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instance_steam_vault::instance_steam_vault_InstanceMapScript Struct Reference

Public Member Functions

 instance_steam_vault_InstanceMapScript (Map *map)
 
void OnCreatureCreate (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
ObjectGuid GetGuidData (uint32 type) const override
 
void SetData (uint32 type, uint32 data) override
 
uint32 GetData (uint32 type) const override
 
bool SetBossState (uint32 type, EncounterState state) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
virtual ~InstanceScript ()
 
virtual void Initialize ()
 
virtual void Load (char const *data)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
virtual void OnCreatureRemove (Creature *creature) override
 
virtual void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoCloseDoorOrButton (ObjectGuid guid)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=NULL)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
bool ServerAllowsTwoSideGroups ()
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary constGetBossBoundary (uint32 id) const
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=NULL, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void UpdateEncounterState (EncounterCreditType type, uint32 creditEntry, Unit *source)
 
void SetCompletedEncountersMask (uint32 newMask)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &)
 
void UpdatePhasing ()
 
uint32 GetEncounterCount () const
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnUnitDeath (Unit *)
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Protected Attributes

ObjectGuid ThespiaGUID
 
ObjectGuid MekgineerGUID
 
ObjectGuid KalithreshGUID
 
ObjectGuid MainChambersDoorGUID
 
uint8 DistillerState
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
Mapinstance
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
virtual void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
virtual void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
BossInfoGetBossInfo (uint32 id)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const
 

Constructor & Destructor Documentation

instance_steam_vault::instance_steam_vault_InstanceMapScript::instance_steam_vault_InstanceMapScript ( Map map)
inline
60  : InstanceScript(map)
61  {
65 
66  DistillerState = 0;
67  }
uint8 DistillerState
Definition: instance_steam_vault.cpp:174
uint32 const EncounterCount
Definition: baradin_hold.h:28
void SetBossNumber(uint32 number)
Definition: InstanceScript.h:258
void SetHeaders(std::string const &dataHeaders)
Definition: InstanceScript.cpp:98
#define DataHeader
Definition: baradin_hold.h:25
ObjectData const gameObjectData[]
Definition: instance_steam_vault.cpp:46
InstanceScript(Map *map)
Definition: InstanceScript.h:144
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
Definition: InstanceScript.cpp:136

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Member Function Documentation

uint32 instance_steam_vault::instance_steam_vault_InstanceMapScript::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from ZoneScript.

124  {
125  if (type == DATA_DISTILLER)
126  return DistillerState;
127  return 0;
128  }
uint8 DistillerState
Definition: instance_steam_vault.cpp:174
Definition: steam_vault.h:31
ObjectGuid instance_steam_vault::instance_steam_vault_InstanceMapScript::GetGuidData ( uint32  type) const
inlineoverridevirtual

Reimplemented from InstanceScript.

102  {
103  switch (type)
104  {
106  return ThespiaGUID;
108  return MekgineerGUID;
110  return KalithreshGUID;
111  default:
112  break;
113  }
114  return ObjectGuid::Empty;
115  }
ObjectGuid KalithreshGUID
Definition: instance_steam_vault.cpp:171
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
Definition: steam_vault.h:28
Definition: steam_vault.h:29
ObjectGuid MekgineerGUID
Definition: instance_steam_vault.cpp:170
Definition: steam_vault.h:30
ObjectGuid ThespiaGUID
Definition: instance_steam_vault.cpp:169
void instance_steam_vault::instance_steam_vault_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

70  {
71  switch (creature->GetEntry())
72  {
74  ThespiaGUID = creature->GetGUID();
75  break;
77  MekgineerGUID = creature->GetGUID();
78  break;
80  KalithreshGUID = creature->GetGUID();
81  break;
82  default:
83  break;
84  }
85  }
ObjectGuid KalithreshGUID
Definition: instance_steam_vault.cpp:171
Definition: steam_vault.h:41
Definition: steam_vault.h:40
ObjectGuid MekgineerGUID
Definition: instance_steam_vault.cpp:170
ObjectGuid const & GetGUID() const
Definition: Object.h:105
uint32 GetEntry() const
Definition: Object.h:107
Definition: steam_vault.h:42
ObjectGuid ThespiaGUID
Definition: instance_steam_vault.cpp:169

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void instance_steam_vault::instance_steam_vault_InstanceMapScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

88  {
89  switch (go->GetEntry())
90  {
93  break;
94  default:
95  break;
96  }
97 
99  }
ObjectGuid MainChambersDoorGUID
Definition: instance_steam_vault.cpp:173
virtual void OnGameObjectCreate(GameObject *go) override
Definition: InstanceScript.cpp:73
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: steam_vault.h:47
uint32 GetEntry() const
Definition: Object.h:107

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bool instance_steam_vault::instance_steam_vault_InstanceMapScript::SetBossState ( uint32  type,
EncounterState  state 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

131  {
132  if (!InstanceScript::SetBossState(type, state))
133  return false;
134 
135  switch (type)
136  {
138  if (state == DONE)
140  panel->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
141  if (state == SPECIAL)
142  {
145 
146  TC_LOG_DEBUG("scripts", "Instance Steamvault: Access panel used.");
147  }
148  break;
150  if (state == DONE)
152  panel->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
153  if (state == SPECIAL)
154  {
157 
158  TC_LOG_DEBUG("scripts", "Instance Steamvault: Access panel used.");
159  }
160  break;
161  default:
162  break;
163  }
164 
165  return true;
166  }
Definition: SharedDefines.h:2125
Definition: steam_vault.h:28
Definition: inflate.h:49
ObjectGuid MainChambersDoorGUID
Definition: instance_steam_vault.cpp:173
#define TC_LOG_DEBUG(filterType__,...)
Definition: Log.h:198
Definition: steam_vault.h:29
GameObject * GetGameObject(uint32 type)
Definition: InstanceScript.h:184
Definition: InstanceScript.h:62
Definition: steam_vault.h:35
Definition: GameObject.h:880
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:397
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: steam_vault.h:34
Definition: UpdateFields.h:319
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227

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void instance_steam_vault::instance_steam_vault_InstanceMapScript::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

118  {
119  if (type == DATA_DISTILLER)
120  DistillerState = data;
121  }
uint8 DistillerState
Definition: instance_steam_vault.cpp:174
Definition: steam_vault.h:31

Member Data Documentation

uint8 instance_steam_vault::instance_steam_vault_InstanceMapScript::DistillerState
protected
ObjectGuid instance_steam_vault::instance_steam_vault_InstanceMapScript::KalithreshGUID
protected
ObjectGuid instance_steam_vault::instance_steam_vault_InstanceMapScript::MainChambersDoorGUID
protected
ObjectGuid instance_steam_vault::instance_steam_vault_InstanceMapScript::MekgineerGUID
protected
ObjectGuid instance_steam_vault::instance_steam_vault_InstanceMapScript::ThespiaGUID
protected

The documentation for this struct was generated from the following file: