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boss_selin_fireheart::boss_selin_fireheartAI Struct Reference

Public Member Functions

 boss_selin_fireheartAI (Creature *creature)
 
void Reset () override
 
void DoAction (int32 action) override
 
void SelectNearestCrystal ()
 
void ShatterRemainingCrystals ()
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void MovementInform (uint32 type, uint32 id) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

std::list< Creature * > Crystals
 
ObjectGuid CrystalGUID
 
bool _scheduledEvents
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_selin_fireheart::boss_selin_fireheartAI::boss_selin_fireheartAI ( Creature *  creature)
inline
72  : BossAI(creature, DATA_SELIN)
73  {
74  _scheduledEvents = false;
75  }
bool _scheduledEvents
Definition: boss_selin_fireheart.cpp:258
Definition: magisters_terrace.h:28
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_selin_fireheart::boss_selin_fireheartAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

96  {
97  switch (action)
98  {
104  break;
105  default:
106  break;
107  }
108  }
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Creature *const me
Definition: CreatureAI.h:71
Unit * GetVictim() const
Definition: Unit.h:1379
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_selin_fireheart.cpp:62
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: boss_selin_fireheart.cpp:47
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_selin_fireheart.cpp:53

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void boss_selin_fireheart::boss_selin_fireheartAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

147  {
148  Talk(SAY_AGGRO);
149  _EnterCombat();
150 
153  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_selin_fireheart.cpp:24
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_selin_fireheart.cpp:47
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_selin_fireheart.cpp:53

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void boss_selin_fireheart::boss_selin_fireheartAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

176  {
177  Talk(SAY_DEATH);
178  _JustDied();
179 
181  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: boss_selin_fireheart.cpp:28
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ShatterRemainingCrystals()
Definition: boss_selin_fireheart.cpp:134

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void boss_selin_fireheart::boss_selin_fireheartAI::KilledUnit ( Unit *  victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

156  {
157  if (victim->GetTypeId() == TYPEID_PLAYER)
158  Talk(SAY_KILL);
159  }
TypeID GetTypeId() const
Definition: Object.h:113
Definition: boss_selin_fireheart.cpp:27
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_selin_fireheart::boss_selin_fireheartAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

162  {
163  if (type == POINT_MOTION_TYPE && id == 1)
164  {
165  Unit* CrystalChosen = ObjectAccessor::GetUnit(*me, CrystalGUID);
166  if (CrystalChosen && CrystalChosen->IsAlive())
167  {
169  CrystalChosen->CastSpell(me, SPELL_MANA_RAGE, true);
171  }
172  }
173  }
Definition: boss_selin_fireheart.cpp:57
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: boss_selin_fireheart.cpp:48
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_selin_fireheart.cpp:36
bool IsAlive() const
Definition: Unit.h:1692
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
ObjectGuid CrystalGUID
Definition: boss_selin_fireheart.cpp:257
Definition: UpdateFields.h:109
EventMap events
Definition: ScriptedCreature.h:371
Definition: Unit.h:1305
Definition: MotionMaster.h:46
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: Unit.h:698

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void boss_selin_fireheart::boss_selin_fireheartAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

78  {
79  Crystals.clear();
81 
82  for (Creature* creature : Crystals)
83  {
84  if (!creature->IsAlive())
85  creature->Respawn();
86 
87  creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
88  }
89 
90  _Reset();
92  _scheduledEvents = false;
93  }
bool _scheduledEvents
Definition: boss_selin_fireheart.cpp:258
Definition: magisters_terrace.h:45
Definition: Creature.h:467
std::list< Creature * > Crystals
Definition: boss_selin_fireheart.cpp:256
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition: Object.cpp:2483
Creature *const me
Definition: CreatureAI.h:71
void _Reset()
Definition: ScriptedCreature.cpp:457
void Clear()
Definition: ObjectGuid.h:215
ObjectGuid CrystalGUID
Definition: boss_selin_fireheart.cpp:257
Definition: UpdateFields.h:109
Definition: Unit.h:698

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void boss_selin_fireheart::boss_selin_fireheartAI::SelectNearestCrystal ( )
inline
111  {
112  if (Crystals.empty())
113  return;
114 
116  if (Creature* CrystalChosen = Crystals.front())
117  {
118  Talk(SAY_ENERGY);
120 
121  DoCast(CrystalChosen, SPELL_FEL_CRYSTAL_DUMMY);
122  CrystalGUID = CrystalChosen->GetGUID();
123  Crystals.remove(CrystalChosen);
124 
125  float x, y, z;
126  CrystalChosen->GetClosePoint(x, y, z, me->GetObjectSize(), CONTACT_DISTANCE);
127 
129  me->SetWalk(false);
130  me->GetMotionMaster()->MovePoint(1, x, y, z);
131  }
132  }
Definition: boss_selin_fireheart.cpp:29
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: Object.h:668
Definition: Creature.h:467
Definition: boss_selin_fireheart.cpp:48
std::list< Creature * > Crystals
Definition: boss_selin_fireheart.cpp:256
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: boss_selin_fireheart.cpp:35
G3D::int16 z
Definition: Vector3int16.h:46
G3D::int16 y
Definition: Vector2int16.h:38
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
ObjectGuid CrystalGUID
Definition: boss_selin_fireheart.cpp:257
Definition: boss_selin_fireheart.cpp:25
bool SetWalk(bool enable)
Definition: Unit.cpp:15800
EventMap events
Definition: ScriptedCreature.h:371
#define CONTACT_DISTANCE
Definition: Object.h:33
G3D::int16 x
Definition: Vector2int16.h:37
float GetObjectSize() const
Definition: Object.cpp:2656

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void boss_selin_fireheart::boss_selin_fireheartAI::ShatterRemainingCrystals ( )
inline
135  {
136  if (Crystals.empty())
137  return;
138 
139  for (Creature* crystal : Crystals)
140  {
141  if (crystal && crystal->IsAlive())
142  crystal->KillSelf();
143  }
144  }
Definition: Creature.h:467
std::list< Creature * > Crystals
Definition: boss_selin_fireheart.cpp:256

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void boss_selin_fireheart::boss_selin_fireheartAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

184  {
185  if (!UpdateVictim())
186  return;
187 
188  events.Update(diff);
189 
191  return;
192 
193  while (uint32 eventId = events.ExecuteEvent())
194  {
195  switch (eventId)
196  {
197  case EVENT_FEL_EXPLOSION:
200  break;
201  case EVENT_DRAIN_CRYSTAL:
203  _scheduledEvents = false;
204  break;
205  case EVENT_DRAIN_MANA:
206  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f, true))
207  DoCast(target, SPELL_DRAIN_MANA);
209  break;
210  case EVENT_DRAIN_LIFE:
211  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 20.0f, true))
212  DoCast(target, SPELL_DRAIN_LIFE);
214  break;
215  case EVENT_EMPOWER:
216  {
218 
220  if (CrystalChosen && CrystalChosen->IsAlive())
221  CrystalChosen->KillSelf();
222 
223  CrystalGUID.Clear();
224 
225  me->GetMotionMaster()->Clear();
227  break;
228  }
229  default:
230  break;
231  }
232  }
233 
234  if (me->GetPowerPct(POWER_MANA) < 10.f)
235  {
237  {
238  _scheduledEvents = true;
239  uint32 timer = urand(3000, 7000);
241 
242  if (IsHeroic())
243  {
246  }
247  else
249  }
250  }
251 
253  }
Definition: boss_selin_fireheart.cpp:57
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
void SelectNearestCrystal()
Definition: boss_selin_fireheart.cpp:110
void KillSelf(bool durabilityLoss=true)
Definition: Unit.h:1515
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_selin_fireheart.cpp:42
Definition: Unit.h:565
void Clear(bool reset=true)
Definition: MotionMaster.h:138
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
bool _scheduledEvents
Definition: boss_selin_fireheart.cpp:258
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
bool IsHeroic() const
Definition: ScriptedCreature.h:268
Definition: Creature.h:467
Definition: boss_selin_fireheart.cpp:55
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: boss_selin_fireheart.cpp:54
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_selin_fireheart.cpp:40
Definition: UnitAI.h:35
bool IsAlive() const
Definition: Unit.h:1692
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_selin_fireheart.cpp:39
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_selin_fireheart.cpp:26
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
void Clear()
Definition: ObjectGuid.h:215
ObjectGuid CrystalGUID
Definition: boss_selin_fireheart.cpp:257
Definition: boss_selin_fireheart.cpp:56
Definition: boss_selin_fireheart.cpp:47
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_selin_fireheart.cpp:53
Definition: Unit.h:1305
float GetPowerPct(Powers power) const
Definition: Unit.h:1449
Definition: SharedDefines.h:248

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Member Data Documentation

bool boss_selin_fireheart::boss_selin_fireheartAI::_scheduledEvents
private
ObjectGuid boss_selin_fireheart::boss_selin_fireheartAI::CrystalGUID
private
std::list<Creature*> boss_selin_fireheart::boss_selin_fireheartAI::Crystals
private

The documentation for this struct was generated from the following file: