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npc_geezle::npc_geezleAI Struct Reference

Public Member Functions

 npc_geezleAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void StartEvent ()
 
uint32 NextStep (uint8 step)
 
void CompleteQuest ()
 
void DespawnNagaFlag (bool despawn)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

ObjectGuid SparkGUID
 
uint8 Step
 
uint32 SayTimer
 
bool EventStarted
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_geezle::npc_geezleAI::npc_geezleAI ( Creature creature)
inline
426  : ScriptedAI(creature)
427  {
428  Initialize();
429  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: zone_azuremyst_isle.cpp:431

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Member Function Documentation

void npc_geezle::npc_geezleAI::CompleteQuest ( )
inline
521  {
522  float radius = 50.0f;
523  std::list<Player*> players;
524  Trinity::AnyPlayerInObjectRangeCheck checker(me, radius);
526  me->VisitNearbyWorldObject(radius, searcher);
527 
528  for (std::list<Player*>::const_iterator itr = players.begin(); itr != players.end(); ++itr)
529  if ((*itr)->GetQuestStatus(QUEST_TREES_COMPANY) == QUEST_STATUS_INCOMPLETE && (*itr)->HasAura(SPELL_TREE_DISGUISE))
530  (*itr)->KilledMonsterCredit(NPC_SPARK);
531  }
Definition: zone_azuremyst_isle.cpp:401
Definition: GridNotifiers.h:1188
void VisitNearbyWorldObject(float const &radius, NOTIFIER &notifier) const
Definition: Object.h:589
Definition: zone_azuremyst_isle.cpp:399
Definition: GridNotifiers.h:510
Creature *const me
Definition: CreatureAI.h:71
Definition: zone_azuremyst_isle.cpp:413
Definition: QuestDef.h:113

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void npc_geezle::npc_geezleAI::DespawnNagaFlag ( bool  despawn)
inline
534  {
535  std::list<GameObject*> FlagList;
537 
538  if (!FlagList.empty())
539  {
540  for (std::list<GameObject*>::const_iterator itr = FlagList.begin(); itr != FlagList.end(); ++itr)
541  {
542  if (despawn)
543  (*itr)->SetLootState(GO_JUST_DEACTIVATED);
544  else
545  (*itr)->Respawn();
546  }
547  }
548  else
549  TC_LOG_ERROR("scripts", "SD2 ERROR: FlagList is empty!");
550  }
Definition: GameObject.h:871
Definition: zone_azuremyst_isle.cpp:414
void GetGameObjectListWithEntryInGrid(std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition: Object.cpp:2470
Creature *const me
Definition: CreatureAI.h:71
#define TC_LOG_ERROR(filterType__,...)
Definition: Log.h:207

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void npc_geezle::npc_geezleAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

452 { }
void npc_geezle::npc_geezleAI::Initialize ( void  )
inline
432  {
433  SparkGUID.Clear();
434  Step = 0;
435  EventStarted = false;
436  SayTimer = 0;
437  }
uint8 Step
Definition: zone_azuremyst_isle.cpp:441
void Clear()
Definition: ObjectGuid.h:215
ObjectGuid SparkGUID
Definition: zone_azuremyst_isle.cpp:439
uint32 SayTimer
Definition: zone_azuremyst_isle.cpp:442
bool EventStarted
Definition: zone_azuremyst_isle.cpp:444

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uint32 npc_geezle::npc_geezleAI::NextStep ( uint8  step)
inline
468  {
470  if (!Spark)
471  return 99999999;
472 
473  switch (step)
474  {
475  case 0:
476  Spark->GetMotionMaster()->MovePoint(0, -5080.70f, -11253.61f, 0.56f);
477  me->GetMotionMaster()->MovePoint(0, -5092.26f, -11252, 0.71f);
478  return 9000;
479  case 1:
480  DespawnNagaFlag(true);
481  Spark->AI()->Talk(EMOTE_SPARK);
482  return 1000;
483  case 2:
484  Talk(GEEZLE_SAY_1, Spark);
485  Spark->SetInFront(me);
486  me->SetInFront(Spark);
487  return 5000;
488  case 3:
489  Spark->AI()->Talk(SPARK_SAY_2);
490  return 7000;
491  case 4:
492  Spark->AI()->Talk(SPARK_SAY_3);
493  return 8000;
494  case 5:
495  Talk(GEEZLE_SAY_4, Spark);
496  return 8000;
497  case 6:
498  Spark->AI()->Talk(SPARK_SAY_5);
499  return 9000;
500  case 7:
501  Spark->AI()->Talk(SPARK_SAY_6);
502  return 8000;
503  case 8:
504  Talk(GEEZLE_SAY_7, Spark);
505  return 2000;
506  case 9:
508  Spark->GetMotionMaster()->MovePoint(0, SparkPos);
509  CompleteQuest();
510  return 9000;
511  case 10:
512  Spark->DisappearAndDie();
513  DespawnNagaFlag(false);
514  me->DisappearAndDie();
515  default: return 99999999;
516  }
517  }
Definition: zone_azuremyst_isle.cpp:411
Position const SparkPos
Definition: zone_azuremyst_isle.cpp:417
Definition: zone_azuremyst_isle.cpp:407
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void MoveTargetedHome()
Definition: MotionMaster.cpp:201
void CompleteQuest()
Definition: zone_azuremyst_isle.cpp:520
Definition: zone_azuremyst_isle.cpp:405
Definition: Creature.h:467
Definition: zone_azuremyst_isle.cpp:403
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: zone_azuremyst_isle.cpp:404
Definition: zone_azuremyst_isle.cpp:409
void DespawnNagaFlag(bool despawn)
Definition: zone_azuremyst_isle.cpp:533
CreatureAI * AI() const
Definition: Creature.h:525
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: zone_azuremyst_isle.cpp:406
Definition: zone_azuremyst_isle.cpp:408
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
ObjectGuid SparkGUID
Definition: zone_azuremyst_isle.cpp:439
void SetInFront(WorldObject const *target)
Definition: Unit.cpp:15771
void DisappearAndDie()
Definition: Creature.cpp:256

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void npc_geezle::npc_geezleAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

447  {
448  Initialize();
449  StartEvent();
450  }
void Initialize()
Definition: zone_azuremyst_isle.cpp:431
void StartEvent()
Definition: zone_azuremyst_isle.cpp:454

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void npc_geezle::npc_geezleAI::StartEvent ( )
inline
455  {
456  Step = 0;
457  EventStarted = true;
459  {
460  SparkGUID = Spark->GetGUID();
461  Spark->setActive(true);
462  Spark->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
463  }
464  SayTimer = 8000;
465  }
Definition: Unit.h:735
Position const SparkPos
Definition: zone_azuremyst_isle.cpp:417
Definition: Creature.h:467
uint8 Step
Definition: zone_azuremyst_isle.cpp:441
Creature *const me
Definition: CreatureAI.h:71
Definition: zone_azuremyst_isle.cpp:413
ObjectGuid SparkGUID
Definition: zone_azuremyst_isle.cpp:439
uint32 SayTimer
Definition: zone_azuremyst_isle.cpp:442
Definition: Object.h:59
Definition: UpdateFields.h:135
bool EventStarted
Definition: zone_azuremyst_isle.cpp:444
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void npc_geezle::npc_geezleAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

553  {
554  if (SayTimer <= diff)
555  {
556  if (EventStarted)
557  SayTimer = NextStep(Step++);
558  }
559  else
560  SayTimer -= diff;
561  }
uint32 NextStep(uint8 step)
Definition: zone_azuremyst_isle.cpp:467
uint8 Step
Definition: zone_azuremyst_isle.cpp:441
uint32 SayTimer
Definition: zone_azuremyst_isle.cpp:442
bool EventStarted
Definition: zone_azuremyst_isle.cpp:444

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Member Data Documentation

bool npc_geezle::npc_geezleAI::EventStarted
uint32 npc_geezle::npc_geezleAI::SayTimer
ObjectGuid npc_geezle::npc_geezleAI::SparkGUID
uint8 npc_geezle::npc_geezleAI::Step

The documentation for this struct was generated from the following file: