The Battle for Wesnoth  1.13.4+dev
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callable_objects.hpp File Reference
#include "ai/game_info.hpp"
#include "actions/attack.hpp"
#include "formula/callable_objects.hpp"
#include "formula/formula.hpp"
#include "formula/callable.hpp"
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Classes

class  game_logic::attack_map_callable
 
class  game_logic::attack_callable
 
class  game_logic::move_callable
 
class  game_logic::move_partial_callable
 
class  game_logic::recall_callable
 
class  game_logic::recruit_callable
 
class  game_logic::set_var_callable
 
class  game_logic::set_unit_var_callable
 
class  game_logic::fallback_callable
 
class  game_logic::safe_call_callable
 
class  game_logic::safe_call_result
 
class  game_logic::move_map_callable
 
class  game_logic::position_callable
 
struct  game_logic::position_callable::move_map_backup
 
class  game_logic::outcome_callable
 

Namespaces

 ai
 A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.
 
 game_logic