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npc_halion_controller::npc_halion_controllerAI Struct Reference

Public Member Functions

 npc_halion_controllerAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustSummoned (Creature *who) override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *) override
 
void JustReachedHome () override
 
void DoAction (int32 action) override
 
void UpdateAI (uint32 diff) override
 
void SetData (uint32 id, uint32 value) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Member Functions

void UpdateCorporeality ()
 
uint32 GetSpell (uint8 pctValue, bool isTwilight=false) const
 

Private Attributes

EventMap _events
 
InstanceScript * _instance
 
SummonList _summons
 
uint32 _twilightDamageTaken
 
uint32 _materialDamageTaken
 
uint8 _materialCorporealityValue
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_halion_controller::npc_halion_controllerAI::npc_halion_controllerAI ( Creature *  creature)
inline
587  : ScriptedAI(creature),
588  _instance(creature->GetInstanceScript()), _summons(me)
589  {
590  Initialize();
591  me->SetPhaseMask(me->GetPhaseMask() | 0x20, true);
592  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
virtual void SetPhaseMask(uint32 newPhaseMask, bool update)
Definition: Object.cpp:2795
InstanceScript * _instance
Definition: boss_halion.cpp:869
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
Creature *const me
Definition: CreatureAI.h:71
uint32 GetPhaseMask() const
Definition: Object.h:461
SummonList _summons
Definition: boss_halion.cpp:870
void Initialize()
Definition: boss_halion.cpp:594

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Member Function Documentation

void npc_halion_controller::npc_halion_controllerAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

646  {
647  switch (action)
648  {
649  case ACTION_INTRO_HALION:
650  _events.Reset();
653  break;
655  {
656  for (uint8 itr = DATA_HALION; itr <= DATA_TWILIGHT_HALION; itr++)
657  {
659  if (!halion)
660  continue;
661 
662  halion->CastSpell(halion, GetSpell(_materialCorporealityValue, itr == DATA_TWILIGHT_HALION), false);
663  halion->AI()->SetData(DATA_FIGHT_PHASE, PHASE_THREE);
664 
665  if (itr == DATA_TWILIGHT_HALION)
666  continue;
667 
670  }
671 
672  // Summon Twilight portals
674 
676  // Hardcoding doesn't really matter here.
679 
681  }
682  default:
683  break;
684  }
685  }
Definition: boss_halion.cpp:136
virtual void SetData(uint32, uint32)
Definition: UnitAI.h:140
Definition: ruby_sanctum.h:119
Definition: boss_halion.cpp:158
Definition: ruby_sanctum.h:37
InstanceScript * _instance
Definition: boss_halion.cpp:869
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void Reset()
Definition: EventMap.cpp:20
Definition: boss_halion.cpp:105
Definition: boss_halion.cpp:169
Definition: boss_halion.cpp:132
Definition: Creature.h:467
EventMap _events
Definition: boss_halion.cpp:868
Definition: boss_halion.cpp:161
Creature *const me
Definition: CreatureAI.h:71
Definition: ruby_sanctum.h:120
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_halion.cpp:149
uint32 GetSpell(uint8 pctValue, bool isTwilight=false) const
Definition: boss_halion.cpp:862
CreatureAI * AI() const
Definition: Creature.h:525
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ruby_sanctum.h:34
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
void DoUpdateWorldState(uint32 worldstateId, uint32 worldstateValue)
Definition: InstanceScript.cpp:473
Definition: UpdateFields.h:109
Definition: ruby_sanctum.h:58
Definition: boss_halion.cpp:107
uint8_t uint8
Definition: Define.h:152
Definition: ruby_sanctum.h:121
uint8 _materialCorporealityValue
Definition: boss_halion.cpp:874
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: Unit.h:698

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void npc_halion_controller::npc_halion_controllerAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

624  {
627 
629  }
uint32 _materialDamageTaken
Definition: boss_halion.cpp:873
EventMap _events
Definition: boss_halion.cpp:868
Definition: Common.h:97
uint32 _twilightDamageTaken
Definition: boss_halion.cpp:872
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: Common.h:103
Definition: boss_halion.cpp:138

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uint32 npc_halion_controller::npc_halion_controllerAI::GetSpell ( uint8  pctValue,
bool  isTwilight = false 
) const
inlineprivate
863  {
864  CorporealityEntry entry = _corporealityReference[pctValue];
865  return isTwilight ? entry.twilightRealmSpell : entry.materialRealmSpell;
866  }
Definition: boss_halion.cpp:194
CorporealityEntry const _corporealityReference[MAX_CORPOREALITY_STATE]
Definition: boss_halion.cpp:200
uint32 materialRealmSpell
Definition: boss_halion.cpp:197
uint32 twilightRealmSpell
Definition: boss_halion.cpp:196

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void npc_halion_controller::npc_halion_controllerAI::Initialize ( void  )
inline
595  {
599  }
uint32 _materialDamageTaken
Definition: boss_halion.cpp:873
uint32 _twilightDamageTaken
Definition: boss_halion.cpp:872
uint8 _materialCorporealityValue
Definition: boss_halion.cpp:874

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void npc_halion_controller::npc_halion_controllerAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

616  {
617  _events.Reset();
619 
621  }
void DespawnAll()
Definition: ScriptedCreature.cpp:66
void Reset()
Definition: EventMap.cpp:20
EventMap _events
Definition: boss_halion.cpp:868
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_halion.cpp:87
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
SummonList _summons
Definition: boss_halion.cpp:870

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void npc_halion_controller::npc_halion_controllerAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

632  {
634  twilightHalion->DespawnOrUnsummon();
635 
637  {
638  halion->AI()->SetData(DATA_EVADE_METHOD, 1);
639  halion->AI()->EnterEvadeMode();
640  }
641 
643  }
Definition: ruby_sanctum.h:37
InstanceScript * _instance
Definition: boss_halion.cpp:869
Definition: boss_halion.cpp:170
Definition: Creature.h:467
Definition: InstanceScript.h:60
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ruby_sanctum.h:34

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void npc_halion_controller::npc_halion_controllerAI::JustSummoned ( Creature *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

611  {
612  _summons.Summon(who);
613  }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
SummonList _summons
Definition: boss_halion.cpp:870

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void npc_halion_controller::npc_halion_controllerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

602  {
604  _events.Reset();
605  Initialize();
606 
608  }
void DespawnAll()
Definition: ScriptedCreature.cpp:66
void Reset()
Definition: EventMap.cpp:20
EventMap _events
Definition: boss_halion.cpp:868
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_halion.cpp:87
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
SummonList _summons
Definition: boss_halion.cpp:870
void Initialize()
Definition: boss_halion.cpp:594

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void npc_halion_controller::npc_halion_controllerAI::SetData ( uint32  id,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

755  {
756  switch (id)
757  {
760  break;
763  break;
764  case DATA_FIGHT_PHASE:
766  switch (value)
767  {
768  case PHASE_ONE:
769  DoZoneInCombat();
770  break;
771  case PHASE_TWO:
773  break;
774  default:
775  break;
776  }
777  break;
778  default:
779  break;
780  }
781  }
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
uint32 _materialDamageTaken
Definition: boss_halion.cpp:873
Definition: boss_halion.cpp:169
EventMap _events
Definition: boss_halion.cpp:868
uint32 _twilightDamageTaken
Definition: boss_halion.cpp:872
Definition: boss_halion.cpp:137
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_halion.cpp:160
Definition: boss_halion.cpp:159
Definition: boss_halion.cpp:167
Definition: boss_halion.cpp:166
const FieldDescriptor value
Definition: descriptor.h:1522

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void npc_halion_controller::npc_halion_controllerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

688  {
689  // The IsInCombat() check is needed because that check should be false when Halion is
690  // not engaged, while it would return true without as UpdateVictim() checks for
691  // combat state.
693  {
694  EnterEvadeMode();
695  return;
696  }
697 
698  _events.Update(diff);
699 
700  while (uint32 eventId = _events.ExecuteEvent())
701  {
702  switch (eventId)
703  {
704  case EVENT_START_INTRO:
707  break;
709  for (uint8 i = DATA_BURNING_TREE_3; i <= DATA_BURNING_TREE_4; ++i)
713  break;
715  for (uint8 i = DATA_BURNING_TREE_1; i <= DATA_BURNING_TREE_2; ++i)
719  break;
723  halion->AI()->Talk(SAY_INTRO);
724  break;
726  if (ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_HALION))) // Just check if physical Halion is spawned
728  twilightHalion->CastSpell((Unit*)NULL, SPELL_TWILIGHT_MENDING, true);
729  break;
731  for (uint8 i = DATA_HALION; i <= DATA_TWILIGHT_HALION; i++)
733  halion->CastSpell(halion, SPELL_BERSERK, true);
734  break;
737  twilightHalion->AI()->Talk(SAY_SPHERE_PULSE);
738 
740  orbCarrier->AI()->DoAction(ACTION_SHOOT);
741 
743  break;
747  break;
748  default:
749  break;
750  }
751  }
752  }
Definition: ruby_sanctum.h:46
Definition: boss_halion.cpp:136
Definition: boss_halion.cpp:135
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=NULL, uint32 duration=0, Unit *summoner=NULL, uint32 spellId=0, uint32 vehId=0)
Definition: Object.cpp:2219
Definition: boss_halion.cpp:158
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Map * GetMap() const
Definition: Object.h:543
Definition: ruby_sanctum.h:37
Definition: ruby_sanctum.h:77
InstanceScript * _instance
Definition: boss_halion.cpp:869
Definition: ruby_sanctum.h:44
Definition: boss_halion.cpp:86
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
bool IsInCombat() const
Definition: Unit.h:1584
Definition: boss_halion.cpp:45
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: boss_halion.cpp:132
Definition: Creature.h:467
Definition: ruby_sanctum.h:47
EventMap _events
Definition: boss_halion.cpp:868
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: boss_halion.cpp:139
Creature *const me
Definition: CreatureAI.h:71
Definition: ruby_sanctum.h:48
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_halion.cpp:133
Position const HalionSpawnPos
Definition: boss_halion.cpp:190
Definition: boss_halion.cpp:137
Definition: boss_halion.cpp:152
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: GameObject.h:880
#define SPELL_BERSERK
Definition: boss_four_horsemen.cpp:74
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:397
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ruby_sanctum.h:34
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_halion.cpp:85
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
uint8_t uint8
Definition: Define.h:152
Definition: ruby_sanctum.h:49
Definition: boss_halion.cpp:134
Definition: boss_halion.cpp:34
Definition: boss_halion.cpp:138
Definition: boss_halion.cpp:108
Definition: Unit.h:1305
void UpdateCorporeality()
Definition: boss_halion.cpp:790

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void npc_halion_controller::npc_halion_controllerAI::UpdateCorporeality ( )
inlineprivate
791  {
794  {
798  return;
799  }
800 
801  float damageRatio = float(_materialDamageTaken) / float(_twilightDamageTaken);
802 
804  if (damageRatio < 0.98f) // [0 , 0.98[: Corporeality goes down
805  action = CORPOREALITY_DECREASE;
806  else if (0.99f < damageRatio && damageRatio < 1.01f) // ]0.99, 1.01[: Twilight Mending
808  else if (1.02f < damageRatio) // ]1.02, +oo [: Corporeality goes up
809  action = CORPOREALITY_INCREASE;
810 
811  switch (action)
812  {
813  case CORPOREALITY_NONE:
814  {
817  return;
818  }
820  {
822  return;
824  break;
825  }
827  {
829  return;
831  break;
832  }
834  {
838  return;
839  }
840  }
841 
844 
847 
848  for (uint8 itr = DATA_HALION; itr <= DATA_TWILIGHT_HALION; itr++)
849  {
851  {
852  halion->CastSpell(halion, GetSpell(_materialCorporealityValue, itr == DATA_TWILIGHT_HALION), true);
853 
854  if (itr == DATA_TWILIGHT_HALION)
855  halion->AI()->Talk(oldValue < _materialCorporealityValue ? EMOTE_CORPOREALITY_TOT : EMOTE_CORPOREALITY_TIT, halion);
856  else // if (itr == DATA_HALION)
857  halion->AI()->Talk(oldValue > _materialCorporealityValue ? EMOTE_CORPOREALITY_POT : EMOTE_CORPOREALITY_PIP, halion);
858  }
859  }
860  }
CorporealityEvent
Definition: boss_halion.cpp:182
Definition: ruby_sanctum.h:119
Definition: boss_halion.cpp:47
Definition: ruby_sanctum.h:37
InstanceScript * _instance
Definition: boss_halion.cpp:869
uint8 const MAX_CORPOREALITY_STATE
Definition: boss_halion.cpp:192
uint32 _materialDamageTaken
Definition: boss_halion.cpp:873
Definition: boss_halion.cpp:41
Definition: Creature.h:467
EventMap _events
Definition: boss_halion.cpp:868
Definition: boss_halion.cpp:42
Definition: boss_halion.cpp:185
uint32 _twilightDamageTaken
Definition: boss_halion.cpp:872
Definition: boss_halion.cpp:139
Creature *const me
Definition: CreatureAI.h:71
Definition: ruby_sanctum.h:120
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_halion.cpp:48
Definition: boss_halion.cpp:186
Definition: boss_halion.cpp:187
uint32 GetSpell(uint8 pctValue, bool isTwilight=false) const
Definition: boss_halion.cpp:862
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ruby_sanctum.h:34
void DoUpdateWorldState(uint32 worldstateId, uint32 worldstateValue)
Definition: InstanceScript.cpp:473
Definition: boss_halion.cpp:184
uint8_t uint8
Definition: Define.h:152
uint8 _materialCorporealityValue
Definition: boss_halion.cpp:874

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Member Data Documentation

EventMap npc_halion_controller::npc_halion_controllerAI::_events
private
InstanceScript* npc_halion_controller::npc_halion_controllerAI::_instance
private
uint8 npc_halion_controller::npc_halion_controllerAI::_materialCorporealityValue
private
uint32 npc_halion_controller::npc_halion_controllerAI::_materialDamageTaken
private
SummonList npc_halion_controller::npc_halion_controllerAI::_summons
private
uint32 npc_halion_controller::npc_halion_controllerAI::_twilightDamageTaken
private

The documentation for this struct was generated from the following file: