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npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI Struct Reference

Public Member Functions

 npc_high_overlord_saurfangAI (Creature *creature)
 
void Reset () override
 
void sGossipSelect (Player *player, uint32 menuId, uint32) override
 
void DoAction (int32 action) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 
std::list< Creature * > _guardList
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::npc_high_overlord_saurfangAI ( Creature creature)
inline
628  : ScriptedAI(creature)
629  {
630  ASSERT(creature->GetVehicleKit());
632  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
Creature *const me
Definition: CreatureAI.h:71
#define ASSERT
Definition: Errors.h:55
InstanceScript * _instance
Definition: boss_deathbringer_saurfang.cpp:808
Vehicle * GetVehicleKit() const
Definition: Unit.h:2165

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Member Function Documentation

void npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

649  {
650  switch (action)
651  {
652  case ACTION_START_EVENT:
653  {
654  // Prevent crashes
656  return;
657 
660  uint32 x = 1;
661  for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++x, ++itr)
662  (*itr)->AI()->SetData(0, x);
663 
670  deathbringer->AI()->DoAction(PHASE_INTRO_H);
671  break;
672  }
673  case ACTION_START_OUTRO:
674  {
679  _events.ScheduleEvent(EVENT_OUTRO_HORDE_4, 24000); // cast
680  _events.ScheduleEvent(EVENT_OUTRO_HORDE_5, 30000); // move
681  me->SetDisableGravity(false);
683  for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
684  (*itr)->AI()->DoAction(ACTION_DESPAWN);
685  break;
686  }
688  {
689  _events.Reset();
690  for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
691  (*itr)->AI()->DoAction(ACTION_DESPAWN);
692  break;
693  }
694  default:
695  break;
696  }
697  }
Definition: Unit.h:735
Definition: boss_deathbringer_saurfang.cpp:186
Definition: boss_deathbringer_saurfang.cpp:198
Definition: boss_deathbringer_saurfang.cpp:178
EventMap _events
Definition: boss_deathbringer_saurfang.cpp:807
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void Reset()
Definition: EventMap.cpp:20
Definition: icecrown_citadel.h:78
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_deathbringer_saurfang.cpp:187
Definition: boss_deathbringer_saurfang.cpp:196
TC_GAME_API void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:621
Definition: Object.h:668
Definition: Creature.h:467
Definition: icecrown_citadel.h:368
Definition: boss_deathbringer_saurfang.cpp:175
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
std::list< Creature * > _guardList
Definition: boss_deathbringer_saurfang.cpp:809
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
void MoveFall(uint32 id=0)
Definition: MotionMaster.cpp:440
Definition: boss_deathbringer_saurfang.cpp:176
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_deathbringer_saurfang.cpp:135
Definition: icecrown_citadel.h:212
Definition: boss_deathbringer_saurfang.cpp:197
Definition: boss_deathbringer_saurfang.cpp:57
Definition: boss_deathbringer_saurfang.cpp:92
uint32_t uint32
Definition: Define.h:150
Definition: boss_deathbringer_saurfang.cpp:193
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:397
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: boss_deathbringer_saurfang.cpp:46
Definition: UpdateFields.h:135
Definition: boss_deathbringer_saurfang.cpp:177
G3D::int16 x
Definition: Vector2int16.h:37
InstanceScript * _instance
Definition: boss_deathbringer_saurfang.cpp:808

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void npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

709  {
710  if (type == POINT_MOTION_TYPE)
711  {
712  switch (id)
713  {
714  case POINT_FIRST_STEP:
715  me->SetWalk(false);
722  deathbringer->AI()->DoAction(ACTION_CONTINUE_INTRO);
723  break;
724  case POINT_CORPSE:
726  {
727  deathbringer->CastSpell(me, SPELL_RIDE_VEHICLE, true); // for the packet logs.
728  deathbringer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
729  deathbringer->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DROWNED);
730  }
733  break;
734  case POINT_FINAL:
736  deathbringer->DespawnOrUnsummon();
738  break;
739  default:
740  break;
741  }
742  }
743  else if (type == WAYPOINT_MOTION_TYPE && id == POINT_EXIT)
744  {
745  std::list<Creature*> guards;
747  for (std::list<Creature*>::iterator itr = guards.begin(); itr != guards.end(); ++itr)
748  (*itr)->DespawnOrUnsummon();
750  }
751  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: boss_deathbringer_saurfang.cpp:137
Definition: UpdateFields.h:136
Definition: boss_deathbringer_saurfang.cpp:178
EventMap _events
Definition: boss_deathbringer_saurfang.cpp:807
Definition: icecrown_citadel.h:78
Definition: boss_deathbringer_saurfang.cpp:214
Definition: boss_deathbringer_saurfang.cpp:187
TC_GAME_API void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:621
Definition: Creature.h:467
Definition: boss_deathbringer_saurfang.cpp:114
Definition: boss_deathbringer_saurfang.cpp:218
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_deathbringer_saurfang.cpp:219
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_deathbringer_saurfang.cpp:217
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_deathbringer_saurfang.cpp:179
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_deathbringer_saurfang.cpp:138
Definition: icecrown_citadel.h:128
Definition: boss_deathbringer_saurfang.cpp:140
Definition: UpdateFields.h:109
bool SetWalk(bool enable)
Definition: Unit.cpp:15800
Definition: boss_deathbringer_saurfang.cpp:194
Definition: boss_deathbringer_saurfang.cpp:139
Definition: boss_deathbringer_saurfang.cpp:47
Definition: SharedDefines.h:2496
Definition: MotionMaster.h:39
Definition: MotionMaster.h:46
Definition: Unit.h:698
InstanceScript * _instance
Definition: boss_deathbringer_saurfang.cpp:808

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void npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

635  {
636  _events.Reset();
637  }
EventMap _events
Definition: boss_deathbringer_saurfang.cpp:807
void Reset()
Definition: EventMap.cpp:20

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void npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::sGossipSelect ( Player player,
uint32  menuId,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

640  {
642  {
643  player->PlayerTalkClass->SendCloseGossip();
645  }
646  }
Definition: boss_deathbringer_saurfang.cpp:193
Definition: boss_deathbringer_saurfang.cpp:208
void DoAction(int32 action) override
Definition: boss_deathbringer_saurfang.cpp:648

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void npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::SpellHit ( Unit ,
SpellInfo const spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

700  {
701  if (spell->Id == SPELL_GRIP_OF_AGONY)
702  {
703  me->SetDisableGravity(true);
705  }
706  }
Definition: boss_deathbringer_saurfang.cpp:216
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Position const chokePos[6]
Definition: boss_deathbringer_saurfang.cpp:235
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: boss_deathbringer_saurfang.cpp:92

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void npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

754  {
755  _events.Update(diff);
756  while (uint32 eventId = _events.ExecuteEvent())
757  {
758  switch (eventId)
759  {
760  case EVENT_INTRO_HORDE_3:
761  me->SetWalk(true);
763  break;
764  case EVENT_INTRO_HORDE_5:
766  break;
767  case EVENT_INTRO_HORDE_6:
769  break;
770  case EVENT_INTRO_HORDE_7:
772  break;
773  case EVENT_INTRO_HORDE_8:
775  for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
776  (*itr)->AI()->DoAction(ACTION_CHARGE);
777  me->GetMotionMaster()->MoveCharge(chargePos[0].GetPositionX(), chargePos[0].GetPositionY(), chargePos[0].GetPositionZ(), 8.5f, POINT_CHARGE);
778  break;
779  case EVENT_OUTRO_HORDE_2: // say
781  me->SetFacingToObject(deathbringer);
783  break;
784  case EVENT_OUTRO_HORDE_3: // say
786  break;
787  case EVENT_OUTRO_HORDE_4: // move
789  {
790  float x, y, z;
791  deathbringer->GetClosePoint(x, y, z, deathbringer->GetObjectSize());
792  me->SetWalk(true);
794  }
795  break;
796  case EVENT_OUTRO_HORDE_5: // move
798  break;
799  case EVENT_OUTRO_HORDE_6: // say
801  break;
802  }
803  }
804  }
Definition: boss_deathbringer_saurfang.cpp:215
Definition: boss_deathbringer_saurfang.cpp:137
Definition: boss_deathbringer_saurfang.cpp:195
Definition: boss_deathbringer_saurfang.cpp:178
EventMap _events
Definition: boss_deathbringer_saurfang.cpp:807
Definition: icecrown_citadel.h:78
Definition: boss_deathbringer_saurfang.cpp:214
Definition: boss_deathbringer_saurfang.cpp:51
Definition: boss_deathbringer_saurfang.cpp:60
Definition: boss_deathbringer_saurfang.cpp:48
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, bool generatePath=false)
Definition: MotionMaster.cpp:465
Definition: boss_deathbringer_saurfang.cpp:59
Definition: Creature.h:467
Definition: boss_deathbringer_saurfang.cpp:175
std::list< Creature * > _guardList
Definition: boss_deathbringer_saurfang.cpp:809
Definition: boss_deathbringer_saurfang.cpp:218
Definition: boss_deathbringer_saurfang.cpp:176
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Position const finalPos
Definition: boss_deathbringer_saurfang.cpp:245
void SetFacingToObject(WorldObject const *object)
Definition: Unit.cpp:15787
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_deathbringer_saurfang.cpp:135
Definition: boss_deathbringer_saurfang.cpp:217
Position const chargePos[6]
Definition: boss_deathbringer_saurfang.cpp:225
float GetPositionY() const
Definition: Position.h:105
G3D::int16 z
Definition: Vector3int16.h:46
float GetPositionZ() const
Definition: Position.h:106
uint32_t uint32
Definition: Define.h:150
G3D::int16 y
Definition: Vector2int16.h:38
Definition: boss_deathbringer_saurfang.cpp:49
Position const firstStepPos
Definition: boss_deathbringer_saurfang.cpp:223
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_deathbringer_saurfang.cpp:50
Definition: boss_deathbringer_saurfang.cpp:179
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_deathbringer_saurfang.cpp:138
Definition: boss_deathbringer_saurfang.cpp:140
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
bool SetWalk(bool enable)
Definition: Unit.cpp:15800
Definition: boss_deathbringer_saurfang.cpp:139
Definition: boss_deathbringer_saurfang.cpp:58
Definition: boss_deathbringer_saurfang.cpp:177
G3D::int16 x
Definition: Vector2int16.h:37
float GetPositionX() const
Definition: Position.h:104
InstanceScript * _instance
Definition: boss_deathbringer_saurfang.cpp:808

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Member Data Documentation

EventMap npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::_events
private
std::list<Creature*> npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::_guardList
private
InstanceScript* npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::_instance
private

The documentation for this struct was generated from the following file: