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npc_kiljaeden_controller::npc_kiljaeden_controllerAI Struct Reference

Public Member Functions

 npc_kiljaeden_controllerAI (Creature *creature)
 
void Initialize ()
 
void InitializeAI () override
 
void Reset () override
 
void JustSummoned (Creature *summoned) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
SummonList summons
 
bool bSummonedDeceivers
 
bool bKiljaedenDeath
 
uint32 uiRandomSayTimer
 
uint32 phase
 
uint8 deceiverDeathCount
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_kiljaeden_controller::npc_kiljaeden_controllerAI::npc_kiljaeden_controllerAI ( Creature creature)
inline
400  : ScriptedAI(creature), summons(me)
401  {
402  Initialize();
403  instance = creature->GetInstanceScript();
404 
405  SetCombatMovement(false);
406  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_kiljaeden.cpp:417
SummonList summons
Definition: boss_kiljaeden.cpp:418
void Initialize()
Definition: boss_kiljaeden.cpp:408
Creature *const me
Definition: CreatureAI.h:71
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382

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Member Function Documentation

void npc_kiljaeden_controller::npc_kiljaeden_controllerAI::Initialize ( void  )
inline
409  {
411  deceiverDeathCount = 0;
412  bSummonedDeceivers = false;
413  bKiljaedenDeath = false;
414  uiRandomSayTimer = 30000;
415  }
uint32 uiRandomSayTimer
Definition: boss_kiljaeden.cpp:423
bool bSummonedDeceivers
Definition: boss_kiljaeden.cpp:420
uint8 deceiverDeathCount
Definition: boss_kiljaeden.cpp:425
bool bKiljaedenDeath
Definition: boss_kiljaeden.cpp:421
Definition: boss_kiljaeden.cpp:155
uint32 phase
Definition: boss_kiljaeden.cpp:424

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void npc_kiljaeden_controller::npc_kiljaeden_controllerAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

428  {
432 
434  }
Definition: Unit.h:674
void AddUnitState(uint32 f)
Definition: Unit.h:1394
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
virtual void InitializeAI()
Definition: UnitAI.h:130
Creature *const me
Definition: CreatureAI.h:71
Definition: Unit.h:553
Definition: UpdateFields.h:109
Definition: Unit.h:698

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void npc_kiljaeden_controller::npc_kiljaeden_controllerAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

446  {
447  switch (summoned->GetEntry())
448  {
450  summoned->CastSpell(summoned, SPELL_SHADOW_CHANNELING, false);
451  break;
452  case NPC_ANVEENA:
453  summoned->SetDisableGravity(true);
454  summoned->CastSpell(summoned, SPELL_ANVEENA_PRISON, true);
456  break;
457  case NPC_KILJAEDEN:
458  summoned->CastSpell(summoned, SPELL_REBIRTH, false);
459  summoned->AddThreat(me->GetVictim(), 1.0f);
460  break;
461  }
462  summons.Summon(summoned);
463  }
Definition: sunwell_plateau.h:81
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
Definition: sunwell_plateau.h:78
Definition: sunwell_plateau.h:83
SummonList summons
Definition: boss_kiljaeden.cpp:418
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Definition: boss_kiljaeden.cpp:80
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
Unit * GetVictim() const
Definition: Unit.h:1379
Definition: boss_kiljaeden.cpp:111
Definition: UpdateFields.h:109
uint32 GetEntry() const
Definition: Object.h:107
Definition: boss_kiljaeden.cpp:73
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: Unit.h:698

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void npc_kiljaeden_controller::npc_kiljaeden_controllerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

437  {
438  Initialize();
439 
441  ENSURE_AI(boss_kalecgos_kj::boss_kalecgos_kjAI, pKalecKJ->AI())->ResetOrbs();
443  }
void DespawnAll()
Definition: ScriptedCreature.cpp:66
InstanceScript * instance
Definition: boss_kiljaeden.cpp:417
SummonList summons
Definition: boss_kiljaeden.cpp:418
void Initialize()
Definition: boss_kiljaeden.cpp:408
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_kiljaeden.cpp:242
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: sunwell_plateau.h:44

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void npc_kiljaeden_controller::npc_kiljaeden_controllerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

466  {
467  if (uiRandomSayTimer < diff)
468  {
471  uiRandomSayTimer = 30000;
472  } else uiRandomSayTimer -= diff;
473 
474  if (!bSummonedDeceivers)
475  {
476  for (uint8 i = 0; i < 3; ++i)
478 
481  bSummonedDeceivers = true;
482  }
483 
485  {
489  }
490  }
Definition: sunwell_plateau.h:81
Definition: Object.h:61
Definition: sunwell_plateau.h:78
uint32 uiRandomSayTimer
Definition: boss_kiljaeden.cpp:423
Definition: sunwell_plateau.h:83
InstanceScript * instance
Definition: boss_kiljaeden.cpp:417
Definition: inflate.h:49
Definition: boss_kiljaeden.cpp:36
Definition: sunwell_plateau.h:33
Definition: Object.h:60
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_kiljaeden.cpp:156
Definition: boss_kiljaeden.cpp:112
Definition: InstanceScript.h:58
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
Definition: ScriptedCreature.cpp:177
Position DeceiverLocations[3]
Definition: boss_kiljaeden.cpp:184
bool bSummonedDeceivers
Definition: boss_kiljaeden.cpp:420
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
uint8 deceiverDeathCount
Definition: boss_kiljaeden.cpp:425
uint8_t uint8
Definition: Define.h:152
Definition: sunwell_plateau.h:34
Definition: boss_kiljaeden.cpp:155
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
uint32 phase
Definition: boss_kiljaeden.cpp:424
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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Member Data Documentation

bool npc_kiljaeden_controller::npc_kiljaeden_controllerAI::bKiljaedenDeath
bool npc_kiljaeden_controller::npc_kiljaeden_controllerAI::bSummonedDeceivers
uint8 npc_kiljaeden_controller::npc_kiljaeden_controllerAI::deceiverDeathCount
InstanceScript* npc_kiljaeden_controller::npc_kiljaeden_controllerAI::instance
uint32 npc_kiljaeden_controller::npc_kiljaeden_controllerAI::phase
SummonList npc_kiljaeden_controller::npc_kiljaeden_controllerAI::summons
uint32 npc_kiljaeden_controller::npc_kiljaeden_controllerAI::uiRandomSayTimer

The documentation for this struct was generated from the following file: