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boss_magtheridon::boss_magtheridonAI Struct Reference

Public Member Functions

 boss_magtheridonAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustReachedHome () override
 
void SetClicker (ObjectGuid cubeGUID, ObjectGuid clickerGUID)
 
void DebuffClicker (Unit *clicker)
 
void NeedCheckCubeStatus ()
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *who) override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

CubeMap Cube
 
InstanceScript * instance
 
uint32 Berserk_Timer
 
uint32 Quake_Timer
 
uint32 Cleave_Timer
 
uint32 BlastNova_Timer
 
uint32 Blaze_Timer
 
uint32 Debris_Timer
 
uint32 RandChat_Timer
 
bool Phase3
 
bool NeedCheckCube
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_magtheridon::boss_magtheridonAI::boss_magtheridonAI ( Creature *  creature)
inline
214  : ScriptedAI(creature)
215  {
216  Initialize();
217  instance = creature->GetInstanceScript();
220  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * instance
Definition: boss_magtheridon.cpp:238
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
Creature *const me
Definition: CreatureAI.h:71
Definition: UpdateFields.h:115
Definition: UpdateFields.h:116
void Initialize()
Definition: boss_magtheridon.cpp:222
void SetFloatValue(uint16 index, float value)
Definition: Object.cpp:1067

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Member Function Documentation

void boss_magtheridon::boss_magtheridonAI::AttackStart ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

335  {
338  }
Creature *const me
Definition: CreatureAI.h:71
Definition: Unit.h:553
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395

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void boss_magtheridon::boss_magtheridonAI::DebuffClicker ( Unit *  clicker)
inline
279  {
280  if (!clicker || !clicker->IsAlive())
281  return;
282 
283  clicker->RemoveAurasDueToSpell(SPELL_SHADOW_GRASP); // cannot interrupt triggered spells
284  clicker->InterruptNonMeleeSpells(false);
285  clicker->CastSpell(clicker, SPELL_MIND_EXHAUSTION, true);
286  }
Definition: boss_magtheridon.cpp:74
Definition: boss_magtheridon.cpp:72
bool IsAlive() const
Definition: Unit.h:1692
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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void boss_magtheridon::boss_magtheridonAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

341  {
343  DoZoneInCombat();
344 
347 
348  Talk(SAY_FREED);
349  }
Definition: Unit.h:674
InstanceScript * instance
Definition: boss_magtheridon.cpp:238
Definition: boss_magtheridon.cpp:35
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_magtheridon.cpp:75
Definition: InstanceScript.h:59
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: magtheridons_lair.h:26
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: UpdateFields.h:109

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void boss_magtheridon::boss_magtheridonAI::Initialize ( void  )
inline
223  {
224  Berserk_Timer = 1320000;
225  Quake_Timer = 40000;
226  Debris_Timer = 10000;
227  Blaze_Timer = 10000 + rand32() % 20000;
228  BlastNova_Timer = 60000;
229  Cleave_Timer = 15000;
230  RandChat_Timer = 90000;
231 
232  Phase3 = false;
233  NeedCheckCube = false;
234  }
uint32 RandChat_Timer
Definition: boss_magtheridon.cpp:246
uint32 Cleave_Timer
Definition: boss_magtheridon.cpp:242
uint32 BlastNova_Timer
Definition: boss_magtheridon.cpp:243
bool NeedCheckCube
Definition: boss_magtheridon.cpp:249
uint32 Berserk_Timer
Definition: boss_magtheridon.cpp:240
bool Phase3
Definition: boss_magtheridon.cpp:248
uint32 Blaze_Timer
Definition: boss_magtheridon.cpp:244
uint32 Quake_Timer
Definition: boss_magtheridon.cpp:241
uint32 rand32()
Definition: Random.cpp:64
uint32 Debris_Timer
Definition: boss_magtheridon.cpp:245

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void boss_magtheridon::boss_magtheridonAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

325  {
327 
328  Talk(SAY_DEATH);
329  }
InstanceScript * instance
Definition: boss_magtheridon.cpp:238
Definition: inflate.h:49
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: magtheridons_lair.h:26
Definition: boss_magtheridon.cpp:40
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_magtheridon::boss_magtheridonAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

263  {
265  instance->SetData(DATA_COLLAPSE, false);
266  }
InstanceScript * instance
Definition: boss_magtheridon.cpp:238
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: InstanceScript.h:58
Definition: magtheridons_lair.h:26
Definition: magtheridons_lair.h:29

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void boss_magtheridon::boss_magtheridonAI::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

320  {
322  }
Definition: boss_magtheridon.cpp:39
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_magtheridon::boss_magtheridonAI::MoveInLineOfSight ( Unit *  )
inlineoverridevirtual

Reimplemented from CreatureAI.

331 { }
void boss_magtheridon::boss_magtheridonAI::NeedCheckCubeStatus ( )
inline
289  {
290  uint32 ClickerNum = 0;
291  // now checking if every clicker has debuff from manticron(it is dispelable atm rev 6110 : S)
292  // if not - apply mind exhaustion and delete from clicker's list
293  for (CubeMap::iterator i = Cube.begin(); i != Cube.end(); ++i)
294  {
295  Unit* clicker = ObjectAccessor::GetUnit(*me, (*i).second);
296  if (!clicker || !clicker->HasAura(SPELL_SHADOW_GRASP))
297  {
298  DebuffClicker(clicker);
299  (*i).second.Clear();
300  }
301  else
302  ++ClickerNum;
303  }
304 
305  // if 5 clickers from other cubes apply shadow cage
306  if (ClickerNum >= CLICKERS_COUNT && !me->HasAura(SPELL_SHADOW_CAGE))
307  {
308  Talk(SAY_BANISH);
309  DoCast(me, SPELL_SHADOW_CAGE, true);
310  }
311  else
312  if (ClickerNum < CLICKERS_COUNT && me->HasAura(SPELL_SHADOW_CAGE))
314 
315  if (!ClickerNum)
316  NeedCheckCube = false;
317  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
CubeMap Cube
Definition: boss_magtheridon.cpp:236
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: boss_magtheridon.cpp:72
Definition: boss_magtheridon.cpp:71
bool NeedCheckCube
Definition: boss_magtheridon.cpp:249
void DebuffClicker(Unit *clicker)
Definition: boss_magtheridon.cpp:278
Creature *const me
Definition: CreatureAI.h:71
#define CLICKERS_COUNT
Definition: boss_magtheridon.cpp:86
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: Unit.h:1305
Definition: boss_magtheridon.cpp:37

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void boss_magtheridon::boss_magtheridonAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

252  {
253  Initialize();
254 
259  DoCast(me, SPELL_SHADOW_CAGE_C, true);
260  }
Definition: Unit.h:674
void AddUnitState(uint32 f)
Definition: Unit.h:1394
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
Definition: Unit.h:553
Definition: boss_magtheridon.cpp:75
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void Initialize()
Definition: boss_magtheridon.cpp:222
Definition: UpdateFields.h:109
Definition: Unit.h:698

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void boss_magtheridon::boss_magtheridonAI::SetClicker ( ObjectGuid  cubeGUID,
ObjectGuid  clickerGUID 
)
inline
269  {
270  // to avoid multiclicks from 1 cube
271  if (!Cube[cubeGUID].IsEmpty())
273  Cube[cubeGUID] = clickerGUID;
274  NeedCheckCube = true;
275  }
CubeMap Cube
Definition: boss_magtheridon.cpp:236
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
bool NeedCheckCube
Definition: boss_magtheridon.cpp:249
void DebuffClicker(Unit *clicker)
Definition: boss_magtheridon.cpp:278
Creature *const me
Definition: CreatureAI.h:71

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void boss_magtheridon::boss_magtheridonAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

352  {
353  if (!me->IsInCombat())
354  {
355  if (RandChat_Timer <= diff)
356  {
357  Talk(SAY_TAUNT);
358  RandChat_Timer = 90000;
359  }
360  else
361  RandChat_Timer -= diff;
362  }
363 
364  if (!UpdateVictim())
365  return;
366 
368 
369  if (Berserk_Timer <= diff)
370  {
371  DoCast(me, SPELL_BERSERK, true);
373  Berserk_Timer = 60000;
374  }
375  else
376  Berserk_Timer -= diff;
377 
378  if (Cleave_Timer <= diff)
379  {
381  Cleave_Timer = 10000;
382  }
383  else
384  Cleave_Timer -= diff;
385 
386  if (BlastNova_Timer <= diff)
387  {
388  // to avoid earthquake interruption
390  {
393  BlastNova_Timer = 60000;
394  }
395  }
396  else
397  BlastNova_Timer -= diff;
398 
399  if (Quake_Timer <= diff)
400  {
401  // to avoid blastnova interruption
402  if (!me->IsNonMeleeSpellCast(false))
403  {
404  DoCast(me, SPELL_QUAKE_TRIGGER, true);
405  Quake_Timer = 50000;
406  }
407  }
408  else
409  Quake_Timer -= diff;
410 
411  if (Blaze_Timer <= diff)
412  {
413  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
414  {
415  float x, y, z;
416  target->GetPosition(x, y, z);
417  Creature* summon = me->SummonCreature(NPC_ABYSSAL, x, y, z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
418  if (summon)
419  {
420  ENSURE_AI(npc_abyssal::npc_abyssalAI, summon->AI())->SetTrigger(2);
421  DoCast(summon, SPELL_BLAZE_TARGET, true);
423  }
424  }
425  Blaze_Timer = urand(20000, 40000);
426  }
427  else
428  Blaze_Timer -= diff;
429 
430  if (!Phase3 && HealthBelowPct(30)
431  && !me->IsNonMeleeSpellCast(false) // blast nova
432  && !me->HasUnitState(UNIT_STATE_STUNNED)) // shadow cage and earthquake
433  {
434  Phase3 = true;
436  DoCast(me, SPELL_CAMERA_SHAKE, true);
438 
440  }
441 
442  if (Phase3)
443  {
444  if (Debris_Timer <= diff)
445  {
446  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
447  {
448  float x, y, z;
449  target->GetPosition(x, y, z);
450  Creature* summon = me->SummonCreature(NPC_ABYSSAL, x, y, z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
451  if (summon)
452  ENSURE_AI(npc_abyssal::npc_abyssalAI, summon->AI())->SetTrigger(1);
453  }
454  Debris_Timer = 10000;
455  }
456  else
457  Debris_Timer -= diff;
458  }
459 
461  }
uint32 RandChat_Timer
Definition: boss_magtheridon.cpp:246
Definition: boss_magtheridon.cpp:38
Definition: boss_magtheridon.cpp:64
uint32 Cleave_Timer
Definition: boss_magtheridon.cpp:242
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void NeedCheckCubeStatus()
Definition: boss_magtheridon.cpp:288
uint32 BlastNova_Timer
Definition: boss_magtheridon.cpp:243
InstanceScript * instance
Definition: boss_magtheridon.cpp:238
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: boss_magtheridon.cpp:69
bool IsInCombat() const
Definition: Unit.h:1584
Definition: boss_magtheridon.cpp:46
Definition: boss_magtheridon.cpp:62
Definition: Object.h:58
Definition: boss_magtheridon.cpp:55
bool NeedCheckCube
Definition: boss_magtheridon.cpp:249
Definition: Creature.h:467
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:2886
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
uint32 Berserk_Timer
Definition: boss_magtheridon.cpp:240
Definition: boss_magtheridon.cpp:60
bool Phase3
Definition: boss_magtheridon.cpp:248
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
Definition: Unit.h:553
Definition: UnitAI.h:35
Definition: boss_magtheridon.cpp:61
uint32 Blaze_Timer
Definition: boss_magtheridon.cpp:244
G3D::int16 z
Definition: Vector3int16.h:46
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32 Quake_Timer
Definition: boss_magtheridon.cpp:241
G3D::int16 y
Definition: Vector2int16.h:38
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: UpdateFields.h:109
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
G3D::int16 x
Definition: Vector2int16.h:37
Definition: Unit.h:1305
Definition: boss_magtheridon.cpp:34
Definition: boss_magtheridon.cpp:45
Definition: boss_magtheridon.cpp:70
Definition: boss_magtheridon.cpp:66
Definition: boss_magtheridon.cpp:99
Definition: Unit.h:698
uint32 Debris_Timer
Definition: boss_magtheridon.cpp:245
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
Definition: magtheridons_lair.h:29

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Member Data Documentation

uint32 boss_magtheridon::boss_magtheridonAI::Berserk_Timer
uint32 boss_magtheridon::boss_magtheridonAI::BlastNova_Timer
uint32 boss_magtheridon::boss_magtheridonAI::Blaze_Timer
uint32 boss_magtheridon::boss_magtheridonAI::Cleave_Timer
CubeMap boss_magtheridon::boss_magtheridonAI::Cube
uint32 boss_magtheridon::boss_magtheridonAI::Debris_Timer
InstanceScript* boss_magtheridon::boss_magtheridonAI::instance
bool boss_magtheridon::boss_magtheridonAI::NeedCheckCube
bool boss_magtheridon::boss_magtheridonAI::Phase3
uint32 boss_magtheridon::boss_magtheridonAI::Quake_Timer
uint32 boss_magtheridon::boss_magtheridonAI::RandChat_Timer

The documentation for this struct was generated from the following file: