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npc_geezle::npc_geezleAI Struct Reference

Public Member Functions

 npc_geezleAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void StartEvent ()
 
uint32 NextStep (uint8 step)
 
void CompleteQuest ()
 
void DespawnNagaFlag (bool despawn)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

ObjectGuid SparkGUID
 
uint8 Step
 
uint32 SayTimer
 
bool EventStarted
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_geezle::npc_geezleAI::npc_geezleAI ( Creature *  creature)
inline
426  : ScriptedAI(creature)
427  {
428  Initialize();
429  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: zone_azuremyst_isle.cpp:431

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Member Function Documentation

void npc_geezle::npc_geezleAI::CompleteQuest ( )
inline
521  {
522  float radius = 50.0f;
523  std::list<Player*> players;
524  Trinity::AnyPlayerInObjectRangeCheck checker(me, radius);
526  me->VisitNearbyWorldObject(radius, searcher);
527 
528  for (std::list<Player*>::const_iterator itr = players.begin(); itr != players.end(); ++itr)
529  if ((*itr)->GetQuestStatus(QUEST_TREES_COMPANY) == QUEST_STATUS_INCOMPLETE && (*itr)->HasAura(SPELL_TREE_DISGUISE))
530  (*itr)->KilledMonsterCredit(NPC_SPARK);
531  }
Definition: zone_azuremyst_isle.cpp:401
Definition: GridNotifiers.h:1188
void VisitNearbyWorldObject(float const &radius, NOTIFIER &notifier) const
Definition: Object.h:589
Definition: zone_azuremyst_isle.cpp:399
Definition: GridNotifiers.h:510
Creature *const me
Definition: CreatureAI.h:71
Definition: zone_azuremyst_isle.cpp:413
Definition: QuestDef.h:113

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void npc_geezle::npc_geezleAI::DespawnNagaFlag ( bool  despawn)
inline
534  {
535  std::list<GameObject*> FlagList;
537 
538  if (!FlagList.empty())
539  {
540  for (std::list<GameObject*>::const_iterator itr = FlagList.begin(); itr != FlagList.end(); ++itr)
541  {
542  if (despawn)
543  (*itr)->SetLootState(GO_JUST_DEACTIVATED);
544  else
545  (*itr)->Respawn();
546  }
547  }
548  else
549  TC_LOG_ERROR("scripts", "SD2 ERROR: FlagList is empty!");
550  }
Definition: GameObject.h:871
Definition: zone_azuremyst_isle.cpp:414
void GetGameObjectListWithEntryInGrid(std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition: Object.cpp:2470
Creature *const me
Definition: CreatureAI.h:71
#define TC_LOG_ERROR(filterType__,...)
Definition: Log.h:207

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void npc_geezle::npc_geezleAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

452 { }
void npc_geezle::npc_geezleAI::Initialize ( void  )
inline
432  {
433  SparkGUID.Clear();
434  Step = 0;
435  EventStarted = false;
436  SayTimer = 0;
437  }
uint8 Step
Definition: zone_azuremyst_isle.cpp:441
void Clear()
Definition: ObjectGuid.h:215
ObjectGuid SparkGUID
Definition: zone_azuremyst_isle.cpp:439
uint32 SayTimer
Definition: zone_azuremyst_isle.cpp:442
bool EventStarted
Definition: zone_azuremyst_isle.cpp:444

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uint32 npc_geezle::npc_geezleAI::NextStep ( uint8  step)
inline
468  {
470  if (!Spark)
471  return 99999999;
472 
473  switch (step)
474  {
475  case 0:
476  Spark->GetMotionMaster()->MovePoint(0, -5080.70f, -11253.61f, 0.56f);
477  me->GetMotionMaster()->MovePoint(0, -5092.26f, -11252, 0.71f);
478  return 9000;
479  case 1:
480  DespawnNagaFlag(true);
481  Spark->AI()->Talk(EMOTE_SPARK);
482  return 1000;
483  case 2:
484  Talk(GEEZLE_SAY_1, Spark);
485  Spark->SetInFront(me);
486  me->SetInFront(Spark);
487  return 5000;
488  case 3:
489  Spark->AI()->Talk(SPARK_SAY_2);
490  return 7000;
491  case 4:
492  Spark->AI()->Talk(SPARK_SAY_3);
493  return 8000;
494  case 5:
495  Talk(GEEZLE_SAY_4, Spark);
496  return 8000;
497  case 6:
498  Spark->AI()->Talk(SPARK_SAY_5);
499  return 9000;
500  case 7:
501  Spark->AI()->Talk(SPARK_SAY_6);
502  return 8000;
503  case 8:
504  Talk(GEEZLE_SAY_7, Spark);
505  return 2000;
506  case 9:
508  Spark->GetMotionMaster()->MovePoint(0, SparkPos);
509  CompleteQuest();
510  return 9000;
511  case 10:
512  Spark->DisappearAndDie();
513  DespawnNagaFlag(false);
514  me->DisappearAndDie();
515  default: return 99999999;
516  }
517  }
Definition: zone_azuremyst_isle.cpp:411
Position const SparkPos
Definition: zone_azuremyst_isle.cpp:417
Definition: zone_azuremyst_isle.cpp:407
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void MoveTargetedHome()
Definition: MotionMaster.cpp:201
void CompleteQuest()
Definition: zone_azuremyst_isle.cpp:520
Definition: zone_azuremyst_isle.cpp:405
Definition: Creature.h:467
Definition: zone_azuremyst_isle.cpp:403
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: zone_azuremyst_isle.cpp:404
Definition: zone_azuremyst_isle.cpp:409
void DespawnNagaFlag(bool despawn)
Definition: zone_azuremyst_isle.cpp:533
CreatureAI * AI() const
Definition: Creature.h:525
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: zone_azuremyst_isle.cpp:406
Definition: zone_azuremyst_isle.cpp:408
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
ObjectGuid SparkGUID
Definition: zone_azuremyst_isle.cpp:439
void SetInFront(WorldObject const *target)
Definition: Unit.cpp:15771
void DisappearAndDie()
Definition: Creature.cpp:256

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void npc_geezle::npc_geezleAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

447  {
448  Initialize();
449  StartEvent();
450  }
void Initialize()
Definition: zone_azuremyst_isle.cpp:431
void StartEvent()
Definition: zone_azuremyst_isle.cpp:454

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void npc_geezle::npc_geezleAI::StartEvent ( )
inline
455  {
456  Step = 0;
457  EventStarted = true;
459  {
460  SparkGUID = Spark->GetGUID();
461  Spark->setActive(true);
462  Spark->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
463  }
464  SayTimer = 8000;
465  }
Definition: Unit.h:735
Position const SparkPos
Definition: zone_azuremyst_isle.cpp:417
Definition: Creature.h:467
uint8 Step
Definition: zone_azuremyst_isle.cpp:441
Creature *const me
Definition: CreatureAI.h:71
Definition: zone_azuremyst_isle.cpp:413
ObjectGuid SparkGUID
Definition: zone_azuremyst_isle.cpp:439
uint32 SayTimer
Definition: zone_azuremyst_isle.cpp:442
Definition: Object.h:59
Definition: UpdateFields.h:135
bool EventStarted
Definition: zone_azuremyst_isle.cpp:444
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void npc_geezle::npc_geezleAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

553  {
554  if (SayTimer <= diff)
555  {
556  if (EventStarted)
557  SayTimer = NextStep(Step++);
558  }
559  else
560  SayTimer -= diff;
561  }
uint32 NextStep(uint8 step)
Definition: zone_azuremyst_isle.cpp:467
uint8 Step
Definition: zone_azuremyst_isle.cpp:441
uint32 SayTimer
Definition: zone_azuremyst_isle.cpp:442
bool EventStarted
Definition: zone_azuremyst_isle.cpp:444

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Member Data Documentation

bool npc_geezle::npc_geezleAI::EventStarted
uint32 npc_geezle::npc_geezleAI::SayTimer
ObjectGuid npc_geezle::npc_geezleAI::SparkGUID
uint8 npc_geezle::npc_geezleAI::Step

The documentation for this struct was generated from the following file: