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npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI Struct Reference

Public Member Functions

 npc_muradin_bronzebeard_iccAI (Creature *creature)
 
void Reset () override
 
void sGossipSelect (Player *player, uint32 menuId, uint32) override
 
void DoAction (int32 action) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 
std::list< Creature * > _guardList
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::npc_muradin_bronzebeard_iccAI ( Creature creature)
inline
825  : ScriptedAI(creature)
826  {
828  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * _instance
Definition: boss_deathbringer_saurfang.cpp:943
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
Creature *const me
Definition: CreatureAI.h:71

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Member Function Documentation

void npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

845  {
846  switch (action)
847  {
848  case ACTION_START_EVENT:
849  {
850  // Prevent crashes
852  return;
853 
857  uint32 x = 1;
858  for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++x, ++itr)
859  (*itr)->AI()->SetData(0, x);
860 
866  deathbringer->AI()->DoAction(PHASE_INTRO_A);
867  break;
868  }
869  case ACTION_START_OUTRO:
870  {
873  me->SetDisableGravity(false);
875  for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
876  (*itr)->AI()->DoAction(ACTION_DESPAWN);
877 
878  // temp until outro fully done - to put deathbringer on respawn timer (until next reset)
880  deathbringer->DespawnOrUnsummon(5000);
881  break;
882  }
884  _events.Reset();
885  for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
886  (*itr)->AI()->DoAction(ACTION_DESPAWN);
887  break;
888  }
889  }
Definition: Unit.h:735
Definition: boss_deathbringer_saurfang.cpp:186
InstanceScript * _instance
Definition: boss_deathbringer_saurfang.cpp:943
Definition: boss_deathbringer_saurfang.cpp:198
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_deathbringer_saurfang.cpp:63
void Reset()
Definition: EventMap.cpp:20
Definition: icecrown_citadel.h:78
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_deathbringer_saurfang.cpp:187
Definition: boss_deathbringer_saurfang.cpp:196
TC_GAME_API void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:621
Definition: Object.h:668
Definition: Creature.h:467
Definition: icecrown_citadel.h:368
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
void MoveFall(uint32 id=0)
Definition: MotionMaster.cpp:440
EventMap _events
Definition: boss_deathbringer_saurfang.cpp:942
std::list< Creature * > _guardList
Definition: boss_deathbringer_saurfang.cpp:944
Creature *const me
Definition: CreatureAI.h:71
Definition: icecrown_citadel.h:213
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_deathbringer_saurfang.cpp:197
Definition: boss_deathbringer_saurfang.cpp:66
Definition: boss_deathbringer_saurfang.cpp:92
uint32_t uint32
Definition: Define.h:150
Definition: boss_deathbringer_saurfang.cpp:193
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:397
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_deathbringer_saurfang.cpp:128
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: UpdateFields.h:135
G3D::int16 x
Definition: Vector2int16.h:37

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void npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

901  {
902  if (type == POINT_MOTION_TYPE && id == POINT_FIRST_STEP)
903  {
904  me->SetWalk(false);
908  deathbringer->AI()->DoAction(ACTION_CONTINUE_INTRO);
909  }
910  else if (type == WAYPOINT_MOTION_TYPE && id == POINT_EXIT)
911  {
912  std::list<Creature*> guards;
914  for (std::list<Creature*>::iterator itr = guards.begin(); itr != guards.end(); ++itr)
915  (*itr)->DespawnOrUnsummon();
917  }
918  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: boss_deathbringer_saurfang.cpp:186
InstanceScript * _instance
Definition: boss_deathbringer_saurfang.cpp:943
Definition: icecrown_citadel.h:78
Definition: boss_deathbringer_saurfang.cpp:214
TC_GAME_API void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:621
Definition: Creature.h:467
EventMap _events
Definition: boss_deathbringer_saurfang.cpp:942
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_deathbringer_saurfang.cpp:219
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: icecrown_citadel.h:129
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_deathbringer_saurfang.cpp:129
bool SetWalk(bool enable)
Definition: Unit.cpp:15800
Definition: boss_deathbringer_saurfang.cpp:64
Definition: boss_deathbringer_saurfang.cpp:194
Definition: MotionMaster.h:39
Definition: MotionMaster.h:46

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void npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

831  {
832  _events.Reset();
833  }
void Reset()
Definition: EventMap.cpp:20
EventMap _events
Definition: boss_deathbringer_saurfang.cpp:942

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void npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::sGossipSelect ( Player player,
uint32  menuId,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

836  {
837  if (menuId == GOSSIP_MENU_MURADIN_BRONZEBEARD)
838  {
839  player->PlayerTalkClass->SendCloseGossip();
841  }
842  }
void DoAction(int32 action) override
Definition: boss_deathbringer_saurfang.cpp:844
Definition: boss_deathbringer_saurfang.cpp:193
Definition: boss_deathbringer_saurfang.cpp:207

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void npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::SpellHit ( Unit ,
SpellInfo const spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

892  {
893  if (spell->Id == SPELL_GRIP_OF_AGONY)
894  {
895  me->SetDisableGravity(true);
897  }
898  }
Definition: boss_deathbringer_saurfang.cpp:216
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Position const chokePos[6]
Definition: boss_deathbringer_saurfang.cpp:235
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: boss_deathbringer_saurfang.cpp:92

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void npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

921  {
922  _events.Update(diff);
923  while (uint32 eventId = _events.ExecuteEvent())
924  {
925  switch (eventId)
926  {
928  me->SetWalk(true);
930  break;
933  for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
934  (*itr)->AI()->DoAction(ACTION_CHARGE);
935  me->GetMotionMaster()->MoveCharge(chargePos[0].GetPositionX(), chargePos[0].GetPositionY(), chargePos[0].GetPositionZ(), 8.5f, POINT_CHARGE);
936  break;
937  }
938  }
939  }
Definition: boss_deathbringer_saurfang.cpp:215
Definition: boss_deathbringer_saurfang.cpp:195
Definition: boss_deathbringer_saurfang.cpp:65
Definition: boss_deathbringer_saurfang.cpp:214
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, bool generatePath=false)
Definition: MotionMaster.cpp:465
EventMap _events
Definition: boss_deathbringer_saurfang.cpp:942
std::list< Creature * > _guardList
Definition: boss_deathbringer_saurfang.cpp:944
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Position const chargePos[6]
Definition: boss_deathbringer_saurfang.cpp:225
float GetPositionY() const
Definition: Position.h:105
float GetPositionZ() const
Definition: Position.h:106
uint32_t uint32
Definition: Define.h:150
Position const firstStepPos
Definition: boss_deathbringer_saurfang.cpp:223
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_deathbringer_saurfang.cpp:128
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_deathbringer_saurfang.cpp:129
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
bool SetWalk(bool enable)
Definition: Unit.cpp:15800
float GetPositionX() const
Definition: Position.h:104

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Member Data Documentation

EventMap npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::_events
private
std::list<Creature*> npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::_guardList
private
InstanceScript* npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::_instance
private

The documentation for this struct was generated from the following file: