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npc_jedoga_initiand::npc_jedoga_initiandAI Struct Reference

Public Member Functions

 npc_jedoga_initiandAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustDied (Unit *killer) override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *victim) override
 
void MoveInLineOfSight (Unit *who) override
 
void MovementInform (uint32 uiType, uint32 uiPointId) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
uint32 bCheckTimer
 
bool bWalking
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_jedoga_initiand::npc_jedoga_initiandAI::npc_jedoga_initiandAI ( Creature *  creature)
inline
339  : ScriptedAI(creature)
340  {
341  Initialize();
342  instance = creature->GetInstanceScript();
343  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_jedoga_shadowseeker.cpp:345
InstanceScript * instance
Definition: boss_jedoga_shadowseeker.cpp:351

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Member Function Documentation

void npc_jedoga_initiand::npc_jedoga_initiandAI::AttackStart ( Unit *  victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

406  {
408  return;
409 
410  ScriptedAI::AttackStart(victim);
411  }
Definition: InstanceScript.h:59
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: ahnkahet.h:31
InstanceScript * instance
Definition: boss_jedoga_shadowseeker.cpp:351
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227

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void npc_jedoga_initiand::npc_jedoga_initiandAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

402  {
403  }
void npc_jedoga_initiand::npc_jedoga_initiandAI::Initialize ( void  )
inline
346  {
347  bWalking = false;
349  }
uint32 bCheckTimer
Definition: boss_jedoga_shadowseeker.cpp:353
Definition: Common.h:103
bool bWalking
Definition: boss_jedoga_shadowseeker.cpp:355

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void npc_jedoga_initiand::npc_jedoga_initiandAI::JustDied ( Unit *  killer)
inlineoverridevirtual

Reimplemented from ScriptedAI.

378  {
379  if (!killer || !instance)
380  return;
381 
382  if (bWalking)
383  {
385  {
387  ENSURE_AI(boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI, boss->AI())->bOpFerokFail = true;
388 
389  if (killer->GetTypeId() == TYPEID_PLAYER)
390  boss->AI()->DoAction(ACTION_INITIAND_KILLED);
391  }
392 
394 
395  bWalking = false;
396  }
397  if (killer->GetTypeId() == TYPEID_PLAYER)
399  }
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45
Definition: Creature.h:467
Definition: ahnkahet.h:39
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: ahnkahet.h:40
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: boss_jedoga_shadowseeker.cpp:63
Definition: ObjectGuid.h:33
bool bWalking
Definition: boss_jedoga_shadowseeker.cpp:355
Definition: ahnkahet.h:31
Definition: boss_jedoga_shadowseeker.cpp:54
InstanceScript * instance
Definition: boss_jedoga_shadowseeker.cpp:351

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void npc_jedoga_initiand::npc_jedoga_initiandAI::MoveInLineOfSight ( Unit *  who)
inlineoverridevirtual

Reimplemented from CreatureAI.

415  {
417  return;
418 
420  }
Definition: InstanceScript.h:59
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:128
Definition: ahnkahet.h:31
InstanceScript * instance
Definition: boss_jedoga_shadowseeker.cpp:351
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227

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void npc_jedoga_initiand::npc_jedoga_initiandAI::MovementInform ( uint32  uiType,
uint32  uiPointId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

423  {
424  if (uiType != POINT_MOTION_TYPE || !instance)
425  return;
426 
427  switch (uiPointId)
428  {
429  case 1:
430  {
432  if (boss)
433  {
435  ENSURE_AI(boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI, boss->AI())->bOpFerokFail = false;
436  me->KillSelf();
437  }
438  }
439  break;
440  }
441  }
void KillSelf(bool durabilityLoss=true)
Definition: Unit.h:1515
Map * GetMap() const
Definition: Object.h:543
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
CreatureAI * AI() const
Definition: Creature.h:525
Definition: boss_jedoga_shadowseeker.cpp:63
Creature * GetCreature(ObjectGuid const &guid)
Definition: Map.cpp:3535
Definition: ahnkahet.h:31
InstanceScript * instance
Definition: boss_jedoga_shadowseeker.cpp:351
Definition: MotionMaster.h:46

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void npc_jedoga_initiand::npc_jedoga_initiandAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

358  {
359  Initialize();
360 
362  {
367  }
368  else
369  {
370  DoCast(me, SPELL_SPHERE_VISUAL, false);
374  }
375  }
Definition: SharedDefines.h:1863
Definition: Unit.h:674
Definition: SharedDefines.h:303
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
Definition: Unit.cpp:9615
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
void Initialize()
Definition: boss_jedoga_shadowseeker.cpp:345
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:288
Definition: InstanceScript.h:59
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: UpdateFields.h:109
Definition: ahnkahet.h:31
InstanceScript * instance
Definition: boss_jedoga_shadowseeker.cpp:351
Definition: boss_jedoga_shadowseeker.cpp:39
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Definition: Unit.h:698

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void npc_jedoga_initiand::npc_jedoga_initiandAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

444  {
445  if (bCheckTimer <= diff)
446  {
448  {
453 
454  float distance = me->GetDistance(JedogaPosition[1]);
455 
456  if (distance < 9.0f)
457  me->SetSpeed(MOVE_WALK, 0.5f, true);
458  else if (distance < 15.0f)
459  me->SetSpeed(MOVE_WALK, 0.75f, true);
460  else if (distance < 20.0f)
461  me->SetSpeed(MOVE_WALK, 1.0f, true);
462 
463  me->GetMotionMaster()->Clear(false);
465  bWalking = true;
466  }
467  if (!bWalking)
468  {
470  {
475  }
477  {
478  DoCast(me, SPELL_SPHERE_VISUAL, false);
482  }
483  }
485  } else bCheckTimer -= diff;
486 
487  //Return since we have no target
488  if (!UpdateVictim())
489  return;
490 
492  }
Definition: SharedDefines.h:1863
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: Unit.h:674
Definition: SharedDefines.h:303
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void Clear(bool reset=true)
Definition: MotionMaster.h:138
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
const Position JedogaPosition[2]
Definition: boss_jedoga_shadowseeker.cpp:46
uint32 bCheckTimer
Definition: boss_jedoga_shadowseeker.cpp:353
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
Definition: Unit.cpp:9615
Definition: Unit.h:599
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
double distance(double x, double y)
Definition: g3dmath.h:731
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: ahnkahet.h:40
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1594
Definition: SharedDefines.h:288
Definition: InstanceScript.h:59
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: UpdateFields.h:109
Definition: Common.h:103
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool bWalking
Definition: boss_jedoga_shadowseeker.cpp:355
Definition: ahnkahet.h:31
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531
InstanceScript * instance
Definition: boss_jedoga_shadowseeker.cpp:351
Definition: boss_jedoga_shadowseeker.cpp:39
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Definition: Unit.h:698

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Member Data Documentation

uint32 npc_jedoga_initiand::npc_jedoga_initiandAI::bCheckTimer
bool npc_jedoga_initiand::npc_jedoga_initiandAI::bWalking
InstanceScript* npc_jedoga_initiand::npc_jedoga_initiandAI::instance

The documentation for this struct was generated from the following file: