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boss_hunter_toc5::boss_hunter_toc5AI Struct Reference

Public Member Functions

 boss_hunter_toc5AI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustReachedHome () override
 
void UpdateAI (uint32 uiDiff) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint8 uiPhase
 
uint32 uiPhaseTimer
 
uint32 uiShootTimer
 
uint32 uiMultiShotTimer
 
uint32 uiLightningArrowsTimer
 
ObjectGuid uiTargetGUID
 
bool bShoot
 
bool bDone
 
bool bHome
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_hunter_toc5::boss_hunter_toc5AI::boss_hunter_toc5AI ( Creature creature)
inline
749  : ScriptedAI(creature)
750  {
751  Initialize();
752  instance = creature->GetInstanceScript();
753 
754  bDone = false;
755  bHome = false;
756 
757  uiPhase = 0;
758  uiPhaseTimer = 0;
759 
761  // THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED
763  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
Definition: Unit.h:674
Definition: Unit.h:1129
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_grand_champions.cpp:776
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
uint32 uiPhaseTimer
Definition: boss_grand_champions.cpp:779
uint8 uiPhase
Definition: boss_grand_champions.cpp:778
void Initialize()
Definition: boss_grand_champions.cpp:765
Definition: UpdateFields.h:109
bool bHome
Definition: boss_grand_champions.cpp:789
void SetReactState(ReactStates st)
Definition: Creature.h:502
bool bDone
Definition: boss_grand_champions.cpp:788

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Member Function Documentation

void boss_hunter_toc5::boss_hunter_toc5AI::Initialize ( void  )
inline
766  {
767  uiShootTimer = 12000;
768  uiMultiShotTimer = 0;
769  uiLightningArrowsTimer = 7000;
770 
772 
773  bShoot = false;
774  }
bool bShoot
Definition: boss_grand_champions.cpp:787
uint32 uiMultiShotTimer
Definition: boss_grand_champions.cpp:782
ObjectGuid uiTargetGUID
Definition: boss_grand_champions.cpp:785
void Clear()
Definition: ObjectGuid.h:215
uint32 uiShootTimer
Definition: boss_grand_champions.cpp:781
uint32 uiLightningArrowsTimer
Definition: boss_grand_champions.cpp:783

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void boss_hunter_toc5::boss_hunter_toc5AI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

890  {
892  }
InstanceScript * instance
Definition: boss_grand_champions.cpp:776
Definition: inflate.h:49
Definition: trial_of_the_champion.h:26
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52

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void boss_hunter_toc5::boss_hunter_toc5AI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

797  {
799 
800  if (!bHome)
801  return;
802 
803  uiPhaseTimer = 15000;
804  uiPhase = 1;
805 
806  bHome = false;
807  }
uint32 uiPhaseTimer
Definition: boss_grand_champions.cpp:779
uint8 uiPhase
Definition: boss_grand_champions.cpp:778
virtual void JustReachedHome()
Definition: CreatureAI.h:148
bool bHome
Definition: boss_grand_champions.cpp:789

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void boss_hunter_toc5::boss_hunter_toc5AI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

792  {
793  Initialize();
794  }
void Initialize()
Definition: boss_grand_champions.cpp:765

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void boss_hunter_toc5::boss_hunter_toc5AI::UpdateAI ( uint32  uiDiff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

810  {
812  {
813  bDone = true;
814 
816  me->SetHomePosition(739.678f, 662.541f, 412.393f, 4.49f);
818  me->SetHomePosition(746.71f, 661.02f, 411.69f, 4.6f);
820  me->SetHomePosition(754.34f, 660.70f, 412.39f, 4.79f);
821 
823 
824  EnterEvadeMode();
825  bHome = true;
826  }
827 
828  if (uiPhaseTimer <= uiDiff)
829  {
830  if (uiPhase == 1)
831  {
833  uiPhase = 0;
834  }
835  }else uiPhaseTimer -= uiDiff;
836 
838  return;
839 
840  if (uiLightningArrowsTimer <= uiDiff)
841  {
843  uiLightningArrowsTimer = 7000;
844  } else uiLightningArrowsTimer -= uiDiff;
845 
846  if (uiShootTimer <= uiDiff)
847  {
848  if (Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0, 30.0f))
849  {
850  uiTargetGUID = target->GetGUID();
851  DoCast(target, SPELL_SHOOT);
852  }
853  uiShootTimer = 12000;
854  uiMultiShotTimer = 3000;
855  bShoot = true;
856  } else uiShootTimer -= uiDiff;
857 
858  if (bShoot && uiMultiShotTimer <= uiDiff)
859  {
862 
863  if (target && me->IsInRange(target, 5.0f, 30.0f, false))
864  {
865  DoCast(target, SPELL_MULTI_SHOT);
866  }
867  else
868  {
869  Map::PlayerList const& players = me->GetMap()->GetPlayers();
870  if (!players.isEmpty())
871  {
872  for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
873  {
874  Player* player = itr->GetSource();
875  if (player && !player->IsGameMaster() && me->IsInRange(player, 5.0f, 30.0f, false))
876  {
877  DoCast(player, SPELL_MULTI_SHOT);
878  break;
879  }
880  }
881  }
882  }
883  bShoot = false;
884  } else uiMultiShotTimer -= uiDiff;
885 
887  }
bool GrandChampionsOutVehicle(Creature *me)
Definition: boss_grand_champions.cpp:122
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Map * GetMap() const
Definition: Object.h:543
Definition: trial_of_the_champion.h:46
void AggroAllPlayers(Creature *temp)
Definition: boss_grand_champions.cpp:96
MovementInfo m_movementInfo
Definition: Object.h:612
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
InstanceScript * instance
Definition: boss_grand_champions.cpp:776
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
Definition: trial_of_the_champion.h:48
bool bShoot
Definition: boss_grand_champions.cpp:787
iterator begin()
Definition: MapRefManager.h:37
uint32 uiMultiShotTimer
Definition: boss_grand_champions.cpp:782
struct MovementInfo::TransportInfo transport
Definition: trial_of_the_champion.h:47
Definition: trial_of_the_champion.h:26
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
ObjectGuid uiTargetGUID
Definition: boss_grand_champions.cpp:785
Definition: InstanceScript.h:59
uint32 uiPhaseTimer
Definition: boss_grand_champions.cpp:779
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
uint8 uiPhase
Definition: boss_grand_champions.cpp:778
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_grand_champions.cpp:68
Definition: LinkedList.h:141
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
bool isEmpty() const
Definition: LinkedList.h:102
Definition: boss_grand_champions.cpp:67
PlayerList const & GetPlayers() const
Definition: Map.h:433
bool IsInRange(WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
Definition: Object.cpp:1703
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: MapRefManager.h:26
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
Definition: UnitAI.h:39
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool bHome
Definition: boss_grand_champions.cpp:789
ObjectGuid guid
Definition: Object.h:289
Definition: Unit.h:1305
uint32 uiShootTimer
Definition: boss_grand_champions.cpp:781
Definition: boss_grand_champions.cpp:66
bool IsEmpty() const
Definition: ObjectGuid.h:242
uint32 uiLightningArrowsTimer
Definition: boss_grand_champions.cpp:783
iterator end()
Definition: MapRefManager.h:38
bool bDone
Definition: boss_grand_champions.cpp:788

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Member Data Documentation

bool boss_hunter_toc5::boss_hunter_toc5AI::bDone
bool boss_hunter_toc5::boss_hunter_toc5AI::bHome
bool boss_hunter_toc5::boss_hunter_toc5AI::bShoot
InstanceScript* boss_hunter_toc5::boss_hunter_toc5AI::instance
uint32 boss_hunter_toc5::boss_hunter_toc5AI::uiLightningArrowsTimer
uint32 boss_hunter_toc5::boss_hunter_toc5AI::uiMultiShotTimer
uint8 boss_hunter_toc5::boss_hunter_toc5AI::uiPhase
uint32 boss_hunter_toc5::boss_hunter_toc5AI::uiPhaseTimer
uint32 boss_hunter_toc5::boss_hunter_toc5AI::uiShootTimer
ObjectGuid boss_hunter_toc5::boss_hunter_toc5AI::uiTargetGUID

The documentation for this struct was generated from the following file: