csplugincommon/shader/shaderplugin.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2003 by Marten Svanfeldt 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_SHADERPLUGIN_H__ 00020 #define __CS_SHADERPLUGIN_H__ 00021 00026 #include "csutil/scf.h" 00027 #include "csutil/strhash.h" 00028 00029 #include "ivideo/shader/shader.h" 00030 00034 00035 struct csShaderVarMapping 00036 { 00038 csStringID name; 00040 csString destination; 00041 csShaderVarMapping (csStringID n, const char* d) 00042 : name(n), destination(d) {} 00043 }; 00044 00045 00050 struct iShaderDestinationResolver : public virtual iBase 00051 { 00052 SCF_INTERFACE(iShaderDestinationResolver, 0,0,1); 00057 virtual int ResolveTU (const char* binding) = 0; 00058 00059 virtual csVertexAttrib ResolveBufferDestination (const char* binding) = 0; 00060 }; 00061 00066 struct iShaderProgram : public virtual iBase 00067 { 00068 SCF_INTERFACE(iShaderProgram, 2, 1, 0); 00070 virtual void Activate() = 0; 00071 00073 virtual void Deactivate() = 0; 00074 00076 virtual void SetupState (const csRenderMesh* mesh, 00077 csRenderMeshModes& modes, 00078 const iShaderVarStack* stacks) = 0; 00079 00081 virtual void ResetState () = 0; 00082 00084 virtual bool Load (iShaderDestinationResolver* resolve, 00085 iDocumentNode* node) = 0; 00086 00088 virtual bool Load (iShaderDestinationResolver* resolve, const char* program, 00089 csArray<csShaderVarMapping>& mappings) = 0; 00090 00092 virtual bool Compile () = 0; 00093 }; 00094 00099 struct iShaderProgramPlugin : public virtual iBase 00100 { 00101 SCF_INTERFACE(iShaderProgramPlugin,2,0,0); 00102 virtual csPtr<iShaderProgram> CreateProgram(const char* type) = 0; 00103 virtual bool SupportType(const char* type) = 0; 00104 }; 00105 00108 #endif 00109
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