#include <ca.hpp>
Public Member Functions | |
get_villages_phase (rca_context &context, const config &cfg) | |
virtual | ~get_villages_phase () |
virtual double | evaluate () |
Evaluate the candidate action, resetting the internal state of the action. More... | |
virtual void | execute () |
Execute the candidate action. More... | |
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candidate_action (rca_context &context, const config &cfg) | |
virtual | ~candidate_action () |
Destructor. More... | |
bool | is_enabled () const |
Is this candidate action enabled ? More... | |
void | enable () |
Enable the candidate action. More... | |
void | disable () |
Disable the candidate action. More... | |
double | get_score () const |
Get the usual score of the candidate action without re-evaluation. More... | |
double | get_max_score () const |
Get the upper bound of the score of the candidate action without re-evaluation. More... | |
virtual std::string | get_name () const |
Get the name of the candidate action (useful for debug purposes) More... | |
const std::string & | get_type () const |
Get the type of the candidate action (useful for debug purposes) More... | |
virtual std::string | get_id () const |
virtual std::string | get_engine () const |
int | get_recursion_count () const |
Get the value of the recursion counter. More... | |
virtual config | to_config () const |
serialize More... | |
virtual void | set_to_be_removed () |
virtual bool | to_be_removed () |
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rca_context_proxy () | |
virtual | ~rca_context_proxy () |
void | init_rca_context_proxy (rca_context &target) |
rca_context & | get_rca_context () |
Unwrap. More... | |
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rca_context () | |
Constructor. More... | |
virtual | ~rca_context () |
Destructor. More... | |
bool | is_offense () |
void | set_offense () |
bool | is_defense () |
void | set_defense () |
void | clear_strategy () |
bool | has_strategy () |
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default_ai_context () | |
Constructor. More... | |
virtual | ~default_ai_context () |
Destructor. More... | |
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readwrite_context () | |
virtual | ~readwrite_context () |
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readonly_context () | |
virtual | ~readonly_context () |
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virtual | ~side_context () |
empty destructor More... | |
side_context () | |
empty constructor More... | |
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ai_context_proxy () | |
void | init_ai_context_proxy (ai_context &target) |
virtual | ~ai_context_proxy () |
ai_context & | get_ai_context () |
Unwrap. More... | |
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int | count_free_hexes_in_castle (const map_location &loc, std::set< map_location > &checked_hexes) |
default_ai_context_proxy () | |
virtual | ~default_ai_context_proxy () |
virtual const std::vector < target > & | additional_targets () const |
virtual void | add_target (const target &t) const |
virtual void | clear_additional_targets () const |
virtual default_ai_context & | get_default_ai_context () |
virtual std::vector< target > | find_targets (const move_map &enemy_dstsrc) |
void | init_default_ai_context_proxy (default_ai_context &target) |
virtual int | rate_terrain (const unit &u, const map_location &loc) const |
virtual config | to_default_ai_context_config () const |
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readwrite_context_proxy () | |
void | init_readwrite_context_proxy (readwrite_context &target) |
virtual readwrite_context & | get_readwrite_context () |
virtual attack_result_ptr | execute_attack_action (const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon) |
virtual move_result_ptr | execute_move_action (const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false) |
virtual recall_result_ptr | execute_recall_action (const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location()) |
virtual recruit_result_ptr | execute_recruit_action (const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location()) |
virtual stopunit_result_ptr | execute_stopunit_action (const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false) |
virtual synced_command_result_ptr | execute_synced_command_action (const std::string &lua_code, const map_location &location=map_location::null_location()) |
virtual team & | current_team_w () |
virtual void | raise_gamestate_changed () const |
virtual game_info & | get_info_w () |
virtual config | to_readwrite_context_config () const |
serialize this context to config More... | |
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readonly_context_proxy () | |
virtual | ~readonly_context_proxy () |
void | init_readonly_context_proxy (readonly_context &target) |
virtual readonly_context & | get_readonly_context () |
virtual void | on_readonly_context_create () |
virtual const team & | current_team () const |
virtual void | diagnostic (const std::string &msg) |
virtual void | log_message (const std::string &msg) |
virtual attack_result_ptr | check_attack_action (const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon) |
virtual move_result_ptr | check_move_action (const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false) |
virtual recall_result_ptr | check_recall_action (const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location()) |
virtual recruit_result_ptr | check_recruit_action (const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location()) |
virtual stopunit_result_ptr | check_stopunit_action (const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false) |
virtual synced_command_result_ptr | check_synced_command_action (const std::string &lua_code, const map_location &location=map_location::null_location()) |
virtual void | calculate_possible_moves (std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr) const |
virtual void | calculate_moves (const unit_map &units, std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr, bool see_all=false) const |
virtual const game_info & | get_info () const |
virtual void | raise_user_interact () const |
defensive_position const & | best_defensive_position (const map_location &unit, const move_map &dstsrc, const move_map &srcdst, const move_map &enemy_dstsrc) const |
virtual std::map< map_location, defensive_position > & | defensive_position_cache () const |
virtual const unit_advancements_aspect & | get_advancements () const |
virtual double | get_aggression () const |
virtual int | get_attack_depth () const |
virtual const aspect_map & | get_aspects () const |
virtual aspect_map & | get_aspects () |
virtual void | add_aspects (std::vector< aspect_ptr > &aspects) |
virtual void | add_facet (const std::string &id, const config &cfg) const |
virtual const attacks_vector & | get_attacks () const |
virtual const variant & | get_attacks_as_variant () const |
virtual const terrain_filter & | get_avoid () const |
virtual double | get_caution () const |
virtual const move_map & | get_dstsrc () const |
virtual const move_map & | get_enemy_dstsrc () const |
virtual const moves_map & | get_enemy_possible_moves () const |
virtual const move_map & | get_enemy_srcdst () const |
virtual engine_ptr | get_engine_by_cfg (const config &cfg) |
get engine by cfg, creating it if it is not created yet but known More... | |
virtual const std::vector < engine_ptr > & | get_engines () const |
virtual std::vector< engine_ptr > & | get_engines () |
virtual std::string | get_grouping () const |
virtual const std::vector < goal_ptr > & | get_goals () const |
virtual std::vector< goal_ptr > & | get_goals () |
virtual double | get_leader_aggression () const |
virtual config | get_leader_goal () const |
virtual bool | get_leader_ignores_keep () const |
virtual double | get_leader_value () const |
virtual bool | get_passive_leader () const |
virtual bool | get_passive_leader_shares_keep () const |
virtual const moves_map & | get_possible_moves () const |
virtual double | power_projection (const map_location &loc, const move_map &dstsrc) const |
Function which finds how much 'power' a side can attack a certain location with. More... | |
virtual const std::vector < unit_ptr > & | get_recall_list () const |
virtual double | get_recruitment_diversity () const |
virtual const config | get_recruitment_instructions () const |
virtual const std::vector < std::string > | get_recruitment_more () const |
virtual const std::vector < std::string > | get_recruitment_pattern () const |
virtual int | get_recruitment_randomness () const |
virtual const config | get_recruitment_save_gold () const |
virtual const move_map & | get_srcdst () const |
virtual double | get_scout_village_targeting () const |
virtual bool | get_simple_targeting () const |
virtual bool | get_support_villages () const |
virtual double | get_village_value () const |
virtual int | get_villages_per_scout () const |
virtual bool | is_active (const std::string &time_of_day, const std::string &turns) const |
virtual bool | is_dst_src_valid_lua () const |
virtual bool | is_dst_src_enemy_valid_lua () const |
virtual bool | is_src_dst_valid_lua () const |
virtual bool | is_src_dst_enemy_valid_lua () const |
virtual void | invalidate_defensive_position_cache () const |
virtual void | invalidate_move_maps () const |
virtual void | invalidate_keeps_cache () const |
virtual const std::set < map_location > & | keeps () const |
virtual bool | leader_can_reach_keep () const |
virtual const map_location & | nearest_keep (const map_location &loc) const |
virtual void | recalculate_move_maps () const |
virtual void | recalculate_move_maps_enemy () const |
virtual void | set_dst_src_valid_lua () |
virtual void | set_dst_src_enemy_valid_lua () |
virtual void | set_src_dst_valid_lua () |
virtual void | set_src_dst_enemy_valid_lua () |
virtual const map_location & | suitable_keep (const map_location &leader_location, const pathfind::paths &leader_paths) |
get most suitable keep for leader - nearest free that can be reached in 1 turn, if none - return nearest occupied that can be reached in 1 turn, if none - return nearest keep, if none - return null_location More... | |
virtual config | to_readonly_context_config () const |
serialize to config More... | |
virtual unit_stats_cache_t & | unit_stats_cache () const |
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side_context_proxy () | |
virtual | ~side_context_proxy () |
void | init_side_context_proxy (side_context &target) |
virtual side_number | get_side () const |
Get the side number. More... | |
virtual void | set_side (side_number side) |
Set the side number. More... | |
virtual side_context & | get_side_context () |
unwrap More... | |
virtual config | to_side_context_config () const |
serialize this context to config More... | |
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component () | |
virtual | ~component () |
virtual component * | get_child (const path_element &child) |
virtual std::vector< component * > | get_children (const std::string &type) |
virtual std::vector< std::string > | get_children_types () |
virtual bool | change_child (const path_element &child, const config &cfg) |
virtual bool | add_child (const path_element &child, const config &cfg) |
virtual bool | delete_child (const path_element &child) |
property_handler_map & | property_handlers () |
Private Types | |
typedef std::map< map_location, std::vector< map_location > > | treachmap |
typedef std::vector< std::pair < map_location, map_location > > | tmoves |
Private Member Functions | |
void | dispatch (treachmap &reachmap, tmoves &moves) |
Dispatches all units to their best location. More... | |
bool | dispatch_unit_simple (treachmap &reachmap, tmoves &moves) |
Dispatches all units who can reach one village. More... | |
bool | dispatch_village_simple (treachmap &reachmap, tmoves &moves, size_t &village_count) |
bool | remove_village (treachmap &reachmap, tmoves &moves, const map_location &village) |
Removes a village for all units, returns true if anything is deleted. More... | |
treachmap::iterator | remove_unit (treachmap &reachmap, tmoves &moves, treachmap::iterator unit) |
Removes a unit which can't reach any village anymore. More... | |
void | dispatch_complex (treachmap &reachmap, tmoves &moves, const size_t village_count) |
Dispatches the units to a village after the simple dispatching failed. More... | |
void | full_dispatch (treachmap &reachmap, tmoves &moves) |
Dispatches all units to a village, every unit can reach every village. More... | |
void | dump_reachmap (treachmap &reachmap) |
Shows which villages every unit can reach (debug function). More... | |
void | get_villages (const move_map &dstsrc, const move_map &enemy_dstsrc, unit_map::const_iterator &leader) |
void | find_villages (treachmap &reachmap, tmoves &moves, const std::multimap< map_location, map_location > &dstsrc, const std::multimap< map_location, map_location > &enemy_dstsrc) |
Private Attributes | |
map_location | keep_loc_ |
Location of the keep the closest to our leader. More... | |
map_location | leader_loc_ |
Locaton of our leader. More... | |
map_location | best_leader_loc_ |
The best possible location for our leader if it can't reach a village. More... | |
bool | debug_ |
debug log level for AI enabled? More... | |
tmoves | moves_ |
Additional Inherited Members | |
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typedef std::map< std::pair < map_location, const unit_type * >, std::pair < battle_context_unit_stats, battle_context_unit_stats > > | unit_stats_cache_t |
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static const double | BAD_SCORE = 0 |
static const double | HIGH_SCORE = 10000000 |
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ai::ai_default_rca::get_villages_phase::get_villages_phase | ( | rca_context & | context, |
const config & | cfg | ||
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Dispatches all units to their best location.
Definition at line 768 of file ca.cpp.
References DBG_AI_TESTING_AI_DEFAULT, dispatch_complex(), dispatch_unit_simple(), dispatch_village_simple(), and dump_reachmap().
Referenced by dispatch_complex(), and get_villages().
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Dispatches the units to a village after the simple dispatching failed.
Definition at line 958 of file ca.cpp.
References DBG_AI_TESTING_AI_DEFAULT, debug_, dispatch(), gui2::event::find(), full_dispatch(), i, itor, leader_loc_, remove_unit(), remove_village(), and resources::units.
Referenced by dispatch().
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Dispatches all units who can reach one village.
Returns true if it modified reachmap isn't empty.
Definition at line 828 of file ca.cpp.
References DBG_AI_TESTING_AI_DEFAULT, itor, and remove_village().
Referenced by dispatch().
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Definition at line 873 of file ca.cpp.
References DBG_AI_TESTING_AI_DEFAULT, itor, and remove_village().
Referenced by dispatch().
Shows which villages every unit can reach (debug function).
Definition at line 1290 of file ca.cpp.
Referenced by dispatch(), and get_villages().
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Evaluate the candidate action, resetting the internal state of the action.
>0 | if the action is good |
<=0 | if the action is not good |
Implements ai::candidate_action.
Definition at line 526 of file ca.cpp.
References ai::candidate_action::BAD_SCORE, unit_map::find_leader(), ai::readonly_context_proxy::get_dstsrc(), ai::readonly_context_proxy::get_enemy_dstsrc(), ai::candidate_action::get_score(), ai::side_context_proxy::get_side(), get_villages(), moves_, and resources::units.
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Execute the candidate action.
Implements ai::candidate_action.
Definition at line 538 of file ca.cpp.
References ai::readonly_context_proxy::current_team(), unit_map::end(), ai::readwrite_context_proxy::execute_move_action(), unit_map::find(), unit_map::find_leader(), resources::gameboard, ai::readonly_context_proxy::get_enemy_dstsrc(), ai::side_context_proxy::get_side(), i, LOG_AI_TESTING_AI_DEFAULT, moves_, ai::readonly_context_proxy::power_projection(), resources::units, and units_.
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Definition at line 649 of file ca.cpp.
References best_leader_loc_, ai::readonly_context_proxy::check_move_action(), ai::readonly_context_proxy::current_team(), DBG_AI_TESTING_AI_DEFAULT, unit::defense_modifier(), distance_between(), gui2::event::find(), unit_map::find(), resources::gameboard, ai::readonly_context_proxy::get_passive_leader(), gamemap::get_terrain(), unit::hitpoints(), gamemap::is_village(), keep_loc_, leader_loc_, game_board::map(), map_, next, map_location::null_location(), ai::readonly_context_proxy::power_projection(), prev, resources::teams, and resources::units.
Referenced by get_villages().
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Dispatches all units to a village, every unit can reach every village.
Definition at line 1280 of file ca.cpp.
References DBG_AI_TESTING_AI_DEFAULT, i, and itor.
Referenced by dispatch_complex().
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Definition at line 589 of file ca.cpp.
References unit_map::begin(), best_leader_loc_, DBG_AI_TESTING_AI_DEFAULT, lg::debug(), debug_, dispatch(), lg::logger::dont_log(), dump_reachmap(), unit_map::end(), find_villages(), ai::readonly_context_proxy::get_passive_leader(), ai::side_context_proxy::get_side(), itor, keep_loc_, leader_loc_, log_ai_testing_ai_default, LOG_AI_TESTING_AI_DEFAULT, moves_, ai::readonly_context_proxy::nearest_keep(), map_location::null_location(), remove_unit(), resources::units, and units_.
Referenced by evaluate().
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Removes a unit which can't reach any village anymore.
Definition at line 942 of file ca.cpp.
References best_leader_loc_, DBG_AI_TESTING_AI_DEFAULT, leader_loc_, and map_location::null_location().
Referenced by dispatch_complex(), get_villages(), and remove_village().
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Removes a village for all units, returns true if anything is deleted.
Definition at line 925 of file ca.cpp.
References itor, schema_validation::remove, and remove_unit().
Referenced by dispatch_complex(), dispatch_unit_simple(), and dispatch_village_simple().
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The best possible location for our leader if it can't reach a village.
Definition at line 132 of file ca.hpp.
Referenced by find_villages(), get_villages(), and remove_unit().
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debug log level for AI enabled?
Definition at line 135 of file ca.hpp.
Referenced by dispatch_complex(), dump_reachmap(), and get_villages().
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Location of the keep the closest to our leader.
Definition at line 126 of file ca.hpp.
Referenced by find_villages(), and get_villages().
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Locaton of our leader.
Definition at line 129 of file ca.hpp.
Referenced by dispatch_complex(), find_villages(), get_villages(), and remove_unit().
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Definition at line 145 of file ca.hpp.
Referenced by evaluate(), execute(), and get_villages().