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TrinityCore
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#include "Player.h"#include "AccountMgr.h"#include "AchievementMgr.h"#include "ArenaTeam.h"#include "ArenaTeamMgr.h"#include "Battlefield.h"#include "BattlefieldMgr.h"#include "BattlefieldWG.h"#include "Battleground.h"#include "BattlegroundMgr.h"#include "BattlegroundScore.h"#include "BattlePetMgr.h"#include "CellImpl.h"#include "ChannelMgr.h"#include "CharacterDatabaseCleaner.h"#include "CharacterPackets.h"#include "Chat.h"#include "ChatPackets.h"#include "CombatLogPackets.h"#include "CombatPackets.h"#include "Common.h"#include "ConditionMgr.h"#include "CreatureAI.h"#include "DB2Stores.h"#include "DatabaseEnv.h"#include "DisableMgr.h"#include "DuelPackets.h"#include "EquipmentSetPackets.h"#include "Formulas.h"#include "GameEventMgr.h"#include "GameObjectAI.h"#include "Garrison.h"#include "GossipDef.h"#include "GridNotifiers.h"#include "GridNotifiersImpl.h"#include "Group.h"#include "GroupMgr.h"#include "Guild.h"#include "GuildMgr.h"#include "InstancePackets.h"#include "InstanceSaveMgr.h"#include "InstanceScript.h"#include "ItemPackets.h"#include "KillRewarder.h"#include "LFGMgr.h"#include "Language.h"#include "Log.h"#include "LootPackets.h"#include "MailPackets.h"#include "MapManager.h"#include "MiscPackets.h"#include "MovementPackets.h"#include "ObjectAccessor.h"#include "ObjectMgr.h"#include "Opcodes.h"#include "OutdoorPvP.h"#include "OutdoorPvPMgr.h"#include "Pet.h"#include "PetPackets.h"#include "QuestDef.h"#include "QuestPackets.h"#include "ReputationMgr.h"#include "GitRevision.h"#include "SkillDiscovery.h"#include "SocialMgr.h"#include "Spell.h"#include "SpellAuraEffects.h"#include "SpellAuras.h"#include "SpellHistory.h"#include "SpellMgr.h"#include "SpellPackets.h"#include "TalentPackets.h"#include "ToyPackets.h"#include "Transport.h"#include "UpdateData.h"#include "UpdateFieldFlags.h"#include "UpdateMask.h"#include "Util.h"#include "VehiclePackets.h"#include "Weather.h"#include "WeatherMgr.h"#include "World.h"#include "WorldPacket.h"#include "WorldSession.h"#include "WorldStatePackets.h"#include "DBCStructure.h"Macros | |
| #define | ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS) |
| #define | DEATH_EXPIRE_STEP (5*MINUTE) |
| #define | MAX_DEATH_COUNT 3 |
| #define | RelocateToHomebind() { mapId = m_homebindMapId; instanceId = 0; Relocate(m_homebindX, m_homebindY, m_homebindZ); } |
| #define | REMOVE_VIOLATING_FLAGS(check, maskToRemove) |
Functions | |
| void | DeleteSpellFromAllPlayers (uint32 spellId) |
| int | SkillGainChance (uint32 SkillValue, uint32 GrayLevel, uint32 GreenLevel, uint32 YellowLevel) |
| template<class T > | |
| void | UpdateVisibilityOf_helper (GuidUnorderedSet &s64, T *target, std::set< Unit * > &) |
| template<> | |
| void | UpdateVisibilityOf_helper (GuidUnorderedSet &s64, GameObject *target, std::set< Unit * > &) |
| template<> | |
| void | UpdateVisibilityOf_helper (GuidUnorderedSet &s64, Creature *target, std::set< Unit * > &v) |
| template<> | |
| void | UpdateVisibilityOf_helper (GuidUnorderedSet &s64, Player *target, std::set< Unit * > &v) |
| template<class T > | |
| void | BeforeVisibilityDestroy (T *, Player *) |
| template<> | |
| void | BeforeVisibilityDestroy< Creature > (Creature *t, Player *p) |
Variables | |
| static uint32 | copseReclaimDelay [MAX_DEATH_COUNT] = { 30, 60, 120 } |
| uint32 const | MasterySpells [MAX_CLASSES] |
| uint64 const | MAX_MONEY_AMOUNT = 9999999999ULL |
| static RuneType | runeSlotTypes [MAX_RUNES] |
| #define DEATH_EXPIRE_STEP (5*MINUTE) |
| #define MAX_DEATH_COUNT 3 |
| #define RelocateToHomebind | ( | ) | { mapId = m_homebindMapId; instanceId = 0; Relocate(m_homebindX, m_homebindY, m_homebindZ); } |
| #define REMOVE_VIOLATING_FLAGS | ( | check, | |
| maskToRemove | |||
| ) |
| #define ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS) |
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inline |
| void DeleteSpellFromAllPlayers | ( | uint32 | spellId | ) |
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| uint32 const MasterySpells[MAX_CLASSES] |
1.8.8