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boss_selin_fireheart::boss_selin_fireheartAI Struct Reference

Public Member Functions

 boss_selin_fireheartAI (Creature *creature)
 
void Reset () override
 
void DoAction (int32 action) override
 
void SelectNearestCrystal ()
 
void ShatterRemainingCrystals ()
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void MovementInform (uint32 type, uint32 id) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

std::list< Creature * > Crystals
 
ObjectGuid CrystalGUID
 
bool _scheduledEvents
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_selin_fireheart::boss_selin_fireheartAI::boss_selin_fireheartAI ( Creature creature)
inline
72  : BossAI(creature, DATA_SELIN)
73  {
74  _scheduledEvents = false;
75  }
bool _scheduledEvents
Definition: boss_selin_fireheart.cpp:258
Definition: magisters_terrace.h:28
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_selin_fireheart::boss_selin_fireheartAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

96  {
97  switch (action)
98  {
104  break;
105  default:
106  break;
107  }
108  }
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Creature *const me
Definition: CreatureAI.h:71
Unit * GetVictim() const
Definition: Unit.h:1379
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_selin_fireheart.cpp:62
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: boss_selin_fireheart.cpp:47
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_selin_fireheart.cpp:53

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void boss_selin_fireheart::boss_selin_fireheartAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

147  {
148  Talk(SAY_AGGRO);
149  _EnterCombat();
150 
153  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_selin_fireheart.cpp:24
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_selin_fireheart.cpp:47
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_selin_fireheart.cpp:53

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void boss_selin_fireheart::boss_selin_fireheartAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

176  {
177  Talk(SAY_DEATH);
178  _JustDied();
179 
181  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: boss_selin_fireheart.cpp:28
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ShatterRemainingCrystals()
Definition: boss_selin_fireheart.cpp:134

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void boss_selin_fireheart::boss_selin_fireheartAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

156  {
157  if (victim->GetTypeId() == TYPEID_PLAYER)
158  Talk(SAY_KILL);
159  }
TypeID GetTypeId() const
Definition: Object.h:113
Definition: boss_selin_fireheart.cpp:27
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_selin_fireheart::boss_selin_fireheartAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

162  {
163  if (type == POINT_MOTION_TYPE && id == 1)
164  {
165  Unit* CrystalChosen = ObjectAccessor::GetUnit(*me, CrystalGUID);
166  if (CrystalChosen && CrystalChosen->IsAlive())
167  {
169  CrystalChosen->CastSpell(me, SPELL_MANA_RAGE, true);
171  }
172  }
173  }
Definition: boss_selin_fireheart.cpp:57
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: boss_selin_fireheart.cpp:48
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_selin_fireheart.cpp:36
bool IsAlive() const
Definition: Unit.h:1692
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
ObjectGuid CrystalGUID
Definition: boss_selin_fireheart.cpp:257
Definition: UpdateFields.h:109
EventMap events
Definition: ScriptedCreature.h:371
Definition: Unit.h:1305
Definition: MotionMaster.h:46
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: Unit.h:698

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void boss_selin_fireheart::boss_selin_fireheartAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

78  {
79  Crystals.clear();
81 
82  for (Creature* creature : Crystals)
83  {
84  if (!creature->IsAlive())
85  creature->Respawn();
86 
87  creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
88  }
89 
90  _Reset();
92  _scheduledEvents = false;
93  }
bool _scheduledEvents
Definition: boss_selin_fireheart.cpp:258
Definition: magisters_terrace.h:45
Definition: Creature.h:467
std::list< Creature * > Crystals
Definition: boss_selin_fireheart.cpp:256
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition: Object.cpp:2483
Creature *const me
Definition: CreatureAI.h:71
void _Reset()
Definition: ScriptedCreature.cpp:457
void Clear()
Definition: ObjectGuid.h:215
ObjectGuid CrystalGUID
Definition: boss_selin_fireheart.cpp:257
Definition: UpdateFields.h:109
Definition: Unit.h:698

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void boss_selin_fireheart::boss_selin_fireheartAI::SelectNearestCrystal ( )
inline
111  {
112  if (Crystals.empty())
113  return;
114 
116  if (Creature* CrystalChosen = Crystals.front())
117  {
118  Talk(SAY_ENERGY);
120 
121  DoCast(CrystalChosen, SPELL_FEL_CRYSTAL_DUMMY);
122  CrystalGUID = CrystalChosen->GetGUID();
123  Crystals.remove(CrystalChosen);
124 
125  float x, y, z;
126  CrystalChosen->GetClosePoint(x, y, z, me->GetObjectSize(), CONTACT_DISTANCE);
127 
129  me->SetWalk(false);
130  me->GetMotionMaster()->MovePoint(1, x, y, z);
131  }
132  }
Definition: boss_selin_fireheart.cpp:29
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: Object.h:668
Definition: Creature.h:467
Definition: boss_selin_fireheart.cpp:48
std::list< Creature * > Crystals
Definition: boss_selin_fireheart.cpp:256
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: boss_selin_fireheart.cpp:35
G3D::int16 z
Definition: Vector3int16.h:46
G3D::int16 y
Definition: Vector2int16.h:38
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
ObjectGuid CrystalGUID
Definition: boss_selin_fireheart.cpp:257
Definition: boss_selin_fireheart.cpp:25
bool SetWalk(bool enable)
Definition: Unit.cpp:15800
EventMap events
Definition: ScriptedCreature.h:371
#define CONTACT_DISTANCE
Definition: Object.h:33
G3D::int16 x
Definition: Vector2int16.h:37
float GetObjectSize() const
Definition: Object.cpp:2656

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void boss_selin_fireheart::boss_selin_fireheartAI::ShatterRemainingCrystals ( )
inline
135  {
136  if (Crystals.empty())
137  return;
138 
139  for (Creature* crystal : Crystals)
140  {
141  if (crystal && crystal->IsAlive())
142  crystal->KillSelf();
143  }
144  }
Definition: Creature.h:467
std::list< Creature * > Crystals
Definition: boss_selin_fireheart.cpp:256

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void boss_selin_fireheart::boss_selin_fireheartAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

184  {
185  if (!UpdateVictim())
186  return;
187 
188  events.Update(diff);
189 
191  return;
192 
193  while (uint32 eventId = events.ExecuteEvent())
194  {
195  switch (eventId)
196  {
197  case EVENT_FEL_EXPLOSION:
200  break;
201  case EVENT_DRAIN_CRYSTAL:
203  _scheduledEvents = false;
204  break;
205  case EVENT_DRAIN_MANA:
206  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f, true))
207  DoCast(target, SPELL_DRAIN_MANA);
209  break;
210  case EVENT_DRAIN_LIFE:
211  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 20.0f, true))
212  DoCast(target, SPELL_DRAIN_LIFE);
214  break;
215  case EVENT_EMPOWER:
216  {
218 
220  if (CrystalChosen && CrystalChosen->IsAlive())
221  CrystalChosen->KillSelf();
222 
223  CrystalGUID.Clear();
224 
225  me->GetMotionMaster()->Clear();
227  break;
228  }
229  default:
230  break;
231  }
232  }
233 
234  if (me->GetPowerPct(POWER_MANA) < 10.f)
235  {
237  {
238  _scheduledEvents = true;
239  uint32 timer = urand(3000, 7000);
241 
242  if (IsHeroic())
243  {
246  }
247  else
249  }
250  }
251 
253  }
Definition: boss_selin_fireheart.cpp:57
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
void SelectNearestCrystal()
Definition: boss_selin_fireheart.cpp:110
void KillSelf(bool durabilityLoss=true)
Definition: Unit.h:1515
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_selin_fireheart.cpp:42
Definition: Unit.h:565
void Clear(bool reset=true)
Definition: MotionMaster.h:138
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
bool _scheduledEvents
Definition: boss_selin_fireheart.cpp:258
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
bool IsHeroic() const
Definition: ScriptedCreature.h:268
Definition: Creature.h:467
Definition: boss_selin_fireheart.cpp:55
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: boss_selin_fireheart.cpp:54
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_selin_fireheart.cpp:40
Definition: UnitAI.h:35
bool IsAlive() const
Definition: Unit.h:1692
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_selin_fireheart.cpp:39
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_selin_fireheart.cpp:26
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
void Clear()
Definition: ObjectGuid.h:215
ObjectGuid CrystalGUID
Definition: boss_selin_fireheart.cpp:257
Definition: boss_selin_fireheart.cpp:56
Definition: boss_selin_fireheart.cpp:47
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_selin_fireheart.cpp:53
Definition: Unit.h:1305
float GetPowerPct(Powers power) const
Definition: Unit.h:1449
Definition: SharedDefines.h:248

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Member Data Documentation

bool boss_selin_fireheart::boss_selin_fireheartAI::_scheduledEvents
private
ObjectGuid boss_selin_fireheart::boss_selin_fireheartAI::CrystalGUID
private
std::list<Creature*> boss_selin_fireheart::boss_selin_fireheartAI::Crystals
private

The documentation for this struct was generated from the following file: