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boss_fathomguard_caribdis::boss_fathomguard_caribdisAI Struct Reference

Public Member Functions

 boss_fathomguard_caribdisAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
Unit * selectAdvisorUnit ()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
uint32 WaterBoltVolley_Timer
 
uint32 TidalSurge_Timer
 
uint32 Heal_Timer
 
uint32 Cyclone_Timer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_fathomguard_caribdis::boss_fathomguard_caribdisAI::boss_fathomguard_caribdisAI ( Creature *  creature)
inline
582  : ScriptedAI(creature)
583  {
584  Initialize();
585  instance = creature->GetInstanceScript();
586  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:596
void Initialize()
Definition: boss_fathomlord_karathress.cpp:588

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Member Function Documentation

void boss_fathomguard_caribdis::boss_fathomguard_caribdisAI::EnterCombat ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

617  {
620  }
Definition: serpent_shrine.h:38
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45
Definition: InstanceScript.h:59
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:596
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: serpent_shrine.h:37

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void boss_fathomguard_caribdis::boss_fathomguard_caribdisAI::Initialize ( void  )
inline
589  {
590  WaterBoltVolley_Timer = 35000;
591  TidalSurge_Timer = 15000 + rand32() % 5000;
592  Heal_Timer = 55000;
593  Cyclone_Timer = 30000 + rand32() % 10000;
594  }
uint32 TidalSurge_Timer
Definition: boss_fathomlord_karathress.cpp:599
uint32 Heal_Timer
Definition: boss_fathomlord_karathress.cpp:600
uint32 WaterBoltVolley_Timer
Definition: boss_fathomlord_karathress.cpp:598
uint32 Cyclone_Timer
Definition: boss_fathomlord_karathress.cpp:601
uint32 rand32()
Definition: Random.cpp:64

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void boss_fathomguard_caribdis::boss_fathomguard_caribdisAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

611  {
613  ENSURE_AI(boss_fathomlord_karathress::boss_fathomlord_karathressAI, Karathress->AI())->EventCaribdisDeath();
614  }
Definition: serpent_shrine.h:36
Definition: Creature.h:467
Definition: boss_fathomlord_karathress.cpp:110
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:596
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174

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void boss_fathomguard_caribdis::boss_fathomguard_caribdisAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

604  {
605  Initialize();
606 
608  }
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: InstanceScript.h:58
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:596
void Initialize()
Definition: boss_fathomlord_karathress.cpp:588
Definition: serpent_shrine.h:37

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Unit* boss_fathomguard_caribdis::boss_fathomguard_caribdisAI::selectAdvisorUnit ( )
inline
698  {
699  Unit* unit = NULL;
700  switch (rand32() % 4)
701  {
702  case 0:
704  break;
705  case 1:
707  break;
708  case 2:
710  break;
711  case 3:
712  unit = me;
713  break;
714  }
715  return unit;
716  }
Definition: serpent_shrine.h:36
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: serpent_shrine.h:50
arena_t NULL
Definition: jemalloc_internal.h:624
Creature *const me
Definition: CreatureAI.h:71
Definition: serpent_shrine.h:43
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:596
uint32 rand32()
Definition: Random.cpp:64
Definition: Unit.h:1305

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void boss_fathomguard_caribdis::boss_fathomguard_caribdisAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

623  {
624  //Only if not incombat check if the event is started
626  {
628  AttackStart(target);
629  }
630 
631  //Return since we have no target
632  if (!UpdateVictim())
633  return;
634 
635  //someone evaded!
637  {
638  EnterEvadeMode();
639  return;
640  }
641 
642  //WaterBoltVolley_Timer
643  if (WaterBoltVolley_Timer <= diff)
644  {
646  WaterBoltVolley_Timer = 30000;
647  } else WaterBoltVolley_Timer -= diff;
648 
649  //TidalSurge_Timer
650  if (TidalSurge_Timer <= diff)
651  {
653  // Hacky way to do it - won't trigger elseways
654  if (me->GetVictim())
656  TidalSurge_Timer = 15000 + rand32() % 5000;
657  } else TidalSurge_Timer -= diff;
658 
659  //Cyclone_Timer
660  if (Cyclone_Timer <= diff)
661  {
662  //DoCast(me, SPELL_SUMMON_CYCLONE); // Doesn't work
663  Cyclone_Timer = 30000 + rand32() % 10000;
664 
666  {
667  Cyclone->SetObjectScale(3.0f);
668  Cyclone->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
669  Cyclone->setFaction(me->getFaction());
670  Cyclone->CastSpell(Cyclone, SPELL_CYCLONE_CYCLONE, true);
671  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
672  Cyclone->AI()->AttackStart(target);
673  }
674  }
675  else
676  Cyclone_Timer -= diff;
677 
678  //Heal_Timer
679  if (Heal_Timer <= diff)
680  {
681  // It can be cast on any of the mobs
682  Unit* unit = NULL;
683 
684  while (unit == NULL || !unit->IsAlive())
685  unit = selectAdvisorUnit();
686 
687  if (unit && unit->IsAlive())
688  DoCast(unit, SPELL_HEAL);
689  Heal_Timer = 60000;
690  }
691  else
692  Heal_Timer -= diff;
693 
695  }
Definition: boss_fathomlord_karathress.cpp:71
Unit * EnsureVictim() const
Definition: Unit.h:1381
Definition: serpent_shrine.h:38
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
uint32 TidalSurge_Timer
Definition: boss_fathomlord_karathress.cpp:599
uint32 getFaction() const
Definition: Unit.h:1466
uint32 Heal_Timer
Definition: boss_fathomlord_karathress.cpp:600
Definition: boss_fathomlord_karathress.cpp:70
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: boss_fathomlord_karathress.cpp:80
bool IsInCombat() const
Definition: Unit.h:1584
uint32 WaterBoltVolley_Timer
Definition: boss_fathomlord_karathress.cpp:598
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: Creature.h:467
Definition: boss_fathomlord_karathress.cpp:73
uint32 Cyclone_Timer
Definition: boss_fathomlord_karathress.cpp:601
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: UnitAI.h:35
bool IsAlive() const
Definition: Unit.h:1692
Unit * GetVictim() const
Definition: Unit.h:1379
float GetPositionY() const
Definition: Position.h:105
Definition: Object.h:56
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
float GetPositionZ() const
Definition: Position.h:106
Definition: boss_fathomlord_karathress.cpp:68
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:596
Unit * selectAdvisorUnit()
Definition: boss_fathomlord_karathress.cpp:697
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: UpdateFields.h:109
Definition: serpent_shrine.h:37
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
float GetPositionX() const
Definition: Position.h:104
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: Unit.h:698
Definition: boss_fathomlord_karathress.cpp:69
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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Member Data Documentation

uint32 boss_fathomguard_caribdis::boss_fathomguard_caribdisAI::Cyclone_Timer
uint32 boss_fathomguard_caribdis::boss_fathomguard_caribdisAI::Heal_Timer
InstanceScript* boss_fathomguard_caribdis::boss_fathomguard_caribdisAI::instance
uint32 boss_fathomguard_caribdis::boss_fathomguard_caribdisAI::TidalSurge_Timer
uint32 boss_fathomguard_caribdis::boss_fathomguard_caribdisAI::WaterBoltVolley_Timer

The documentation for this struct was generated from the following file: