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dummy_dragonAI Struct Reference

Public Member Functions

 dummy_dragonAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void SetData (uint32 type, uint32 value) override
 
void MovementInform (uint32 type, uint32 pointId) override
 
void OpenPortal ()
 
void KilledUnit (Unit *who) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
void ExecuteEvent (uint32 eventId)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Protected Attributes

InstanceScript * instance
 
EventMap events
 
uint32 waypointId
 
int32 portalRespawnTime
 
bool _canMoveFree
 
bool _canLoot
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Constructor & Destructor Documentation

dummy_dragonAI::dummy_dragonAI ( Creature *  creature)
inline
162  : ScriptedAI(creature)
163  {
164  Initialize();
165  instance = creature->GetInstanceScript();
166  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: obsidian_sanctum.cpp:168
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: obsidian_sanctum.cpp:401

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Member Function Documentation

void dummy_dragonAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

Reimplemented in npc_vesperon::npc_vesperonAI, npc_shadron::npc_shadronAI, and npc_tenebron::npc_tenebronAI.

186  {
187  Talk(SAY_AGGRO);
188  DoZoneInCombat();
189 
192  }
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Definition: obsidian_sanctum.cpp:147
EventMap events
Definition: obsidian_sanctum.cpp:402
Definition: obsidian_sanctum.cpp:146
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: obsidian_sanctum.cpp:132

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void dummy_dragonAI::ExecuteEvent ( uint32  eventId)
inline
382  {
383  switch (eventId)
384  {
386  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
387  DoCast(target, SPELL_SHADOW_FISSURE);
388  events.ScheduleEvent(eventId, urand(15000, 20000));
389  break;
390  case EVENT_SHADOW_BREATH:
391  Talk(SAY_BREATH);
393  events.ScheduleEvent(eventId, urand(20000, 25000));
394  break;
395  default:
396  break;
397  }
398  }
Definition: obsidian_sanctum.cpp:32
Definition: obsidian_sanctum.cpp:147
EventMap events
Definition: obsidian_sanctum.cpp:402
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: obsidian_sanctum.cpp:33
Definition: obsidian_sanctum.cpp:146
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: obsidian_sanctum.cpp:135
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305

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void dummy_dragonAI::Initialize ( void  )
inline
169  {
170  waypointId = 0;
171  portalRespawnTime = 30000;
172  _canMoveFree = false;
173  _canLoot = true;
174  }
bool _canMoveFree
Definition: obsidian_sanctum.cpp:405
uint32 waypointId
Definition: obsidian_sanctum.cpp:403
bool _canLoot
Definition: obsidian_sanctum.cpp:406
int32 portalRespawnTime
Definition: obsidian_sanctum.cpp:404

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void dummy_dragonAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

323  {
324  if (!_canLoot)
326 
327  uint32 spellId = 0;
328 
329  switch (me->GetEntry())
330  {
331  case NPC_TENEBRON:
332  spellId = SPELL_POWER_OF_TENEBRON;
335  break;
336  case NPC_SHADRON:
337  spellId = SPELL_POWER_OF_SHADRON;
340  if (Creature* acolyte = me->FindNearestCreature(NPC_ACOLYTE_OF_SHADRON, 100.0f))
341  acolyte->KillSelf();
342  break;
343  case NPC_VESPERON:
344  spellId = SPELL_POWER_OF_VESPERON;
347  if (Creature* acolyte = me->FindNearestCreature(NPC_ACOLYTE_OF_VESPERON, 100.0f))
348  acolyte->KillSelf();
349  break;
350  }
351 
352  Talk(SAY_DEATH);
353  me->RemoveAurasDueToSpell(spellId);
354 
356 
357  // not if solo mini-boss fight
359  return;
360 
361  // Twilight Revenge to main boss
363  if (sartharion->IsAlive())
364  {
365  sartharion->RemoveAurasDueToSpell(spellId);
366  DoCast(sartharion, SPELL_TWILIGHT_REVENGE, true);
367  }
368  }
Definition: obsidian_sanctum.h:39
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: obsidian_sanctum.cpp:52
Definition: inflate.h:49
Definition: obsidian_sanctum.h:31
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: obsidian_sanctum.cpp:44
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Definition: obsidian_sanctum.h:29
Definition: obsidian_sanctum.cpp:38
void SetLootRecipient(Unit *unit)
Definition: Creature.cpp:993
bool _canLoot
Definition: obsidian_sanctum.cpp:406
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: obsidian_sanctum.h:30
Definition: InstanceScript.h:59
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: obsidian_sanctum.h:28
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: obsidian_sanctum.cpp:134
Definition: obsidian_sanctum.cpp:45
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: obsidian_sanctum.h:40
Definition: obsidian_sanctum.cpp:37
InstanceScript * instance
Definition: obsidian_sanctum.cpp:401
Definition: obsidian_sanctum.cpp:56
uint32 GetEntry() const
Definition: Object.h:107
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Definition: Unit.h:1305
Definition: obsidian_sanctum.h:41
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:540

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void dummy_dragonAI::KilledUnit ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

317  {
318  if (who->GetTypeId() == TYPEID_PLAYER)
319  Talk(SAY_SLAY);
320  }
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33
Definition: obsidian_sanctum.cpp:133

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void dummy_dragonAI::MovementInform ( uint32  type,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

201  {
202  if (!instance || type != POINT_MOTION_TYPE)
203  return;
204 
205  // debug_log("dummy_dragonAI: %s reached point %u", me->GetName(), uiPointId);
206 
207  // if healers messed up the raid and we was already initialized
209  {
210  EnterEvadeMode();
211  return;
212  }
213 
214  // this is end, if we reach this, don't do much
215  if (pointId == POINT_ID_LAND)
216  {
217  me->GetMotionMaster()->Clear();
219  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0, true))
220  {
221  me->AddThreat(target, 1.0f);
222  me->Attack(target, true);
223  me->GetMotionMaster()->MoveChase(target);
224  }
225 
226  _canMoveFree = false;
227  return;
228  }
229 
230  // increase
231  waypointId = pointId + 1;
232 
233  // if we have reached a point bigger or equal to count, it mean we must reset to point 0
234  if (waypointId >= MAX_WAYPOINT)
235  {
236  if (!_canMoveFree)
237  _canMoveFree = true;
238 
239  waypointId = 0;
240  }
241 
243  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:7222
bool _canMoveFree
Definition: obsidian_sanctum.cpp:405
void Clear(bool reset=true)
Definition: MotionMaster.h:138
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
#define MAX_WAYPOINT
Definition: obsidian_sanctum.cpp:93
uint32 waypointId
Definition: obsidian_sanctum.cpp:403
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Definition: obsidian_sanctum.cpp:145
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Creature *const me
Definition: CreatureAI.h:71
EventMap events
Definition: obsidian_sanctum.cpp:402
Definition: UnitAI.h:35
Definition: InstanceScript.h:59
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: obsidian_sanctum.h:28
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void SetInCombatWithZone()
Definition: Creature.cpp:2299
Definition: obsidian_sanctum.cpp:85
InstanceScript * instance
Definition: obsidian_sanctum.cpp:401
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Definition: Unit.h:1305
Definition: MotionMaster.h:46

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void dummy_dragonAI::OpenPortal ( )
inline
247  {
248  // there are 4 portal spawn locations, each are expected to be spawned with negative spawntimesecs in database
249 
250  // using a grid search here seem to be more efficient than caching all four guids
251  // in instance script and calculate range to each.
253 
254  switch (me->GetEntry())
255  {
256  case NPC_TENEBRON:
257  {
259  {
260  for (uint32 i = 0; i < 6; ++i)
262  }
263  else
264  {
265  for (uint32 i = 0; i < 6; ++i)
267  }
268  break;
269  }
270  case NPC_SHADRON:
271  {
274  else
276 
277  break;
278  }
279  case NPC_VESPERON:
280  {
282  {
284  {
286  acolyte->InterruptNonMeleeSpells(true);
287  me->CastSpell(me, 32747, false);
288  }
289  }
290  else
291  {
293  {
295  acolyte->InterruptNonMeleeSpells(true);
296  me->CastSpell(me, 32747, false);
297  }
298  }
299 
300  break;
301  }
302  }
303 
306 
307  // By using SetRespawnTime() we will actually "spawn" the object with our defined time.
308  // Once time is up, portal will disappear again.
309  if (portal && !portal->isSpawned())
311 
312  // Unclear what are expected to happen if one drake has a portal open already
313  // Refresh respawnTime so time again are set to 30secs?
314  }
Definition: obsidian_sanctum.h:46
Definition: obsidian_sanctum.h:39
GameObject * FindNearestGameObject(uint32 entry, float range) const
Definition: Object.cpp:2452
TwilightEggs
Definition: obsidian_sanctum.cpp:784
Position const AcolyteofVesperon2
Definition: obsidian_sanctum.cpp:108
Definition: obsidian_sanctum.cpp:62
Definition: obsidian_sanctum.cpp:44
Position const AcolyteofVesperon
Definition: obsidian_sanctum.cpp:107
Definition: Creature.h:467
void SetRespawnTime(int32 respawn)
Definition: GameObject.h:945
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:59
Definition: obsidian_sanctum.cpp:63
uint32_t uint32
Definition: Define.h:150
Position const AcolyteofShadron2
Definition: obsidian_sanctum.cpp:106
Definition: GameObject.h:880
Definition: obsidian_sanctum.cpp:139
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: obsidian_sanctum.h:28
Position const TwilightEggsSarth[]
Definition: obsidian_sanctum.cpp:120
Definition: obsidian_sanctum.cpp:138
bool isSpawned() const
Definition: GameObject.h:951
Position const AcolyteofShadron
Definition: obsidian_sanctum.cpp:105
Definition: obsidian_sanctum.h:40
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
Definition: obsidian_sanctum.cpp:37
int32 portalRespawnTime
Definition: obsidian_sanctum.cpp:404
Definition: Object.h:59
InstanceScript * instance
Definition: obsidian_sanctum.cpp:401
uint32 GetEntry() const
Definition: Object.h:107
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: obsidian_sanctum.h:41
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void dummy_dragonAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

Reimplemented in npc_vesperon::npc_vesperonAI, npc_shadron::npc_shadronAI, and npc_tenebron::npc_tenebronAI.

177  {
180 
181  events.Reset();
182  Initialize();
183  }
Definition: Unit.h:674
void Initialize()
Definition: obsidian_sanctum.cpp:168
void Reset()
Definition: EventMap.cpp:20
Creature *const me
Definition: CreatureAI.h:71
EventMap events
Definition: obsidian_sanctum.cpp:402
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239

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void dummy_dragonAI::SetData ( uint32  type,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

195  {
196  if (type == DATA_CAN_LOOT)
197  _canLoot = value != 0;
198  }
Definition: obsidian_sanctum.cpp:90
bool _canLoot
Definition: obsidian_sanctum.cpp:406
const FieldDescriptor value
Definition: descriptor.h:1522
void dummy_dragonAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

Reimplemented in npc_vesperon::npc_vesperonAI, npc_shadron::npc_shadronAI, and npc_tenebron::npc_tenebronAI.

371  {
372  events.Update(diff);
373 
375  {
378  }
379  }
bool _canMoveFree
Definition: obsidian_sanctum.cpp:405
#define MAX_WAYPOINT
Definition: obsidian_sanctum.cpp:93
uint32 waypointId
Definition: obsidian_sanctum.cpp:403
Definition: obsidian_sanctum.cpp:145
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
EventMap events
Definition: obsidian_sanctum.cpp:402
void Update(uint32 time)
Definition: EventMap.h:54
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Position const dragonCommon[MAX_WAYPOINT]
Definition: obsidian_sanctum.cpp:95

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Member Data Documentation

bool dummy_dragonAI::_canLoot
protected
bool dummy_dragonAI::_canMoveFree
protected
EventMap dummy_dragonAI::events
protected
InstanceScript* dummy_dragonAI::instance
protected
int32 dummy_dragonAI::portalRespawnTime
protected
uint32 dummy_dragonAI::waypointId
protected

The documentation for this struct was generated from the following file: