TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
boss_headless_horseman::boss_headless_horsemanAI Struct Reference

Public Member Functions

 boss_headless_horsemanAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void FlyMode ()
 
void MovementInform (uint32 type, uint32 i) override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void KilledUnit (Unit *player) override
 
void SaySound (uint8 textEntry, Unit *target=0)
 
PlayerSelectRandomPlayer (float range=0.0f, bool checkLoS=true)
 
void SpellHitTarget (Unit *unit, const SpellInfo *spell) override
 
void JustDied (Unit *) override
 
void SpellHit (Unit *caster, const SpellInfo *spell) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
ObjectGuid headGUID
 
ObjectGuid PlayerGUID
 
uint32 Phase
 
uint32 id
 
uint32 count
 
uint32 say_timer
 
uint32 conflagrate
 
uint32 summonadds
 
uint32 cleave
 
uint32 regen
 
uint32 whirlwind
 
uint32 laugh
 
uint32 burn
 
bool withhead
 
bool returned
 
bool IsFlying
 
bool wp_reached
 
bool burned
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_headless_horseman::boss_headless_horsemanAI::boss_headless_horsemanAI ( Creature creature)
inline
384  : ScriptedAI(creature)
385  {
386  Initialize();
387  instance = creature->GetInstanceScript();
388  id = 0;
389  whirlwind = 0;
390  wp_reached = false;
391  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
uint32 whirlwind
Definition: boss_headless_horseman.cpp:425
InstanceScript * instance
Definition: boss_headless_horseman.cpp:411
bool wp_reached
Definition: boss_headless_horseman.cpp:432
void Initialize()
Definition: boss_headless_horseman.cpp:393

+ Here is the call graph for this function:

Member Function Documentation

void boss_headless_horseman::boss_headless_horsemanAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

511  {
513  }
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117

+ Here is the call graph for this function:

void boss_headless_horseman::boss_headless_horsemanAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

617  {
618  if (damage >= me->GetHealth() && withhead)
619  {
620  withhead = false;
621  returned = false;
622  damage = me->GetHealth() - me->CountPctFromMaxHealth(1);
623  me->RemoveAllAuras();
624  me->SetName("Headless Horseman, Unhorsed");
625 
626  if (!headGUID)
627  headGUID = DoSpawnCreature(HEAD, float(rand32() % 6), float(rand32() % 6), 0, 0, TEMPSUMMON_DEAD_DESPAWN, 0)->GetGUID();
628 
630  if (Head && Head->IsAlive())
631  {
633  //Head->CastSpell(Head, SPELL_HEAD_INVIS, false);
634  me->InterruptNonMeleeSpells(false);
635  DoCast(me, SPELL_IMMUNE, true);
636  DoCast(me, SPELL_BODY_REGEN, true);
637  DoCast(Head, SPELL_FLYING_HEAD, true);
638  DoCast(me, SPELL_CONFUSE, false); //test
639  whirlwind = urand(4000, 8000);
640  regen = 0;
641  }
642  }
643  }
void RemoveAllAuras()
Definition: Unit.cpp:3920
ObjectGuid headGUID
Definition: boss_headless_horseman.cpp:413
Definition: Unit.h:674
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
uint32 whirlwind
Definition: boss_headless_horseman.cpp:425
uint32 regen
Definition: boss_headless_horseman.cpp:424
Definition: Object.h:60
void SetName(std::string const &newname)
Definition: Object.h:480
Definition: boss_headless_horseman.cpp:69
Creature *const me
Definition: CreatureAI.h:71
bool IsAlive() const
Definition: Unit.h:1692
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
Definition: ScriptedCreature.cpp:177
bool withhead
Definition: boss_headless_horseman.cpp:429
bool returned
Definition: boss_headless_horseman.cpp:430
Definition: boss_headless_horseman.cpp:70
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: UpdateFields.h:109
Definition: boss_headless_horseman.cpp:54
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
uint32 rand32()
Definition: Random.cpp:64
Definition: boss_headless_horseman.cpp:71
uint32 GetHealth() const
Definition: Unit.h:1426
Definition: Unit.h:1305
Definition: boss_headless_horseman.cpp:73
uint32 CountPctFromMaxHealth(int32 pct) const
Definition: Unit.h:1435

+ Here is the call graph for this function:

void boss_headless_horseman::boss_headless_horsemanAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

505  {
507  DoZoneInCombat();
508  }
Definition: scarlet_monastery.h:32
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
InstanceScript * instance
Definition: boss_headless_horseman.cpp:411
Definition: InstanceScript.h:59
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273

+ Here is the call graph for this function:

void boss_headless_horseman::boss_headless_horsemanAI::FlyMode ( )
inline
452  {
453  me->SetVisible(false);
455  me->SetDisableGravity(true);
456  me->SetSpeed(MOVE_WALK, 5.0f, true);
457  wp_reached = false;
458  count = 0;
459  say_timer = 3000;
460  id = 0;
461  Phase = 0;
462  }
Definition: Unit.h:674
uint32 count
Definition: boss_headless_horseman.cpp:418
uint32 say_timer
Definition: boss_headless_horseman.cpp:419
Definition: Unit.h:599
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
bool wp_reached
Definition: boss_headless_horseman.cpp:432
void SetVisible(bool x)
Definition: Unit.cpp:10368
Definition: UpdateFields.h:109
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531
Phase
Definition: boss_kiljaeden.cpp:153

+ Here is the call graph for this function:

void boss_headless_horseman::boss_headless_horsemanAI::Initialize ( void  )
inline
394  {
395  Phase = 1;
396  conflagrate = 15000;
397  summonadds = 15000;
398  laugh = urand(16000, 20000);
399  cleave = 2000;
400  regen = 1000;
401  burn = 6000;
402  count = 0;
403  say_timer = 3000;
404 
405  withhead = true;
406  returned = true;
407  burned = false;
408  IsFlying = false;
409  }
uint32 conflagrate
Definition: boss_headless_horseman.cpp:421
uint32 count
Definition: boss_headless_horseman.cpp:418
uint32 summonadds
Definition: boss_headless_horseman.cpp:422
uint32 say_timer
Definition: boss_headless_horseman.cpp:419
uint32 cleave
Definition: boss_headless_horseman.cpp:423
uint32 regen
Definition: boss_headless_horseman.cpp:424
uint32 laugh
Definition: boss_headless_horseman.cpp:426
bool burned
Definition: boss_headless_horseman.cpp:433
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
bool withhead
Definition: boss_headless_horseman.cpp:429
bool returned
Definition: boss_headless_horseman.cpp:430
uint32 burn
Definition: boss_headless_horseman.cpp:427
bool IsFlying
Definition: boss_headless_horseman.cpp:431
Phase
Definition: boss_kiljaeden.cpp:153

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void boss_headless_horseman::boss_headless_horsemanAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

567  {
568  me->StopMoving();
569  //me->GetMotionMaster()->MoveIdle();
571  if (Creature* flame = DoSpawnCreature(HELPER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 60000))
572  flame->CastSpell(flame, SPELL_BODY_FLAME, false);
573  if (Creature* wisp = DoSpawnCreature(WISP_INVIS, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 60000))
574  ENSURE_AI(npc_wisp_invis::npc_wisp_invisAI, wisp->AI())->SetType(4);
576 
577  Map::PlayerList const& players = me->GetMap()->GetPlayers();
578  if (!players.isEmpty())
579  {
580  if (Group* group = players.begin()->GetSource()->GetGroup())
581  if (group->isLFGGroup())
582  sLFGMgr->FinishDungeon(group->GetGUID(), 285);
583  }
584  }
Definition: scarlet_monastery.h:32
Map * GetMap() const
Definition: Object.h:543
void SaySound(uint8 textEntry, Unit *target=0)
Definition: boss_headless_horseman.cpp:533
Definition: inflate.h:49
Definition: boss_headless_horseman.cpp:88
Definition: Creature.h:467
Definition: boss_headless_horseman.cpp:45
iterator begin()
Definition: MapRefManager.h:37
InstanceScript * instance
Definition: boss_headless_horseman.cpp:411
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
Definition: Object.h:56
#define sLFGMgr
Definition: LFGMgr.h:481
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
Definition: ScriptedCreature.cpp:177
bool isEmpty() const
Definition: LinkedList.h:102
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
PlayerList const & GetPlayers() const
Definition: Map.h:433
Definition: MapRefManager.h:26
FROM * GetSource() const
Definition: Reference.h:96
Definition: boss_headless_horseman.cpp:58
Definition: boss_headless_horseman.cpp:149
Definition: boss_headless_horseman.cpp:57
void StopMoving()
-------—End of Pet responses methods-------—
Definition: Unit.cpp:12743
Definition: Group.h:191

+ Here is the call graph for this function:

void boss_headless_horseman::boss_headless_horsemanAI::KilledUnit ( Unit player)
inlineoverridevirtual

Reimplemented from ScriptedAI.

522  {
523  if (player->GetTypeId() == TYPEID_PLAYER)
524  {
525  if (withhead)
527  //maybe possible when player dies from conflagration
528  else if (Creature* Head = ObjectAccessor::GetCreature((*me), headGUID))
530  }
531  }
ObjectGuid headGUID
Definition: boss_headless_horseman.cpp:413
Definition: boss_headless_horseman.cpp:228
void SaySound(uint8 textEntry, Unit *target=0)
Definition: boss_headless_horseman.cpp:533
Definition: boss_headless_horseman.cpp:39
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
bool withhead
Definition: boss_headless_horseman.cpp:429
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ObjectGuid.h:33

+ Here is the call graph for this function:

void boss_headless_horseman::boss_headless_horsemanAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

516  {
517  if (withhead && Phase != 0)
519  }
bool withhead
Definition: boss_headless_horseman.cpp:429
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:128
Phase
Definition: boss_kiljaeden.cpp:153

+ Here is the call graph for this function:

void boss_headless_horseman::boss_headless_horsemanAI::MovementInform ( uint32  type,
uint32  i 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

465  {
466  if (type != POINT_MOTION_TYPE || !IsFlying || i != id)
467  return;
468 
469  wp_reached = true;
470 
471  switch (id)
472  {
473  case 0:
474  me->SetVisible(true);
475  break;
476  case 1:
477  {
478  if (Creature* smoke = me->SummonCreature(HELPER, Spawn[1].x, Spawn[1].y, Spawn[1].z, 0, TEMPSUMMON_TIMED_DESPAWN, 20000))
479  ENSURE_AI(npc_wisp_invis::npc_wisp_invisAI, smoke->AI())->SetType(3);
481  break;
482  }
483  case 6:
484  instance->SetData(DATA_PUMPKIN_SHRINE, 0); //hide gameobject
485  break;
486  case 19:
487  me->SetDisableGravity(false);
488  break;
489  case 20:
490  {
491  Phase = 1;
492  IsFlying = false;
493  wp_reached = false;
496  if (Unit* player = ObjectAccessor::GetUnit(*me, PlayerGUID))
497  DoStartMovement(player);
498  break;
499  }
500  }
501  ++id;
502  }
G3D::Vector3 const Spawn[]
Definition: boss_headless_horseman.cpp:123
float x
Definition: Vector3.h:62
Definition: Unit.h:674
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
void SaySound(uint8 textEntry, Unit *target=0)
Definition: boss_headless_horseman.cpp:533
Definition: boss_headless_horseman.cpp:84
uint32 id
Definition: boss_headless_horseman.cpp:417
Definition: Creature.h:467
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
float y
Definition: Vector3.h:62
InstanceScript * instance
Definition: boss_headless_horseman.cpp:411
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
Definition: Object.h:56
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
bool wp_reached
Definition: boss_headless_horseman.cpp:432
void SetVisible(bool x)
Definition: Unit.cpp:10368
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
bool IsFlying
Definition: boss_headless_horseman.cpp:431
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
float z
Definition: Vector3.h:62
Definition: UpdateFields.h:109
void DoStartMovement(Unit *target, float distance=0.0f, float angle=0.0f)
Definition: ScriptedCreature.cpp:134
Definition: boss_headless_horseman.cpp:149
Definition: scarlet_monastery.h:33
ObjectGuid PlayerGUID
Definition: boss_headless_horseman.cpp:414
Definition: boss_headless_horseman.cpp:57
Definition: Unit.h:1305
Definition: MotionMaster.h:46
Phase
Definition: boss_kiljaeden.cpp:153
Definition: boss_headless_horseman.cpp:41
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

+ Here is the call graph for this function:

void boss_headless_horseman::boss_headless_horsemanAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

436  {
437  Initialize();
438  DoCast(me, SPELL_HEAD);
439  if (!headGUID.IsEmpty())
440  {
442  Head->DespawnOrUnsummon();
443 
444  headGUID.Clear();
445  }
446 
448  //instance->SetBossState(DATA_HORSEMAN_EVENT, NOT_STARTED);
449  }
ObjectGuid headGUID
Definition: boss_headless_horseman.cpp:413
Definition: Creature.h:467
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Clear()
Definition: ObjectGuid.h:215
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: boss_headless_horseman.cpp:74
void Initialize()
Definition: boss_headless_horseman.cpp:393
bool IsEmpty() const
Definition: ObjectGuid.h:242

+ Here is the call graph for this function:

void boss_headless_horseman::boss_headless_horsemanAI::SaySound ( uint8  textEntry,
Unit target = 0 
)
inline
534  {
535  Talk(textEntry, target);
536  laugh += 4000;
537  }
uint32 laugh
Definition: boss_headless_horseman.cpp:426
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

Player* boss_headless_horseman::boss_headless_horsemanAI::SelectRandomPlayer ( float  range = 0.0f,
bool  checkLoS = true 
)
inline
540  {
541  Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
542  if (PlayerList.isEmpty())
543  return NULL;
544 
545  std::list<Player*> temp;
546  for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
547  if ((me->IsWithinLOSInMap(i->GetSource()) || !checkLoS) && me->GetVictim() != i->GetSource() &&
548  me->IsWithinDistInMap(i->GetSource(), range) && i->GetSource()->IsAlive())
549  temp.push_back(i->GetSource());
550 
551  if (!temp.empty())
552  {
553  std::list<Player*>::const_iterator j = temp.begin();
554  advance(j, rand32() % temp.size());
555  return (*j);
556  }
557  return NULL;
558  }
Map * GetMap() const
Definition: Object.h:543
bool IsWithinLOSInMap(WorldObject const *obj) const
Definition: Object.cpp:1584
arena_t NULL
Definition: jemalloc_internal.h:624
iterator begin()
Definition: MapRefManager.h:37
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
void advance(octet_iterator &it, distance_type n, octet_iterator end)
Definition: checked.h:190
Creature *const me
Definition: CreatureAI.h:71
Unit * GetVictim() const
Definition: Unit.h:1379
Definition: LinkedList.h:141
bool isEmpty() const
Definition: LinkedList.h:102
PlayerList const & GetPlayers() const
Definition: Map.h:433
Definition: MapRefManager.h:26
uint32 rand32()
Definition: Random.cpp:64
iterator end()
Definition: MapRefManager.h:38

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void boss_headless_horseman::boss_headless_horsemanAI::SpellHit ( Unit caster,
const SpellInfo spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

587  {
588  if (withhead)
589  return;
590 
591  if (spell->Id == SPELL_FLYING_HEAD)
592  {
593  if (Phase < 3)
594  ++Phase;
595  else
596  Phase = 3;
597  withhead = true;
598  me->RemoveAllAuras();
599  me->SetName("Headless Horseman");
600  me->SetFullHealth();
602  DoCast(me, SPELL_HEAD);
603  caster->GetMotionMaster()->Clear(false);
604  caster->GetMotionMaster()->MoveFollow(me, 6, float(urand(0, 5)));
605  //DoResetThreat();//not sure if need
607  for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
608  {
609  Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
610  if (unit && unit->IsAlive() && unit != caster)
611  me->AddThreat(unit, caster->getThreatManager().getThreat(unit));
612  }
613  }
614  }
void RemoveAllAuras()
Definition: Unit.cpp:3920
uint32 Id
Definition: SpellInfo.h:329
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
void SaySound(uint8 textEntry, Unit *target=0)
Definition: boss_headless_horseman.cpp:533
void Clear(bool reset=true)
Definition: MotionMaster.h:138
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
void SetName(std::string const &newname)
Definition: Object.h:480
uint32 Phase
Definition: boss_headless_horseman.cpp:416
Creature *const me
Definition: CreatureAI.h:71
bool IsAlive() const
Definition: Unit.h:1692
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
bool withhead
Definition: boss_headless_horseman.cpp:429
float getThreat(Unit *victim, bool alsoSearchOfflineList=false)
Definition: ThreatManager.cpp:469
std::list< HostileReference * > StorageType
Definition: ThreatManager.h:149
Definition: boss_headless_horseman.cpp:74
ThreatManager & getThreatManager()
Definition: Unit.h:1998
void SetFullHealth()
Definition: Unit.h:1440
Definition: Unit.h:1305
Phase
Definition: boss_kiljaeden.cpp:153
Definition: boss_headless_horseman.cpp:73
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:265
Definition: boss_headless_horseman.cpp:42

+ Here is the call graph for this function:

void boss_headless_horseman::boss_headless_horsemanAI::SpellHitTarget ( Unit unit,
const SpellInfo spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

561  {
562  if (spell->Id == SPELL_CONFLAGRATION && unit->HasAura(SPELL_CONFLAGRATION))
564  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
uint32 Id
Definition: SpellInfo.h:329
void SaySound(uint8 textEntry, Unit *target=0)
Definition: boss_headless_horseman.cpp:533
Definition: boss_headless_horseman.cpp:64
Definition: boss_headless_horseman.cpp:43

+ Here is the call graph for this function:

void boss_headless_horseman::boss_headless_horsemanAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

646  {
647  if (withhead)
648  {
649  switch (Phase)
650  {
651  case 0:
652  {
653  if (!IsFlying)
654  {
655  if (say_timer <= diff)
656  {
657  say_timer = 3000;
658  Player* player = SelectRandomPlayer(100.0f, false);
659  if (count < 3)
660  {
661  if (player)
662  player->Say(Text[count], LANG_UNIVERSAL);
663  }
664  else
665  {
667  if (player)
668  {
669  player->Say(Text[count], LANG_UNIVERSAL);
670  player->HandleEmoteCommand(ANIM_EMOTE_SHOUT);
671  }
672  wp_reached = true;
673  IsFlying = true;
674  count = 0;
675  break;
676  }
677  ++count;
678  }
679  else say_timer -= diff;
680  }
681  else
682  {
683  if (wp_reached)
684  {
685  wp_reached = false;
686  me->GetMotionMaster()->Clear(false);
688  }
689  }
690  }
691  break;
692  case 1:
693  if (burned)
694  break;
695  if (burn <= diff)
696  {
697  if (Creature* flame = me->SummonCreature(HELPER, Spawn[0].x, Spawn[0].y, Spawn[0].z, 0, TEMPSUMMON_TIMED_DESPAWN, 17000))
698  ENSURE_AI(npc_wisp_invis::npc_wisp_invisAI, flame->AI())->SetType(2);
699  burned = true;
700  }
701  else burn -= diff;
702  break;
703  case 2:
704  if (conflagrate <= diff)
705  {
706  if (Unit* player = SelectRandomPlayer(30.0f))
707  DoCast(player, SPELL_CONFLAGRATION, false);
708  conflagrate = urand(10000, 16000);
709  }
710  else conflagrate -= diff;
711  break;
712  case 3:
713  if (summonadds <= diff)
714  {
715  me->InterruptNonMeleeSpells(false);
718  summonadds = urand(25000, 35000);
719  }
720  else summonadds -= diff;
721  break;
722  }
723 
724  if (laugh <= diff)
725  {
726  laugh = urand(11000, 22000);
729  }
730  else laugh -= diff;
731 
732  if (UpdateVictim())
733  {
735  if (cleave <= diff)
736  {
738  cleave = urand(2000, 6000); //1 cleave per 2.0f-6.0fsec
739  }
740  else cleave -= diff;
741  }
742  }
743  else
744  {
745  if (regen <= diff)
746  {
747  regen = 1000; //"body calls head"
748  if (me->IsFullHealth() && !returned)
749  {
750  if (Phase > 1)
751  --Phase;
752  else
753  Phase = 1;
755  if (Head && Head->IsAlive())
756  {
758  ENSURE_AI(npc_head::npc_headAI, Head->AI())->Disappear();
759  }
760  return;
761  }
762  }
763  else regen -= diff;
764 
765  if (whirlwind <= diff)
766  {
767  whirlwind = urand(4000, 8000);
768  if (urand(0, 1))
769  {
771  DoCast(me, SPELL_WHIRLWIND, true);
773  }
774  else
776  }
777  else whirlwind -= diff;
778  }
779  }
ObjectGuid headGUID
Definition: boss_headless_horseman.cpp:413
Definition: boss_headless_horseman.cpp:66
G3D::Vector3 const Spawn[]
Definition: boss_headless_horseman.cpp:123
float x
Definition: Vector3.h:62
uint32 conflagrate
Definition: boss_headless_horseman.cpp:421
Definition: SharedDefines.h:961
Definition: boss_headless_horseman.cpp:228
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_headless_horseman.cpp:44
void SaySound(uint8 textEntry, Unit *target=0)
Definition: boss_headless_horseman.cpp:533
virtual void TextEmote(std::string const &text, WorldObject const *target=nullptr, bool isBossEmote=false)
Definition: Unit.cpp:16403
void Clear(bool reset=true)
Definition: MotionMaster.h:138
Definition: boss_headless_horseman.cpp:68
Definition: boss_headless_horseman.cpp:84
uint32 count
Definition: boss_headless_horseman.cpp:418
uint32 summonadds
Definition: boss_headless_horseman.cpp:422
uint32 say_timer
Definition: boss_headless_horseman.cpp:419
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
uint32 whirlwind
Definition: boss_headless_horseman.cpp:425
Player * SelectRandomPlayer(float range=0.0f, bool checkLoS=true)
Definition: boss_headless_horseman.cpp:539
Definition: boss_headless_horseman.cpp:64
uint32 cleave
Definition: boss_headless_horseman.cpp:423
Definition: Creature.h:467
uint32 regen
Definition: boss_headless_horseman.cpp:424
float y
Definition: Vector3.h:62
uint32 laugh
Definition: boss_headless_horseman.cpp:426
uint32 Phase
Definition: boss_headless_horseman.cpp:416
void DoPlaySoundToSet(WorldObject *source, uint32 soundId)
Definition: ScriptedCreature.cpp:163
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: SharedDefines.h:2761
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
bool burned
Definition: boss_headless_horseman.cpp:433
bool IsFullHealth() const
Definition: Unit.h:1429
#define EMOTE_LAUGHS
Definition: boss_headless_horseman.cpp:137
bool IsAlive() const
Definition: Unit.h:1692
Definition: Object.h:56
G3D::int16 z
Definition: Vector3int16.h:46
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
CreatureAI * AI() const
Definition: Creature.h:525
G3D::Vector3 const FlightPoint[]
Definition: boss_headless_horseman.cpp:98
bool wp_reached
Definition: boss_headless_horseman.cpp:432
G3D::int16 y
Definition: Vector2int16.h:38
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Text
Definition: boss_ascendant_lord_obsidius.cpp:22
bool withhead
Definition: boss_headless_horseman.cpp:429
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
bool returned
Definition: boss_headless_horseman.cpp:430
uint32 burn
Definition: boss_headless_horseman.cpp:427
bool IsFlying
Definition: boss_headless_horseman.cpp:431
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
float z
Definition: Vector3.h:62
Definition: boss_headless_horseman.cpp:63
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint32 RandomLaugh[]
Definition: boss_headless_horseman.cpp:48
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_headless_horseman.cpp:149
G3D::int16 x
Definition: Vector2int16.h:37
Definition: boss_headless_horseman.cpp:71
Definition: boss_headless_horseman.cpp:57
Definition: Unit.h:1305
Phase
Definition: boss_kiljaeden.cpp:153
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

+ Here is the call graph for this function:

Member Data Documentation

uint32 boss_headless_horseman::boss_headless_horsemanAI::burn
bool boss_headless_horseman::boss_headless_horsemanAI::burned
uint32 boss_headless_horseman::boss_headless_horsemanAI::cleave
uint32 boss_headless_horseman::boss_headless_horsemanAI::conflagrate
uint32 boss_headless_horseman::boss_headless_horsemanAI::count
ObjectGuid boss_headless_horseman::boss_headless_horsemanAI::headGUID
uint32 boss_headless_horseman::boss_headless_horsemanAI::id
InstanceScript* boss_headless_horseman::boss_headless_horsemanAI::instance
bool boss_headless_horseman::boss_headless_horsemanAI::IsFlying
uint32 boss_headless_horseman::boss_headless_horsemanAI::laugh
uint32 boss_headless_horseman::boss_headless_horsemanAI::Phase
ObjectGuid boss_headless_horseman::boss_headless_horsemanAI::PlayerGUID
uint32 boss_headless_horseman::boss_headless_horsemanAI::regen
bool boss_headless_horseman::boss_headless_horsemanAI::returned
uint32 boss_headless_horseman::boss_headless_horsemanAI::say_timer
uint32 boss_headless_horseman::boss_headless_horsemanAI::summonadds
uint32 boss_headless_horseman::boss_headless_horsemanAI::whirlwind
bool boss_headless_horseman::boss_headless_horsemanAI::withhead
bool boss_headless_horseman::boss_headless_horsemanAI::wp_reached

The documentation for this struct was generated from the following file: