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OBJECT_UPDATE_FLAGS :
UpdateData.h
OBJECT_UPDATE_TYPE :
UpdateData.h
ObjectDynamicFields :
UpdateFields.h
ObjectFields :
UpdateFields.h
ObjectiveStates :
OutdoorPvP.h
ObsidianArmor :
spell_generic.cpp
OculusSpells :
oculus.h
OculusWorldStates :
oculus.h
Omen :
zone_moonglade.cpp
OnlyForFlight :
item_scripts.cpp
OnyxiaPhases :
onyxias_lair.h
OpcodeClient :
Opcodes.h
OpcodeMisc :
Opcodes.h
OpcodeServer :
Opcodes.h
OperaEvents :
karazhan.h
OrbCarrierSeats :
boss_halion.cpp
OrbSpells :
boss_palehoof.cpp
OrcDisguiseSpells :
spell_generic.cpp
Orphans :
childrens_week.cpp
OutdoorPvPHPSpells :
OutdoorPvPHP.h
OutdoorPvPHPTowerType :
OutdoorPvPHP.h
OutdoorPvPHPWorldStates :
OutdoorPvPHP.h
OutdoorPvPNASpells :
OutdoorPvPNA.h
OutdoorPvPNAWorldStates :
OutdoorPvPNA.h
OutdoorPvPSISpells :
OutdoorPvPSI.h
OutdoorPvPTF_TowerType :
OutdoorPvPTF.h
OutdoorPvPTypes :
OutdoorPvP.h
OutdoorPvPZMSpells :
OutdoorPvPZM.h
OutdoorPvPZMWorldStates :
OutdoorPvPZM.h
Outhouse :
zone_grizzly_hills.cpp
Overgrind :
zone_azuremyst_isle.cpp
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