uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:300
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:996
void Refresh()
Definition: GameObject.cpp:710
Definition: Creature.h:467
Definition: boss_kiljaeden.cpp:242
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_kiljaeden.cpp:141
Definition: UpdateFields.h:321
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: sunwell_plateau.h:89
Definition: InstanceScript.h:141
Definition: sunwell_plateau.h:44