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boss_hunter_toc5::boss_hunter_toc5AI Struct Reference

Public Member Functions

 boss_hunter_toc5AI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustReachedHome () override
 
void UpdateAI (uint32 uiDiff) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
uint8 uiPhase
 
uint32 uiPhaseTimer
 
uint32 uiShootTimer
 
uint32 uiMultiShotTimer
 
uint32 uiLightningArrowsTimer
 
ObjectGuid uiTargetGUID
 
bool bShoot
 
bool bDone
 
bool bHome
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_hunter_toc5::boss_hunter_toc5AI::boss_hunter_toc5AI ( Creature *  creature)
inline
749  : ScriptedAI(creature)
750  {
751  Initialize();
752  instance = creature->GetInstanceScript();
753 
754  bDone = false;
755  bHome = false;
756 
757  uiPhase = 0;
758  uiPhaseTimer = 0;
759 
761  // THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED
763  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
Definition: Unit.h:674
Definition: Unit.h:1129
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_grand_champions.cpp:776
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
uint32 uiPhaseTimer
Definition: boss_grand_champions.cpp:779
uint8 uiPhase
Definition: boss_grand_champions.cpp:778
void Initialize()
Definition: boss_grand_champions.cpp:765
Definition: UpdateFields.h:109
bool bHome
Definition: boss_grand_champions.cpp:789
void SetReactState(ReactStates st)
Definition: Creature.h:502
bool bDone
Definition: boss_grand_champions.cpp:788

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Member Function Documentation

void boss_hunter_toc5::boss_hunter_toc5AI::Initialize ( void  )
inline
766  {
767  uiShootTimer = 12000;
768  uiMultiShotTimer = 0;
769  uiLightningArrowsTimer = 7000;
770 
772 
773  bShoot = false;
774  }
bool bShoot
Definition: boss_grand_champions.cpp:787
uint32 uiMultiShotTimer
Definition: boss_grand_champions.cpp:782
ObjectGuid uiTargetGUID
Definition: boss_grand_champions.cpp:785
void Clear()
Definition: ObjectGuid.h:215
uint32 uiShootTimer
Definition: boss_grand_champions.cpp:781
uint32 uiLightningArrowsTimer
Definition: boss_grand_champions.cpp:783

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void boss_hunter_toc5::boss_hunter_toc5AI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

890  {
892  }
InstanceScript * instance
Definition: boss_grand_champions.cpp:776
Definition: inflate.h:49
Definition: trial_of_the_champion.h:26
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52

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void boss_hunter_toc5::boss_hunter_toc5AI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

797  {
799 
800  if (!bHome)
801  return;
802 
803  uiPhaseTimer = 15000;
804  uiPhase = 1;
805 
806  bHome = false;
807  }
uint32 uiPhaseTimer
Definition: boss_grand_champions.cpp:779
uint8 uiPhase
Definition: boss_grand_champions.cpp:778
virtual void JustReachedHome()
Definition: CreatureAI.h:148
bool bHome
Definition: boss_grand_champions.cpp:789

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void boss_hunter_toc5::boss_hunter_toc5AI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

792  {
793  Initialize();
794  }
void Initialize()
Definition: boss_grand_champions.cpp:765

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void boss_hunter_toc5::boss_hunter_toc5AI::UpdateAI ( uint32  uiDiff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

810  {
812  {
813  bDone = true;
814 
816  me->SetHomePosition(739.678f, 662.541f, 412.393f, 4.49f);
818  me->SetHomePosition(746.71f, 661.02f, 411.69f, 4.6f);
820  me->SetHomePosition(754.34f, 660.70f, 412.39f, 4.79f);
821 
823 
824  EnterEvadeMode();
825  bHome = true;
826  }
827 
828  if (uiPhaseTimer <= uiDiff)
829  {
830  if (uiPhase == 1)
831  {
833  uiPhase = 0;
834  }
835  }else uiPhaseTimer -= uiDiff;
836 
838  return;
839 
840  if (uiLightningArrowsTimer <= uiDiff)
841  {
843  uiLightningArrowsTimer = 7000;
844  } else uiLightningArrowsTimer -= uiDiff;
845 
846  if (uiShootTimer <= uiDiff)
847  {
848  if (Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0, 30.0f))
849  {
850  uiTargetGUID = target->GetGUID();
851  DoCast(target, SPELL_SHOOT);
852  }
853  uiShootTimer = 12000;
854  uiMultiShotTimer = 3000;
855  bShoot = true;
856  } else uiShootTimer -= uiDiff;
857 
858  if (bShoot && uiMultiShotTimer <= uiDiff)
859  {
862 
863  if (target && me->IsInRange(target, 5.0f, 30.0f, false))
864  {
865  DoCast(target, SPELL_MULTI_SHOT);
866  }
867  else
868  {
869  Map::PlayerList const& players = me->GetMap()->GetPlayers();
870  if (!players.isEmpty())
871  {
872  for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
873  {
874  Player* player = itr->GetSource();
875  if (player && !player->IsGameMaster() && me->IsInRange(player, 5.0f, 30.0f, false))
876  {
877  DoCast(player, SPELL_MULTI_SHOT);
878  break;
879  }
880  }
881  }
882  }
883  bShoot = false;
884  } else uiMultiShotTimer -= uiDiff;
885 
887  }
bool GrandChampionsOutVehicle(Creature *me)
Definition: boss_grand_champions.cpp:122
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Map * GetMap() const
Definition: Object.h:543
Definition: trial_of_the_champion.h:46
void AggroAllPlayers(Creature *temp)
Definition: boss_grand_champions.cpp:96
MovementInfo m_movementInfo
Definition: Object.h:612
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
InstanceScript * instance
Definition: boss_grand_champions.cpp:776
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
Definition: trial_of_the_champion.h:48
bool bShoot
Definition: boss_grand_champions.cpp:787
iterator begin()
Definition: MapRefManager.h:37
uint32 uiMultiShotTimer
Definition: boss_grand_champions.cpp:782
struct MovementInfo::TransportInfo transport
Definition: trial_of_the_champion.h:47
Definition: trial_of_the_champion.h:26
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
ObjectGuid uiTargetGUID
Definition: boss_grand_champions.cpp:785
Definition: InstanceScript.h:59
uint32 uiPhaseTimer
Definition: boss_grand_champions.cpp:779
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
uint8 uiPhase
Definition: boss_grand_champions.cpp:778
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_grand_champions.cpp:68
Definition: LinkedList.h:141
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
bool isEmpty() const
Definition: LinkedList.h:102
Definition: boss_grand_champions.cpp:67
PlayerList const & GetPlayers() const
Definition: Map.h:433
bool IsInRange(WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
Definition: Object.cpp:1703
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: MapRefManager.h:26
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
Definition: UnitAI.h:39
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool bHome
Definition: boss_grand_champions.cpp:789
ObjectGuid guid
Definition: Object.h:289
Definition: Unit.h:1305
uint32 uiShootTimer
Definition: boss_grand_champions.cpp:781
Definition: boss_grand_champions.cpp:66
bool IsEmpty() const
Definition: ObjectGuid.h:242
uint32 uiLightningArrowsTimer
Definition: boss_grand_champions.cpp:783
iterator end()
Definition: MapRefManager.h:38
bool bDone
Definition: boss_grand_champions.cpp:788

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Member Data Documentation

bool boss_hunter_toc5::boss_hunter_toc5AI::bDone
bool boss_hunter_toc5::boss_hunter_toc5AI::bHome
bool boss_hunter_toc5::boss_hunter_toc5AI::bShoot
InstanceScript* boss_hunter_toc5::boss_hunter_toc5AI::instance
uint32 boss_hunter_toc5::boss_hunter_toc5AI::uiLightningArrowsTimer
uint32 boss_hunter_toc5::boss_hunter_toc5AI::uiMultiShotTimer
uint8 boss_hunter_toc5::boss_hunter_toc5AI::uiPhase
uint32 boss_hunter_toc5::boss_hunter_toc5AI::uiPhaseTimer
uint32 boss_hunter_toc5::boss_hunter_toc5AI::uiShootTimer
ObjectGuid boss_hunter_toc5::boss_hunter_toc5AI::uiTargetGUID

The documentation for this struct was generated from the following file: