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npc_head::npc_headAI Struct Reference

Public Member Functions

 npc_headAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void SaySound (uint8 textEntry, Unit *target=0)
 
void DamageTaken (Unit *, uint32 &damage) override
 
void SpellHit (Unit *caster, const SpellInfo *spell) override
 
void Disappear ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

ObjectGuid bodyGUID
 
uint32 Phase
 
uint32 laugh
 
uint32 wait
 
bool withbody
 
bool die
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_head::npc_headAI::npc_headAI ( Creature *  creature)
inline
230  : ScriptedAI(creature)
231  {
232  Initialize();
233  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_headless_horseman.cpp:235

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Member Function Documentation

void npc_head::npc_headAI::DamageTaken ( Unit *  ,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

272  {
273  if (withbody)
274  return;
275 
276  switch (Phase)
277  {
278  case 1:
279  if (me->HealthBelowPctDamaged(67, damage))
280  Disappear();
281  break;
282  case 2:
283  if (me->HealthBelowPctDamaged(34, damage))
284  Disappear();
285  break;
286  case 3:
287  if (damage >= me->GetHealth())
288  {
289  die = true;
290  withbody = true;
291  wait = 300;
292  damage = me->GetHealth() - me->CountPctFromMaxHealth(1);
294  me->StopMoving();
295  //me->GetMotionMaster()->MoveIdle();
297  }
298  break;
299  }
300  }
uint32 wait
Definition: boss_headless_horseman.cpp:249
Definition: Unit.h:674
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1431
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
void Disappear()
Definition: boss_headless_horseman.cpp:911
Creature *const me
Definition: CreatureAI.h:71
bool withbody
Definition: boss_headless_horseman.cpp:251
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
bool die
Definition: boss_headless_horseman.cpp:252
Definition: UpdateFields.h:109
Definition: boss_headless_horseman.cpp:75
uint32 GetHealth() const
Definition: Unit.h:1426
void StopMoving()
-------—End of Pet responses methods-------—
Definition: Unit.cpp:12743
Phase
Definition: boss_kiljaeden.cpp:153
uint32 CountPctFromMaxHealth(int32 pct) const
Definition: Unit.h:1435

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void npc_head::npc_headAI::Disappear ( )
912 {
913  if (withbody)
914  return;
915 
916  if (!bodyGUID.IsEmpty())
917  {
919  if (body && body->IsAlive())
920  {
921  withbody = true;
922  me->RemoveAllAuras();
923  body->RemoveAurasDueToSpell(SPELL_IMMUNE);//hack, SpellHit doesn't calls if body has immune aura
924  DoCast(body, SPELL_FLYING_HEAD);
925  me->SetFullHealth();
930  }
931  }
932 }
Definition: boss_headless_horseman.cpp:382
void RemoveAllAuras()
Definition: Unit.cpp:3920
void MoveIdle()
Definition: MotionMaster.cpp:185
Definition: Unit.h:674
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: Creature.h:467
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: boss_headless_horseman.cpp:69
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
bool IsAlive() const
Definition: Unit.h:1692
bool withbody
Definition: boss_headless_horseman.cpp:251
CreatureAI * AI() const
Definition: Creature.h:525
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
ObjectGuid bodyGUID
Definition: boss_headless_horseman.cpp:245
Definition: UpdateFields.h:109
void SetFullHealth()
Definition: Unit.h:1440
Definition: boss_headless_horseman.cpp:73
Definition: Unit.h:698
bool IsEmpty() const
Definition: ObjectGuid.h:242

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void npc_head::npc_headAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

259 { }
void npc_head::npc_headAI::Initialize ( void  )
inline
236  {
237  Phase = 0;
238  bodyGUID.Clear();
239  die = false;
240  withbody = true;
241  wait = 1000;
242  laugh = urand(15000, 30000);
243  }
uint32 wait
Definition: boss_headless_horseman.cpp:249
uint32 laugh
Definition: boss_headless_horseman.cpp:248
bool withbody
Definition: boss_headless_horseman.cpp:251
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void Clear()
Definition: ObjectGuid.h:215
bool die
Definition: boss_headless_horseman.cpp:252
ObjectGuid bodyGUID
Definition: boss_headless_horseman.cpp:245
Phase
Definition: boss_kiljaeden.cpp:153

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void npc_head::npc_headAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

255  {
256  Initialize();
257  }
void Initialize()
Definition: boss_headless_horseman.cpp:235

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void npc_head::npc_headAI::SaySound ( uint8  textEntry,
Unit *  target = 0 
)
inline
262  {
263  Talk(textEntry, target);
264 
265  //DoCast(me, SPELL_HEAD_SPEAKS, true);
266  if (Creature* speaker = DoSpawnCreature(HELPER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 1000))
267  speaker->CastSpell(speaker, SPELL_HEAD_SPEAKS, false);
268  laugh += 3000;
269  }
Definition: boss_headless_horseman.cpp:86
uint32 laugh
Definition: boss_headless_horseman.cpp:248
Definition: Creature.h:467
Definition: Object.h:56
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
Definition: ScriptedCreature.cpp:177
Definition: boss_headless_horseman.cpp:57

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void npc_head::npc_headAI::SpellHit ( Unit *  caster,
const SpellInfo *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

303  {
304  if (!withbody)
305  return;
306 
307  if (spell->Id == SPELL_FLYING_HEAD)
308  {
309  if (Phase < 3)
310  ++Phase;
311  else
312  Phase = 3;
313 
314  withbody = false;
315  if (!bodyGUID)
316  bodyGUID = caster->GetGUID();
317  me->RemoveAllAuras();
319  DoCast(me, SPELL_HEAD_LANDS, true);
320  DoCast(me, SPELL_HEAD, false);
322  me->GetMotionMaster()->Clear(false);
323  me->GetMotionMaster()->MoveFleeing(caster->GetVictim());
324  }
325  }
void RemoveAllAuras()
Definition: Unit.cpp:3920
uint32 Id
Definition: SpellInfo.h:329
void Clear(bool reset=true)
Definition: MotionMaster.h:138
void MoveFleeing(Unit *enemy, uint32 time=0)
Definition: MotionMaster.cpp:526
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_headless_horseman.cpp:38
Unit * GetVictim() const
Definition: Unit.h:1379
bool withbody
Definition: boss_headless_horseman.cpp:251
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 Phase
Definition: boss_headless_horseman.cpp:247
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
ObjectGuid const & GetGUID() const
Definition: Object.h:105
ObjectGuid bodyGUID
Definition: boss_headless_horseman.cpp:245
void SaySound(uint8 textEntry, Unit *target=0)
Definition: boss_headless_horseman.cpp:261
Definition: boss_headless_horseman.cpp:87
Definition: UpdateFields.h:109
Definition: boss_headless_horseman.cpp:74
Phase
Definition: boss_kiljaeden.cpp:153
Definition: boss_headless_horseman.cpp:73
Definition: Unit.h:698

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void npc_head::npc_headAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

329  {
330  if (!withbody)
331  {
332  if (wait <= diff)
333  {
334  wait = 1000;
335  if (!me->GetVictim())
336  return;
337  me->GetMotionMaster()->Clear(false);
339  }
340  else wait -= diff;
341 
342  if (laugh <= diff)
343  {
344  laugh = urand(15000, 30000);
346  //DoCast(me, SPELL_HEAD_SPEAKS, true); //this spell remove buff "head"
347  Creature* speaker = DoSpawnCreature(HELPER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 1000);
348  if (speaker)
349  speaker->CastSpell(speaker, SPELL_HEAD_SPEAKS, false);
351  }
352  else laugh -= diff;
353  }
354  else
355  {
356  if (die)
357  {
358  if (wait <= diff)
359  {
360  die = false;
361  if (Unit* body = ObjectAccessor::GetUnit(*me, bodyGUID))
362  body->KillSelf();
363  me->KillSelf();
364  }
365  else wait -= diff;
366  }
367  }
368  }
Definition: boss_headless_horseman.cpp:86
uint32 wait
Definition: boss_headless_horseman.cpp:249
void KillSelf(bool durabilityLoss=true)
Definition: Unit.h:1515
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
virtual void TextEmote(std::string const &text, WorldObject const *target=nullptr, bool isBossEmote=false)
Definition: Unit.cpp:16403
void Clear(bool reset=true)
Definition: MotionMaster.h:138
void MoveFleeing(Unit *enemy, uint32 time=0)
Definition: MotionMaster.cpp:526
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
uint32 laugh
Definition: boss_headless_horseman.cpp:248
Definition: Creature.h:467
void DoPlaySoundToSet(WorldObject *source, uint32 soundId)
Definition: ScriptedCreature.cpp:163
Creature *const me
Definition: CreatureAI.h:71
#define EMOTE_LAUGHS
Definition: boss_headless_horseman.cpp:137
Unit * GetVictim() const
Definition: Unit.h:1379
bool withbody
Definition: boss_headless_horseman.cpp:251
Definition: Object.h:56
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
Definition: ScriptedCreature.cpp:177
bool die
Definition: boss_headless_horseman.cpp:252
ObjectGuid bodyGUID
Definition: boss_headless_horseman.cpp:245
uint32 RandomLaugh[]
Definition: boss_headless_horseman.cpp:48
Definition: boss_headless_horseman.cpp:57
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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Member Data Documentation

ObjectGuid npc_head::npc_headAI::bodyGUID
bool npc_head::npc_headAI::die
uint32 npc_head::npc_headAI::laugh
uint32 npc_head::npc_headAI::Phase
uint32 npc_head::npc_headAI::wait
bool npc_head::npc_headAI::withbody

The documentation for this struct was generated from the following file: