cstool/csfxscr.h File Reference
Some full screen special effects. More...
#include "csextern.h"
#include "ivideo/graph3d.h"
Go to the source code of this file.
Functions | |
void | csfxBlueScreen (iGraphics3D *g3d, float fadevalue) |
Similar to csfxGreenScreen, but makes the screen show only blue fadevalue 0: no fading, fadevalue 1: only blue tints are visible. | |
void | csfxFadeOut (iGraphics3D *g3d, float fadevalue) |
Fade the screen to black. | |
void | csfxFadeTo (iGraphics3D *g3d, iTextureHandle *tex, float fadevalue) |
Fade to given pixmap (which must be prepared for 3D usage), fadevalue 0: no fading, fadevalue 1: only given texture is visible. | |
void | csfxFadeToColor (iGraphics3D *g3d, float fadevalue, const csColor &color) |
Fade the screen to a specific color, passed as parameter. | |
void | csfxGreenScreen (iGraphics3D *g3d, float fadevalue) |
Make the screen look like an old fashioned green-only monitor. | |
void | csfxInterference (iGraphics2D *g2d, float amount, float anim, float length) |
Shows lines of interference on the screen. | |
void | csfxRedScreen (iGraphics3D *g3d, float fadevalue) |
Similar to csfxGreenScreen, but makes the screen show only red. | |
void | csfxScreenDPFX (iGraphics3D *g3d, iTextureHandle *tex, uint mixmode, float r, float g, float b, float a) |
Do a fullscreen drawpolygonFX draw, used by some other routines. | |
void | csfxScreenDPFXPartial (iGraphics3D *g3d, int x, int y, int w, int h, iTextureHandle *tex, uint mixmode, float r, float g, float b, float a) |
Do a drawpolygonFX draw, but only part of the screen is covered. | |
void | csfxShadeVert (iGraphics3D *g3d, const csColor &topcolor, const csColor &bottomcolor, uint mixmode=CS_FX_COPY) |
Create a vertical shading from topcolor to bottomcolor. | |
void | csfxWhiteOut (iGraphics3D *g3d, float fadevalue) |
Increase the brightness of the image. |
Detailed Description
Some full screen special effects.Most need to be called, either during 2d drawing phase - between the g2d->BeginDraw and FinishDraw calls, or they need to be called in the 3d drawing phase, between the g3d->BeginDraw and FinishDraw calls.
Definition in file csfxscr.h.
Function Documentation
void csfxBlueScreen | ( | iGraphics3D * | g3d, | |
float | fadevalue | |||
) |
Similar to csfxGreenScreen, but makes the screen show only blue fadevalue 0: no fading, fadevalue 1: only blue tints are visible.
This routine must only be used between g3d->BeginDraw and FinishDraw calls.
void csfxFadeOut | ( | iGraphics3D * | g3d, | |
float | fadevalue | |||
) |
Fade the screen to black.
The fadevalue determines how much fading is done. fadevalue 0: no fading. fadevalue 1: all black. Hardware acceleration is used, if available. This routine must only be used between g3d->BeginDraw and FinishDraw calls.
void csfxFadeTo | ( | iGraphics3D * | g3d, | |
iTextureHandle * | tex, | |||
float | fadevalue | |||
) |
Fade to given pixmap (which must be prepared for 3D usage), fadevalue 0: no fading, fadevalue 1: only given texture is visible.
This routine must only be used between g3d->BeginDraw and FinishDraw calls.
void csfxFadeToColor | ( | iGraphics3D * | g3d, | |
float | fadevalue, | |||
const csColor & | color | |||
) |
Fade the screen to a specific color, passed as parameter.
fadevalue 0: no fading, fadevalue 1: screen filled with the given color. This routine must only be used between g3d->BeginDraw and FinishDraw calls.
void csfxGreenScreen | ( | iGraphics3D * | g3d, | |
float | fadevalue | |||
) |
Make the screen look like an old fashioned green-only monitor.
fadevalue 0: no fading, fadevalue 1: only green tints are visible. This routine must only be used between g3d->BeginDraw and FinishDraw calls.
void csfxInterference | ( | iGraphics2D * | g2d, | |
float | amount, | |||
float | anim, | |||
float | length | |||
) |
Shows lines of interference on the screen.
anim is an animation value. (0..1) change it a bit for animation. amount is the number of stripes, 0=almost none, 1=screen is mostly filled. amount must be >= 0; length is the maximum width in pixels for the stripes. On 3d hardware, drawing 2d lines is expensive (compared to drawing polygons). For good speed, use amount ~0.3, length >= 30 or so. Use this routine in 2D drawing mode.
void csfxRedScreen | ( | iGraphics3D * | g3d, | |
float | fadevalue | |||
) |
Similar to csfxGreenScreen, but makes the screen show only red.
fadevalue 0: no fading, fadevalue 1: only red tints are visible. This routine must only be used between g3d->BeginDraw and FinishDraw calls.
void csfxScreenDPFX | ( | iGraphics3D * | g3d, | |
iTextureHandle * | tex, | |||
uint | mixmode, | |||
float | r, | |||
float | g, | |||
float | b, | |||
float | a | |||
) |
Do a fullscreen drawpolygonFX draw, used by some other routines.
With tex NULL it draws solid colour. pass colours between 0 and 1. This routine must only be used between g3d->BeginDraw and FinishDraw calls. fa at 1 is solid colour.
void csfxScreenDPFXPartial | ( | iGraphics3D * | g3d, | |
int | x, | |||
int | y, | |||
int | w, | |||
int | h, | |||
iTextureHandle * | tex, | |||
uint | mixmode, | |||
float | r, | |||
float | g, | |||
float | b, | |||
float | a | |||
) |
Do a drawpolygonFX draw, but only part of the screen is covered.
With tex NULL it draws solid colour. pass colours between 0 and 1. Rest the same as the fullscreen version. fa at 1 is solid colour.
void csfxShadeVert | ( | iGraphics3D * | g3d, | |
const csColor & | topcolor, | |||
const csColor & | bottomcolor, | |||
uint | mixmode = CS_FX_COPY | |||
) |
Create a vertical shading from topcolor to bottomcolor.
default this is copied to the screen, overwriting the old contents, also other mixmodes can be used. This routine must only be used between g3d->BeginDraw and FinishDraw calls.
void csfxWhiteOut | ( | iGraphics3D * | g3d, | |
float | fadevalue | |||
) |
Increase the brightness of the image.
fadevalue 0: no fading, fadevalue 1: full white. This routine must only be used between g3d->BeginDraw and FinishDraw calls.
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