- Todo:
- to implement npc on transport, also need to load npcs at grid loading
Map * i_map
Definition: ObjectGridLoader.cpp:75
uint32 & i_corpses
Definition: ObjectGridLoader.cpp:78
Cell i_cell
Definition: ObjectGridLoader.h:50
NGridType & i_grid
Definition: ObjectGridLoader.h:51
Map * i_map
Definition: ObjectGridLoader.h:52
Cell i_cell
Definition: ObjectGridLoader.cpp:74
NGridType & i_grid
Definition: ObjectGridLoader.cpp:76
uint32 i_corpses
Definition: ObjectGridLoader.h:55
153 for (
Corpse* corpse : *corpses)
155 corpse->AddToWorld();
157 if (corpse->IsWorldObject())
Map * i_map
Definition: ObjectGridLoader.cpp:75
uint32 CellY() const
Definition: Cell.h:75
uint32 & i_corpses
Definition: ObjectGridLoader.cpp:78
GridType & GetGridType(const uint32 x, const uint32 y)
Definition: NGrid.h:86
void AddGridObject(SPECIFIC_OBJECT *obj)
Definition: Grid.h:112
uint32 CellX() const
Definition: Cell.h:74
CellCoord GetCellCoord() const
Definition: Cell.h:81
Cell i_cell
Definition: ObjectGridLoader.cpp:74
NGridType & i_grid
Definition: ObjectGridLoader.cpp:76
std::unordered_set< Corpse * > const * GetCorpsesInCell(uint32 cellId) const
Definition: Map.h:474
uint32 GetId() const
Definition: GridDefines.h:150
void AddWorldObject(SPECIFIC_OBJECT *obj)
Definition: Grid.h:59
Cell ObjectWorldLoader::i_cell |
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private |
uint32& ObjectWorldLoader::i_corpses |
Map* ObjectWorldLoader::i_map |
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private |
The documentation for this class was generated from the following file: