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boss_krick::boss_krickAI Struct Reference

Public Member Functions

 boss_krickAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
Creature * GetIck ()
 
void KilledUnit (Unit *victim) override
 
void JustSummoned (Creature *summon) override
 
void DoAction (int32 actionId) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

InstanceScript * _instanceScript
 
SummonList _summons
 
EventMap _events
 
KrickPhase _phase
 
ObjectGuid _outroNpcGUID
 
ObjectGuid _tyrannusGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_krick::boss_krickAI::boss_krickAI ( Creature *  creature)
inline
287  : ScriptedAI(creature), _instanceScript(creature->GetInstanceScript()), _summons(creature)
288  {
289  Initialize();
290  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
SummonList _summons
Definition: boss_krickandick.cpp:492
void Initialize()
Definition: boss_krickandick.cpp:292
InstanceScript * _instanceScript
Definition: boss_krickandick.cpp:491

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Member Function Documentation

void boss_krick::boss_krickAI::DoAction ( int32  actionId)
inlineoverridevirtual

Reimplemented from UnitAI.

332  {
333  if (actionId == ACTION_OUTRO)
334  {
336  if (tyrannusPtr)
337  tyrannusPtr->NearTeleportTo(outroPos[1].GetPositionX(), outroPos[1].GetPositionY(), outroPos[1].GetPositionZ(), outroPos[1].GetOrientation());
338  else
340 
341  tyrannusPtr->SetCanFly(true);
342  me->GetMotionMaster()->MovePoint(POINT_KRICK_INTRO, outroPos[0].GetPositionX(), outroPos[0].GetPositionY(), outroPos[0].GetPositionZ());
343  tyrannusPtr->SetFacingToObject(me);
344  }
345  }
Definition: Object.h:61
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: Creature.h:467
Definition: boss_krickandick.cpp:117
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
void SetFacingToObject(WorldObject const *object)
Definition: Unit.cpp:15787
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void NearTeleportTo(float x, float y, float z, float orientation, bool casting=false)
Definition: Unit.cpp:15407
Definition: boss_krickandick.cpp:112
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
Definition: pit_of_saron.h:38
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: pit_of_saron.h:50
static const Position outroPos[8]
Definition: boss_krickandick.cpp:121
InstanceScript * _instanceScript
Definition: boss_krickandick.cpp:491
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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Creature* boss_krick::boss_krickAI::GetIck ( )
inline
309  {
311  }
Definition: pit_of_saron.h:30
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
InstanceScript * _instanceScript
Definition: boss_krickandick.cpp:491

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void boss_krick::boss_krickAI::Initialize ( void  )
inline
293  {
297  }
ObjectGuid _outroNpcGUID
Definition: boss_krickandick.cpp:496
ObjectGuid _tyrannusGUID
Definition: boss_krickandick.cpp:497
Definition: boss_krickandick.cpp:106
KrickPhase _phase
Definition: boss_krickandick.cpp:495
void Clear()
Definition: ObjectGuid.h:215

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void boss_krick::boss_krickAI::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

322  {
323  _summons.Summon(summon);
324  if (summon->GetEntry() == NPC_EXPLODING_ORB)
325  {
326  summon->CastSpell(summon, SPELL_EXPLODING_ORB, true);
327  summon->CastSpell(summon, SPELL_AUTO_GROW, true);
328  }
329  }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
SummonList _summons
Definition: boss_krickandick.cpp:492
Definition: pit_of_saron.h:87
Definition: boss_krickandick.cpp:38
Definition: boss_krickandick.cpp:37
uint32 GetEntry() const
Definition: Object.h:107
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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void boss_krick::boss_krickAI::KilledUnit ( Unit *  victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

314  {
315  if (victim->GetTypeId() != TYPEID_PLAYER)
316  return;
317 
319  }
Definition: boss_krickandick.cpp:52
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_krick::boss_krickAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

348  {
349  if (type != POINT_MOTION_TYPE || id != POINT_KRICK_INTRO)
350  return;
351 
354  _events.Reset();
356  }
void Reset()
Definition: EventMap.cpp:20
Definition: boss_krickandick.cpp:88
Definition: boss_krickandick.cpp:57
EventMap _events
Definition: boss_krickandick.cpp:493
Definition: boss_krickandick.cpp:117
KrickPhase _phase
Definition: boss_krickandick.cpp:495
Definition: boss_krickandick.cpp:107
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: MotionMaster.h:46

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void boss_krick::boss_krickAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

300  {
301  _events.Reset();
302  Initialize();
303 
306  }
Definition: Unit.h:674
void Reset()
Definition: EventMap.cpp:20
Definition: Unit.h:1129
EventMap _events
Definition: boss_krickandick.cpp:493
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: boss_krickandick.cpp:292
Definition: UpdateFields.h:109
void SetReactState(ReactStates st)
Definition: Creature.h:502

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void boss_krick::boss_krickAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

HACK: Creature's can't have MOVEMENTFLAG_FLYING

Todo:
Tyrannus starts killing Krick.

HACK: Creature's can't have MOVEMENTFLAG_FLYING

Reimplemented from ScriptedAI.

359  {
360  if (_phase != PHASE_OUTRO)
361  return;
362 
363  _events.Update(diff);
364 
365  while (uint32 eventId = _events.ExecuteEvent())
366  {
367  switch (eventId)
368  {
369  case EVENT_OUTRO_1:
370  {
372  temp->DespawnOrUnsummon();
373 
374  Creature* jainaOrSylvanas = NULL;
377  else
379 
380  if (jainaOrSylvanas)
381  {
382  jainaOrSylvanas->GetMotionMaster()->MovePoint(0, outroPos[3]);
383  _outroNpcGUID = jainaOrSylvanas->GetGUID();
384  }
386  break;
387  }
388  case EVENT_OUTRO_2:
389  if (Creature* jainaOrSylvanas = ObjectAccessor::GetCreature(*me, _outroNpcGUID))
390  {
391  jainaOrSylvanas->SetFacingToObject(me);
392  me->SetFacingToObject(jainaOrSylvanas);
394  jainaOrSylvanas->AI()->Talk(SAY_JAYNA_OUTRO_2);
395  else
396  jainaOrSylvanas->AI()->Talk(SAY_SYLVANAS_OUTRO_2);
397  }
399  break;
400  case EVENT_OUTRO_3:
403  break;
404  case EVENT_OUTRO_4:
405  if (Creature* jainaOrSylvanas = ObjectAccessor::GetCreature(*me, _outroNpcGUID))
406  {
408  jainaOrSylvanas->AI()->Talk(SAY_JAYNA_OUTRO_4);
409  else
410  jainaOrSylvanas->AI()->Talk(SAY_SYLVANAS_OUTRO_4);
411  }
413  break;
414  case EVENT_OUTRO_5:
417  break;
418  case EVENT_OUTRO_6:
420  {
421  tyrannus->SetSpeed(MOVE_FLIGHT, 3.5f, true);
422  tyrannus->GetMotionMaster()->MovePoint(1, outroPos[4]);
423  _tyrannusGUID = tyrannus->GetGUID();
424  }
426  break;
427  case EVENT_OUTRO_7:
429  tyrannus->AI()->Talk(SAY_TYRANNUS_OUTRO_7);
431  break;
432  case EVENT_OUTRO_8:
438  break;
439  case EVENT_OUTRO_9:
442  // there shall be some visual spell effect
444  tyrannus->CastSpell(me, SPELL_NECROMANTIC_POWER, true); //not sure if it's the right spell :/
446  break;
447  case EVENT_OUTRO_10:
453  break;
454  case EVENT_OUTRO_11:
455  DoCast(me, SPELL_KRICK_KILL_CREDIT); // don't really know if we need it
457  me->SetHealth(0);
459  break;
460  case EVENT_OUTRO_12:
462  tyrannus->AI()->Talk(SAY_TYRANNUS_OUTRO_9);
464  break;
465  case EVENT_OUTRO_13:
466  if (Creature* jainaOrSylvanas = ObjectAccessor::GetCreature(*me, _outroNpcGUID))
467  {
469  jainaOrSylvanas->AI()->Talk(SAY_JAYNA_OUTRO_10);
470  else
471  jainaOrSylvanas->AI()->Talk(SAY_SYLVANAS_OUTRO_10);
472  }
473  // End of OUTRO. for now...
476  tyrannus->GetMotionMaster()->MovePoint(0, outroPos[7]);
477  break;
478  case EVENT_OUTRO_END:
480  tyrannus->DespawnOrUnsummon();
481 
482  me->DisappearAndDie();
483  break;
484  default:
485  break;
486  }
487  }
488  }
Definition: Unit.h:214
Definition: Object.h:61
Definition: Unit.h:605
Definition: boss_krickandick.cpp:60
Definition: boss_krickandick.cpp:92
Definition: boss_krickandick.cpp:91
Definition: boss_krickandick.cpp:69
Definition: boss_krickandick.cpp:90
Definition: forge_of_souls.h:42
Definition: boss_krickandick.cpp:93
Definition: boss_krickandick.cpp:67
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_krickandick.cpp:88
ObjectGuid _outroNpcGUID
Definition: boss_krickandick.cpp:496
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: forge_of_souls.h:33
Definition: Unit.h:800
Definition: pit_of_saron.h:36
Definition: Creature.h:467
Definition: boss_krickandick.cpp:100
Definition: boss_krickandick.cpp:94
EventMap _events
Definition: boss_krickandick.cpp:493
Definition: boss_krickandick.cpp:45
Definition: forge_of_souls.h:44
Definition: boss_krickandick.cpp:44
void AddUnitMovementFlag(uint32 f)
Definition: Unit.h:2107
Definition: boss_krickandick.cpp:89
Definition: SharedDefines.h:1000
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: boss_krickandick.cpp:72
void SetFacingToObject(WorldObject const *object)
Definition: Unit.cpp:15787
Definition: boss_krickandick.cpp:99
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_krickandick.cpp:58
ObjectGuid _tyrannusGUID
Definition: boss_krickandick.cpp:497
Definition: boss_krickandick.cpp:73
Definition: boss_krickandick.cpp:95
KrickPhase _phase
Definition: boss_krickandick.cpp:495
Definition: boss_krickandick.cpp:107
CreatureAI * AI() const
Definition: Creature.h:525
Definition: boss_krickandick.cpp:98
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: pit_of_saron.h:38
void RemoveUnitMovementFlag(uint32 f)
Definition: Unit.h:2108
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_krickandick.cpp:101
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_krickandick.cpp:74
Definition: boss_krickandick.cpp:70
ObjectGuid const & GetGUID() const
Definition: Object.h:105
static const Position outroPos[8]
Definition: boss_krickandick.cpp:121
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: boss_krickandick.cpp:97
Definition: boss_krickandick.cpp:71
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
Definition: boss_krickandick.cpp:42
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
Definition: boss_krickandick.cpp:59
Definition: boss_krickandick.cpp:68
Definition: boss_krickandick.cpp:96
void DisappearAndDie()
Definition: Creature.cpp:256
InstanceScript * _instanceScript
Definition: boss_krickandick.cpp:491
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
Definition: Unit.h:788

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Member Data Documentation

EventMap boss_krick::boss_krickAI::_events
private
InstanceScript* boss_krick::boss_krickAI::_instanceScript
private
ObjectGuid boss_krick::boss_krickAI::_outroNpcGUID
private
KrickPhase boss_krick::boss_krickAI::_phase
private
SummonList boss_krick::boss_krickAI::_summons
private
ObjectGuid boss_krick::boss_krickAI::_tyrannusGUID
private

The documentation for this struct was generated from the following file: