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npc_jedoga_initiand::npc_jedoga_initiandAI Struct Reference

Public Member Functions

 npc_jedoga_initiandAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustDied (Unit *killer) override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *victim) override
 
void MoveInLineOfSight (Unit *who) override
 
void MovementInform (uint32 uiType, uint32 uiPointId) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 bCheckTimer
 
bool bWalking
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_jedoga_initiand::npc_jedoga_initiandAI::npc_jedoga_initiandAI ( Creature creature)
inline
339  : ScriptedAI(creature)
340  {
341  Initialize();
342  instance = creature->GetInstanceScript();
343  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_jedoga_shadowseeker.cpp:345
InstanceScript * instance
Definition: boss_jedoga_shadowseeker.cpp:351

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Member Function Documentation

void npc_jedoga_initiand::npc_jedoga_initiandAI::AttackStart ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

406  {
408  return;
409 
410  ScriptedAI::AttackStart(victim);
411  }
Definition: InstanceScript.h:59
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: ahnkahet.h:31
InstanceScript * instance
Definition: boss_jedoga_shadowseeker.cpp:351
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227

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void npc_jedoga_initiand::npc_jedoga_initiandAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

402  {
403  }
void npc_jedoga_initiand::npc_jedoga_initiandAI::Initialize ( void  )
inline
346  {
347  bWalking = false;
349  }
uint32 bCheckTimer
Definition: boss_jedoga_shadowseeker.cpp:353
Definition: Common.h:103
bool bWalking
Definition: boss_jedoga_shadowseeker.cpp:355

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void npc_jedoga_initiand::npc_jedoga_initiandAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from ScriptedAI.

378  {
379  if (!killer || !instance)
380  return;
381 
382  if (bWalking)
383  {
385  {
387  ENSURE_AI(boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI, boss->AI())->bOpFerokFail = true;
388 
389  if (killer->GetTypeId() == TYPEID_PLAYER)
390  boss->AI()->DoAction(ACTION_INITIAND_KILLED);
391  }
392 
394 
395  bWalking = false;
396  }
397  if (killer->GetTypeId() == TYPEID_PLAYER)
399  }
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45
Definition: Creature.h:467
Definition: ahnkahet.h:39
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: ahnkahet.h:40
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: boss_jedoga_shadowseeker.cpp:63
Definition: ObjectGuid.h:33
bool bWalking
Definition: boss_jedoga_shadowseeker.cpp:355
Definition: ahnkahet.h:31
Definition: boss_jedoga_shadowseeker.cpp:54
InstanceScript * instance
Definition: boss_jedoga_shadowseeker.cpp:351

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void npc_jedoga_initiand::npc_jedoga_initiandAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

415  {
417  return;
418 
420  }
Definition: InstanceScript.h:59
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:128
Definition: ahnkahet.h:31
InstanceScript * instance
Definition: boss_jedoga_shadowseeker.cpp:351
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227

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void npc_jedoga_initiand::npc_jedoga_initiandAI::MovementInform ( uint32  uiType,
uint32  uiPointId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

423  {
424  if (uiType != POINT_MOTION_TYPE || !instance)
425  return;
426 
427  switch (uiPointId)
428  {
429  case 1:
430  {
432  if (boss)
433  {
435  ENSURE_AI(boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI, boss->AI())->bOpFerokFail = false;
436  me->KillSelf();
437  }
438  }
439  break;
440  }
441  }
void KillSelf(bool durabilityLoss=true)
Definition: Unit.h:1515
Map * GetMap() const
Definition: Object.h:543
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
CreatureAI * AI() const
Definition: Creature.h:525
Definition: boss_jedoga_shadowseeker.cpp:63
Creature * GetCreature(ObjectGuid const &guid)
Definition: Map.cpp:3535
Definition: ahnkahet.h:31
InstanceScript * instance
Definition: boss_jedoga_shadowseeker.cpp:351
Definition: MotionMaster.h:46

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void npc_jedoga_initiand::npc_jedoga_initiandAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

358  {
359  Initialize();
360 
362  {
367  }
368  else
369  {
370  DoCast(me, SPELL_SPHERE_VISUAL, false);
374  }
375  }
Definition: SharedDefines.h:1863
Definition: Unit.h:674
Definition: SharedDefines.h:303
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
Definition: Unit.cpp:9615
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
void Initialize()
Definition: boss_jedoga_shadowseeker.cpp:345
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:288
Definition: InstanceScript.h:59
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: UpdateFields.h:109
Definition: ahnkahet.h:31
InstanceScript * instance
Definition: boss_jedoga_shadowseeker.cpp:351
Definition: boss_jedoga_shadowseeker.cpp:39
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Definition: Unit.h:698

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void npc_jedoga_initiand::npc_jedoga_initiandAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

444  {
445  if (bCheckTimer <= diff)
446  {
448  {
453 
454  float distance = me->GetDistance(JedogaPosition[1]);
455 
456  if (distance < 9.0f)
457  me->SetSpeed(MOVE_WALK, 0.5f, true);
458  else if (distance < 15.0f)
459  me->SetSpeed(MOVE_WALK, 0.75f, true);
460  else if (distance < 20.0f)
461  me->SetSpeed(MOVE_WALK, 1.0f, true);
462 
463  me->GetMotionMaster()->Clear(false);
465  bWalking = true;
466  }
467  if (!bWalking)
468  {
470  {
475  }
477  {
478  DoCast(me, SPELL_SPHERE_VISUAL, false);
482  }
483  }
485  } else bCheckTimer -= diff;
486 
487  //Return since we have no target
488  if (!UpdateVictim())
489  return;
490 
492  }
Definition: SharedDefines.h:1863
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: Unit.h:674
Definition: SharedDefines.h:303
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void Clear(bool reset=true)
Definition: MotionMaster.h:138
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
const Position JedogaPosition[2]
Definition: boss_jedoga_shadowseeker.cpp:46
uint32 bCheckTimer
Definition: boss_jedoga_shadowseeker.cpp:353
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
Definition: Unit.cpp:9615
Definition: Unit.h:599
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
double distance(double x, double y)
Definition: g3dmath.h:731
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: ahnkahet.h:40
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1594
Definition: SharedDefines.h:288
Definition: InstanceScript.h:59
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: UpdateFields.h:109
Definition: Common.h:103
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool bWalking
Definition: boss_jedoga_shadowseeker.cpp:355
Definition: ahnkahet.h:31
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531
InstanceScript * instance
Definition: boss_jedoga_shadowseeker.cpp:351
Definition: boss_jedoga_shadowseeker.cpp:39
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Definition: Unit.h:698

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Member Data Documentation

uint32 npc_jedoga_initiand::npc_jedoga_initiandAI::bCheckTimer
bool npc_jedoga_initiand::npc_jedoga_initiandAI::bWalking
InstanceScript* npc_jedoga_initiand::npc_jedoga_initiandAI::instance

The documentation for this struct was generated from the following file: