TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI Struct Reference

Public Member Functions

 npc_anachronos_quest_triggerAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void SummonNextWave ()
 
void CheckEventFail ()
 
void LiveCounter ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

ObjectGuid PlayerGUID
 
uint32 WaveTimer
 
uint32 AnnounceTimer
 
int8 LiveCount
 
uint8 WaveCount
 
bool EventStarted
 
bool Announced
 
bool Failed
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::npc_anachronos_quest_triggerAI ( Creature creature)
inline
886  : ScriptedAI(creature)
887  {
888  Initialize();
889  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: zone_silithus.cpp:891

+ Here is the call graph for this function:

Member Function Documentation

void npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::CheckEventFail ( )
inline
958  {
960  if (!player)
961  return;
962 
963  if (Group* EventGroup = player->GetGroup())
964  {
965  Player* groupMember = NULL;
966 
967  uint8 GroupMemberCount = 0;
968  uint8 DeadMemberCount = 0;
969  uint8 FailedMemberCount = 0;
970 
971  Group::MemberSlotList const& members = EventGroup->GetMemberSlots();
972 
973  for (Group::member_citerator itr = members.begin(); itr!= members.end(); ++itr)
974  {
975  groupMember = ObjectAccessor::GetPlayer(*me, itr->guid);
976  if (!groupMember)
977  continue;
978  if (!groupMember->IsWithinDistInMap(me, EVENT_AREA_RADIUS) && groupMember->GetQuestStatus(QUEST_A_PAWN_ON_THE_ETERNAL_BOARD) == QUEST_STATUS_INCOMPLETE)
979  {
980  groupMember->FailQuest(QUEST_A_PAWN_ON_THE_ETERNAL_BOARD);
981  ++FailedMemberCount;
982  }
983  ++GroupMemberCount;
984 
985  if (groupMember->isDead())
986  ++DeadMemberCount;
987  }
988 
989  if (GroupMemberCount == FailedMemberCount || !player->IsWithinDistInMap(me, EVENT_AREA_RADIUS))
990  Failed = true; //only so event can restart
991  }
992  }
MemberSlotList::const_iterator member_citerator
Definition: Group.h:205
std::list< MemberSlot > MemberSlotList
Definition: Group.h:204
arena_t NULL
Definition: jemalloc_internal.h:624
Creature *const me
Definition: CreatureAI.h:71
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
ObjectGuid PlayerGUID
Definition: zone_silithus.cpp:905
#define EVENT_AREA_RADIUS
Definition: zone_silithus.cpp:224
Definition: QuestDef.h:113
uint8_t uint8
Definition: Define.h:152
Definition: zone_silithus.cpp:159
Definition: Group.h:191

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::Initialize ( void  )
inline
892  {
893  PlayerGUID.Clear();
894 
895  WaveTimer = 2000;
896  AnnounceTimer = 1000;
897  LiveCount = 0;
898  WaveCount = 0;
899 
900  EventStarted = false;
901  Announced = false;
902  Failed = false;
903  }
uint32 WaveTimer
Definition: zone_silithus.cpp:907
bool EventStarted
Definition: zone_silithus.cpp:913
uint8 WaveCount
Definition: zone_silithus.cpp:911
ObjectGuid PlayerGUID
Definition: zone_silithus.cpp:905
void Clear()
Definition: ObjectGuid.h:215
uint32 AnnounceTimer
Definition: zone_silithus.cpp:908

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::LiveCounter ( )
inline
995  {
996  --LiveCount;
997  if (!LiveCount)
998  Announced = false;
999  }
void npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

918  {
919  Initialize();
920 
921  me->SetVisible(false);
922  }
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: zone_silithus.cpp:891
void SetVisible(bool x)
Definition: Unit.cpp:10368

+ Here is the call graph for this function:

void npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::SummonNextWave ( )
inline
925  {
927  uint8 count = locIndex + WavesInfo[WaveCount].SpawnCount;
928 
929  for (uint8 i = locIndex; i <= count; ++i)
930  {
931  uint32 desptimer = WavesInfo[WaveCount].DespTimer;
932 
934  {
935  if (spawn->GetEntry() == 15423)
936  spawn->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15427 + rand32() % 4);
937  if (i >= 30) WaveCount = 1;
938  if (i >= 33) WaveCount = 2;
939  if (i >= 45) WaveCount = 3;
940  if (i >= 51) WaveCount = 4;
941 
942  if (WaveCount < 5) //1-4 Wave
943  {
945  {
946  spawnAI->MobGUID = me->GetGUID();
947  spawnAI->PlayerGUID = PlayerGUID;
948  }
949  }
950  }
951  }
952 
955  }
static WaveData WavesInfo[5]
Definition: zone_silithus.cpp:388
uint32 WaveTimer
Definition: zone_silithus.cpp:907
uint32 DespTimer
Definition: zone_silithus.cpp:384
uint32 SpawnTimer
Definition: zone_silithus.cpp:384
uint8 SpawnCount
Definition: zone_silithus.cpp:383
uint8 UsedSpawnPoint
Definition: zone_silithus.cpp:383
uint32 CreatureId
Definition: zone_silithus.cpp:384
Definition: zone_silithus.cpp:759
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
uint32 YellTimer
Definition: zone_silithus.cpp:384
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
uint8 WaveCount
Definition: zone_silithus.cpp:911
uint32_t uint32
Definition: Define.h:150
ObjectGuid PlayerGUID
Definition: zone_silithus.cpp:905
Definition: UpdateFields.h:117
ObjectGuid const & GetGUID() const
Definition: Object.h:105
uint32 rand32()
Definition: Random.cpp:64
uint8_t uint8
Definition: Define.h:152
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
Position const SpawnLocation[]
Definition: zone_silithus.cpp:307
uint32 AnnounceTimer
Definition: zone_silithus.cpp:908
Definition: Object.h:54

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1002  {
1003  if (!PlayerGUID || !EventStarted)
1004  return;
1005 
1006  if (WaveCount < 4)
1007  {
1008  if (!Announced && AnnounceTimer <= diff)
1009  {
1010  Talk(WavesInfo[WaveCount].WaveTextId);
1011  Announced = true;
1012  } else AnnounceTimer -= diff;
1013 
1014  if (WaveTimer <= diff)
1015  SummonNextWave();
1016  else WaveTimer -= diff;
1017  }
1018  CheckEventFail();
1019  if (WaveCount == 4 || Failed)
1020  EnterEvadeMode();
1021  };
static WaveData WavesInfo[5]
Definition: zone_silithus.cpp:388
uint32 WaveTimer
Definition: zone_silithus.cpp:907
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
void CheckEventFail()
Definition: zone_silithus.cpp:957
bool EventStarted
Definition: zone_silithus.cpp:913
uint8 WaveCount
Definition: zone_silithus.cpp:911
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
ObjectGuid PlayerGUID
Definition: zone_silithus.cpp:905
void SummonNextWave()
Definition: zone_silithus.cpp:924
uint32 AnnounceTimer
Definition: zone_silithus.cpp:908

+ Here is the call graph for this function:

Member Data Documentation

bool npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::Announced
uint32 npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::AnnounceTimer
bool npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::EventStarted
bool npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::Failed
int8 npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::LiveCount
ObjectGuid npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::PlayerGUID
uint8 npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::WaveCount
uint32 npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::WaveTimer

The documentation for this struct was generated from the following file: