#include "game_launcher.hpp"#include "global.hpp"#include "about.hpp"#include "commandline_options.hpp"#include "config.hpp"#include "config_assign.hpp"#include "construct_dialog.hpp"#include "cursor.hpp"#include "exceptions.hpp"#include "filesystem.hpp"#include "game_classification.hpp"#include "game_config.hpp"#include "game_config_manager.hpp"#include "game_end_exceptions.hpp"#include "generators/map_generator.hpp"#include "gettext.hpp"#include "gui/dialogs/language_selection.hpp"#include "gui/dialogs/loadscreen.hpp"#include "gui/dialogs/message.hpp"#include "gui/dialogs/multiplayer/mp_host_game_prompt.hpp"#include "gui/dialogs/multiplayer/mp_method_selection.hpp"#include "gui/dialogs/transient_message.hpp"#include "gui/dialogs/title_screen.hpp"#include "gui/widgets/settings.hpp"#include "gui/widgets/window.hpp"#include "intro.hpp"#include "language.hpp"#include "log.hpp"#include "map/exception.hpp"#include "game_initialization/multiplayer.hpp"#include "game_initialization/create_engine.hpp"#include "game_initialization/playcampaign.hpp"#include "preferences.hpp"#include "savegame.hpp"#include "scripting/application_lua_kernel.hpp"#include "sdl/utils.hpp"#include "serialization/compression.hpp"#include "serialization/string_utils.hpp"#include "game_initialization/singleplayer.hpp"#include "statistics.hpp"#include "tstring.hpp"#include "util.hpp"#include "video.hpp"#include "wesnothd_connection_error.hpp"#include "wml_exception.hpp"#include <algorithm>#include <boost/optional.hpp>#include <boost/tuple/tuple.hpp>#include <cstdlib>#include <iostream>#include <utility>#include <SDL.h>#include <SDL_events.h>#include <SDL_joystick.h>#include <SDL_timer.h>#include <SDL_video.h>Go to the source code of this file.
Macros | |
| #define | ERR_CONFIG LOG_STREAM(err, log_config) |
| #define | WRN_CONFIG LOG_STREAM(warn, log_config) |
| #define | LOG_CONFIG LOG_STREAM(info, log_config) |
| #define | LOG_GENERAL LOG_STREAM(info, lg::general()) |
| #define | WRN_GENERAL LOG_STREAM(warn, lg::general()) |
| #define | DBG_GENERAL LOG_STREAM(debug, lg::general()) |
| #define | DBG_MP LOG_STREAM(debug, log_mp_create) |
| #define | ERR_NET LOG_STREAM(err, log_network) |
| #define | LOG_RG LOG_STREAM(info, log_enginerefac) |
Variables | |
| static lg::log_domain | log_config ("config") |
| static lg::log_domain | log_mp_create ("mp/create") |
| static lg::log_domain | log_network ("network") |
| static lg::log_domain | log_enginerefac ("enginerefac") |
| #define DBG_GENERAL LOG_STREAM(debug, lg::general()) |
Definition at line 95 of file game_launcher.cpp.
Referenced by game_launcher::load_game(), and game_launcher::play_render_image_mode().
| #define DBG_MP LOG_STREAM(debug, log_mp_create) |
Definition at line 98 of file game_launcher.cpp.
Referenced by game_launcher::play_multiplayer_commandline().
| #define ERR_CONFIG LOG_STREAM(err, log_config) |
Definition at line 89 of file game_launcher.cpp.
Referenced by game_launcher::play_multiplayer().
| #define ERR_NET LOG_STREAM(err, log_network) |
Definition at line 101 of file game_launcher.cpp.
Referenced by game_launcher::play_multiplayer().
| #define LOG_CONFIG LOG_STREAM(info, log_config) |
Definition at line 91 of file game_launcher.cpp.
Referenced by game_launcher::load_game().
| #define LOG_GENERAL LOG_STREAM(info, lg::general()) |
Definition at line 93 of file game_launcher.cpp.
Referenced by game_launcher::start_wesnothd().
| #define LOG_RG LOG_STREAM(info, log_enginerefac) |
Definition at line 104 of file game_launcher.cpp.
| #define WRN_CONFIG LOG_STREAM(warn, log_config) |
Definition at line 90 of file game_launcher.cpp.
| #define WRN_GENERAL LOG_STREAM(warn, lg::general()) |
Definition at line 94 of file game_launcher.cpp.
Referenced by game_launcher::start_wesnothd().
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1.8.8