#include <ObjectGridLoader.h>
- Todo:
- Check if that script has the correct logic. Do we really need to summons something before deleting?
- object will get delinked from the manager when deleted
203 obj->SaveRespawnTime();
208 obj->CleanupsBeforeDelete();
GridReference< OBJECT > * getFirst()
Definition: GridRefManager.h:33
#define sWorld
Definition: World.h:887
bool isEmpty() const
Definition: LinkedList.h:102
FROM * GetSource() const
Definition: Reference.h:96
The documentation for this class was generated from the following files: