The Battle for Wesnoth  1.13.4+dev
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Macros | Variables
game_launcher.cpp File Reference
#include "game_launcher.hpp"
#include "global.hpp"
#include "about.hpp"
#include "commandline_options.hpp"
#include "config.hpp"
#include "config_assign.hpp"
#include "construct_dialog.hpp"
#include "cursor.hpp"
#include "exceptions.hpp"
#include "filesystem.hpp"
#include "game_classification.hpp"
#include "game_config.hpp"
#include "game_config_manager.hpp"
#include "game_end_exceptions.hpp"
#include "generators/map_generator.hpp"
#include "gettext.hpp"
#include "gui/dialogs/language_selection.hpp"
#include "gui/dialogs/loadscreen.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/multiplayer/mp_host_game_prompt.hpp"
#include "gui/dialogs/multiplayer/mp_method_selection.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "gui/dialogs/title_screen.hpp"
#include "gui/widgets/settings.hpp"
#include "gui/widgets/window.hpp"
#include "intro.hpp"
#include "language.hpp"
#include "log.hpp"
#include "map/exception.hpp"
#include "game_initialization/multiplayer.hpp"
#include "game_initialization/create_engine.hpp"
#include "game_initialization/playcampaign.hpp"
#include "preferences.hpp"
#include "savegame.hpp"
#include "scripting/application_lua_kernel.hpp"
#include "sdl/utils.hpp"
#include "serialization/compression.hpp"
#include "serialization/string_utils.hpp"
#include "game_initialization/singleplayer.hpp"
#include "statistics.hpp"
#include "tstring.hpp"
#include "util.hpp"
#include "video.hpp"
#include "wesnothd_connection_error.hpp"
#include "wml_exception.hpp"
#include <algorithm>
#include <boost/optional.hpp>
#include <boost/tuple/tuple.hpp>
#include <cstdlib>
#include <iostream>
#include <utility>
#include <SDL.h>
#include <SDL_events.h>
#include <SDL_joystick.h>
#include <SDL_timer.h>
#include <SDL_video.h>

Go to the source code of this file.

Macros

#define ERR_CONFIG   LOG_STREAM(err, log_config)
 
#define WRN_CONFIG   LOG_STREAM(warn, log_config)
 
#define LOG_CONFIG   LOG_STREAM(info, log_config)
 
#define LOG_GENERAL   LOG_STREAM(info, lg::general())
 
#define WRN_GENERAL   LOG_STREAM(warn, lg::general())
 
#define DBG_GENERAL   LOG_STREAM(debug, lg::general())
 
#define DBG_MP   LOG_STREAM(debug, log_mp_create)
 
#define ERR_NET   LOG_STREAM(err, log_network)
 
#define LOG_RG   LOG_STREAM(info, log_enginerefac)
 

Variables

static lg::log_domain log_config ("config")
 
static lg::log_domain log_mp_create ("mp/create")
 
static lg::log_domain log_network ("network")
 
static lg::log_domain log_enginerefac ("enginerefac")
 

Macro Definition Documentation

#define DBG_GENERAL   LOG_STREAM(debug, lg::general())
#define DBG_MP   LOG_STREAM(debug, log_mp_create)

Definition at line 98 of file game_launcher.cpp.

Referenced by game_launcher::play_multiplayer_commandline().

#define ERR_CONFIG   LOG_STREAM(err, log_config)

Definition at line 89 of file game_launcher.cpp.

Referenced by game_launcher::play_multiplayer().

#define ERR_NET   LOG_STREAM(err, log_network)

Definition at line 101 of file game_launcher.cpp.

Referenced by game_launcher::play_multiplayer().

#define LOG_CONFIG   LOG_STREAM(info, log_config)

Definition at line 91 of file game_launcher.cpp.

Referenced by game_launcher::load_game().

#define LOG_GENERAL   LOG_STREAM(info, lg::general())

Definition at line 93 of file game_launcher.cpp.

Referenced by game_launcher::start_wesnothd().

#define LOG_RG   LOG_STREAM(info, log_enginerefac)

Definition at line 104 of file game_launcher.cpp.

#define WRN_CONFIG   LOG_STREAM(warn, log_config)

Definition at line 90 of file game_launcher.cpp.

#define WRN_GENERAL   LOG_STREAM(warn, lg::general())

Definition at line 94 of file game_launcher.cpp.

Referenced by game_launcher::start_wesnothd().

Variable Documentation

lg::log_domain log_config("config")
static
lg::log_domain log_enginerefac("enginerefac")
static
lg::log_domain log_mp_create("mp/create")
static
lg::log_domain log_network("network")
static