TrinityCore
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#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Group.h"
#include "Player.h"
Classes | |
class | npcs_rutgar_and_frankal |
struct | QuestCinematic |
struct | WaveData |
struct | SpawnSpells |
class | npc_anachronos_the_ancient |
struct | npc_anachronos_the_ancient::npc_anachronos_the_ancientAI |
class | npc_qiraj_war_spawn |
struct | npc_qiraj_war_spawn::npc_qiraj_war_spawnAI |
class | npc_anachronos_quest_trigger |
struct | npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI |
class | go_crystalline_tear |
class | go_wind_stone |
Macros | |
#define | GOSSIP_ITEM1 "I seek information about Natalia" |
#define | GOSSIP_ITEM2 "That sounds dangerous!" |
#define | GOSSIP_ITEM3 "What did you do?" |
#define | GOSSIP_ITEM4 "Who?" |
#define | GOSSIP_ITEM5 "Women do that. What did she demand?" |
#define | GOSSIP_ITEM6 "What do you mean?" |
#define | GOSSIP_ITEM7 "What happened next?" |
#define | GOSSIP_ITEM11 "Yes, please continue" |
#define | GOSSIP_ITEM12 "What language?" |
#define | GOSSIP_ITEM13 "The Priestess attacked you?!" |
#define | GOSSIP_ITEM14 "I should ask the monkey about this" |
#define | GOSSIP_ITEM15 "Then what..." |
#define | EVENT_AREA_RADIUS 65 |
#define | EVENT_COOLDOWN 500000 |
#define | GOSSIP_TEMPLAR_RANDOM "I am no cultist, you monster! Come to me and face your destruction!" |
#define | GOSSIP_TEMPLAR_FIRE "Crimson Templar! I hold your signet! Heed my call!" |
#define | GOSSIP_TEMPLAR_EARTH "Earthen Templar! I hold your signet! Heed my call!" |
#define | GOSSIP_TEMPLAR_AIR "Hoary Templar! I hold your signet! Heed my call!" |
#define | GOSSIP_TEMPLAR_WATER "Azure Templar! I hold your signet! Heed my call!" |
#define | GOSSIP_DUKE_RANDOM "You will listen to this, vile duke! I am not your Twilight's Hammer lapdog! I am here to challenge you! Come! Come, and meet your death..." |
#define | GOSSIP_DUKE_FIRE "Duke of Cynders! I hold your signet! Heed my call!" |
#define | GOSSIP_DUKE_EARTH "The Duke of Shards! I hold your signet! Heed my call!" |
#define | GOSSIP_DUKE_AIR "The Duke of Zephyrs! I hold your signet! Heed my call!" |
#define | GOSSIP_DUKE_WATER "The Duke of Fathoms! I hold your signet! Heed my call!" |
#define | GOSSIP_ROYAL_RANDOM "The day of the judgement has come, fiend! I challenge you to battle!" |
#define | GOSSIP_ROYAL_FIRE "Prince Skaldrenox! I hold your signet! Heed my call!" |
#define | GOSSIP_ROYAL_EARTH "Baron Kazum! I hold your signet! Heed my call!" |
#define | GOSSIP_ROYAL_AIR "High Marshal Whirlaxis! I hold your signet! Heed my call!" |
#define | GOSSIP_ROYAL_WATER "Lord Skwol! I hold your signet! Heed my call!" |
Functions | |
void | AddSC_silithus () |
Variables | |
static QuestCinematic | EventAnim [] |
Position const | SpawnLocation [] |
static WaveData | WavesInfo [5] |
static SpawnSpells | SpawnCast [4] |
#define EVENT_AREA_RADIUS 65 |
#define EVENT_COOLDOWN 500000 |
#define GOSSIP_DUKE_AIR "The Duke of Zephyrs! I hold your signet! Heed my call!" |
#define GOSSIP_DUKE_EARTH "The Duke of Shards! I hold your signet! Heed my call!" |
#define GOSSIP_DUKE_FIRE "Duke of Cynders! I hold your signet! Heed my call!" |
#define GOSSIP_DUKE_RANDOM "You will listen to this, vile duke! I am not your Twilight's Hammer lapdog! I am here to challenge you! Come! Come, and meet your death..." |
#define GOSSIP_DUKE_WATER "The Duke of Fathoms! I hold your signet! Heed my call!" |
#define GOSSIP_ITEM1 "I seek information about Natalia" |
#define GOSSIP_ITEM11 "Yes, please continue" |
#define GOSSIP_ITEM12 "What language?" |
#define GOSSIP_ITEM13 "The Priestess attacked you?!" |
#define GOSSIP_ITEM14 "I should ask the monkey about this" |
#define GOSSIP_ITEM15 "Then what..." |
#define GOSSIP_ITEM2 "That sounds dangerous!" |
#define GOSSIP_ITEM3 "What did you do?" |
#define GOSSIP_ITEM4 "Who?" |
#define GOSSIP_ITEM5 "Women do that. What did she demand?" |
#define GOSSIP_ITEM6 "What do you mean?" |
#define GOSSIP_ITEM7 "What happened next?" |
#define GOSSIP_ROYAL_AIR "High Marshal Whirlaxis! I hold your signet! Heed my call!" |
#define GOSSIP_ROYAL_EARTH "Baron Kazum! I hold your signet! Heed my call!" |
#define GOSSIP_ROYAL_FIRE "Prince Skaldrenox! I hold your signet! Heed my call!" |
#define GOSSIP_ROYAL_RANDOM "The day of the judgement has come, fiend! I challenge you to battle!" |
#define GOSSIP_ROYAL_WATER "Lord Skwol! I hold your signet! Heed my call!" |
#define GOSSIP_TEMPLAR_AIR "Hoary Templar! I hold your signet! Heed my call!" |
#define GOSSIP_TEMPLAR_EARTH "Earthen Templar! I hold your signet! Heed my call!" |
#define GOSSIP_TEMPLAR_FIRE "Crimson Templar! I hold your signet! Heed my call!" |
#define GOSSIP_TEMPLAR_RANDOM "I am no cultist, you monster! Come to me and face your destruction!" |
#define GOSSIP_TEMPLAR_WATER "Azure Templar! I hold your signet! Heed my call!" |
enum EternalBoard |
enum RutgarAndFrankal |
enum WS |
enum WSCreatures |
Enumerator | |
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NPC_TEMPLAR_FIRE | |
NPC_TEMPLAR_WATER | |
NPC_TEMPLAR_AIR | |
NPC_TEMPLAR_EARTH | |
NPC_DUKE_FIRE | |
NPC_DUKE_WATER | |
NPC_DUKE_EARTH | |
NPC_DUKE_AIR | |
NPC_ROYAL_FIRE | |
NPC_ROYAL_AIR | |
NPC_ROYAL_EARTH | |
NPC_ROYAL_WATER |
enum WSGossip |
enum WSItems |
enum WSSpells |
enum WSTexts |
void AddSC_silithus | ( | ) |
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