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npc_gunship_boarding_addAI Struct Reference

Public Member Functions

 npc_gunship_boarding_addAI (Creature *creature)
 
void SetData (uint32 type, uint32 data) override
 
void MovementInform (uint32 type, uint32 pointId) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void UpdateAI (uint32) override
 
bool CanAIAttack (Unit const *target) const override
 
bool HasAttackablePlayerNearby ()
 
- Public Member Functions inherited from gunship_npc_AI
 gunship_npc_AI (Creature *creature)
 
void EnterEvadeMode (EvadeReason) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool _usedDesperateResolve
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from gunship_npc_AI
void SetSlotInfo (uint32 index)
 
bool SelectVictim ()
 
void TriggerBurningPitch ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from gunship_npc_AI
InstanceScript * Instance
 
SlotInfo const * Slot
 
uint32 Index
 
uint32 BurningPitchId
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_gunship_boarding_addAI::npc_gunship_boarding_addAI ( Creature *  creature)
inline
1412  : gunship_npc_AI(creature)
1413  {
1414  me->m_CombatDistance = 80.0f;
1415  _usedDesperateResolve = false;
1416  }
Creature *const me
Definition: CreatureAI.h:71
bool _usedDesperateResolve
Definition: boss_icecrown_gunship_battle.cpp:1544
float m_CombatDistance
Definition: Creature.h:704
gunship_npc_AI(Creature *creature)
Definition: boss_icecrown_gunship_battle.cpp:544

Member Function Documentation

bool npc_gunship_boarding_addAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from gunship_npc_AI.

1516  {
1517  uint32 spellId = SPELL_ON_SKYBREAKER_DECK;
1518  uint32 creatureEntry = NPC_IGB_MURADIN_BRONZEBEARD;
1520  {
1521  spellId = SPELL_ON_ORGRIMS_HAMMER_DECK;
1522  creatureEntry = NPC_IGB_HIGH_OVERLORD_SAURFANG;
1523  }
1524 
1525  return target->HasAura(spellId) || target->GetEntry() == creatureEntry;
1526  }
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: icecrown_citadel.h:184
Definition: forge_of_souls.h:33
InstanceScript * Instance
Definition: boss_icecrown_gunship_battle.cpp:656
Definition: boss_icecrown_gunship_battle.cpp:176
uint32_t uint32
Definition: Define.h:150
Definition: icecrown_citadel.h:185
Definition: SharedDefines.h:999
Definition: boss_icecrown_gunship_battle.cpp:177

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void npc_gunship_boarding_addAI::DamageTaken ( Unit *  ,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1490  {
1492  return;
1493 
1494  if (!me->HealthBelowPctDamaged(25, damage))
1495  return;
1496 
1497  _usedDesperateResolve = true;
1499  }
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1431
Creature *const me
Definition: CreatureAI.h:71
bool _usedDesperateResolve
Definition: boss_icecrown_gunship_battle.cpp:1544
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_icecrown_gunship_battle.cpp:167

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bool npc_gunship_boarding_addAI::HasAttackablePlayerNearby ( )
inline
1529  {
1530  std::list<Player*> players;
1533  me->VisitNearbyWorldObject(200.0f, searcher);
1534 
1535  players.remove_if([this](Player* player)
1536  {
1537  return !me->_IsTargetAcceptable(player) || !me->CanStartAttack(player, true);
1538  });
1539 
1540  return !players.empty();
1541  }
void VisitNearbyWorldObject(float const &radius, NOTIFIER &notifier) const
Definition: Object.h:589
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: GridNotifiers.h:1376
Definition: forge_of_souls.h:33
Definition: GridNotifiers.h:510
InstanceScript * Instance
Definition: boss_icecrown_gunship_battle.cpp:656
Creature *const me
Definition: CreatureAI.h:71
bool _IsTargetAcceptable(const Unit *target) const
Definition: Creature.cpp:2127
Definition: boss_icecrown_gunship_battle.cpp:176
Definition: SharedDefines.h:999
Definition: boss_icecrown_gunship_battle.cpp:177
T check(T value)
Definition: format.h:305
bool CanStartAttack(Unit const *u, bool force) const
Definition: Creature.cpp:1525

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void npc_gunship_boarding_addAI::MovementInform ( uint32  type,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from gunship_npc_AI.

1435  {
1436  if (type != POINT_MOTION_TYPE)
1437  return;
1438 
1439  if (pointId == EVENT_CHARGE_PREPATH && Slot)
1440  {
1442  float x, y, z, o;
1443  otherTransportPos.GetPosition(x, y, z, o);
1444 
1445  Transport* myTransport = me->GetTransport();
1446  if (!myTransport)
1447  return;
1448 
1450  destTransport->CalculatePassengerPosition(x, y, z, &o);
1451 
1452  float angle = frand(0, float(M_PI) * 2.0f);
1453  x += 2.0f * std::cos(angle);
1454  y += 2.0f * std::sin(angle);
1455 
1456  me->SetHomePosition(x, y, z, o);
1457  myTransport->CalculatePassengerOffset(x, y, z, &o);
1458  me->SetTransportHomePosition(x, y, z, o);
1459 
1465 
1466  std::list<Player*> players;
1469  me->VisitNearbyWorldObject(200.0f, searcher);
1470 
1471  players.remove_if([this](Player* player)
1472  {
1473  return !me->_IsTargetAcceptable(player) || !me->CanStartAttack(player, true);
1474  });
1475 
1476  if (!players.empty())
1477  {
1478  players.sort(Trinity::ObjectDistanceOrderPred(me));
1479  for (std::list<Player*>::iterator itr = players.begin(); itr != players.end(); ++itr)
1480  me->AddThreat(*itr, 1.0f);
1481 
1482  AttackStart(players.front());
1483  }
1484 
1486  }
1487  }
EventProcessor m_Events
Definition: Unit.h:1948
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
void SetTransportHomePosition(float x, float y, float z, float o)
Definition: Creature.h:675
void AddCooldown(uint32 spellId, uint32 itemId, std::chrono::duration< Type, Period > cooldownDuration)
Definition: SpellHistory.h:95
Definition: Unit.h:1131
SlotInfo const * Slot
Definition: boss_icecrown_gunship_battle.cpp:657
Definition: boss_icecrown_gunship_battle.cpp:130
#define M_PI
Definition: Common.h:163
uint32 BurningPitchId
Definition: boss_icecrown_gunship_battle.cpp:659
double frand()
Definition: Vector3.cpp:170
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.cpp:88
void VisitNearbyWorldObject(float const &radius, NOTIFIER &notifier) const
Definition: Object.h:589
void CalculatePassengerPosition(float &x, float &y, float &z, float *o=NULL) const override
This method transforms supplied transport offsets into global coordinates.
Definition: Transport.h:72
static uint32 const ExperiencedTimes[5]
Definition: boss_icecrown_gunship_battle.cpp:512
Definition: boss_icecrown_gunship_battle.cpp:508
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: GridNotifiers.h:1376
Position const SkybreakerTeleportExit
Definition: boss_icecrown_gunship_battle.cpp:219
Definition: Object.h:668
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
Definition: Transport.h:28
Definition: forge_of_souls.h:33
Definition: icecrown_citadel.h:77
Definition: GridNotifiers.h:510
float seconds()
Definition: units.h:97
InstanceScript * Instance
Definition: boss_icecrown_gunship_battle.cpp:656
Definition: SharedDefines.h:4419
Creature *const me
Definition: CreatureAI.h:71
bool _IsTargetAcceptable(const Unit *target) const
Definition: Creature.cpp:2127
SpellHistory * GetSpellHistory()
Definition: Unit.h:1926
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_icecrown_gunship_battle.cpp:176
Definition: boss_icecrown_gunship_battle.cpp:139
G3D::int16 z
Definition: Vector3int16.h:46
void GetPosition(float &x, float &y) const
Definition: Position.h:109
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:95
G3D::int16 y
Definition: Vector2int16.h:38
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Position const OrgrimsHammerTeleportExit
Definition: boss_icecrown_gunship_battle.cpp:215
Definition: boss_icecrown_gunship_battle.cpp:138
Definition: SharedDefines.h:999
Transport * GetTransport() const
Definition: Object.h:602
void CalculatePassengerOffset(float &x, float &y, float &z, float *o=NULL) const override
This method transforms supplied global coordinates into local offsets.
Definition: Transport.h:78
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: ObjectAccessor.h:45
Definition: boss_icecrown_gunship_battle.cpp:177
Definition: Position.h:27
Definition: boss_icecrown_gunship_battle.cpp:131
G3D::int16 x
Definition: Vector2int16.h:37
T check(T value)
Definition: format.h:305
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: MotionMaster.h:46
bool CanStartAttack(Unit const *u, bool force) const
Definition: Creature.cpp:1525

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void npc_gunship_boarding_addAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from gunship_npc_AI.

1419  {
1420  // detach from captain
1421  if (type == ACTION_SET_SLOT)
1422  {
1423  SetSlotInfo(data);
1424 
1426 
1428 
1430  captain->AI()->SetData(ACTION_CLEAR_SLOT, Index);
1431  }
1432  }
EventProcessor m_Events
Definition: Unit.h:1948
SlotInfo const * Slot
Definition: boss_icecrown_gunship_battle.cpp:657
uint32 Index
Definition: boss_icecrown_gunship_battle.cpp:658
Definition: Unit.h:1129
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.cpp:88
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: icecrown_citadel.h:184
Definition: forge_of_souls.h:33
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
InstanceScript * Instance
Definition: boss_icecrown_gunship_battle.cpp:656
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_icecrown_gunship_battle.cpp:284
Definition: boss_icecrown_gunship_battle.cpp:206
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:95
Definition: icecrown_citadel.h:185
Definition: boss_icecrown_gunship_battle.cpp:205
Definition: SharedDefines.h:999
Definition: boss_icecrown_gunship_battle.cpp:461
void SetSlotInfo(uint32 index)
Definition: boss_icecrown_gunship_battle.cpp:615
void SetReactState(ReactStates st)
Definition: Creature.h:502
Position TargetPosition
Definition: boss_icecrown_gunship_battle.cpp:303

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void npc_gunship_boarding_addAI::UpdateAI ( uint32  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

Reimplemented in npc_gunship_boarding_leader::npc_gunship_boarding_leaderAI.

1502  {
1503  if (!SelectVictim())
1504  {
1506  return;
1507  }
1508 
1511 
1513  }
bool SelectVictim()
Definition: boss_icecrown_gunship_battle.cpp:621
bool HasAttackablePlayerNearby()
Definition: boss_icecrown_gunship_battle.cpp:1528
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void TriggerBurningPitch()
Definition: boss_icecrown_gunship_battle.cpp:645

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Member Data Documentation

bool npc_gunship_boarding_addAI::_usedDesperateResolve
private

The documentation for this struct was generated from the following file: