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boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI Struct Reference

Public Member Functions

 boss_valithria_dreamwalkerAI (Creature *creature)
 
void Initialize ()
 
void InitializeAI () override
 
void Reset () override
 
void AttackStart (Unit *) override
 
void DoAction (int32 action) override
 
void HealReceived (Unit *healer, uint32 &heal) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 
uint32 GetData (uint32 type) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
InstanceScript * _instance
 
uint32 _spawnHealth
 
uint32 const _portalCount
 
uint32 _missedPortals
 
bool _under25PercentTalkDone
 
bool _over75PercentTalkDone
 
bool _justDied
 
bool _done
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::boss_valithria_dreamwalkerAI ( Creature *  creature)
inline
282  : ScriptedAI(creature),
283  _instance(creature->GetInstanceScript()), _portalCount(RAID_MODE<uint32>(3, 8, 3, 8))
284  {
285  Initialize();
287  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
uint32 _spawnHealth
Definition: boss_valithria_dreamwalker.cpp:481
InstanceScript * _instance
Definition: boss_valithria_dreamwalker.cpp:480
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_valithria_dreamwalker.cpp:289
Creature *const me
Definition: CreatureAI.h:71
uint32 const _portalCount
Definition: boss_valithria_dreamwalker.cpp:482
uint32 GetHealth() const
Definition: Unit.h:1426

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Member Function Documentation

void boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::AttackStart ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

323  {
324  }
void boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::DamageTaken ( Unit *  ,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

370  {
371  if (me->HealthBelowPctDamaged(25, damage))
372  {
374  {
377  }
378 
379  if (damage > me->GetHealth())
380  {
381  damage = 0;
382  if (!_justDied)
383  {
384  _justDied = true;
388  trigger->AI()->DoAction(ACTION_DEATH);
389  }
390  }
391  }
392  }
Definition: InstanceScript.h:46
bool _justDied
Definition: boss_valithria_dreamwalker.cpp:486
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1431
Definition: boss_valithria_dreamwalker.cpp:37
InstanceScript * _instance
Definition: boss_valithria_dreamwalker.cpp:480
Definition: icecrown_citadel.h:112
Definition: boss_valithria_dreamwalker.cpp:147
Definition: Creature.h:467
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
bool _under25PercentTalkDone
Definition: boss_valithria_dreamwalker.cpp:484
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_valithria_dreamwalker.cpp:38
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint32 GetHealth() const
Definition: Unit.h:1426

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void boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

327  {
328  if (action != ACTION_ENTER_COMBAT)
329  return;
330 
335  if (IsHeroic())
337  }
Definition: boss_valithria_dreamwalker.cpp:110
InstanceScript * _instance
Definition: boss_valithria_dreamwalker.cpp:480
Definition: boss_valithria_dreamwalker.cpp:112
bool IsHeroic() const
Definition: ScriptedCreature.h:268
Definition: boss_valithria_dreamwalker.cpp:145
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:45
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_valithria_dreamwalker.cpp:111
EventMap _events
Definition: boss_valithria_dreamwalker.cpp:479
Definition: boss_valithria_dreamwalker.cpp:47

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uint32 boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

471  {
472  if (type == MISSED_PORTALS)
473  return _missedPortals;
474 
475  return 0;
476  }
uint32 _missedPortals
Definition: boss_valithria_dreamwalker.cpp:483
Definition: boss_valithria_dreamwalker.cpp:146
void boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::HealReceived ( Unit *  healer,
uint32 &  heal 
)
inlineoverridevirtual

Reimplemented from UnitAI.

340  {
341  if (!me->hasLootRecipient())
342  me->SetLootRecipient(healer);
343 
344  me->LowerPlayerDamageReq(heal);
345 
346  // encounter complete
347  if (me->HealthAbovePctHealed(100, heal) && !_done)
348  {
349  _done = true;
357  lichKing->AI()->EnterEvadeMode();
358  }
359  else if (!_over75PercentTalkDone && me->HealthAbovePctHealed(75, heal))
360  {
361  _over75PercentTalkDone = true;
363  }
365  if (Creature* archmage = me->FindNearestCreature(NPC_RISEN_ARCHMAGE, 30.0f))
366  archmage->AI()->DoZoneInCombat(); // call EnterCombat on one of them, that will make it all start
367  }
Definition: InstanceScript.h:46
bool HealthAbovePctHealed(int32 pct, uint32 heal) const
Definition: Unit.h:1433
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: icecrown_citadel.h:85
Definition: icecrown_citadel.h:113
Definition: boss_valithria_dreamwalker.cpp:56
Definition: boss_valithria_dreamwalker.cpp:58
InstanceScript * _instance
Definition: boss_valithria_dreamwalker.cpp:480
Definition: boss_valithria_dreamwalker.cpp:41
Definition: boss_valithria_dreamwalker.cpp:113
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
bool _over75PercentTalkDone
Definition: boss_valithria_dreamwalker.cpp:485
Definition: boss_valithria_dreamwalker.cpp:61
void SetLootRecipient(Unit *unit)
Definition: Creature.cpp:993
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
bool _done
Definition: boss_valithria_dreamwalker.cpp:487
Definition: icecrown_citadel.h:277
Definition: InstanceScript.h:58
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: boss_valithria_dreamwalker.cpp:36
bool hasLootRecipient() const
Definition: Creature.h:586
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
EventMap _events
Definition: boss_valithria_dreamwalker.cpp:479
void LowerPlayerDamageReq(uint32 unDamage)
Definition: Creature.cpp:1239

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void boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::Initialize ( void  )
inline
290  {
291  _missedPortals = 0;
292  _under25PercentTalkDone = false;
293  _over75PercentTalkDone = false;
294  _justDied = false;
295  _done = false;
296  }
uint32 _missedPortals
Definition: boss_valithria_dreamwalker.cpp:483
bool _justDied
Definition: boss_valithria_dreamwalker.cpp:486
bool _over75PercentTalkDone
Definition: boss_valithria_dreamwalker.cpp:485
bool _under25PercentTalkDone
Definition: boss_valithria_dreamwalker.cpp:484
bool _done
Definition: boss_valithria_dreamwalker.cpp:487

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void boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

299  {
300  if (CreatureData const* data = sObjectMgr->GetCreatureData(me->GetSpawnId()))
301  if (data->curhealth)
302  _spawnHealth = data->curhealth;
303 
304  if (!me->isDead())
305  Reset();
306  }
Definition: Creature.h:287
uint32 _spawnHealth
Definition: boss_valithria_dreamwalker.cpp:481
ObjectGuid::LowType GetSpawnId() const
Definition: Creature.h:487
void Reset() override
Definition: boss_valithria_dreamwalker.cpp:308
#define sObjectMgr
Definition: ObjectMgr.h:1567
Creature *const me
Definition: CreatureAI.h:71
bool isDead() const
Definition: Unit.h:1694

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void boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

413  {
414  if (summon->GetEntry() == NPC_DREAM_PORTAL_PRE_EFFECT)
415  {
416  summon->m_Events.AddEvent(new DelayedCastEvent(summon, SPELL_SUMMON_DREAM_PORTAL, me->GetGUID(), 6000), summon->m_Events.CalculateTime(15000));
418  }
419  else if (summon->GetEntry() == NPC_NIGHTMARE_PORTAL_PRE_EFFECT)
420  {
421  summon->m_Events.AddEvent(new DelayedCastEvent(summon, SPELL_SUMMON_NIGHTMARE_PORTAL, me->GetGUID(), 6000), summon->m_Events.CalculateTime(15000));
423  }
424  }
EventProcessor m_Events
Definition: Unit.h:1948
Definition: boss_valithria_dreamwalker.cpp:197
Definition: icecrown_citadel.h:286
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.cpp:88
Definition: boss_valithria_dreamwalker.cpp:48
Definition: icecrown_citadel.h:287
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_valithria_dreamwalker.cpp:55
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:95
ObjectGuid const & GetGUID() const
Definition: Object.h:105
uint32 GetEntry() const
Definition: Object.h:107
Definition: boss_valithria_dreamwalker.cpp:175
Definition: boss_valithria_dreamwalker.cpp:49
Definition: boss_valithria_dreamwalker.cpp:54

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void boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

309  {
313  // immune to percent heals
316  // Glyph of Dispel Magic - not a percent heal by effect, its cast with custom basepoints
317  me->ApplySpellImmune(0, IMMUNITY_ID, 56131, true);
319  Initialize();
320  }
Definition: InstanceScript.h:46
uint32 _spawnHealth
Definition: boss_valithria_dreamwalker.cpp:481
Definition: SharedDefines.h:1866
InstanceScript * _instance
Definition: boss_valithria_dreamwalker.cpp:480
Definition: Unit.h:1129
Definition: SpellAuraDefines.h:80
Definition: SharedDefines.h:1861
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
Definition: Unit.cpp:9615
void Initialize()
Definition: boss_valithria_dreamwalker.cpp:289
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:1146
bool LoadCreaturesAddon()
Definition: Creature.cpp:2214
Definition: SharedDefines.h:1860
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
void SetReactState(ReactStates st)
Definition: Creature.h:502

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void boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::SpellHit ( Unit *  ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

395  {
396  if (spell->Id == SPELL_DREAM_SLIP)
397  {
400  // this display id was found in sniff instead of the one on aura
401  me->SetDisplayId(11686);
403  me->DespawnOrUnsummon(4000);
405  lichKing->CastSpell(lichKing, SPELL_SPAWN_CHEST, false);
406 
408  me->Kill(trigger);
409  }
410  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
void Kill(Unit *victim, bool durabilityLoss=true)
Definition: Unit.cpp:13513
Definition: boss_valithria_dreamwalker.cpp:57
Definition: icecrown_citadel.h:113
InstanceScript * _instance
Definition: boss_valithria_dreamwalker.cpp:480
Definition: icecrown_citadel.h:112
Definition: Creature.h:467
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: boss_valithria_dreamwalker.cpp:60
Definition: boss_valithria_dreamwalker.cpp:71
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_valithria_dreamwalker.cpp:59
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664
Definition: UpdateFields.h:109
Definition: Unit.h:698

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void boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::SummonedCreatureDespawn ( Creature *  summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

427  {
428  if (summon->GetEntry() == NPC_DREAM_PORTAL || summon->GetEntry() == NPC_NIGHTMARE_PORTAL)
429  if (summon->AI()->GetData(MISSED_PORTALS))
430  ++_missedPortals;
431  }
uint32 _missedPortals
Definition: boss_valithria_dreamwalker.cpp:483
Definition: boss_valithria_dreamwalker.cpp:146
CreatureAI * AI() const
Definition: Creature.h:525
Definition: icecrown_citadel.h:288
uint32 GetEntry() const
Definition: Object.h:107
virtual uint32 GetData(uint32) const
Definition: UnitAI.h:139
Definition: icecrown_citadel.h:289

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void boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

434  {
435  // does not enter combat
437  return;
438 
439  _events.Update(diff);
440 
442  return;
443 
444  while (uint32 eventId = _events.ExecuteEvent())
445  {
446  switch (eventId)
447  {
448  case EVENT_INTRO_TALK:
450  break;
451  case EVENT_BERSERK:
453  break;
454  case EVENT_DREAM_PORTAL:
455  if (!IsHeroic())
457  for (uint32 i = 0; i < _portalCount; ++i)
460  break;
461  case EVENT_DREAM_SLIP:
463  break;
464  default:
465  break;
466  }
467  }
468  }
Definition: icecrown_citadel.h:85
Definition: boss_valithria_dreamwalker.cpp:110
Definition: Unit.h:565
Definition: boss_valithria_dreamwalker.cpp:57
Definition: boss_valithria_dreamwalker.cpp:40
InstanceScript * _instance
Definition: boss_valithria_dreamwalker.cpp:480
Definition: boss_valithria_dreamwalker.cpp:112
Definition: boss_valithria_dreamwalker.cpp:113
bool IsHeroic() const
Definition: ScriptedCreature.h:268
#define SUMMON_PORTAL
Definition: boss_valithria_dreamwalker.cpp:101
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_valithria_dreamwalker.cpp:34
Definition: InstanceScript.h:59
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
uint32 const _portalCount
Definition: boss_valithria_dreamwalker.cpp:482
Definition: boss_valithria_dreamwalker.cpp:111
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_valithria_dreamwalker.cpp:35
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
EventMap _events
Definition: boss_valithria_dreamwalker.cpp:479

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Member Data Documentation

bool boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::_done
private
EventMap boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::_events
private
InstanceScript* boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::_instance
private
bool boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::_justDied
private
uint32 boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::_missedPortals
private
bool boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::_over75PercentTalkDone
private
uint32 const boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::_portalCount
private
uint32 boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::_spawnHealth
private
bool boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::_under25PercentTalkDone
private

The documentation for this struct was generated from the following file: