Maps a value representing the elapsed fraction of an animation to a value that represents
the interpolated fraction.
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[Expand]
Inherited Methods |
From class
java.lang.Object
Object
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clone()
Creates and returns a copy of this Object .
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boolean
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equals(Object o)
Compares this instance with the specified object and indicates if they
are equal.
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void
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finalize()
Called before the object's memory is reclaimed by the VM.
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final
Class<?>
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getClass()
Returns the unique instance of Class that represents this
object's class.
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int
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hashCode()
Returns an integer hash code for this object.
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final
void
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notify()
Causes a thread which is waiting on this object's monitor (by means of
calling one of the wait() methods) to be woken up.
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final
void
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notifyAll()
Causes all threads which are waiting on this object's monitor (by means
of calling one of the wait() methods) to be woken up.
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String
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toString()
Returns a string containing a concise, human-readable description of this
object.
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final
void
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wait()
Causes the calling thread to wait until another thread calls the notify() or notifyAll() method of this object.
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final
void
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wait(long millis, int nanos)
Causes the calling thread to wait until another thread calls the notify() or notifyAll() method of this object or until the
specified timeout expires.
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final
void
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wait(long millis)
Causes the calling thread to wait until another thread calls the notify() or notifyAll() method of this object or until the
specified timeout expires.
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From interface
android.animation.TimeInterpolator
abstract
float
|
getInterpolation(float input)
Maps a value representing the elapsed fraction of an animation to a value that represents
the interpolated fraction.
|
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Public Constructors
public
BounceInterpolator
()
Public Methods
public
float
getInterpolation
(float t)
Maps a value representing the elapsed fraction of an animation to a value that represents
the interpolated fraction. This interpolated value is then multiplied by the change in
value of an animation to derive the animated value at the current elapsed animation time.
Parameters
t
| A value between 0 and 1.0 indicating our current point
in the animation where 0 represents the start and 1.0 represents
the end |
Returns
- The interpolation value. This value can be more than 1.0 for
interpolators which overshoot their targets, or less than 0 for
interpolators that undershoot their targets.