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instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript Struct Reference

Public Member Functions

 instance_magtheridons_lair_InstanceMapScript (Map *map)
 
bool IsEncounterInProgress () const override
 
void OnCreatureCreate (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
ObjectGuid GetGuidData (uint32 type) const override
 
void SetData (uint32 type, uint32 data) override
 
uint32 GetData (uint32 type) const override
 
void Update (uint32 diff) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
virtual ~InstanceScript ()
 
virtual void Initialize ()
 
virtual void Load (char const *data)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void OnCreatureRemove (Creature *creature) override
 
virtual void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoCloseDoorOrButton (ObjectGuid guid)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=NULL)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
bool ServerAllowsTwoSideGroups ()
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary constGetBossBoundary (uint32 id) const
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=NULL, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void UpdateEncounterState (EncounterCreditType type, uint32 creditEntry, Unit *source)
 
void SetCompletedEncountersMask (uint32 newMask)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &)
 
void UpdatePhasing ()
 
uint32 GetEncounterCount () const
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnUnitDeath (Unit *)
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Public Attributes

uint32 m_auiEncounter [MAX_ENCOUNTER]
 
ObjectGuid MagtheridonGUID
 
GuidSet ChannelerGUID
 
ObjectGuid DoorGUID
 
GuidSet ColumnGUID
 
uint32 CageTimer
 
uint32 RespawnTimer
 
- Public Attributes inherited from InstanceScript
Mapinstance
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
virtual void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
virtual void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
BossInfoGetBossInfo (uint32 id)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const
 

Constructor & Destructor Documentation

instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::instance_magtheridons_lair_InstanceMapScript ( Map map)
inline
55  : InstanceScript(map)
56  {
58  memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
59 
60  CageTimer = 0;
61  RespawnTimer = 0;
62  }
uint32 m_auiEncounter[MAX_ENCOUNTER]
Definition: instance_magtheridons_lair.cpp:64
uint32 RespawnTimer
Definition: instance_magtheridons_lair.cpp:72
void SetHeaders(std::string const &dataHeaders)
Definition: InstanceScript.cpp:98
#define DataHeader
Definition: baradin_hold.h:25
uint32 CageTimer
Definition: instance_magtheridons_lair.cpp:71
InstanceScript(Map *map)
Definition: InstanceScript.h:144

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Member Function Documentation

uint32 instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from ZoneScript.

207  {
208  if (type == DATA_MAGTHERIDON_EVENT)
209  return m_auiEncounter[0];
210  return 0;
211  }
uint32 m_auiEncounter[MAX_ENCOUNTER]
Definition: instance_magtheridons_lair.cpp:64
Definition: magtheridons_lair.h:26
ObjectGuid instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::GetGuidData ( uint32  type) const
inlineoverridevirtual

Reimplemented from InstanceScript.

119  {
120  switch (type)
121  {
122  case DATA_MAGTHERIDON:
123  return MagtheridonGUID;
124  }
125  return ObjectGuid::Empty;
126  }
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
Definition: magtheridons_lair.h:27
ObjectGuid MagtheridonGUID
Definition: instance_magtheridons_lair.cpp:66
bool instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::IsEncounterInProgress ( ) const
inlineoverridevirtual

Reimplemented from InstanceScript.

75  {
76  for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
77  if (m_auiEncounter[i] == IN_PROGRESS)
78  return true;
79 
80  return false;
81  }
uint32 m_auiEncounter[MAX_ENCOUNTER]
Definition: instance_magtheridons_lair.cpp:64
#define MAX_ENCOUNTER
Definition: instance_magtheridons_lair.cpp:41
Definition: InstanceScript.h:59
uint8_t uint8
Definition: Define.h:152
void instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

84  {
85  switch (creature->GetEntry())
86  {
87  case 17257:
88  MagtheridonGUID = creature->GetGUID();
89  break;
90  case 17256:
91  ChannelerGUID.insert(creature->GetGUID());
92  break;
93  }
94  }
ObjectGuid const & GetGUID() const
Definition: Object.h:105
GuidSet ChannelerGUID
Definition: instance_magtheridons_lair.cpp:67
ObjectGuid MagtheridonGUID
Definition: instance_magtheridons_lair.cpp:66
uint32 GetEntry() const
Definition: Object.h:107

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void instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

97  {
98  switch (go->GetEntry())
99  {
100  case 181713:
102  break;
103  case 183847:
104  DoorGUID = go->GetGUID();
105  break;
106  case 184653: // hall
107  case 184634: // six columns
108  case 184635:
109  case 184636:
110  case 184637:
111  case 184638:
112  case 184639:
113  ColumnGUID.insert(go->GetGUID());
114  break;
115  }
116  }
ObjectGuid DoorGUID
Definition: instance_magtheridons_lair.cpp:68
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:996
Definition: UpdateFields.h:319
ObjectGuid const & GetGUID() const
Definition: Object.h:105
GuidSet ColumnGUID
Definition: instance_magtheridons_lair.cpp:69
uint32 GetEntry() const
Definition: Object.h:107

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void instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

129  {
130  switch (type)
131  {
133  m_auiEncounter[0] = data;
134  if (data == NOT_STARTED)
135  RespawnTimer = 10000;
136  if (data != IN_PROGRESS)
137  HandleGameObject(DoorGUID, true);
138  break;
140  switch (data)
141  {
142  case NOT_STARTED: // Reset all channelers once one is reset.
143  if (m_auiEncounter[1] != NOT_STARTED)
144  {
146  for (GuidSet::const_iterator i = ChannelerGUID.begin(); i != ChannelerGUID.end(); ++i)
147  {
148  if (Creature* Channeler = instance->GetCreature(*i))
149  {
150  if (Channeler->IsAlive())
151  Channeler->AI()->EnterEvadeMode();
152  else
153  Channeler->Respawn();
154  }
155  }
156  CageTimer = 0;
157  HandleGameObject(DoorGUID, true);
158  }
159  break;
160  case IN_PROGRESS: // Event start.
161  if (m_auiEncounter[1] != IN_PROGRESS)
162  {
164  // Let all five channelers aggro.
165  for (GuidSet::const_iterator i = ChannelerGUID.begin(); i != ChannelerGUID.end(); ++i)
166  {
167  Creature* Channeler = instance->GetCreature(*i);
168  if (Channeler && Channeler->IsAlive())
169  Channeler->AI()->AttackStart(Channeler->SelectNearestTarget(999));
170  }
171  // Release Magtheridon after two minutes.
172  Creature* Magtheridon = instance->GetCreature(MagtheridonGUID);
173  if (Magtheridon && Magtheridon->IsAlive())
174  {
175  Magtheridon->TextEmote(EMOTE_BONDS_WEAKEN);
176  CageTimer = 120000;
177  }
178  HandleGameObject(DoorGUID, false);
179  }
180  break;
181  case DONE: // Add buff and check if all channelers are dead.
182  for (GuidSet::const_iterator i = ChannelerGUID.begin(); i != ChannelerGUID.end(); ++i)
183  {
184  Creature* Channeler = instance->GetCreature(*i);
185  if (Channeler && Channeler->IsAlive())
186  {
187  //Channeler->CastSpell(Channeler, SPELL_SOUL_TRANSFER, true);
188  data = IN_PROGRESS;
189  break;
190  }
191  }
192  break;
193  }
194  m_auiEncounter[1] = data;
195  break;
196  case DATA_COLLAPSE:
197  // true - collapse / false - reset
198  for (GuidSet::const_iterator i = ColumnGUID.begin(); i != ColumnGUID.end(); ++i)
199  DoUseDoorOrButton(*i);
200  break;
201  default:
202  break;
203  }
204  }
uint32 m_auiEncounter[MAX_ENCOUNTER]
Definition: instance_magtheridons_lair.cpp:64
virtual void TextEmote(std::string const &text, WorldObject const *target=nullptr, bool isBossEmote=false)
Definition: Unit.cpp:16403
uint32 RespawnTimer
Definition: instance_magtheridons_lair.cpp:72
Unit * SelectNearestTarget(float dist=0, bool playerOnly=false) const
Definition: Creature.cpp:1944
ObjectGuid DoorGUID
Definition: instance_magtheridons_lair.cpp:68
Definition: inflate.h:49
Definition: Creature.h:467
uint32 CageTimer
Definition: instance_magtheridons_lair.cpp:71
void DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
Definition: InstanceScript.cpp:407
Definition: InstanceScript.h:59
bool IsAlive() const
Definition: Unit.h:1692
Definition: InstanceScript.h:58
CreatureAI * AI() const
Definition: Creature.h:525
Definition: magtheridons_lair.h:26
Map * instance
Definition: InstanceScript.h:148
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:397
Definition: magtheridons_lair.h:28
GuidSet ColumnGUID
Definition: instance_magtheridons_lair.cpp:69
GuidSet ChannelerGUID
Definition: instance_magtheridons_lair.cpp:67
Creature * GetCreature(ObjectGuid const &guid)
Definition: Map.cpp:3535
ObjectGuid MagtheridonGUID
Definition: instance_magtheridons_lair.cpp:66
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
Definition: magtheridons_lair.h:29
#define EMOTE_BONDS_WEAKEN
Definition: instance_magtheridons_lair.cpp:43

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void instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::Update ( uint32  diff)
inlineoverridevirtual

Reimplemented from InstanceScript.

214  {
215  if (CageTimer)
216  {
217  if (CageTimer <= diff)
218  {
219  Creature* Magtheridon = instance->GetCreature(MagtheridonGUID);
220  if (Magtheridon && Magtheridon->IsAlive())
221  {
222  Magtheridon->ClearUnitState(UNIT_STATE_STUNNED);
223  Magtheridon->AI()->AttackStart(Magtheridon->SelectNearestTarget(999));
224  }
225  CageTimer = 0;
226  } else CageTimer -= diff;
227  }
228 
229  if (RespawnTimer)
230  {
231  if (RespawnTimer <= diff)
232  {
233  for (GuidSet::const_iterator i = ChannelerGUID.begin(); i != ChannelerGUID.end(); ++i)
234  {
235  if (Creature* Channeler = instance->GetCreature(*i))
236  {
237  if (Channeler->IsAlive())
238  Channeler->AI()->EnterEvadeMode();
239  else
240  Channeler->Respawn();
241  }
242  }
243  RespawnTimer = 0;
244  } else RespawnTimer -= diff;
245  }
246  }
uint32 RespawnTimer
Definition: instance_magtheridons_lair.cpp:72
Unit * SelectNearestTarget(float dist=0, bool playerOnly=false) const
Definition: Creature.cpp:1944
Definition: Creature.h:467
void ClearUnitState(uint32 f)
Definition: Unit.h:1396
Definition: Unit.h:553
uint32 CageTimer
Definition: instance_magtheridons_lair.cpp:71
bool IsAlive() const
Definition: Unit.h:1692
CreatureAI * AI() const
Definition: Creature.h:525
Map * instance
Definition: InstanceScript.h:148
GuidSet ChannelerGUID
Definition: instance_magtheridons_lair.cpp:67
Creature * GetCreature(ObjectGuid const &guid)
Definition: Map.cpp:3535
ObjectGuid MagtheridonGUID
Definition: instance_magtheridons_lair.cpp:66
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29

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Member Data Documentation

uint32 instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::CageTimer
GuidSet instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::ChannelerGUID
GuidSet instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::ColumnGUID
ObjectGuid instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::DoorGUID
uint32 instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::m_auiEncounter[MAX_ENCOUNTER]
ObjectGuid instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::MagtheridonGUID
uint32 instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::RespawnTimer

The documentation for this struct was generated from the following file: