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spSkeleton * | spSkeleton_create (spSkeletonData *data) |
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void | spSkeleton_dispose (spSkeleton *self) |
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void | spSkeleton_updateCache (const spSkeleton *self) |
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void | spSkeleton_updateWorldTransform (const spSkeleton *self) |
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void | spSkeleton_setToSetupPose (const spSkeleton *self) |
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void | spSkeleton_setBonesToSetupPose (const spSkeleton *self) |
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void | spSkeleton_setSlotsToSetupPose (const spSkeleton *self) |
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spBone * | spSkeleton_findBone (const spSkeleton *self, const char *boneName) |
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int | spSkeleton_findBoneIndex (const spSkeleton *self, const char *boneName) |
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spSlot * | spSkeleton_findSlot (const spSkeleton *self, const char *slotName) |
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int | spSkeleton_findSlotIndex (const spSkeleton *self, const char *slotName) |
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void | spSkeleton_setSkin (spSkeleton *self, spSkin *skin) |
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int | spSkeleton_setSkinByName (spSkeleton *self, const char *skinName) |
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spAttachment * | spSkeleton_getAttachmentForSlotName (const spSkeleton *self, const char *slotName, const char *attachmentName) |
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spAttachment * | spSkeleton_getAttachmentForSlotIndex (const spSkeleton *self, int slotIndex, const char *attachmentName) |
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int | spSkeleton_setAttachment (spSkeleton *self, const char *slotName, const char *attachmentName) |
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spIkConstraint * | spSkeleton_findIkConstraint (const spSkeleton *self, const char *ikConstraintName) |
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void | spSkeleton_update (spSkeleton *self, float deltaTime) |
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