1087 anachronosAI->PlayerGUID = player->GetGUID();
1091 triggerAI->Failed =
false;
1092 triggerAI->PlayerGUID = player->GetGUID();
1093 triggerAI->EventStarted =
true;
1094 triggerAI->Announced =
true;
Definition: zone_silithus.cpp:884
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:996
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Definition: zone_silithus.cpp:423
void setFaction(uint32 faction)
Definition: Unit.h:1467
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
CreatureAI * AI() const
Definition: Creature.h:525
Definition: UpdateFields.h:117
Definition: UpdateFields.h:124
Definition: UpdateFields.h:135
Definition: zone_silithus.cpp:159
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346