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npc_gunship_boarding_addAI Struct Reference

Public Member Functions

 npc_gunship_boarding_addAI (Creature *creature)
 
void SetData (uint32 type, uint32 data) override
 
void MovementInform (uint32 type, uint32 pointId) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void UpdateAI (uint32) override
 
bool CanAIAttack (Unit const *target) const override
 
bool HasAttackablePlayerNearby ()
 
- Public Member Functions inherited from gunship_npc_AI
 gunship_npc_AI (Creature *creature)
 
void EnterEvadeMode (EvadeReason) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool _usedDesperateResolve
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from gunship_npc_AI
void SetSlotInfo (uint32 index)
 
bool SelectVictim ()
 
void TriggerBurningPitch ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from gunship_npc_AI
InstanceScriptInstance
 
SlotInfo constSlot
 
uint32 Index
 
uint32 BurningPitchId
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_gunship_boarding_addAI::npc_gunship_boarding_addAI ( Creature creature)
inline
1412  : gunship_npc_AI(creature)
1413  {
1414  me->m_CombatDistance = 80.0f;
1415  _usedDesperateResolve = false;
1416  }
Creature *const me
Definition: CreatureAI.h:71
bool _usedDesperateResolve
Definition: boss_icecrown_gunship_battle.cpp:1544
float m_CombatDistance
Definition: Creature.h:704
gunship_npc_AI(Creature *creature)
Definition: boss_icecrown_gunship_battle.cpp:544

Member Function Documentation

bool npc_gunship_boarding_addAI::CanAIAttack ( Unit const target) const
inlineoverridevirtual

Reimplemented from gunship_npc_AI.

1516  {
1517  uint32 spellId = SPELL_ON_SKYBREAKER_DECK;
1518  uint32 creatureEntry = NPC_IGB_MURADIN_BRONZEBEARD;
1520  {
1521  spellId = SPELL_ON_ORGRIMS_HAMMER_DECK;
1522  creatureEntry = NPC_IGB_HIGH_OVERLORD_SAURFANG;
1523  }
1524 
1525  return target->HasAura(spellId) || target->GetEntry() == creatureEntry;
1526  }
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: icecrown_citadel.h:184
Definition: forge_of_souls.h:33
InstanceScript * Instance
Definition: boss_icecrown_gunship_battle.cpp:656
Definition: boss_icecrown_gunship_battle.cpp:176
uint32_t uint32
Definition: Define.h:150
Definition: icecrown_citadel.h:185
Definition: SharedDefines.h:999
Definition: boss_icecrown_gunship_battle.cpp:177

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void npc_gunship_boarding_addAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1490  {
1492  return;
1493 
1494  if (!me->HealthBelowPctDamaged(25, damage))
1495  return;
1496 
1497  _usedDesperateResolve = true;
1499  }
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1431
Creature *const me
Definition: CreatureAI.h:71
bool _usedDesperateResolve
Definition: boss_icecrown_gunship_battle.cpp:1544
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_icecrown_gunship_battle.cpp:167

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bool npc_gunship_boarding_addAI::HasAttackablePlayerNearby ( )
inline
1529  {
1530  std::list<Player*> players;
1533  me->VisitNearbyWorldObject(200.0f, searcher);
1534 
1535  players.remove_if([this](Player* player)
1536  {
1537  return !me->_IsTargetAcceptable(player) || !me->CanStartAttack(player, true);
1538  });
1539 
1540  return !players.empty();
1541  }
void VisitNearbyWorldObject(float const &radius, NOTIFIER &notifier) const
Definition: Object.h:589
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: GridNotifiers.h:1376
Definition: forge_of_souls.h:33
Definition: GridNotifiers.h:510
InstanceScript * Instance
Definition: boss_icecrown_gunship_battle.cpp:656
Creature *const me
Definition: CreatureAI.h:71
bool _IsTargetAcceptable(const Unit *target) const
Definition: Creature.cpp:2127
Definition: boss_icecrown_gunship_battle.cpp:176
Definition: SharedDefines.h:999
Definition: boss_icecrown_gunship_battle.cpp:177
T check(T value)
Definition: format.h:305
bool CanStartAttack(Unit const *u, bool force) const
Definition: Creature.cpp:1525

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void npc_gunship_boarding_addAI::MovementInform ( uint32  type,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from gunship_npc_AI.

1435  {
1436  if (type != POINT_MOTION_TYPE)
1437  return;
1438 
1439  if (pointId == EVENT_CHARGE_PREPATH && Slot)
1440  {
1442  float x, y, z, o;
1443  otherTransportPos.GetPosition(x, y, z, o);
1444 
1445  Transport* myTransport = me->GetTransport();
1446  if (!myTransport)
1447  return;
1448 
1450  destTransport->CalculatePassengerPosition(x, y, z, &o);
1451 
1452  float angle = frand(0, float(M_PI) * 2.0f);
1453  x += 2.0f * std::cos(angle);
1454  y += 2.0f * std::sin(angle);
1455 
1456  me->SetHomePosition(x, y, z, o);
1457  myTransport->CalculatePassengerOffset(x, y, z, &o);
1458  me->SetTransportHomePosition(x, y, z, o);
1459 
1465 
1466  std::list<Player*> players;
1469  me->VisitNearbyWorldObject(200.0f, searcher);
1470 
1471  players.remove_if([this](Player* player)
1472  {
1473  return !me->_IsTargetAcceptable(player) || !me->CanStartAttack(player, true);
1474  });
1475 
1476  if (!players.empty())
1477  {
1478  players.sort(Trinity::ObjectDistanceOrderPred(me));
1479  for (std::list<Player*>::iterator itr = players.begin(); itr != players.end(); ++itr)
1480  me->AddThreat(*itr, 1.0f);
1481 
1482  AttackStart(players.front());
1483  }
1484 
1486  }
1487  }
EventProcessor m_Events
Definition: Unit.h:1948
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
void SetTransportHomePosition(float x, float y, float z, float o)
Definition: Creature.h:675
void AddCooldown(uint32 spellId, uint32 itemId, std::chrono::duration< Type, Period > cooldownDuration)
Definition: SpellHistory.h:95
Definition: Unit.h:1131
SlotInfo const * Slot
Definition: boss_icecrown_gunship_battle.cpp:657
Definition: boss_icecrown_gunship_battle.cpp:130
#define M_PI
Definition: Common.h:163
uint32 BurningPitchId
Definition: boss_icecrown_gunship_battle.cpp:659
double frand()
Definition: Vector3.cpp:170
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.cpp:88
void VisitNearbyWorldObject(float const &radius, NOTIFIER &notifier) const
Definition: Object.h:589
void CalculatePassengerPosition(float &x, float &y, float &z, float *o=NULL) const override
This method transforms supplied transport offsets into global coordinates.
Definition: Transport.h:72
static uint32 const ExperiencedTimes[5]
Definition: boss_icecrown_gunship_battle.cpp:512
Definition: boss_icecrown_gunship_battle.cpp:508
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: GridNotifiers.h:1376
Position const SkybreakerTeleportExit
Definition: boss_icecrown_gunship_battle.cpp:219
Definition: Object.h:668
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
Definition: Transport.h:28
Definition: forge_of_souls.h:33
Definition: icecrown_citadel.h:77
Definition: GridNotifiers.h:510
float seconds()
Definition: units.h:97
InstanceScript * Instance
Definition: boss_icecrown_gunship_battle.cpp:656
Definition: SharedDefines.h:4419
Creature *const me
Definition: CreatureAI.h:71
bool _IsTargetAcceptable(const Unit *target) const
Definition: Creature.cpp:2127
SpellHistory * GetSpellHistory()
Definition: Unit.h:1926
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_icecrown_gunship_battle.cpp:176
Definition: boss_icecrown_gunship_battle.cpp:139
G3D::int16 z
Definition: Vector3int16.h:46
void GetPosition(float &x, float &y) const
Definition: Position.h:109
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:95
G3D::int16 y
Definition: Vector2int16.h:38
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Position const OrgrimsHammerTeleportExit
Definition: boss_icecrown_gunship_battle.cpp:215
Definition: boss_icecrown_gunship_battle.cpp:138
Definition: SharedDefines.h:999
Transport * GetTransport() const
Definition: Object.h:602
void CalculatePassengerOffset(float &x, float &y, float &z, float *o=NULL) const override
This method transforms supplied global coordinates into local offsets.
Definition: Transport.h:78
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: ObjectAccessor.h:45
Definition: boss_icecrown_gunship_battle.cpp:177
Definition: Position.h:27
Definition: boss_icecrown_gunship_battle.cpp:131
G3D::int16 x
Definition: Vector2int16.h:37
T check(T value)
Definition: format.h:305
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: MotionMaster.h:46
bool CanStartAttack(Unit const *u, bool force) const
Definition: Creature.cpp:1525

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void npc_gunship_boarding_addAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from gunship_npc_AI.

1419  {
1420  // detach from captain
1421  if (type == ACTION_SET_SLOT)
1422  {
1423  SetSlotInfo(data);
1424 
1426 
1428 
1430  captain->AI()->SetData(ACTION_CLEAR_SLOT, Index);
1431  }
1432  }
EventProcessor m_Events
Definition: Unit.h:1948
SlotInfo const * Slot
Definition: boss_icecrown_gunship_battle.cpp:657
uint32 Index
Definition: boss_icecrown_gunship_battle.cpp:658
Definition: Unit.h:1129
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.cpp:88
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: icecrown_citadel.h:184
Definition: forge_of_souls.h:33
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
InstanceScript * Instance
Definition: boss_icecrown_gunship_battle.cpp:656
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_icecrown_gunship_battle.cpp:284
Definition: boss_icecrown_gunship_battle.cpp:206
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:95
Definition: icecrown_citadel.h:185
Definition: boss_icecrown_gunship_battle.cpp:205
Definition: SharedDefines.h:999
Definition: boss_icecrown_gunship_battle.cpp:461
void SetSlotInfo(uint32 index)
Definition: boss_icecrown_gunship_battle.cpp:615
void SetReactState(ReactStates st)
Definition: Creature.h:502
Position TargetPosition
Definition: boss_icecrown_gunship_battle.cpp:303

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void npc_gunship_boarding_addAI::UpdateAI ( uint32  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

Reimplemented in npc_gunship_boarding_leader::npc_gunship_boarding_leaderAI.

1502  {
1503  if (!SelectVictim())
1504  {
1506  return;
1507  }
1508 
1511 
1513  }
bool SelectVictim()
Definition: boss_icecrown_gunship_battle.cpp:621
bool HasAttackablePlayerNearby()
Definition: boss_icecrown_gunship_battle.cpp:1528
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void TriggerBurningPitch()
Definition: boss_icecrown_gunship_battle.cpp:645

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Member Data Documentation

bool npc_gunship_boarding_addAI::_usedDesperateResolve
private

The documentation for this struct was generated from the following file: