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boss_attumen::boss_attumenAI Struct Reference

Public Member Functions

 boss_attumenAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterEvadeMode (EvadeReason why) override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
void SpellHit (Unit *, const SpellInfo *spell) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

ObjectGuid Midnight
 
uint8 Phase
 
uint32 CleaveTimer
 
uint32 CurseTimer
 
uint32 RandomYellTimer
 
uint32 ChargeTimer
 
uint32 ResetTimer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_attumen::boss_attumenAI::boss_attumenAI ( Creature creature)
inline
63  : ScriptedAI(creature)
64  {
65  Initialize();
66 
67  Phase = 1;
68 
69  CleaveTimer = urand(10000, 15000);
70  CurseTimer = 30000;
71  RandomYellTimer = urand(30000, 60000); //Occasionally yell
72  ChargeTimer = 20000;
73  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
uint32 CleaveTimer
Definition: boss_midnight.cpp:83
uint32 RandomYellTimer
Definition: boss_midnight.cpp:85
uint32 ChargeTimer
Definition: boss_midnight.cpp:86
void Initialize()
Definition: boss_midnight.cpp:75
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 CurseTimer
Definition: boss_midnight.cpp:84
Phase
Definition: boss_kiljaeden.cpp:153

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Member Function Documentation

void boss_attumen::boss_attumenAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

100 { }
void boss_attumen::boss_attumenAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

95  {
97  ResetTimer = 2000;
98  }
uint32 ResetTimer
Definition: boss_midnight.cpp:87
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168

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void boss_attumen::boss_attumenAI::Initialize ( void  )
inline
76  {
77  ResetTimer = 0;
78  Midnight.Clear();
79  }
uint32 ResetTimer
Definition: boss_midnight.cpp:87
Midnight
Definition: boss_midnight.cpp:30

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void boss_attumen::boss_attumenAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

108  {
109  Talk(SAY_DEATH);
110  if (Unit* midnight = ObjectAccessor::GetUnit(*me, Midnight))
111  midnight->KillSelf();
112  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Creature *const me
Definition: CreatureAI.h:71
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_midnight.cpp:38
Definition: Unit.h:1305
Midnight
Definition: boss_midnight.cpp:30

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void boss_attumen::boss_attumenAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

103  {
104  Talk(SAY_KILL);
105  }
Definition: boss_midnight.cpp:36
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_attumen::boss_attumenAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

90  {
91  Initialize();
92  }
void Initialize()
Definition: boss_midnight.cpp:75

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void boss_attumen::boss_attumenAI::SpellHit ( Unit ,
const SpellInfo spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

117  {
118  if (spell->Mechanic == MECHANIC_DISARM)
120  }
uint32 Mechanic
Definition: SpellInfo.h:332
Definition: SharedDefines.h:1793
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_midnight.cpp:37

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void boss_attumen::boss_attumenAI::UpdateAI ( uint32  diff)
overridevirtual

Reimplemented from ScriptedAI.

253 {
254  if (ResetTimer)
255  {
256  if (ResetTimer <= diff)
257  {
258  ResetTimer = 0;
259  Unit* pMidnight = ObjectAccessor::GetUnit(*me, Midnight);
260  if (pMidnight)
261  {
263  pMidnight->SetVisible(true);
264  }
265  Midnight.Clear();
266  me->SetVisible(false);
267  me->KillSelf();
268  } else ResetTimer -= diff;
269  }
270 
271  //Return since we have no target
272  if (!UpdateVictim())
273  return;
274 
276  return;
277 
278  if (CleaveTimer <= diff)
279  {
281  CleaveTimer = urand(10000, 15000);
282  } else CleaveTimer -= diff;
283 
284  if (CurseTimer <= diff)
285  {
287  CurseTimer = 30000;
288  } else CurseTimer -= diff;
289 
290  if (RandomYellTimer <= diff)
291  {
292  Talk(SAY_RANDOM);
293  RandomYellTimer = urand(30000, 60000);
294  } else RandomYellTimer -= diff;
295 
297  {
298  if (ChargeTimer <= diff)
299  {
300  Unit* target = NULL;
302  std::vector<Unit*> target_list;
303  for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr)
304  {
305  target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
306  if (target && !target->IsWithinDist(me, ATTACK_DISTANCE, false))
307  target_list.push_back(target);
308  target = NULL;
309  }
310  if (!target_list.empty())
311  target = *(target_list.begin() + rand32() % target_list.size());
312 
314  ChargeTimer = 20000;
315  } else ChargeTimer -= diff;
316  }
317  else
318  {
319  if (HealthBelowPct(25))
320  {
322  if (pMidnight && pMidnight->GetTypeId() == TYPEID_UNIT)
323  {
324  ENSURE_AI(boss_midnight::boss_midnightAI, (pMidnight->AI()))->Mount(me);
325  me->SetHealth(pMidnight->GetHealth());
326  DoResetThreat();
327  }
328  }
329  }
330 
332 }
#define ATTACK_DISTANCE
Definition: Object.h:35
Definition: boss_midnight.cpp:41
uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:300
uint32 ResetTimer
Definition: boss_midnight.cpp:87
void KillSelf(bool durabilityLoss=true)
Definition: Unit.h:1515
Definition: Unit.h:674
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
uint32 CleaveTimer
Definition: boss_midnight.cpp:83
uint32 RandomYellTimer
Definition: boss_midnight.cpp:85
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: ObjectGuid.h:32
arena_t NULL
Definition: jemalloc_internal.h:624
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
Definition: Creature.h:467
Definition: boss_midnight.cpp:39
uint32 ChargeTimer
Definition: boss_midnight.cpp:86
Definition: boss_midnight.cpp:43
Definition: boss_midnight.cpp:45
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1658
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
Definition: boss_midnight.cpp:134
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
Definition: boss_midnight.cpp:42
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
CreatureAI * AI() const
Definition: Creature.h:525
void SetVisible(bool x)
Definition: Unit.cpp:10368
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: UpdateFields.h:117
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void DoResetThreat()
Definition: ScriptedCreature.cpp:248
std::list< HostileReference * > StorageType
Definition: ThreatManager.h:149
Definition: UpdateFields.h:109
ThreatManager & getThreatManager()
Definition: Unit.h:1998
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239
uint32 CurseTimer
Definition: boss_midnight.cpp:84
uint32 GetHealth() const
Definition: Unit.h:1426
Definition: Unit.h:1305
Definition: Unit.h:698
Midnight
Definition: boss_midnight.cpp:30

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Member Data Documentation

uint32 boss_attumen::boss_attumenAI::ChargeTimer
uint32 boss_attumen::boss_attumenAI::CleaveTimer
uint32 boss_attumen::boss_attumenAI::CurseTimer
ObjectGuid boss_attumen::boss_attumenAI::Midnight
uint8 boss_attumen::boss_attumenAI::Phase
uint32 boss_attumen::boss_attumenAI::RandomYellTimer
uint32 boss_attumen::boss_attumenAI::ResetTimer

The documentation for this struct was generated from the following file: