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boss_essence_of_suffering::boss_essence_of_sufferingAI Struct Reference

Public Member Functions

 boss_essence_of_sufferingAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *) override
 
void CastFixate ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 AggroYellTimer
 
uint32 FixateTimer
 
uint32 EnrageTimer
 
uint32 SoulDrainTimer
 
uint32 AuraTimer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_essence_of_suffering::boss_essence_of_sufferingAI::boss_essence_of_sufferingAI ( Creature creature)
inline
404  : ScriptedAI(creature)
405  {
406  Initialize();
407  }
void Initialize()
Definition: boss_reliquary_of_souls.cpp:409
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100

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Member Function Documentation

void boss_essence_of_suffering::boss_essence_of_sufferingAI::CastFixate ( )
inline
458  {
460  if (threatlist.empty())
461  return; // No point continuing if empty threatlist.
462  std::list<Unit*> targets;
463  ThreatContainer::StorageType::const_iterator itr = threatlist.begin();
464  for (; itr != threatlist.end(); ++itr)
465  {
466  Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
467  if (unit && unit->IsAlive() && (unit->GetTypeId() == TYPEID_PLAYER)) // Only alive players
468  targets.push_back(unit);
469  }
470  if (targets.empty())
471  return; // No targets added for some reason. No point continuing.
472  targets.sort(Trinity::ObjectDistanceOrderPred(me)); // Sort players by distance.
473  targets.resize(1); // Only need closest target.
474  Unit* target = targets.front(); // Get the first target.
475  if (target)
476  target->CastSpell(me, SPELL_FIXATE_TAUNT, true);
477  DoResetThreat();
478  me->AddThreat(target, 1000000);
479  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
Definition: Object.h:668
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
Definition: boss_reliquary_of_souls.cpp:62
bool IsAlive() const
Definition: Unit.h:1692
void DoResetThreat()
Definition: ScriptedCreature.cpp:248
Definition: ObjectGuid.h:33
std::list< HostileReference * > StorageType
Definition: ThreatManager.h:149
ThreatManager & getThreatManager()
Definition: Unit.h:1998
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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void boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

430  {
431  if (damage >= me->GetHealth())
432  {
433  damage = 0;
437  }
438  }
Definition: Unit.h:1129
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_reliquary_of_souls.cpp:38
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: UpdateFields.h:109
uint32 GetHealth() const
Definition: Unit.h:1426
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: Unit.h:698
void boss_essence_of_suffering::boss_essence_of_sufferingAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

441  {
443  {
445  DoZoneInCombat();
446  DoCast(me, AURA_OF_SUFFERING, true); // linked aura need core support
449  }
450  }
Definition: boss_reliquary_of_souls.cpp:35
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Definition: boss_reliquary_of_souls.cpp:57
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_reliquary_of_souls.cpp:59
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_reliquary_of_souls.cpp:60
Definition: UpdateFields.h:109
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239
Definition: Unit.h:698
void boss_essence_of_suffering::boss_essence_of_sufferingAI::Initialize ( void  )
inline
410  {
411  AggroYellTimer = 5000;
412  FixateTimer = 8000;
413  EnrageTimer = 30000;
414  SoulDrainTimer = 45000;
415  AuraTimer = 5000;
416  }
uint32 SoulDrainTimer
Definition: boss_reliquary_of_souls.cpp:421
uint32 AggroYellTimer
Definition: boss_reliquary_of_souls.cpp:418
uint32 FixateTimer
Definition: boss_reliquary_of_souls.cpp:419
uint32 EnrageTimer
Definition: boss_reliquary_of_souls.cpp:420
uint32 AuraTimer
Definition: boss_reliquary_of_souls.cpp:422
void boss_essence_of_suffering::boss_essence_of_sufferingAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

453  {
455  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_reliquary_of_souls.cpp:37
void boss_essence_of_suffering::boss_essence_of_sufferingAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

425  {
426  Initialize();
427  }
void Initialize()
Definition: boss_reliquary_of_souls.cpp:409

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void boss_essence_of_suffering::boss_essence_of_sufferingAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

482  {
483  if (me->IsInCombat())
484  {
485  //Supposed to be cast on nearest target
486  if (FixateTimer <= diff)
487  {
488  CastFixate();
489  FixateTimer = 5000;
490  if (!(rand32() % 16))
491  {
493  }
494  } else FixateTimer -= diff;
495  }
496 
497  //Return since we have no target
498  if (!UpdateVictim())
499  return;
500 
501  if (EnrageTimer <= diff)
502  {
504  EnrageTimer = 60000;
506  } else EnrageTimer -= diff;
507 
508  if (SoulDrainTimer <= diff)
509  {
511  SoulDrainTimer = 60000;
512  } else SoulDrainTimer -= diff;
513 
515  }
uint32 SoulDrainTimer
Definition: boss_reliquary_of_souls.cpp:421
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_reliquary_of_souls.cpp:63
Definition: boss_reliquary_of_souls.cpp:64
uint32 FixateTimer
Definition: boss_reliquary_of_souls.cpp:419
bool IsInCombat() const
Definition: Unit.h:1584
Definition: boss_reliquary_of_souls.cpp:40
uint32 EnrageTimer
Definition: boss_reliquary_of_souls.cpp:420
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Definition: boss_reliquary_of_souls.cpp:36
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void CastFixate()
Definition: boss_reliquary_of_souls.cpp:457
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49

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Member Data Documentation

uint32 boss_essence_of_suffering::boss_essence_of_sufferingAI::AggroYellTimer
uint32 boss_essence_of_suffering::boss_essence_of_sufferingAI::AuraTimer
uint32 boss_essence_of_suffering::boss_essence_of_sufferingAI::EnrageTimer
uint32 boss_essence_of_suffering::boss_essence_of_sufferingAI::FixateTimer
uint32 boss_essence_of_suffering::boss_essence_of_sufferingAI::SoulDrainTimer

The documentation for this struct was generated from the following file: