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boss_fathomguard_caribdis::boss_fathomguard_caribdisAI Struct Reference

Public Member Functions

 boss_fathomguard_caribdisAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
UnitselectAdvisorUnit ()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 WaterBoltVolley_Timer
 
uint32 TidalSurge_Timer
 
uint32 Heal_Timer
 
uint32 Cyclone_Timer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_fathomguard_caribdis::boss_fathomguard_caribdisAI::boss_fathomguard_caribdisAI ( Creature creature)
inline
582  : ScriptedAI(creature)
583  {
584  Initialize();
585  instance = creature->GetInstanceScript();
586  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:596
void Initialize()
Definition: boss_fathomlord_karathress.cpp:588

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Member Function Documentation

void boss_fathomguard_caribdis::boss_fathomguard_caribdisAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

617  {
620  }
Definition: serpent_shrine.h:38
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45
Definition: InstanceScript.h:59
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:596
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: serpent_shrine.h:37

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void boss_fathomguard_caribdis::boss_fathomguard_caribdisAI::Initialize ( void  )
inline
589  {
590  WaterBoltVolley_Timer = 35000;
591  TidalSurge_Timer = 15000 + rand32() % 5000;
592  Heal_Timer = 55000;
593  Cyclone_Timer = 30000 + rand32() % 10000;
594  }
uint32 TidalSurge_Timer
Definition: boss_fathomlord_karathress.cpp:599
uint32 Heal_Timer
Definition: boss_fathomlord_karathress.cpp:600
uint32 WaterBoltVolley_Timer
Definition: boss_fathomlord_karathress.cpp:598
uint32 Cyclone_Timer
Definition: boss_fathomlord_karathress.cpp:601
uint32 rand32()
Definition: Random.cpp:64

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void boss_fathomguard_caribdis::boss_fathomguard_caribdisAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

611  {
613  ENSURE_AI(boss_fathomlord_karathress::boss_fathomlord_karathressAI, Karathress->AI())->EventCaribdisDeath();
614  }
Definition: serpent_shrine.h:36
Definition: Creature.h:467
Definition: boss_fathomlord_karathress.cpp:110
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:596
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174

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void boss_fathomguard_caribdis::boss_fathomguard_caribdisAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

604  {
605  Initialize();
606 
608  }
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: InstanceScript.h:58
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:596
void Initialize()
Definition: boss_fathomlord_karathress.cpp:588
Definition: serpent_shrine.h:37

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Unit* boss_fathomguard_caribdis::boss_fathomguard_caribdisAI::selectAdvisorUnit ( )
inline
698  {
699  Unit* unit = NULL;
700  switch (rand32() % 4)
701  {
702  case 0:
704  break;
705  case 1:
707  break;
708  case 2:
710  break;
711  case 3:
712  unit = me;
713  break;
714  }
715  return unit;
716  }
Definition: serpent_shrine.h:36
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: serpent_shrine.h:50
arena_t NULL
Definition: jemalloc_internal.h:624
Creature *const me
Definition: CreatureAI.h:71
Definition: serpent_shrine.h:43
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:596
uint32 rand32()
Definition: Random.cpp:64
Definition: Unit.h:1305

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void boss_fathomguard_caribdis::boss_fathomguard_caribdisAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

623  {
624  //Only if not incombat check if the event is started
626  {
628  AttackStart(target);
629  }
630 
631  //Return since we have no target
632  if (!UpdateVictim())
633  return;
634 
635  //someone evaded!
637  {
638  EnterEvadeMode();
639  return;
640  }
641 
642  //WaterBoltVolley_Timer
643  if (WaterBoltVolley_Timer <= diff)
644  {
646  WaterBoltVolley_Timer = 30000;
647  } else WaterBoltVolley_Timer -= diff;
648 
649  //TidalSurge_Timer
650  if (TidalSurge_Timer <= diff)
651  {
653  // Hacky way to do it - won't trigger elseways
654  if (me->GetVictim())
656  TidalSurge_Timer = 15000 + rand32() % 5000;
657  } else TidalSurge_Timer -= diff;
658 
659  //Cyclone_Timer
660  if (Cyclone_Timer <= diff)
661  {
662  //DoCast(me, SPELL_SUMMON_CYCLONE); // Doesn't work
663  Cyclone_Timer = 30000 + rand32() % 10000;
664 
666  {
667  Cyclone->SetObjectScale(3.0f);
668  Cyclone->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
669  Cyclone->setFaction(me->getFaction());
670  Cyclone->CastSpell(Cyclone, SPELL_CYCLONE_CYCLONE, true);
671  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
672  Cyclone->AI()->AttackStart(target);
673  }
674  }
675  else
676  Cyclone_Timer -= diff;
677 
678  //Heal_Timer
679  if (Heal_Timer <= diff)
680  {
681  // It can be cast on any of the mobs
682  Unit* unit = NULL;
683 
684  while (unit == NULL || !unit->IsAlive())
685  unit = selectAdvisorUnit();
686 
687  if (unit && unit->IsAlive())
688  DoCast(unit, SPELL_HEAL);
689  Heal_Timer = 60000;
690  }
691  else
692  Heal_Timer -= diff;
693 
695  }
Definition: boss_fathomlord_karathress.cpp:71
Unit * EnsureVictim() const
Definition: Unit.h:1381
Definition: serpent_shrine.h:38
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
uint32 TidalSurge_Timer
Definition: boss_fathomlord_karathress.cpp:599
uint32 getFaction() const
Definition: Unit.h:1466
uint32 Heal_Timer
Definition: boss_fathomlord_karathress.cpp:600
Definition: boss_fathomlord_karathress.cpp:70
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: boss_fathomlord_karathress.cpp:80
bool IsInCombat() const
Definition: Unit.h:1584
uint32 WaterBoltVolley_Timer
Definition: boss_fathomlord_karathress.cpp:598
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: Creature.h:467
Definition: boss_fathomlord_karathress.cpp:73
uint32 Cyclone_Timer
Definition: boss_fathomlord_karathress.cpp:601
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: UnitAI.h:35
bool IsAlive() const
Definition: Unit.h:1692
Unit * GetVictim() const
Definition: Unit.h:1379
float GetPositionY() const
Definition: Position.h:105
Definition: Object.h:56
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
float GetPositionZ() const
Definition: Position.h:106
Definition: boss_fathomlord_karathress.cpp:68
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:596
Unit * selectAdvisorUnit()
Definition: boss_fathomlord_karathress.cpp:697
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: UpdateFields.h:109
Definition: serpent_shrine.h:37
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
float GetPositionX() const
Definition: Position.h:104
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: Unit.h:698
Definition: boss_fathomlord_karathress.cpp:69
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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Member Data Documentation

uint32 boss_fathomguard_caribdis::boss_fathomguard_caribdisAI::Cyclone_Timer
uint32 boss_fathomguard_caribdis::boss_fathomguard_caribdisAI::Heal_Timer
InstanceScript* boss_fathomguard_caribdis::boss_fathomguard_caribdisAI::instance
uint32 boss_fathomguard_caribdis::boss_fathomguard_caribdisAI::TidalSurge_Timer
uint32 boss_fathomguard_caribdis::boss_fathomguard_caribdisAI::WaterBoltVolley_Timer

The documentation for this struct was generated from the following file: