1023 uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId);
1032 player->SendDirectMessage(battlefieldStatus.
Write());
BattlegroundTypeId m_BgTypeId
Definition: BattlegroundQueue.h:158
Definition: Battleground.h:125
uint32 m_BgInstanceGUID
Definition: BattlegroundQueue.h:157
#define PLAYER_MAX_BATTLEGROUND_QUEUES
Definition: SharedDefines.h:209
WorldPacket const * Write() override
Definition: BattlegroundPackets.cpp:156
static BattlegroundQueueTypeId BGQueueTypeId(BattlegroundTypeId bgTypeId, uint8 arenaType)
Definition: BattlegroundMgr.cpp:623
bool IsPlayerInvited(ObjectGuid pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime)
Definition: BattlegroundQueue.cpp:406
uint8 GetArenaType() const
Definition: Battleground.h:281
ObjectGuid m_PlayerGuid
Definition: BattlegroundQueue.h:156
uint32_t uint32
Definition: Define.h:150
uint8 m_ArenaType
Definition: BattlegroundQueue.h:159
Definition: BattlegroundQueue.h:75
BattlegroundQueueTypeId
Definition: SharedDefines.h:4732
Definition: Battleground.h:124
#define sBattlegroundMgr
Definition: BattlegroundMgr.h:181
BattlegroundTypeId GetTypeID(bool GetRandom=false) const
Definition: Battleground.h:263
Definition: Battleground.h:235
TC_GAME_API Player * FindConnectedPlayer(ObjectGuid const &)
Definition: ObjectAccessor.cpp:215
Definition: BattlegroundPackets.h:157
uint32 m_RemoveTime
Definition: BattlegroundQueue.h:160