Planeshift
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#include <csutil/array.h>
#include <csutil/list.h>
#include <csutil/priorityqueue.h>
#include <csutil/weakref.h>
#include <csutil/parray.h>
#include <csgeom/vector3.h>
#include <iengine/sector.h>
#include <util/psconst.h>
#include <util/psutil.h>
#include <util/remotedebug.h>
Go to the source code of this file.
Classes | |
struct | Tribe::Asset |
struct | Tribe::CyclicRecipe |
struct | Tribe::MemberID |
struct | Tribe::Memory |
struct | Tribe::Resource |
class | Tribe |
Class used to define a Tribal Object. More... | |
Defines | |
#define | TRIBE_UNLIMITED_SIZE 100 |