TrinityCore
|
#include "ObjectGridLoader.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Creature.h"
#include "GameObject.h"
#include "DynamicObject.h"
#include "Corpse.h"
#include "AreaTrigger.h"
#include "World.h"
#include "CellImpl.h"
#include "CreatureAI.h"
Classes | |
class | ObjectWorldLoader |
Functions | |
template<class T > | |
void | AddObjectHelper (CellCoord &cell, GridRefManager< T > &m, uint32 &count, Map *, T *obj) |
template<> | |
void | AddObjectHelper (CellCoord &cell, CreatureMapType &m, uint32 &count, Map *map, Creature *obj) |
template<class T > | |
void | LoadHelper (CellGuidSet const &guid_set, CellCoord &cell, GridRefManager< T > &m, uint32 &count, Map *map) |
void AddObjectHelper | ( | CellCoord & | cell, |
GridRefManager< T > & | m, | ||
uint32 & | count, | ||
Map * | , | ||
T * | obj | ||
) |
void AddObjectHelper | ( | CellCoord & | cell, |
CreatureMapType & | m, | ||
uint32 & | count, | ||
Map * | map, | ||
Creature * | obj | ||
) |
void LoadHelper | ( | CellGuidSet const & | guid_set, |
CellCoord & | cell, | ||
GridRefManager< T > & | m, | ||
uint32 & | count, | ||
Map * | map | ||
) |