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npc_valkyr_shadowguard::npc_valkyr_shadowguardAI Struct Reference

Public Member Functions

 npc_valkyr_shadowguardAI (Creature *creature)
 
void Reset () override
 
void IsSummonedBy (Unit *) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void JustReachedHome () override
 
void AttackStart (Unit *) override
 
void MovementInform (uint32 type, uint32 id) override
 
void SetGUID (ObjectGuid guid, int32) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
Position _dropPoint
 
ObjectGuid _grabbedPlayer
 
InstanceScript_instance
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::npc_valkyr_shadowguardAI ( Creature creature)
inline
1415  : ScriptedAI(creature),
1416  _instance(creature->GetInstanceScript())
1417  {
1418  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * _instance
Definition: boss_the_lich_king.cpp:1547

Member Function Documentation

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1460  {
1461  }
void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1435  {
1436  if (!IsHeroic())
1437  return;
1438 
1440  return;
1441 
1442  if (me->HealthBelowPctDamaged(50, damage))
1443  {
1444  _events.Reset();
1448  }
1449  }
EventMap _events
Definition: boss_the_lich_king.cpp:1544
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1431
void Reset()
Definition: EventMap.cpp:20
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void MoveTargetedHome()
Definition: MotionMaster.cpp:201
bool IsHeroic() const
Definition: ScriptedCreature.h:268
void ClearUnitState(uint32 f)
Definition: Unit.h:1396
Creature *const me
Definition: CreatureAI.h:71
Definition: SpellAuraDefines.h:296
Definition: Unit.h:571
bool HasAuraType(AuraType auraType) const
Definition: Unit.cpp:4247
Definition: boss_the_lich_king.cpp:124

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void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::IsSummonedBy ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1429  {
1430  _events.Reset();
1432  }
EventMap _events
Definition: boss_the_lich_king.cpp:1544
void Reset()
Definition: EventMap.cpp:20
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_the_lich_king.cpp:219

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void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

1452  {
1453  // schedule siphon life event (heroic only)
1454  DoZoneInCombat();
1455  _events.Reset();
1457  }
EventMap _events
Definition: boss_the_lich_king.cpp:1544
Definition: boss_the_lich_king.cpp:221
void Reset()
Definition: EventMap.cpp:20
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123

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void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1464  {
1465  if (type != POINT_MOTION_TYPE)
1466  return;
1467 
1468  switch (id)
1469  {
1470  case POINT_DROP_PLAYER:
1472  me->DespawnOrUnsummon(1000);
1473  break;
1474  case POINT_CHARGE:
1476  {
1479  {
1480  std::list<Creature*> triggers;
1482  triggers.remove_if(Trinity::HeightDifferenceCheck(platform, 5.0f, true));
1483  if (triggers.empty())
1484  return;
1485 
1486  triggers.sort(Trinity::ObjectDistanceOrderPred(me));
1487  DoCast(target, SPELL_VALKYR_CARRY);
1488  _dropPoint.Relocate(triggers.front());
1490 
1491  }
1492  }
1493  else
1494  me->DespawnOrUnsummon();
1495  break;
1496  default:
1497  break;
1498  }
1499  }
EventMap _events
Definition: boss_the_lich_king.cpp:1544
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Position _dropPoint
Definition: boss_the_lich_king.cpp:1545
Definition: boss_the_lich_king.cpp:311
TC_GAME_API void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:621
Definition: Object.h:668
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_the_lich_king.cpp:220
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void Relocate(float x, float y)
Definition: Position.h:67
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
InstanceScript * _instance
Definition: boss_the_lich_king.cpp:1547
Definition: BattlegroundSA.h:83
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: icecrown_citadel.h:115
Definition: GameObject.h:880
Definition: boss_the_lich_king.cpp:121
ObjectGuid _grabbedPlayer
Definition: boss_the_lich_king.cpp:1546
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
Definition: boss_the_lich_king.cpp:317
Definition: GridNotifiers.h:1357
Definition: MotionMaster.h:46
Definition: Unit.h:698
Definition: boss_the_lich_king.cpp:124

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void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1421  {
1422  _events.Reset();
1425  me->SetSpeed(MOVE_FLIGHT, 0.642857f, true);
1426  }
EventMap _events
Definition: boss_the_lich_king.cpp:1544
Definition: Unit.h:605
void Reset()
Definition: EventMap.cpp:20
Definition: Unit.h:1129
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_the_lich_king.cpp:118
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531
void SetReactState(ReactStates st)
Definition: Creature.h:502

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void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::SetGUID ( ObjectGuid  guid,
int32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

1502  {
1503  _grabbedPlayer = guid;
1504  }
ObjectGuid _grabbedPlayer
Definition: boss_the_lich_king.cpp:1546
void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1507  {
1508  if (!UpdateVictim())
1509  return;
1510 
1511  _events.Update(diff);
1512 
1514  return;
1515 
1516  while (uint32 eventId = _events.ExecuteEvent())
1517  {
1518  switch (eventId)
1519  {
1520  case EVENT_GRAB_PLAYER:
1521  if (!_grabbedPlayer)
1522  {
1525  }
1526  break;
1529  break;
1530  case EVENT_LIFE_SIPHON:
1531  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
1532  DoCast(target, SPELL_LIFE_SIPHON);
1534  break;
1535  default:
1536  break;
1537  }
1538  }
1539 
1540  // no melee attacks
1541  }
EventMap _events
Definition: boss_the_lich_king.cpp:1544
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Position _dropPoint
Definition: boss_the_lich_king.cpp:1545
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_the_lich_king.cpp:311
Definition: Unit.h:565
Definition: boss_the_lich_king.cpp:221
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_the_lich_king.cpp:119
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_the_lich_king.cpp:220
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
Definition: boss_the_lich_king.cpp:122
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
ObjectGuid _grabbedPlayer
Definition: boss_the_lich_king.cpp:1546
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: boss_the_lich_king.cpp:219
Definition: Unit.h:1305

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Member Data Documentation

Position npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_dropPoint
private
EventMap npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_events
private
ObjectGuid npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_grabbedPlayer
private
InstanceScript* npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_instance
private

The documentation for this struct was generated from the following file: