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npc_halion_controller::npc_halion_controllerAI Struct Reference

Public Member Functions

 npc_halion_controllerAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustSummoned (Creature *who) override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *) override
 
void JustReachedHome () override
 
void DoAction (int32 action) override
 
void UpdateAI (uint32 diff) override
 
void SetData (uint32 id, uint32 value) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Member Functions

void UpdateCorporeality ()
 
uint32 GetSpell (uint8 pctValue, bool isTwilight=false) const
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 
SummonList _summons
 
uint32 _twilightDamageTaken
 
uint32 _materialDamageTaken
 
uint8 _materialCorporealityValue
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_halion_controller::npc_halion_controllerAI::npc_halion_controllerAI ( Creature creature)
inline
587  : ScriptedAI(creature),
588  _instance(creature->GetInstanceScript()), _summons(me)
589  {
590  Initialize();
591  me->SetPhaseMask(me->GetPhaseMask() | 0x20, true);
592  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
virtual void SetPhaseMask(uint32 newPhaseMask, bool update)
Definition: Object.cpp:2795
InstanceScript * _instance
Definition: boss_halion.cpp:869
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
Creature *const me
Definition: CreatureAI.h:71
uint32 GetPhaseMask() const
Definition: Object.h:461
SummonList _summons
Definition: boss_halion.cpp:870
void Initialize()
Definition: boss_halion.cpp:594

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Member Function Documentation

void npc_halion_controller::npc_halion_controllerAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

646  {
647  switch (action)
648  {
649  case ACTION_INTRO_HALION:
650  _events.Reset();
653  break;
655  {
656  for (uint8 itr = DATA_HALION; itr <= DATA_TWILIGHT_HALION; itr++)
657  {
659  if (!halion)
660  continue;
661 
662  halion->CastSpell(halion, GetSpell(_materialCorporealityValue, itr == DATA_TWILIGHT_HALION), false);
663  halion->AI()->SetData(DATA_FIGHT_PHASE, PHASE_THREE);
664 
665  if (itr == DATA_TWILIGHT_HALION)
666  continue;
667 
670  }
671 
672  // Summon Twilight portals
674 
676  // Hardcoding doesn't really matter here.
679 
681  }
682  default:
683  break;
684  }
685  }
Definition: boss_halion.cpp:136
virtual void SetData(uint32, uint32)
Definition: UnitAI.h:140
Definition: ruby_sanctum.h:119
Definition: boss_halion.cpp:158
Definition: ruby_sanctum.h:37
InstanceScript * _instance
Definition: boss_halion.cpp:869
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void Reset()
Definition: EventMap.cpp:20
Definition: boss_halion.cpp:105
Definition: boss_halion.cpp:169
Definition: boss_halion.cpp:132
Definition: Creature.h:467
EventMap _events
Definition: boss_halion.cpp:868
Definition: boss_halion.cpp:161
Creature *const me
Definition: CreatureAI.h:71
Definition: ruby_sanctum.h:120
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_halion.cpp:149
uint32 GetSpell(uint8 pctValue, bool isTwilight=false) const
Definition: boss_halion.cpp:862
CreatureAI * AI() const
Definition: Creature.h:525
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ruby_sanctum.h:34
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
void DoUpdateWorldState(uint32 worldstateId, uint32 worldstateValue)
Definition: InstanceScript.cpp:473
Definition: UpdateFields.h:109
Definition: ruby_sanctum.h:58
Definition: boss_halion.cpp:107
uint8_t uint8
Definition: Define.h:152
Definition: ruby_sanctum.h:121
uint8 _materialCorporealityValue
Definition: boss_halion.cpp:874
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: Unit.h:698

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void npc_halion_controller::npc_halion_controllerAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

624  {
627 
629  }
uint32 _materialDamageTaken
Definition: boss_halion.cpp:873
EventMap _events
Definition: boss_halion.cpp:868
Definition: Common.h:97
uint32 _twilightDamageTaken
Definition: boss_halion.cpp:872
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: Common.h:103
Definition: boss_halion.cpp:138

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uint32 npc_halion_controller::npc_halion_controllerAI::GetSpell ( uint8  pctValue,
bool  isTwilight = false 
) const
inlineprivate
863  {
864  CorporealityEntry entry = _corporealityReference[pctValue];
865  return isTwilight ? entry.twilightRealmSpell : entry.materialRealmSpell;
866  }
Definition: boss_halion.cpp:194
CorporealityEntry const _corporealityReference[MAX_CORPOREALITY_STATE]
Definition: boss_halion.cpp:200
uint32 materialRealmSpell
Definition: boss_halion.cpp:197
uint32 twilightRealmSpell
Definition: boss_halion.cpp:196

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void npc_halion_controller::npc_halion_controllerAI::Initialize ( void  )
inline
595  {
599  }
uint32 _materialDamageTaken
Definition: boss_halion.cpp:873
uint32 _twilightDamageTaken
Definition: boss_halion.cpp:872
uint8 _materialCorporealityValue
Definition: boss_halion.cpp:874

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void npc_halion_controller::npc_halion_controllerAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

616  {
617  _events.Reset();
619 
621  }
void DespawnAll()
Definition: ScriptedCreature.cpp:66
void Reset()
Definition: EventMap.cpp:20
EventMap _events
Definition: boss_halion.cpp:868
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_halion.cpp:87
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
SummonList _summons
Definition: boss_halion.cpp:870

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void npc_halion_controller::npc_halion_controllerAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

632  {
634  twilightHalion->DespawnOrUnsummon();
635 
637  {
638  halion->AI()->SetData(DATA_EVADE_METHOD, 1);
639  halion->AI()->EnterEvadeMode();
640  }
641 
643  }
Definition: ruby_sanctum.h:37
InstanceScript * _instance
Definition: boss_halion.cpp:869
Definition: boss_halion.cpp:170
Definition: Creature.h:467
Definition: InstanceScript.h:60
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ruby_sanctum.h:34

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void npc_halion_controller::npc_halion_controllerAI::JustSummoned ( Creature who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

611  {
612  _summons.Summon(who);
613  }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
SummonList _summons
Definition: boss_halion.cpp:870

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void npc_halion_controller::npc_halion_controllerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

602  {
604  _events.Reset();
605  Initialize();
606 
608  }
void DespawnAll()
Definition: ScriptedCreature.cpp:66
void Reset()
Definition: EventMap.cpp:20
EventMap _events
Definition: boss_halion.cpp:868
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_halion.cpp:87
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
SummonList _summons
Definition: boss_halion.cpp:870
void Initialize()
Definition: boss_halion.cpp:594

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void npc_halion_controller::npc_halion_controllerAI::SetData ( uint32  id,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

755  {
756  switch (id)
757  {
760  break;
763  break;
764  case DATA_FIGHT_PHASE:
766  switch (value)
767  {
768  case PHASE_ONE:
769  DoZoneInCombat();
770  break;
771  case PHASE_TWO:
773  break;
774  default:
775  break;
776  }
777  break;
778  default:
779  break;
780  }
781  }
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
uint32 _materialDamageTaken
Definition: boss_halion.cpp:873
Definition: boss_halion.cpp:169
EventMap _events
Definition: boss_halion.cpp:868
uint32 _twilightDamageTaken
Definition: boss_halion.cpp:872
Definition: boss_halion.cpp:137
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_halion.cpp:160
Definition: boss_halion.cpp:159
Definition: boss_halion.cpp:167
Definition: boss_halion.cpp:166
const FieldDescriptor value
Definition: descriptor.h:1522

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void npc_halion_controller::npc_halion_controllerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

688  {
689  // The IsInCombat() check is needed because that check should be false when Halion is
690  // not engaged, while it would return true without as UpdateVictim() checks for
691  // combat state.
693  {
694  EnterEvadeMode();
695  return;
696  }
697 
698  _events.Update(diff);
699 
700  while (uint32 eventId = _events.ExecuteEvent())
701  {
702  switch (eventId)
703  {
704  case EVENT_START_INTRO:
707  break;
709  for (uint8 i = DATA_BURNING_TREE_3; i <= DATA_BURNING_TREE_4; ++i)
713  break;
715  for (uint8 i = DATA_BURNING_TREE_1; i <= DATA_BURNING_TREE_2; ++i)
719  break;
723  halion->AI()->Talk(SAY_INTRO);
724  break;
726  if (ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_HALION))) // Just check if physical Halion is spawned
728  twilightHalion->CastSpell((Unit*)NULL, SPELL_TWILIGHT_MENDING, true);
729  break;
731  for (uint8 i = DATA_HALION; i <= DATA_TWILIGHT_HALION; i++)
733  halion->CastSpell(halion, SPELL_BERSERK, true);
734  break;
737  twilightHalion->AI()->Talk(SAY_SPHERE_PULSE);
738 
740  orbCarrier->AI()->DoAction(ACTION_SHOOT);
741 
743  break;
747  break;
748  default:
749  break;
750  }
751  }
752  }
Definition: ruby_sanctum.h:46
Definition: boss_halion.cpp:136
Definition: boss_halion.cpp:135
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=NULL, uint32 duration=0, Unit *summoner=NULL, uint32 spellId=0, uint32 vehId=0)
Definition: Object.cpp:2219
Definition: boss_halion.cpp:158
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Map * GetMap() const
Definition: Object.h:543
Definition: ruby_sanctum.h:37
Definition: ruby_sanctum.h:77
InstanceScript * _instance
Definition: boss_halion.cpp:869
Definition: ruby_sanctum.h:44
Definition: boss_halion.cpp:86
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
bool IsInCombat() const
Definition: Unit.h:1584
Definition: boss_halion.cpp:45
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: boss_halion.cpp:132
Definition: Creature.h:467
Definition: ruby_sanctum.h:47
EventMap _events
Definition: boss_halion.cpp:868
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: boss_halion.cpp:139
Creature *const me
Definition: CreatureAI.h:71
Definition: ruby_sanctum.h:48
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_halion.cpp:133
Position const HalionSpawnPos
Definition: boss_halion.cpp:190
Definition: boss_halion.cpp:137
Definition: boss_halion.cpp:152
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: GameObject.h:880
#define SPELL_BERSERK
Definition: boss_four_horsemen.cpp:74
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:397
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ruby_sanctum.h:34
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_halion.cpp:85
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
uint8_t uint8
Definition: Define.h:152
Definition: ruby_sanctum.h:49
Definition: boss_halion.cpp:134
Definition: boss_halion.cpp:34
Definition: boss_halion.cpp:138
Definition: boss_halion.cpp:108
Definition: Unit.h:1305
void UpdateCorporeality()
Definition: boss_halion.cpp:790

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void npc_halion_controller::npc_halion_controllerAI::UpdateCorporeality ( )
inlineprivate
791  {
794  {
798  return;
799  }
800 
801  float damageRatio = float(_materialDamageTaken) / float(_twilightDamageTaken);
802 
804  if (damageRatio < 0.98f) // [0 , 0.98[: Corporeality goes down
805  action = CORPOREALITY_DECREASE;
806  else if (0.99f < damageRatio && damageRatio < 1.01f) // ]0.99, 1.01[: Twilight Mending
808  else if (1.02f < damageRatio) // ]1.02, +oo [: Corporeality goes up
809  action = CORPOREALITY_INCREASE;
810 
811  switch (action)
812  {
813  case CORPOREALITY_NONE:
814  {
817  return;
818  }
820  {
822  return;
824  break;
825  }
827  {
829  return;
831  break;
832  }
834  {
838  return;
839  }
840  }
841 
844 
847 
848  for (uint8 itr = DATA_HALION; itr <= DATA_TWILIGHT_HALION; itr++)
849  {
851  {
852  halion->CastSpell(halion, GetSpell(_materialCorporealityValue, itr == DATA_TWILIGHT_HALION), true);
853 
854  if (itr == DATA_TWILIGHT_HALION)
855  halion->AI()->Talk(oldValue < _materialCorporealityValue ? EMOTE_CORPOREALITY_TOT : EMOTE_CORPOREALITY_TIT, halion);
856  else // if (itr == DATA_HALION)
857  halion->AI()->Talk(oldValue > _materialCorporealityValue ? EMOTE_CORPOREALITY_POT : EMOTE_CORPOREALITY_PIP, halion);
858  }
859  }
860  }
CorporealityEvent
Definition: boss_halion.cpp:182
Definition: ruby_sanctum.h:119
Definition: boss_halion.cpp:47
Definition: ruby_sanctum.h:37
InstanceScript * _instance
Definition: boss_halion.cpp:869
uint8 const MAX_CORPOREALITY_STATE
Definition: boss_halion.cpp:192
uint32 _materialDamageTaken
Definition: boss_halion.cpp:873
Definition: boss_halion.cpp:41
Definition: Creature.h:467
EventMap _events
Definition: boss_halion.cpp:868
Definition: boss_halion.cpp:42
Definition: boss_halion.cpp:185
uint32 _twilightDamageTaken
Definition: boss_halion.cpp:872
Definition: boss_halion.cpp:139
Creature *const me
Definition: CreatureAI.h:71
Definition: ruby_sanctum.h:120
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_halion.cpp:48
Definition: boss_halion.cpp:186
Definition: boss_halion.cpp:187
uint32 GetSpell(uint8 pctValue, bool isTwilight=false) const
Definition: boss_halion.cpp:862
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ruby_sanctum.h:34
void DoUpdateWorldState(uint32 worldstateId, uint32 worldstateValue)
Definition: InstanceScript.cpp:473
Definition: boss_halion.cpp:184
uint8_t uint8
Definition: Define.h:152
uint8 _materialCorporealityValue
Definition: boss_halion.cpp:874

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Member Data Documentation

EventMap npc_halion_controller::npc_halion_controllerAI::_events
private
InstanceScript* npc_halion_controller::npc_halion_controllerAI::_instance
private
uint8 npc_halion_controller::npc_halion_controllerAI::_materialCorporealityValue
private
uint32 npc_halion_controller::npc_halion_controllerAI::_materialDamageTaken
private
SummonList npc_halion_controller::npc_halion_controllerAI::_summons
private
uint32 npc_halion_controller::npc_halion_controllerAI::_twilightDamageTaken
private

The documentation for this struct was generated from the following file: