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npc_valkyr_shadowguard::npc_valkyr_shadowguardAI Struct Reference

Public Member Functions

 npc_valkyr_shadowguardAI (Creature *creature)
 
void Reset () override
 
void IsSummonedBy (Unit *) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void JustReachedHome () override
 
void AttackStart (Unit *) override
 
void MovementInform (uint32 type, uint32 id) override
 
void SetGUID (ObjectGuid guid, int32) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
Position _dropPoint
 
ObjectGuid _grabbedPlayer
 
InstanceScript * _instance
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::npc_valkyr_shadowguardAI ( Creature *  creature)
inline
1415  : ScriptedAI(creature),
1416  _instance(creature->GetInstanceScript())
1417  {
1418  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * _instance
Definition: boss_the_lich_king.cpp:1547

Member Function Documentation

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::AttackStart ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1460  {
1461  }
void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::DamageTaken ( Unit *  ,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1435  {
1436  if (!IsHeroic())
1437  return;
1438 
1440  return;
1441 
1442  if (me->HealthBelowPctDamaged(50, damage))
1443  {
1444  _events.Reset();
1448  }
1449  }
EventMap _events
Definition: boss_the_lich_king.cpp:1544
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1431
void Reset()
Definition: EventMap.cpp:20
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void MoveTargetedHome()
Definition: MotionMaster.cpp:201
bool IsHeroic() const
Definition: ScriptedCreature.h:268
void ClearUnitState(uint32 f)
Definition: Unit.h:1396
Creature *const me
Definition: CreatureAI.h:71
Definition: SpellAuraDefines.h:296
Definition: Unit.h:571
bool HasAuraType(AuraType auraType) const
Definition: Unit.cpp:4247
Definition: boss_the_lich_king.cpp:124

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void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::IsSummonedBy ( Unit *  )
inlineoverridevirtual

Reimplemented from CreatureAI.

1429  {
1430  _events.Reset();
1432  }
EventMap _events
Definition: boss_the_lich_king.cpp:1544
void Reset()
Definition: EventMap.cpp:20
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_the_lich_king.cpp:219

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void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

1452  {
1453  // schedule siphon life event (heroic only)
1454  DoZoneInCombat();
1455  _events.Reset();
1457  }
EventMap _events
Definition: boss_the_lich_king.cpp:1544
Definition: boss_the_lich_king.cpp:221
void Reset()
Definition: EventMap.cpp:20
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123

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void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1464  {
1465  if (type != POINT_MOTION_TYPE)
1466  return;
1467 
1468  switch (id)
1469  {
1470  case POINT_DROP_PLAYER:
1472  me->DespawnOrUnsummon(1000);
1473  break;
1474  case POINT_CHARGE:
1476  {
1479  {
1480  std::list<Creature*> triggers;
1482  triggers.remove_if(Trinity::HeightDifferenceCheck(platform, 5.0f, true));
1483  if (triggers.empty())
1484  return;
1485 
1486  triggers.sort(Trinity::ObjectDistanceOrderPred(me));
1487  DoCast(target, SPELL_VALKYR_CARRY);
1488  _dropPoint.Relocate(triggers.front());
1490 
1491  }
1492  }
1493  else
1494  me->DespawnOrUnsummon();
1495  break;
1496  default:
1497  break;
1498  }
1499  }
EventMap _events
Definition: boss_the_lich_king.cpp:1544
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Position _dropPoint
Definition: boss_the_lich_king.cpp:1545
Definition: boss_the_lich_king.cpp:311
TC_GAME_API void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:621
Definition: Object.h:668
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_the_lich_king.cpp:220
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void Relocate(float x, float y)
Definition: Position.h:67
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
InstanceScript * _instance
Definition: boss_the_lich_king.cpp:1547
Definition: BattlegroundSA.h:83
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: icecrown_citadel.h:115
Definition: GameObject.h:880
Definition: boss_the_lich_king.cpp:121
ObjectGuid _grabbedPlayer
Definition: boss_the_lich_king.cpp:1546
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
Definition: boss_the_lich_king.cpp:317
Definition: GridNotifiers.h:1357
Definition: MotionMaster.h:46
Definition: Unit.h:698
Definition: boss_the_lich_king.cpp:124

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void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1421  {
1422  _events.Reset();
1425  me->SetSpeed(MOVE_FLIGHT, 0.642857f, true);
1426  }
EventMap _events
Definition: boss_the_lich_king.cpp:1544
Definition: Unit.h:605
void Reset()
Definition: EventMap.cpp:20
Definition: Unit.h:1129
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_the_lich_king.cpp:118
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531
void SetReactState(ReactStates st)
Definition: Creature.h:502

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void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::SetGUID ( ObjectGuid  guid,
int32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

1502  {
1503  _grabbedPlayer = guid;
1504  }
ObjectGuid _grabbedPlayer
Definition: boss_the_lich_king.cpp:1546
void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1507  {
1508  if (!UpdateVictim())
1509  return;
1510 
1511  _events.Update(diff);
1512 
1514  return;
1515 
1516  while (uint32 eventId = _events.ExecuteEvent())
1517  {
1518  switch (eventId)
1519  {
1520  case EVENT_GRAB_PLAYER:
1521  if (!_grabbedPlayer)
1522  {
1525  }
1526  break;
1529  break;
1530  case EVENT_LIFE_SIPHON:
1531  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
1532  DoCast(target, SPELL_LIFE_SIPHON);
1534  break;
1535  default:
1536  break;
1537  }
1538  }
1539 
1540  // no melee attacks
1541  }
EventMap _events
Definition: boss_the_lich_king.cpp:1544
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Position _dropPoint
Definition: boss_the_lich_king.cpp:1545
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_the_lich_king.cpp:311
Definition: Unit.h:565
Definition: boss_the_lich_king.cpp:221
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_the_lich_king.cpp:119
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_the_lich_king.cpp:220
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
Definition: boss_the_lich_king.cpp:122
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
ObjectGuid _grabbedPlayer
Definition: boss_the_lich_king.cpp:1546
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: boss_the_lich_king.cpp:219
Definition: Unit.h:1305

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Member Data Documentation

Position npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_dropPoint
private
EventMap npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_events
private
ObjectGuid npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_grabbedPlayer
private
InstanceScript* npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_instance
private

The documentation for this struct was generated from the following file: