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analog.c
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1 /*
2  * Copyright (c) 1996-2001 Vojtech Pavlik
3  */
4 
5 /*
6  * Analog joystick and gamepad driver for Linux
7  */
8 
9 /*
10  * This program is free software; you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation; either version 2 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program; if not, write to the Free Software
22  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23  *
24  * Should you need to contact me, the author, you can do so either by
25  * e-mail - mail your message to <[email protected]>, or by paper mail:
26  * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
27  */
28 
29 #include <linux/delay.h>
30 #include <linux/kernel.h>
31 #include <linux/module.h>
32 #include <linux/slab.h>
33 #include <linux/bitops.h>
34 #include <linux/init.h>
35 #include <linux/input.h>
36 #include <linux/gameport.h>
37 #include <linux/jiffies.h>
38 #include <linux/timex.h>
39 
40 #define DRIVER_DESC "Analog joystick and gamepad driver"
41 
42 MODULE_AUTHOR("Vojtech Pavlik <[email protected]>");
44 MODULE_LICENSE("GPL");
45 
46 /*
47  * Option parsing.
48  */
49 
50 #define ANALOG_PORTS 16
51 
52 static char *js[ANALOG_PORTS];
53 static unsigned int js_nargs;
54 static int analog_options[ANALOG_PORTS];
55 module_param_array_named(map, js, charp, &js_nargs, 0);
56 MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
57 
58 /*
59  * Times, feature definitions.
60  */
61 
62 #define ANALOG_RUDDER 0x00004
63 #define ANALOG_THROTTLE 0x00008
64 #define ANALOG_AXES_STD 0x0000f
65 #define ANALOG_BTNS_STD 0x000f0
66 
67 #define ANALOG_BTNS_CHF 0x00100
68 #define ANALOG_HAT1_CHF 0x00200
69 #define ANALOG_HAT2_CHF 0x00400
70 #define ANALOG_HAT_FCS 0x00800
71 #define ANALOG_HATS_ALL 0x00e00
72 #define ANALOG_BTN_TL 0x01000
73 #define ANALOG_BTN_TR 0x02000
74 #define ANALOG_BTN_TL2 0x04000
75 #define ANALOG_BTN_TR2 0x08000
76 #define ANALOG_BTNS_TLR 0x03000
77 #define ANALOG_BTNS_TLR2 0x0c000
78 #define ANALOG_BTNS_GAMEPAD 0x0f000
79 
80 #define ANALOG_HBTN_CHF 0x10000
81 #define ANALOG_ANY_CHF 0x10700
82 #define ANALOG_SAITEK 0x20000
83 #define ANALOG_EXTENSIONS 0x7ff00
84 #define ANALOG_GAMEPAD 0x80000
85 
86 #define ANALOG_MAX_TIME 3 /* 3 ms */
87 #define ANALOG_LOOP_TIME 2000 /* 2 * loop */
88 #define ANALOG_SAITEK_DELAY 200 /* 200 us */
89 #define ANALOG_SAITEK_TIME 2000 /* 2000 us */
90 #define ANALOG_AXIS_TIME 2 /* 2 * refresh */
91 #define ANALOG_INIT_RETRIES 8 /* 8 times */
92 #define ANALOG_FUZZ_BITS 2 /* 2 bit more */
93 #define ANALOG_FUZZ_MAGIC 36 /* 36 u*ms/loop */
94 
95 #define ANALOG_MAX_NAME_LENGTH 128
96 #define ANALOG_MAX_PHYS_LENGTH 32
97 
98 static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
99 static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
100 static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
101 static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
102 static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
103 static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
105 
106 static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
107 
108 struct analog {
109  struct input_dev *dev;
110  int mask;
111  short *buttons;
114 };
115 
116 struct analog_port {
118  struct analog analog[2];
119  unsigned char mask;
120  char saitek;
121  char cooked;
122  int bads;
123  int reads;
124  int speed;
125  int loop;
126  int fuzz;
127  int axes[4];
128  int buttons;
129  int initial[4];
130  int axtime;
131 };
132 
133 /*
134  * Time macros.
135  */
136 
137 #ifdef __i386__
138 
139 #include <linux/i8253.h>
140 
141 #define GET_TIME(x) do { if (cpu_has_tsc) rdtscl(x); else x = get_time_pit(); } while (0)
142 #define DELTA(x,y) (cpu_has_tsc ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? PIT_TICK_RATE / HZ : 0)))
143 #define TIME_NAME (cpu_has_tsc?"TSC":"PIT")
144 static unsigned int get_time_pit(void)
145 {
146  unsigned long flags;
147  unsigned int count;
148 
150  outb_p(0x00, 0x43);
151  count = inb_p(0x40);
152  count |= inb_p(0x40) << 8;
154 
155  return count;
156 }
157 #elif defined(__x86_64__)
158 #define GET_TIME(x) rdtscl(x)
159 #define DELTA(x,y) ((y)-(x))
160 #define TIME_NAME "TSC"
161 #elif defined(__alpha__)
162 #define GET_TIME(x) do { x = get_cycles(); } while (0)
163 #define DELTA(x,y) ((y)-(x))
164 #define TIME_NAME "PCC"
165 #elif defined(CONFIG_MN10300)
166 #define GET_TIME(x) do { x = get_cycles(); } while (0)
167 #define DELTA(x, y) ((x) - (y))
168 #define TIME_NAME "TSC"
169 #else
170 #define FAKE_TIME
171 static unsigned long analog_faketime = 0;
172 #define GET_TIME(x) do { x = analog_faketime++; } while(0)
173 #define DELTA(x,y) ((y)-(x))
174 #define TIME_NAME "Unreliable"
175 #warning Precise timer not defined for this architecture.
176 #endif
177 
178 /*
179  * analog_decode() decodes analog joystick data and reports input events.
180  */
181 
182 static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
183 {
184  struct input_dev *dev = analog->dev;
185  int i, j;
186 
187  if (analog->mask & ANALOG_HAT_FCS)
188  for (i = 0; i < 4; i++)
189  if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
190  buttons |= 1 << (i + 14);
191  break;
192  }
193 
194  for (i = j = 0; i < 6; i++)
195  if (analog->mask & (0x10 << i))
196  input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
197 
198  if (analog->mask & ANALOG_HBTN_CHF)
199  for (i = 0; i < 4; i++)
200  input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
201 
202  if (analog->mask & ANALOG_BTN_TL)
203  input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
204  if (analog->mask & ANALOG_BTN_TR)
205  input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
206  if (analog->mask & ANALOG_BTN_TL2)
207  input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
208  if (analog->mask & ANALOG_BTN_TR2)
209  input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
210 
211  for (i = j = 0; i < 4; i++)
212  if (analog->mask & (1 << i))
213  input_report_abs(dev, analog_axes[j++], axes[i]);
214 
215  for (i = j = 0; i < 3; i++)
216  if (analog->mask & analog_exts[i]) {
217  input_report_abs(dev, analog_hats[j++],
218  ((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
219  input_report_abs(dev, analog_hats[j++],
220  ((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
221  }
222 
223  input_sync(dev);
224 }
225 
226 /*
227  * analog_cooked_read() reads analog joystick data.
228  */
229 
230 static int analog_cooked_read(struct analog_port *port)
231 {
232  struct gameport *gameport = port->gameport;
233  unsigned int time[4], start, loop, now, loopout, timeout;
234  unsigned char data[4], this, last;
235  unsigned long flags;
236  int i, j;
237 
238  loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
239  timeout = ANALOG_MAX_TIME * port->speed;
240 
241  local_irq_save(flags);
242  gameport_trigger(gameport);
243  GET_TIME(now);
244  local_irq_restore(flags);
245 
246  start = now;
247  this = port->mask;
248  i = 0;
249 
250  do {
251  loop = now;
252  last = this;
253 
255  this = gameport_read(gameport) & port->mask;
256  GET_TIME(now);
257  local_irq_restore(flags);
258 
259  if ((last ^ this) && (DELTA(loop, now) < loopout)) {
260  data[i] = last ^ this;
261  time[i] = now;
262  i++;
263  }
264 
265  } while (this && (i < 4) && (DELTA(start, now) < timeout));
266 
267  this <<= 4;
268 
269  for (--i; i >= 0; i--) {
270  this |= data[i];
271  for (j = 0; j < 4; j++)
272  if (data[i] & (1 << j))
273  port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
274  }
275 
276  return -(this != port->mask);
277 }
278 
279 static int analog_button_read(struct analog_port *port, char saitek, char chf)
280 {
281  unsigned char u;
282  int t = 1, i = 0;
283  int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
284 
285  u = gameport_read(port->gameport);
286 
287  if (!chf) {
288  port->buttons = (~u >> 4) & 0xf;
289  return 0;
290  }
291 
292  port->buttons = 0;
293 
294  while ((~u & 0xf0) && (i < 16) && t) {
295  port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
296  if (!saitek) return 0;
298  t = strobe;
299  gameport_trigger(port->gameport);
300  while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
301  i++;
302  }
303 
304  return -(!t || (i == 16));
305 }
306 
307 /*
308  * analog_poll() repeatedly polls the Analog joysticks.
309  */
310 
311 static void analog_poll(struct gameport *gameport)
312 {
313  struct analog_port *port = gameport_get_drvdata(gameport);
314  int i;
315 
316  char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
317  char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
318 
319  if (port->cooked) {
320  port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
321  if (chf)
322  port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
323  port->reads++;
324  } else {
325  if (!port->axtime--) {
326  port->bads -= analog_cooked_read(port);
327  port->bads -= analog_button_read(port, saitek, chf);
328  port->reads++;
329  port->axtime = ANALOG_AXIS_TIME - 1;
330  } else {
331  if (!saitek)
332  analog_button_read(port, saitek, chf);
333  }
334  }
335 
336  for (i = 0; i < 2; i++)
337  if (port->analog[i].mask)
338  analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
339 }
340 
341 /*
342  * analog_open() is a callback from the input open routine.
343  */
344 
345 static int analog_open(struct input_dev *dev)
346 {
347  struct analog_port *port = input_get_drvdata(dev);
348 
350  return 0;
351 }
352 
353 /*
354  * analog_close() is a callback from the input close routine.
355  */
356 
357 static void analog_close(struct input_dev *dev)
358 {
359  struct analog_port *port = input_get_drvdata(dev);
360 
362 }
363 
364 /*
365  * analog_calibrate_timer() calibrates the timer and computes loop
366  * and timeout values for a joystick port.
367  */
368 
369 static void analog_calibrate_timer(struct analog_port *port)
370 {
371  struct gameport *gameport = port->gameport;
372  unsigned int i, t, tx, t1, t2, t3;
373  unsigned long flags;
374 
375  local_irq_save(flags);
376  GET_TIME(t1);
377 #ifdef FAKE_TIME
378  analog_faketime += 830;
379 #endif
380  mdelay(1);
381  GET_TIME(t2);
382  GET_TIME(t3);
383  local_irq_restore(flags);
384 
385  port->speed = DELTA(t1, t2) - DELTA(t2, t3);
386 
387  tx = ~0;
388 
389  for (i = 0; i < 50; i++) {
390  local_irq_save(flags);
391  GET_TIME(t1);
392  for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); }
393  GET_TIME(t3);
394  local_irq_restore(flags);
395  udelay(i);
396  t = DELTA(t1, t2) - DELTA(t2, t3);
397  if (t < tx) tx = t;
398  }
399 
400  port->loop = tx / 50;
401 }
402 
403 /*
404  * analog_name() constructs a name for an analog joystick.
405  */
406 
407 static void analog_name(struct analog *analog)
408 {
409  snprintf(analog->name, sizeof(analog->name), "Analog %d-axis %d-button",
410  hweight8(analog->mask & ANALOG_AXES_STD),
411  hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
412  hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
413 
414  if (analog->mask & ANALOG_HATS_ALL)
415  snprintf(analog->name, sizeof(analog->name), "%s %d-hat",
416  analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
417 
418  if (analog->mask & ANALOG_HAT_FCS)
419  strlcat(analog->name, " FCS", sizeof(analog->name));
420  if (analog->mask & ANALOG_ANY_CHF)
421  strlcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF",
422  sizeof(analog->name));
423 
424  strlcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick",
425  sizeof(analog->name));
426 }
427 
428 /*
429  * analog_init_device()
430  */
431 
432 static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
433 {
434  struct input_dev *input_dev;
435  int i, j, t, v, w, x, y, z;
436  int error;
437 
438  analog_name(analog);
439  snprintf(analog->phys, sizeof(analog->phys),
440  "%s/input%d", port->gameport->phys, index);
441  analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
442 
443  analog->dev = input_dev = input_allocate_device();
444  if (!input_dev)
445  return -ENOMEM;
446 
447  input_dev->name = analog->name;
448  input_dev->phys = analog->phys;
449  input_dev->id.bustype = BUS_GAMEPORT;
450  input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
451  input_dev->id.product = analog->mask >> 4;
452  input_dev->id.version = 0x0100;
453  input_dev->dev.parent = &port->gameport->dev;
454 
455  input_set_drvdata(input_dev, port);
456 
457  input_dev->open = analog_open;
458  input_dev->close = analog_close;
459 
460  input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
461 
462  for (i = j = 0; i < 4; i++)
463  if (analog->mask & (1 << i)) {
464 
465  t = analog_axes[j];
466  x = port->axes[i];
467  y = (port->axes[0] + port->axes[1]) >> 1;
468  z = y - port->axes[i];
469  z = z > 0 ? z : -z;
470  v = (x >> 3);
471  w = (x >> 3);
472 
473  if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
474  x = y;
475 
476  if (analog->mask & ANALOG_SAITEK) {
477  if (i == 2) x = port->axes[i];
478  v = x - (x >> 2);
479  w = (x >> 4);
480  }
481 
482  input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
483  j++;
484  }
485 
486  for (i = j = 0; i < 3; i++)
487  if (analog->mask & analog_exts[i])
488  for (x = 0; x < 2; x++) {
489  t = analog_hats[j++];
490  input_set_abs_params(input_dev, t, -1, 1, 0, 0);
491  }
492 
493  for (i = j = 0; i < 4; i++)
494  if (analog->mask & (0x10 << i))
495  set_bit(analog->buttons[j++], input_dev->keybit);
496 
497  if (analog->mask & ANALOG_BTNS_CHF)
498  for (i = 0; i < 2; i++)
499  set_bit(analog->buttons[j++], input_dev->keybit);
500 
501  if (analog->mask & ANALOG_HBTN_CHF)
502  for (i = 0; i < 4; i++)
503  set_bit(analog->buttons[j++], input_dev->keybit);
504 
505  for (i = 0; i < 4; i++)
506  if (analog->mask & (ANALOG_BTN_TL << i))
507  set_bit(analog_pads[i], input_dev->keybit);
508 
509  analog_decode(analog, port->axes, port->initial, port->buttons);
510 
511  error = input_register_device(analog->dev);
512  if (error) {
513  input_free_device(analog->dev);
514  return error;
515  }
516 
517  return 0;
518 }
519 
520 /*
521  * analog_init_devices() sets up device-specific values and registers the input devices.
522  */
523 
524 static int analog_init_masks(struct analog_port *port)
525 {
526  int i;
527  struct analog *analog = port->analog;
528  int max[4];
529 
530  if (!port->mask)
531  return -1;
532 
533  if ((port->mask & 3) != 3 && port->mask != 0xc) {
534  printk(KERN_WARNING "analog.c: Unknown joystick device found "
535  "(data=%#x, %s), probably not analog joystick.\n",
536  port->mask, port->gameport->phys);
537  return -1;
538  }
539 
540 
541  i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
542 
543  analog[0].mask = i & 0xfffff;
544 
546  | port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
547  | ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
548 
549  analog[0].mask &= ~(ANALOG_HAT2_CHF)
550  | ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
551 
553  | ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
554  | ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
555  | ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
556 
557  analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
558  | (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
559  & ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
560 
561  analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
562 
563  analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
564  : (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
565 
566  if (port->cooked) {
567 
568  for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
569 
570  if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
571  if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
572  if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
573  if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
574  if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
575 
576  gameport_calibrate(port->gameport, port->axes, max);
577  }
578 
579  for (i = 0; i < 4; i++)
580  port->initial[i] = port->axes[i];
581 
582  return -!(analog[0].mask || analog[1].mask);
583 }
584 
585 static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
586 {
587  int i, t, u, v;
588 
589  port->gameport = gameport;
590 
591  gameport_set_drvdata(gameport, port);
592 
593  if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
594 
595  analog_calibrate_timer(port);
596 
597  gameport_trigger(gameport);
598  t = gameport_read(gameport);
600  port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
601  port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
602 
603  for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
604  if (!analog_cooked_read(port))
605  break;
607  }
608 
609  u = v = 0;
610 
612  t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
613  gameport_trigger(gameport);
614  while ((gameport_read(port->gameport) & port->mask) && (u < t))
615  u++;
617  t = gameport_time(gameport, ANALOG_SAITEK_TIME);
618  gameport_trigger(gameport);
619  while ((gameport_read(port->gameport) & port->mask) && (v < t))
620  v++;
621 
622  if (v < (u >> 1)) { /* FIXME - more than one port */
623  analog_options[0] |= /* FIXME - more than one port */
624  ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
625  return 0;
626  }
627 
628  gameport_close(gameport);
629  }
630 
631  if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
632 
633  for (i = 0; i < ANALOG_INIT_RETRIES; i++)
634  if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
635  break;
636  for (i = 0; i < 4; i++)
637  if (port->axes[i] != -1)
638  port->mask |= 1 << i;
639 
640  port->fuzz = gameport->fuzz;
641  port->cooked = 1;
642  return 0;
643  }
644 
645  return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
646 }
647 
648 static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
649 {
650  struct analog_port *port;
651  int i;
652  int err;
653 
654  if (!(port = kzalloc(sizeof(struct analog_port), GFP_KERNEL)))
655  return - ENOMEM;
656 
657  err = analog_init_port(gameport, drv, port);
658  if (err)
659  goto fail1;
660 
661  err = analog_init_masks(port);
662  if (err)
663  goto fail2;
664 
665  gameport_set_poll_handler(gameport, analog_poll);
666  gameport_set_poll_interval(gameport, 10);
667 
668  for (i = 0; i < 2; i++)
669  if (port->analog[i].mask) {
670  err = analog_init_device(port, port->analog + i, i);
671  if (err)
672  goto fail3;
673  }
674 
675  return 0;
676 
677  fail3: while (--i >= 0)
678  if (port->analog[i].mask)
679  input_unregister_device(port->analog[i].dev);
680  fail2: gameport_close(gameport);
681  fail1: gameport_set_drvdata(gameport, NULL);
682  kfree(port);
683  return err;
684 }
685 
686 static void analog_disconnect(struct gameport *gameport)
687 {
688  struct analog_port *port = gameport_get_drvdata(gameport);
689  int i;
690 
691  for (i = 0; i < 2; i++)
692  if (port->analog[i].mask)
693  input_unregister_device(port->analog[i].dev);
694  gameport_close(gameport);
695  gameport_set_drvdata(gameport, NULL);
696  printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
697  port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
698  port->gameport->phys);
699  kfree(port);
700 }
701 
702 struct analog_types {
703  char *name;
704  int value;
705 };
706 
707 static struct analog_types analog_types[] = {
708  { "none", 0x00000000 },
709  { "auto", 0x000000ff },
710  { "2btn", 0x0000003f },
711  { "y-joy", 0x0cc00033 },
712  { "y-pad", 0x8cc80033 },
713  { "fcs", 0x000008f7 },
714  { "chf", 0x000002ff },
715  { "fullchf", 0x000007ff },
716  { "gamepad", 0x000830f3 },
717  { "gamepad8", 0x0008f0f3 },
718  { NULL, 0 }
719 };
720 
721 static void analog_parse_options(void)
722 {
723  int i, j;
724  char *end;
725 
726  for (i = 0; i < js_nargs; i++) {
727 
728  for (j = 0; analog_types[j].name; j++)
729  if (!strcmp(analog_types[j].name, js[i])) {
730  analog_options[i] = analog_types[j].value;
731  break;
732  }
733  if (analog_types[j].name) continue;
734 
735  analog_options[i] = simple_strtoul(js[i], &end, 0);
736  if (end != js[i]) continue;
737 
738  analog_options[i] = 0xff;
739  if (!strlen(js[i])) continue;
740 
741  printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
742  }
743 
744  for (; i < ANALOG_PORTS; i++)
745  analog_options[i] = 0xff;
746 }
747 
748 /*
749  * The gameport device structure.
750  */
751 
752 static struct gameport_driver analog_drv = {
753  .driver = {
754  .name = "analog",
755  },
756  .description = DRIVER_DESC,
757  .connect = analog_connect,
758  .disconnect = analog_disconnect,
759 };
760 
761 static int __init analog_init(void)
762 {
763  analog_parse_options();
764  return gameport_register_driver(&analog_drv);
765 }
766 
767 static void __exit analog_exit(void)
768 {
769  gameport_unregister_driver(&analog_drv);
770 }
771 
772 module_init(analog_init);
773 module_exit(analog_exit);