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boss_attumen::boss_attumenAI Struct Reference

Public Member Functions

 boss_attumenAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterEvadeMode (EvadeReason why) override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
void SpellHit (Unit *, const SpellInfo *spell) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

ObjectGuid Midnight
 
uint8 Phase
 
uint32 CleaveTimer
 
uint32 CurseTimer
 
uint32 RandomYellTimer
 
uint32 ChargeTimer
 
uint32 ResetTimer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_attumen::boss_attumenAI::boss_attumenAI ( Creature *  creature)
inline
63  : ScriptedAI(creature)
64  {
65  Initialize();
66 
67  Phase = 1;
68 
69  CleaveTimer = urand(10000, 15000);
70  CurseTimer = 30000;
71  RandomYellTimer = urand(30000, 60000); //Occasionally yell
72  ChargeTimer = 20000;
73  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
uint32 CleaveTimer
Definition: boss_midnight.cpp:83
uint32 RandomYellTimer
Definition: boss_midnight.cpp:85
uint32 ChargeTimer
Definition: boss_midnight.cpp:86
void Initialize()
Definition: boss_midnight.cpp:75
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 CurseTimer
Definition: boss_midnight.cpp:84
Phase
Definition: boss_kiljaeden.cpp:153

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Member Function Documentation

void boss_attumen::boss_attumenAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

100 { }
void boss_attumen::boss_attumenAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

95  {
97  ResetTimer = 2000;
98  }
uint32 ResetTimer
Definition: boss_midnight.cpp:87
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168

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void boss_attumen::boss_attumenAI::Initialize ( void  )
inline
76  {
77  ResetTimer = 0;
78  Midnight.Clear();
79  }
uint32 ResetTimer
Definition: boss_midnight.cpp:87
Midnight
Definition: boss_midnight.cpp:30

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void boss_attumen::boss_attumenAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

108  {
109  Talk(SAY_DEATH);
110  if (Unit* midnight = ObjectAccessor::GetUnit(*me, Midnight))
111  midnight->KillSelf();
112  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Creature *const me
Definition: CreatureAI.h:71
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_midnight.cpp:38
Definition: Unit.h:1305
Midnight
Definition: boss_midnight.cpp:30

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void boss_attumen::boss_attumenAI::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

103  {
104  Talk(SAY_KILL);
105  }
Definition: boss_midnight.cpp:36
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_attumen::boss_attumenAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

90  {
91  Initialize();
92  }
void Initialize()
Definition: boss_midnight.cpp:75

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void boss_attumen::boss_attumenAI::SpellHit ( Unit *  ,
const SpellInfo *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

117  {
118  if (spell->Mechanic == MECHANIC_DISARM)
120  }
uint32 Mechanic
Definition: SpellInfo.h:332
Definition: SharedDefines.h:1793
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_midnight.cpp:37

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void boss_attumen::boss_attumenAI::UpdateAI ( uint32  diff)
overridevirtual

Reimplemented from ScriptedAI.

253 {
254  if (ResetTimer)
255  {
256  if (ResetTimer <= diff)
257  {
258  ResetTimer = 0;
259  Unit* pMidnight = ObjectAccessor::GetUnit(*me, Midnight);
260  if (pMidnight)
261  {
263  pMidnight->SetVisible(true);
264  }
265  Midnight.Clear();
266  me->SetVisible(false);
267  me->KillSelf();
268  } else ResetTimer -= diff;
269  }
270 
271  //Return since we have no target
272  if (!UpdateVictim())
273  return;
274 
276  return;
277 
278  if (CleaveTimer <= diff)
279  {
281  CleaveTimer = urand(10000, 15000);
282  } else CleaveTimer -= diff;
283 
284  if (CurseTimer <= diff)
285  {
287  CurseTimer = 30000;
288  } else CurseTimer -= diff;
289 
290  if (RandomYellTimer <= diff)
291  {
292  Talk(SAY_RANDOM);
293  RandomYellTimer = urand(30000, 60000);
294  } else RandomYellTimer -= diff;
295 
297  {
298  if (ChargeTimer <= diff)
299  {
300  Unit* target = NULL;
302  std::vector<Unit*> target_list;
303  for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr)
304  {
305  target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
306  if (target && !target->IsWithinDist(me, ATTACK_DISTANCE, false))
307  target_list.push_back(target);
308  target = NULL;
309  }
310  if (!target_list.empty())
311  target = *(target_list.begin() + rand32() % target_list.size());
312 
314  ChargeTimer = 20000;
315  } else ChargeTimer -= diff;
316  }
317  else
318  {
319  if (HealthBelowPct(25))
320  {
322  if (pMidnight && pMidnight->GetTypeId() == TYPEID_UNIT)
323  {
324  ENSURE_AI(boss_midnight::boss_midnightAI, (pMidnight->AI()))->Mount(me);
325  me->SetHealth(pMidnight->GetHealth());
326  DoResetThreat();
327  }
328  }
329  }
330 
332 }
#define ATTACK_DISTANCE
Definition: Object.h:35
Definition: boss_midnight.cpp:41
uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:300
uint32 ResetTimer
Definition: boss_midnight.cpp:87
void KillSelf(bool durabilityLoss=true)
Definition: Unit.h:1515
Definition: Unit.h:674
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
uint32 CleaveTimer
Definition: boss_midnight.cpp:83
uint32 RandomYellTimer
Definition: boss_midnight.cpp:85
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: ObjectGuid.h:32
arena_t NULL
Definition: jemalloc_internal.h:624
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
Definition: Creature.h:467
Definition: boss_midnight.cpp:39
uint32 ChargeTimer
Definition: boss_midnight.cpp:86
Definition: boss_midnight.cpp:43
Definition: boss_midnight.cpp:45
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1658
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
Definition: boss_midnight.cpp:134
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
Definition: boss_midnight.cpp:42
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
CreatureAI * AI() const
Definition: Creature.h:525
void SetVisible(bool x)
Definition: Unit.cpp:10368
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: UpdateFields.h:117
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void DoResetThreat()
Definition: ScriptedCreature.cpp:248
std::list< HostileReference * > StorageType
Definition: ThreatManager.h:149
Definition: UpdateFields.h:109
ThreatManager & getThreatManager()
Definition: Unit.h:1998
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239
uint32 CurseTimer
Definition: boss_midnight.cpp:84
uint32 GetHealth() const
Definition: Unit.h:1426
Definition: Unit.h:1305
Definition: Unit.h:698
Midnight
Definition: boss_midnight.cpp:30

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Member Data Documentation

uint32 boss_attumen::boss_attumenAI::ChargeTimer
uint32 boss_attumen::boss_attumenAI::CleaveTimer
uint32 boss_attumen::boss_attumenAI::CurseTimer
ObjectGuid boss_attumen::boss_attumenAI::Midnight
uint8 boss_attumen::boss_attumenAI::Phase
uint32 boss_attumen::boss_attumenAI::RandomYellTimer
uint32 boss_attumen::boss_attumenAI::ResetTimer

The documentation for this struct was generated from the following file: