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npc_grimstone::npc_grimstoneAI Struct Reference

Public Member Functions

 npc_grimstoneAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void SummonRingMob ()
 
void SummonRingBoss ()
 
void WaypointReached (uint32 waypointId) override
 
void HandleGameObject (uint32 id, bool open)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI ()
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true, bool resetWaypointsOnFail=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
virtual bool IsEscorted () const override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance () const
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack () const
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID () const
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint8 EventPhase
 
uint32 Event_Timer
 
uint8 MobSpawnId
 
uint8 MobCount
 
uint32 MobDeath_Timer
 
ObjectGuid RingMobGUID [4]
 
ObjectGuid RingBossGUID
 
bool CanWalk
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_grimstone::npc_grimstoneAI::npc_grimstoneAI ( Creature creature)
inline
125  : npc_escortAI(creature)
126  {
127  Initialize();
128  instance = creature->GetInstanceScript();
129  MobSpawnId = rand32() % 6;
130  }
npc_escortAI(Creature *creature)
Definition: ScriptedEscortAI.cpp:37
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
uint8 MobSpawnId
Definition: blackrock_depths.cpp:153
void Initialize()
Definition: blackrock_depths.cpp:132
InstanceScript * instance
Definition: blackrock_depths.cpp:148
uint32 rand32()
Definition: Random.cpp:64

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Member Function Documentation

void npc_grimstone::npc_grimstoneAI::HandleGameObject ( uint32  id,
bool  open 
)
inline
224  {
226  }
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
InstanceScript * instance
Definition: blackrock_depths.cpp:148
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:397

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void npc_grimstone::npc_grimstoneAI::Initialize ( void  )
inline
133  {
134  EventPhase = 0;
135  Event_Timer = 1000;
136 
137  MobCount = 0;
138  MobDeath_Timer = 0;
139 
140  for (uint8 i = 0; i < MAX_NPC_AMOUNT; ++i)
141  RingMobGUID[i].Clear();
142 
144 
145  CanWalk = false;
146  }
uint32 Event_Timer
Definition: blackrock_depths.cpp:151
Definition: blackrock_depths.cpp:57
bool CanWalk
Definition: blackrock_depths.cpp:160
ObjectGuid RingBossGUID
Definition: blackrock_depths.cpp:158
uint32 MobDeath_Timer
Definition: blackrock_depths.cpp:155
void Clear()
Definition: ObjectGuid.h:215
ObjectGuid RingMobGUID[4]
Definition: blackrock_depths.cpp:157
uint8 EventPhase
Definition: blackrock_depths.cpp:150
uint8_t uint8
Definition: Define.h:152
uint8 MobCount
Definition: blackrock_depths.cpp:154

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void npc_grimstone::npc_grimstoneAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

163  {
164  Initialize();
165 
167  }
Definition: Unit.h:674
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: blackrock_depths.cpp:132
Definition: UpdateFields.h:109

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void npc_grimstone::npc_grimstoneAI::SummonRingBoss ( )
inline
Todo:
move them to center
183  {
184  if (Creature* tmp = me->SummonCreature(RingBoss[rand32() % 6], 644.300f, -175.989f, -53.739f, 3.418f, TEMPSUMMON_DEAD_DESPAWN, 0))
185  RingBossGUID = tmp->GetGUID();
186 
187  MobDeath_Timer = 2500;
188  }
Definition: Creature.h:467
Definition: Object.h:60
ObjectGuid RingBossGUID
Definition: blackrock_depths.cpp:158
Creature *const me
Definition: CreatureAI.h:71
uint32 MobDeath_Timer
Definition: blackrock_depths.cpp:155
uint32 rand32()
Definition: Random.cpp:64
uint32 RingBoss[]
Definition: blackrock_depths.cpp:70
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void npc_grimstone::npc_grimstoneAI::SummonRingMob ( )
inline
Todo:
move them to center
171  {
172  if (Creature* tmp = me->SummonCreature(RingMob[MobSpawnId], 608.960f, -235.322f, -53.907f, 1.857f, TEMPSUMMON_DEAD_DESPAWN, 0))
173  RingMobGUID[MobCount] = tmp->GetGUID();
174 
175  ++MobCount;
176 
177  if (MobCount == MAX_NPC_AMOUNT)
178  MobDeath_Timer = 2500;
179  }
Definition: blackrock_depths.cpp:57
Definition: Creature.h:467
Definition: Object.h:60
uint8 MobSpawnId
Definition: blackrock_depths.cpp:153
Creature *const me
Definition: CreatureAI.h:71
uint32 RingMob[]
Definition: blackrock_depths.cpp:60
uint32 MobDeath_Timer
Definition: blackrock_depths.cpp:155
ObjectGuid RingMobGUID[4]
Definition: blackrock_depths.cpp:157
uint8 MobCount
Definition: blackrock_depths.cpp:154
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void npc_grimstone::npc_grimstoneAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

229  {
230  if (MobDeath_Timer)
231  {
232  if (MobDeath_Timer <= diff)
233  {
234  MobDeath_Timer = 2500;
235 
236  if (!RingBossGUID.IsEmpty())
237  {
239  if (boss && !boss->IsAlive() && boss->isDead())
240  {
242  Event_Timer = 5000;
243  MobDeath_Timer = 0;
244  return;
245  }
246  return;
247  }
248 
249  for (uint8 i = 0; i < MAX_NPC_AMOUNT; ++i)
250  {
252  if (mob && !mob->IsAlive() && mob->isDead())
253  {
254  RingMobGUID[i].Clear();
255  --MobCount;
256 
257  //seems all are gone, so set timer to continue and discontinue this
258  if (!MobCount)
259  {
260  Event_Timer = 5000;
261  MobDeath_Timer = 0;
262  }
263  }
264  }
265  } else MobDeath_Timer -= diff;
266  }
267 
268  if (Event_Timer)
269  {
270  if (Event_Timer <= diff)
271  {
272  switch (EventPhase)
273  {
274  case 0:
275  Talk(SAY_TEXT5);
277  Start(false, false);
278  CanWalk = true;
279  Event_Timer = 0;
280  break;
281  case 1:
282  CanWalk = true;
283  Event_Timer = 0;
284  break;
285  case 2:
286  Event_Timer = 2000;
287  break;
288  case 3:
290  Event_Timer = 3000;
291  break;
292  case 4:
293  CanWalk = true;
294  me->SetVisible(false);
295  SummonRingMob();
296  Event_Timer = 8000;
297  break;
298  case 5:
299  SummonRingMob();
300  SummonRingMob();
301  Event_Timer = 8000;
302  break;
303  case 6:
304  SummonRingMob();
305  Event_Timer = 0;
306  break;
307  case 7:
308  me->SetVisible(true);
310  Talk(SAY_TEXT6);
311  CanWalk = true;
312  Event_Timer = 0;
313  break;
314  case 8:
316  Event_Timer = 5000;
317  break;
318  case 9:
319  me->SetVisible(false);
320  SummonRingBoss();
321  Event_Timer = 0;
322  break;
323  case 10:
324  //if quest, complete
328  CanWalk = true;
329  Event_Timer = 0;
330  break;
331  }
332  ++EventPhase;
333  } else Event_Timer -= diff;
334  }
335 
336  if (CanWalk)
338  }
Definition: blackrock_depths.h:44
void SummonRingBoss()
Definition: blackrock_depths.cpp:182
uint32 Event_Timer
Definition: blackrock_depths.cpp:151
Definition: blackrock_depths.h:43
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:438
void SummonRingMob()
Definition: blackrock_depths.cpp:170
void HandleGameObject(uint32 id, bool open)
Definition: blackrock_depths.cpp:223
Definition: blackrock_depths.cpp:57
Definition: Creature.h:467
bool CanWalk
Definition: blackrock_depths.cpp:160
ObjectGuid RingBossGUID
Definition: blackrock_depths.cpp:158
Creature *const me
Definition: CreatureAI.h:71
bool IsAlive() const
Definition: Unit.h:1692
void UpdateAI(uint32 diff) override
Definition: ScriptedEscortAI.cpp:227
void SetVisible(bool x)
Definition: Unit.cpp:10368
Definition: blackrock_depths.h:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 MobDeath_Timer
Definition: blackrock_depths.cpp:155
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Clear()
Definition: ObjectGuid.h:215
bool isDead() const
Definition: Unit.h:1694
Definition: blackrock_depths.cpp:109
ObjectGuid RingMobGUID[4]
Definition: blackrock_depths.cpp:157
Definition: blackrock_depths.h:46
uint8 EventPhase
Definition: blackrock_depths.cpp:150
uint8_t uint8
Definition: Define.h:152
uint8 MobCount
Definition: blackrock_depths.cpp:154
Definition: blackrock_depths.cpp:108
bool IsEmpty() const
Definition: ObjectGuid.h:242

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void npc_grimstone::npc_grimstoneAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

191  {
192  switch (waypointId)
193  {
194  case 0:
195  Talk(SAY_TEXT1);
196  CanWalk = false;
197  Event_Timer = 5000;
198  break;
199  case 1:
200  Talk(SAY_TEXT2);
201  CanWalk = false;
202  Event_Timer = 5000;
203  break;
204  case 2:
205  CanWalk = false;
206  break;
207  case 3:
208  Talk(SAY_TEXT3);
209  break;
210  case 4:
211  Talk(SAY_TEXT4);
212  CanWalk = false;
213  Event_Timer = 5000;
214  break;
215  case 5:
218  TC_LOG_DEBUG("scripts", "npc_grimstone: event reached end and set complete.");
219  break;
220  }
221  }
uint32 Event_Timer
Definition: blackrock_depths.cpp:151
void UpdateEncounterState(EncounterCreditType type, uint32 creditEntry, Unit *source)
Definition: InstanceScript.cpp:607
Definition: inflate.h:49
#define TC_LOG_DEBUG(filterType__,...)
Definition: Log.h:198
bool CanWalk
Definition: blackrock_depths.cpp:160
Definition: blackrock_depths.cpp:107
Definition: blackrock_depths.cpp:105
Definition: blackrock_depths.cpp:106
Creature *const me
Definition: CreatureAI.h:71
InstanceScript * instance
Definition: blackrock_depths.cpp:148
Definition: ObjectMgr.h:672
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: blackrock_depths.h:33
Definition: blackrock_depths.cpp:53
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: blackrock_depths.cpp:104

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Member Data Documentation

bool npc_grimstone::npc_grimstoneAI::CanWalk
uint32 npc_grimstone::npc_grimstoneAI::Event_Timer
uint8 npc_grimstone::npc_grimstoneAI::EventPhase
InstanceScript* npc_grimstone::npc_grimstoneAI::instance
uint8 npc_grimstone::npc_grimstoneAI::MobCount
uint32 npc_grimstone::npc_grimstoneAI::MobDeath_Timer
uint8 npc_grimstone::npc_grimstoneAI::MobSpawnId
ObjectGuid npc_grimstone::npc_grimstoneAI::RingBossGUID
ObjectGuid npc_grimstone::npc_grimstoneAI::RingMobGUID[4]

The documentation for this struct was generated from the following file: