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boss_midnight::boss_midnightAI Struct Reference

Public Member Functions

 boss_midnightAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *) override
 
void UpdateAI (uint32 diff) override
 
void Mount (Unit *pAttumen)
 
void SetMidnight (Creature *pAttumen, ObjectGuid value)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

ObjectGuid Attumen
 
uint8 Phase
 
uint32 Mount_Timer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_midnight::boss_midnightAI::boss_midnightAI ( Creature *  creature)
inline
136  : ScriptedAI(creature)
137  {
138  Initialize();
139  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_midnight.cpp:141

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Member Function Documentation

void boss_midnight::boss_midnightAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

160 { }
void boss_midnight::boss_midnightAI::Initialize ( void  )
inline
142  {
143  Phase = 1;
144  Attumen.Clear();
145  Mount_Timer = 0;
146  }
uint32 Mount_Timer
Definition: boss_midnight.cpp:150
ObjectGuid Attumen
Definition: boss_midnight.cpp:148
void Clear()
Definition: ObjectGuid.h:215
Phase
Definition: boss_kiljaeden.cpp:153

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void boss_midnight::boss_midnightAI::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

163  {
164  if (Phase == 2)
165  {
166  if (Unit* unit = ObjectAccessor::GetUnit(*me, Attumen))
167  Talk(SAY_MIDNIGHT_KILL, unit);
168  }
169  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
ObjectGuid Attumen
Definition: boss_midnight.cpp:148
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_midnight.cpp:32
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: Unit.h:1305
Phase
Definition: boss_kiljaeden.cpp:153

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void boss_midnight::boss_midnightAI::Mount ( Unit *  pAttumen)
inline
221  {
222  Talk(SAY_MOUNT, pAttumen);
223  Phase = 3;
226  float angle = me->GetAngle(pAttumen);
227  float distance = me->GetDistance2d(pAttumen);
228  float newX = me->GetPositionX() + std::cos(angle)*(distance/2);
229  float newY = me->GetPositionY() + std::sin(angle)*(distance/2);
230  float newZ = 50;
231  //me->Relocate(newX, newY, newZ, angle);
232  //me->SendMonsterMove(newX, newY, newZ, 0, true, 1000);
233  me->GetMotionMaster()->Clear();
234  me->GetMotionMaster()->MovePoint(0, newX, newY, newZ);
235  distance += 10;
236  newX = me->GetPositionX() + std::cos(angle)*(distance/2);
237  newY = me->GetPositionY() + std::sin(angle)*(distance/2);
238  pAttumen->GetMotionMaster()->Clear();
239  pAttumen->GetMotionMaster()->MovePoint(0, newX, newY, newZ);
240  //pAttumen->Relocate(newX, newY, newZ, -angle);
241  //pAttumen->SendMonsterMove(newX, newY, newZ, 0, true, 1000);
242  Mount_Timer = 1000;
243  }
Definition: Unit.h:674
void Clear(bool reset=true)
Definition: MotionMaster.h:138
uint32 Mount_Timer
Definition: boss_midnight.cpp:150
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
double distance(double x, double y)
Definition: g3dmath.h:731
Definition: boss_midnight.cpp:34
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
float GetPositionY() const
Definition: Position.h:105
float GetAngle(Position const *pos) const
Definition: Position.cpp:63
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1612
Definition: UpdateFields.h:109
float GetPositionX() const
Definition: Position.h:104
Phase
Definition: boss_kiljaeden.cpp:153

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void boss_midnight::boss_midnightAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

153  {
154  Initialize();
155 
157  me->SetVisible(true);
158  }
Definition: Unit.h:674
Creature *const me
Definition: CreatureAI.h:71
void SetVisible(bool x)
Definition: Unit.cpp:10368
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
void Initialize()
Definition: boss_midnight.cpp:141

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void boss_midnight::boss_midnightAI::SetMidnight ( Creature *  pAttumen,
ObjectGuid  value 
)
inline
246  {
247  ENSURE_AI(boss_attumen::boss_attumenAI, pAttumen->AI())->Midnight = value;
248  }
Definition: boss_midnight.cpp:61
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
CreatureAI * AI() const
Definition: Creature.h:525
Midnight
Definition: boss_midnight.cpp:30

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void boss_midnight::boss_midnightAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

172  {
173  if (!UpdateVictim())
174  return;
175 
176  if (Phase == 1 && HealthBelowPct(95))
177  {
178  Phase = 2;
179  if (Creature* attumen = me->SummonCreature(SUMMON_ATTUMEN, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 30000))
180  {
181  Attumen = attumen->GetGUID();
182  attumen->AI()->AttackStart(me->GetVictim());
183  SetMidnight(attumen, me->GetGUID());
184  Talk(SAY_APPEAR, attumen);
185  }
186  }
187  else if (Phase == 2 && HealthBelowPct(25))
188  {
189  if (Unit* pAttumen = ObjectAccessor::GetUnit(*me, Attumen))
190  Mount(pAttumen);
191  }
192  else if (Phase == 3)
193  {
194  if (Mount_Timer)
195  {
196  if (Mount_Timer <= diff)
197  {
198  Mount_Timer = 0;
199  me->SetVisible(false);
201  if (Unit* pAttumen = ObjectAccessor::GetUnit(*me, Attumen))
202  {
203  pAttumen->SetDisplayId(MOUNTED_DISPLAYID);
204  pAttumen->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
205  if (pAttumen->GetVictim())
206  {
207  pAttumen->GetMotionMaster()->MoveChase(pAttumen->GetVictim());
208  pAttumen->SetTarget(pAttumen->EnsureVictim()->GetGUID());
209  }
210  pAttumen->SetObjectScale(1);
211  }
212  } else Mount_Timer -= diff;
213  }
214  }
215 
216  if (Phase != 3)
218  }
void MoveIdle()
Definition: MotionMaster.cpp:185
Definition: Unit.h:674
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
uint32 Mount_Timer
Definition: boss_midnight.cpp:150
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
ObjectGuid Attumen
Definition: boss_midnight.cpp:148
Definition: Creature.h:467
void SetMidnight(Creature *pAttumen, ObjectGuid value)
Definition: boss_midnight.cpp:245
Definition: boss_midnight.cpp:45
Creature *const me
Definition: CreatureAI.h:71
Unit * GetVictim() const
Definition: Unit.h:1379
void SetVisible(bool x)
Definition: Unit.cpp:10368
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void Mount(Unit *pAttumen)
Definition: boss_midnight.cpp:220
Definition: boss_midnight.cpp:48
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: UpdateFields.h:109
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_midnight.cpp:33
Definition: Unit.h:1305
Phase
Definition: boss_kiljaeden.cpp:153
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
Definition: Object.h:54

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Member Data Documentation

ObjectGuid boss_midnight::boss_midnightAI::Attumen
uint32 boss_midnight::boss_midnightAI::Mount_Timer
uint8 boss_midnight::boss_midnightAI::Phase

The documentation for this struct was generated from the following file: