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TrinityCore
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Public Attributes | |
| uint32 | m_auiEncounter [EncounterCount] |
| uint32 | mRiftPortalCount |
| uint32 | mShieldPercent |
| uint8 | mRiftWaveCount |
| uint8 | mRiftWaveId |
| ObjectGuid | _medivhGUID |
| uint8 | _currentRiftId |
Public Attributes inherited from InstanceScript | |
| Map * | instance |
Protected Attributes | |
| EventMap | Events |
Additional Inherited Members | |
Static Public Member Functions inherited from InstanceScript | |
| static std::string | GetBossStateName (uint8 state) |
Protected Member Functions inherited from InstanceScript | |
| void | SetHeaders (std::string const &dataHeaders) |
| void | SetBossNumber (uint32 number) |
| void | LoadBossBoundaries (BossBoundaryData const &data) |
| void | LoadDoorData (DoorData const *data) |
| void | LoadMinionData (MinionData const *data) |
| void | LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData) |
| void | AddObject (Creature *obj, bool add) |
| void | AddObject (GameObject *obj, bool add) |
| void | AddObject (WorldObject *obj, uint32 type, bool add) |
| virtual void | AddDoor (GameObject *door, bool add) |
| void | AddMinion (Creature *minion, bool add) |
| virtual void | UpdateDoorState (GameObject *door) |
| void | UpdateMinionState (Creature *minion, EncounterState state) |
| BossInfo * | GetBossInfo (uint32 id) |
| bool | ReadSaveDataHeaders (std::istringstream &data) |
| void | ReadSaveDataBossStates (std::istringstream &data) |
| virtual void | ReadSaveDataMore (std::istringstream &) |
| void | WriteSaveDataHeaders (std::ostringstream &data) |
| void | WriteSaveDataBossStates (std::ostringstream &data) |
| virtual void | WriteSaveDataMore (std::ostringstream &) |
| bool | _SkipCheckRequiredBosses (Player const *player=nullptr) const |
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inlineoverridevirtual |
Reimplemented from ZoneScript.
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inlineoverridevirtual |
Reimplemented from InstanceScript.
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inlineoverridevirtual |
Reimplemented from InstanceScript.
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inlineoverridevirtual |
Reimplemented from InstanceScript.
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inlineoverridevirtual |
Reimplemented from InstanceScript.
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inline |
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inlineoverridevirtual |
Reimplemented from ZoneScript.
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inlineoverridevirtual |
Reimplemented from InstanceScript.
Here is the call graph for this function:| uint8 instance_the_black_morass::instance_the_black_morass_InstanceMapScript::_currentRiftId |
| ObjectGuid instance_the_black_morass::instance_the_black_morass_InstanceMapScript::_medivhGUID |
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protected |
| uint32 instance_the_black_morass::instance_the_black_morass_InstanceMapScript::m_auiEncounter[EncounterCount] |
| uint32 instance_the_black_morass::instance_the_black_morass_InstanceMapScript::mRiftPortalCount |
| uint8 instance_the_black_morass::instance_the_black_morass_InstanceMapScript::mRiftWaveCount |
| uint8 instance_the_black_morass::instance_the_black_morass_InstanceMapScript::mRiftWaveId |
| uint32 instance_the_black_morass::instance_the_black_morass_InstanceMapScript::mShieldPercent |
1.8.8