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boss_grand_astromancer_capernian::boss_grand_astromancer_capernianAI Struct Reference

Public Member Functions

 boss_grand_astromancer_capernianAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustDied (Unit *killer) override
 
void AttackStart (Unit *who) override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from advisorbase_ai
 advisorbase_ai (Creature *creature)
 
void Initialize ()
 
void MoveInLineOfSight (Unit *who) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void DamageTaken (Unit *killer, uint32 &damage) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 Fireball_Timer
 
uint32 Conflagration_Timer
 
uint32 ArcaneExplosion_Timer
 
uint32 Yell_Timer
 
bool Yell
 
- Public Attributes inherited from advisorbase_ai
EventMap events
 
InstanceScriptinstance
 
bool _hasRessurrected
 
bool _inFakeDeath
 
ObjectGuid DelayRes_Target
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_grand_astromancer_capernian::boss_grand_astromancer_capernianAI::boss_grand_astromancer_capernianAI ( Creature creature)
inline
1044  : advisorbase_ai(creature)
1045  {
1046  Initialize();
1047  }
advisorbase_ai(Creature *creature)
Definition: boss_kaelthas.cpp:314

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Member Function Documentation

void boss_grand_astromancer_capernian::boss_grand_astromancer_capernianAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from advisorbase_ai.

1080  {
1082  return;
1083 
1084  if (me->Attack(who, true))
1085  {
1086  me->AddThreat(who, 0.0f);
1087  me->SetInCombatWith(who);
1088  who->SetInCombatWith(me);
1089 
1091  }
1092  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:7222
Definition: Unit.h:674
const float CAPERNIAN_DISTANCE
Definition: boss_kaelthas.cpp:296
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Creature *const me
Definition: CreatureAI.h:71
Definition: UpdateFields.h:109
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239
void SetInCombatWith(Unit *enemy)
Definition: Unit.cpp:9840

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void boss_grand_astromancer_capernian::boss_grand_astromancer_capernianAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1095  {
1097  }
Definition: boss_kaelthas.cpp:61
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_grand_astromancer_capernian::boss_grand_astromancer_capernianAI::Initialize ( void  )
inline
1050  {
1051  Fireball_Timer = 2000;
1052  Conflagration_Timer = 20000;
1053  ArcaneExplosion_Timer = 5000;
1054  Yell_Timer = 2000;
1055  Yell = false;
1056  }
Definition: boss_warbringer_omrogg.cpp:70
uint32 Conflagration_Timer
Definition: boss_kaelthas.cpp:1059
uint32 ArcaneExplosion_Timer
Definition: boss_kaelthas.cpp:1060

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void boss_grand_astromancer_capernian::boss_grand_astromancer_capernianAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from advisorbase_ai.

1072  {
1073  if (_hasRessurrected)
1075 
1076  advisorbase_ai::JustDied(killer);
1077  }
Definition: boss_kaelthas.cpp:62
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void JustDied(Unit *) override
Definition: boss_kaelthas.cpp:389
bool _hasRessurrected
Definition: boss_kaelthas.cpp:421

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void boss_grand_astromancer_capernian::boss_grand_astromancer_capernianAI::Reset ( )
inlineoverridevirtual

Reimplemented from advisorbase_ai.

1065  {
1066  Initialize();
1067 
1069  }
void Reset() override
Definition: boss_kaelthas.cpp:327

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void boss_grand_astromancer_capernian::boss_grand_astromancer_capernianAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from advisorbase_ai.

1100  {
1102 
1103  if (!UpdateVictim() || _inFakeDeath)
1104  return;
1105 
1106  //Fireball_Timer
1107  if (Fireball_Timer <= diff)
1108  {
1110  Fireball_Timer = 4000;
1111  }
1112  else
1113  Fireball_Timer -= diff;
1114 
1115  //Conflagration_Timer
1116  if (Conflagration_Timer <= diff)
1117  {
1118  Unit* target = NULL;
1119  target = SelectTarget(SELECT_TARGET_RANDOM, 0);
1120 
1121  if (target && me->IsWithinDistInMap(target, 30))
1122  DoCast(target, SPELL_CONFLAGRATION);
1123  else
1125 
1126  Conflagration_Timer = 10000 + rand32() % 5000;
1127  }
1128  else
1129  Conflagration_Timer -= diff;
1130 
1131  //ArcaneExplosion_Timer
1132  if (ArcaneExplosion_Timer <= diff)
1133  {
1134  bool InMeleeRange = false;
1135  Unit* target = NULL;
1137  for (ThreatContainer::StorageType::const_iterator i = threatlist.begin(); i!= threatlist.end(); ++i)
1138  {
1139  Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid());
1140  //if in melee range
1141  if (unit && unit->IsWithinDistInMap(me, 5))
1142  {
1143  InMeleeRange = true;
1144  target = unit;
1145  break;
1146  }
1147  }
1148 
1149  if (InMeleeRange)
1150  DoCast(target, SPELL_ARCANE_EXPLOSION);
1151 
1152  ArcaneExplosion_Timer = 4000 + rand32() % 2000;
1153  }
1154  else
1155  ArcaneExplosion_Timer -= diff;
1156 
1157  //Do NOT deal any melee damage.
1158  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
bool _inFakeDeath
Definition: boss_kaelthas.cpp:422
arena_t NULL
Definition: jemalloc_internal.h:624
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
Definition: boss_kaelthas.cpp:154
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
Creature *const me
Definition: CreatureAI.h:71
void UpdateAI(uint32 diff) override
Definition: boss_kaelthas.cpp:395
Definition: UnitAI.h:35
uint32 Conflagration_Timer
Definition: boss_kaelthas.cpp:1059
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_kaelthas.cpp:153
std::list< HostileReference * > StorageType
Definition: ThreatManager.h:149
ThreatManager & getThreatManager()
Definition: Unit.h:1998
uint32 rand32()
Definition: Random.cpp:64
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
uint32 ArcaneExplosion_Timer
Definition: boss_kaelthas.cpp:1060
Definition: boss_kaelthas.cpp:152

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Member Data Documentation

uint32 boss_grand_astromancer_capernian::boss_grand_astromancer_capernianAI::ArcaneExplosion_Timer
uint32 boss_grand_astromancer_capernian::boss_grand_astromancer_capernianAI::Conflagration_Timer
uint32 boss_grand_astromancer_capernian::boss_grand_astromancer_capernianAI::Fireball_Timer
bool boss_grand_astromancer_capernian::boss_grand_astromancer_capernianAI::Yell
uint32 boss_grand_astromancer_capernian::boss_grand_astromancer_capernianAI::Yell_Timer

The documentation for this struct was generated from the following file: