19 #ifndef TRINITY_OBJECTGRIDLOADER_H
20 #define TRINITY_OBJECTGRIDLOADER_H
47 template<
class T>
static void SetObjectCell(T* obj,
CellCoord const& cellCoord);
uint32 i_gameObjects
Definition: ObjectGridLoader.h:53
void Visit(CorpseMapType &) const
Definition: ObjectGridLoader.h:41
Map * i_map
Definition: ObjectGridLoader.cpp:75
uint32 & i_corpses
Definition: ObjectGridLoader.cpp:78
Definition: ObjectGridLoader.h:30
void Visit(GridRefManager< T > &)
Definition: ObjectGridLoader.h:63
Cell i_cell
Definition: ObjectGridLoader.h:50
Definition: ObjectGridLoader.h:59
Definition: GridReference.h:25
uint32 i_creatures
Definition: ObjectGridLoader.h:54
void Visit(CorpseMapType &)
Definition: ObjectGridLoader.h:86
Definition: ObjectGridLoader.h:76
uint32_t uint32
Definition: Define.h:150
Definition: ObjectGridLoader.h:67
ObjectGridLoader(NGridType &grid, Map *map, const Cell &cell)
Definition: ObjectGridLoader.h:35
void Visit(GridRefManager< T > &)
Definition: ObjectGridLoader.cpp:230
NGridType & i_grid
Definition: ObjectGridLoader.h:51
Map * i_map
Definition: ObjectGridLoader.h:52
Definition: ObjectGridLoader.cpp:62
Definition: ObjectGridLoader.h:83
Cell i_cell
Definition: ObjectGridLoader.cpp:74
NGridType & i_grid
Definition: ObjectGridLoader.cpp:76
#define TC_GAME_API
Definition: Define.h:134
void Visit(AreaTriggerMapType &) const
Definition: ObjectGridLoader.h:43
void Visit(DynamicObjectMapType &) const
Definition: ObjectGridLoader.h:42
void Visit(CorpseMapType &m)
Definition: ObjectGridLoader.cpp:148
uint32 i_corpses
Definition: ObjectGridLoader.h:55
void Visit(GridRefManager< T > &)
Definition: ObjectGridLoader.h:72