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boss_midnight::boss_midnightAI Struct Reference

Public Member Functions

 boss_midnightAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *) override
 
void UpdateAI (uint32 diff) override
 
void Mount (Unit *pAttumen)
 
void SetMidnight (Creature *pAttumen, ObjectGuid value)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

ObjectGuid Attumen
 
uint8 Phase
 
uint32 Mount_Timer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_midnight::boss_midnightAI::boss_midnightAI ( Creature creature)
inline
136  : ScriptedAI(creature)
137  {
138  Initialize();
139  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_midnight.cpp:141

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Member Function Documentation

void boss_midnight::boss_midnightAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

160 { }
void boss_midnight::boss_midnightAI::Initialize ( void  )
inline
142  {
143  Phase = 1;
144  Attumen.Clear();
145  Mount_Timer = 0;
146  }
uint32 Mount_Timer
Definition: boss_midnight.cpp:150
ObjectGuid Attumen
Definition: boss_midnight.cpp:148
void Clear()
Definition: ObjectGuid.h:215
Phase
Definition: boss_kiljaeden.cpp:153

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void boss_midnight::boss_midnightAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

163  {
164  if (Phase == 2)
165  {
166  if (Unit* unit = ObjectAccessor::GetUnit(*me, Attumen))
167  Talk(SAY_MIDNIGHT_KILL, unit);
168  }
169  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
ObjectGuid Attumen
Definition: boss_midnight.cpp:148
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_midnight.cpp:32
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: Unit.h:1305
Phase
Definition: boss_kiljaeden.cpp:153

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void boss_midnight::boss_midnightAI::Mount ( Unit pAttumen)
inline
221  {
222  Talk(SAY_MOUNT, pAttumen);
223  Phase = 3;
226  float angle = me->GetAngle(pAttumen);
227  float distance = me->GetDistance2d(pAttumen);
228  float newX = me->GetPositionX() + std::cos(angle)*(distance/2);
229  float newY = me->GetPositionY() + std::sin(angle)*(distance/2);
230  float newZ = 50;
231  //me->Relocate(newX, newY, newZ, angle);
232  //me->SendMonsterMove(newX, newY, newZ, 0, true, 1000);
233  me->GetMotionMaster()->Clear();
234  me->GetMotionMaster()->MovePoint(0, newX, newY, newZ);
235  distance += 10;
236  newX = me->GetPositionX() + std::cos(angle)*(distance/2);
237  newY = me->GetPositionY() + std::sin(angle)*(distance/2);
238  pAttumen->GetMotionMaster()->Clear();
239  pAttumen->GetMotionMaster()->MovePoint(0, newX, newY, newZ);
240  //pAttumen->Relocate(newX, newY, newZ, -angle);
241  //pAttumen->SendMonsterMove(newX, newY, newZ, 0, true, 1000);
242  Mount_Timer = 1000;
243  }
Definition: Unit.h:674
void Clear(bool reset=true)
Definition: MotionMaster.h:138
uint32 Mount_Timer
Definition: boss_midnight.cpp:150
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
double distance(double x, double y)
Definition: g3dmath.h:731
Definition: boss_midnight.cpp:34
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
float GetPositionY() const
Definition: Position.h:105
float GetAngle(Position const *pos) const
Definition: Position.cpp:63
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1612
Definition: UpdateFields.h:109
float GetPositionX() const
Definition: Position.h:104
Phase
Definition: boss_kiljaeden.cpp:153

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void boss_midnight::boss_midnightAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

153  {
154  Initialize();
155 
157  me->SetVisible(true);
158  }
Definition: Unit.h:674
Creature *const me
Definition: CreatureAI.h:71
void SetVisible(bool x)
Definition: Unit.cpp:10368
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
void Initialize()
Definition: boss_midnight.cpp:141

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void boss_midnight::boss_midnightAI::SetMidnight ( Creature pAttumen,
ObjectGuid  value 
)
inline
246  {
247  ENSURE_AI(boss_attumen::boss_attumenAI, pAttumen->AI())->Midnight = value;
248  }
Definition: boss_midnight.cpp:61
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
CreatureAI * AI() const
Definition: Creature.h:525
Midnight
Definition: boss_midnight.cpp:30

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void boss_midnight::boss_midnightAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

172  {
173  if (!UpdateVictim())
174  return;
175 
176  if (Phase == 1 && HealthBelowPct(95))
177  {
178  Phase = 2;
179  if (Creature* attumen = me->SummonCreature(SUMMON_ATTUMEN, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 30000))
180  {
181  Attumen = attumen->GetGUID();
182  attumen->AI()->AttackStart(me->GetVictim());
183  SetMidnight(attumen, me->GetGUID());
184  Talk(SAY_APPEAR, attumen);
185  }
186  }
187  else if (Phase == 2 && HealthBelowPct(25))
188  {
189  if (Unit* pAttumen = ObjectAccessor::GetUnit(*me, Attumen))
190  Mount(pAttumen);
191  }
192  else if (Phase == 3)
193  {
194  if (Mount_Timer)
195  {
196  if (Mount_Timer <= diff)
197  {
198  Mount_Timer = 0;
199  me->SetVisible(false);
201  if (Unit* pAttumen = ObjectAccessor::GetUnit(*me, Attumen))
202  {
203  pAttumen->SetDisplayId(MOUNTED_DISPLAYID);
204  pAttumen->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
205  if (pAttumen->GetVictim())
206  {
207  pAttumen->GetMotionMaster()->MoveChase(pAttumen->GetVictim());
208  pAttumen->SetTarget(pAttumen->EnsureVictim()->GetGUID());
209  }
210  pAttumen->SetObjectScale(1);
211  }
212  } else Mount_Timer -= diff;
213  }
214  }
215 
216  if (Phase != 3)
218  }
void MoveIdle()
Definition: MotionMaster.cpp:185
Definition: Unit.h:674
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
uint32 Mount_Timer
Definition: boss_midnight.cpp:150
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
ObjectGuid Attumen
Definition: boss_midnight.cpp:148
Definition: Creature.h:467
void SetMidnight(Creature *pAttumen, ObjectGuid value)
Definition: boss_midnight.cpp:245
Definition: boss_midnight.cpp:45
Creature *const me
Definition: CreatureAI.h:71
Unit * GetVictim() const
Definition: Unit.h:1379
void SetVisible(bool x)
Definition: Unit.cpp:10368
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void Mount(Unit *pAttumen)
Definition: boss_midnight.cpp:220
Definition: boss_midnight.cpp:48
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: UpdateFields.h:109
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_midnight.cpp:33
Definition: Unit.h:1305
Phase
Definition: boss_kiljaeden.cpp:153
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
Definition: Object.h:54

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Member Data Documentation

ObjectGuid boss_midnight::boss_midnightAI::Attumen
uint32 boss_midnight::boss_midnightAI::Mount_Timer
uint8 boss_midnight::boss_midnightAI::Phase

The documentation for this struct was generated from the following file: