#include "game_launcher.hpp"
#include "global.hpp"
#include "about.hpp"
#include "commandline_options.hpp"
#include "config.hpp"
#include "config_assign.hpp"
#include "construct_dialog.hpp"
#include "cursor.hpp"
#include "exceptions.hpp"
#include "filesystem.hpp"
#include "game_classification.hpp"
#include "game_config.hpp"
#include "game_config_manager.hpp"
#include "game_end_exceptions.hpp"
#include "generators/map_generator.hpp"
#include "gettext.hpp"
#include "gui/dialogs/language_selection.hpp"
#include "gui/dialogs/loadscreen.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/multiplayer/mp_host_game_prompt.hpp"
#include "gui/dialogs/multiplayer/mp_method_selection.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "gui/dialogs/title_screen.hpp"
#include "gui/widgets/settings.hpp"
#include "gui/widgets/window.hpp"
#include "intro.hpp"
#include "language.hpp"
#include "log.hpp"
#include "map/exception.hpp"
#include "game_initialization/multiplayer.hpp"
#include "game_initialization/create_engine.hpp"
#include "game_initialization/playcampaign.hpp"
#include "preferences.hpp"
#include "savegame.hpp"
#include "scripting/application_lua_kernel.hpp"
#include "sdl/utils.hpp"
#include "serialization/compression.hpp"
#include "serialization/string_utils.hpp"
#include "game_initialization/singleplayer.hpp"
#include "statistics.hpp"
#include "tstring.hpp"
#include "util.hpp"
#include "video.hpp"
#include "wesnothd_connection_error.hpp"
#include "wml_exception.hpp"
#include <algorithm>
#include <boost/optional.hpp>
#include <boost/tuple/tuple.hpp>
#include <cstdlib>
#include <iostream>
#include <utility>
#include <SDL.h>
#include <SDL_events.h>
#include <SDL_joystick.h>
#include <SDL_timer.h>
#include <SDL_video.h>
Go to the source code of this file.
Macros | |
#define | ERR_CONFIG LOG_STREAM(err, log_config) |
#define | WRN_CONFIG LOG_STREAM(warn, log_config) |
#define | LOG_CONFIG LOG_STREAM(info, log_config) |
#define | LOG_GENERAL LOG_STREAM(info, lg::general()) |
#define | WRN_GENERAL LOG_STREAM(warn, lg::general()) |
#define | DBG_GENERAL LOG_STREAM(debug, lg::general()) |
#define | DBG_MP LOG_STREAM(debug, log_mp_create) |
#define | ERR_NET LOG_STREAM(err, log_network) |
#define | LOG_RG LOG_STREAM(info, log_enginerefac) |
Variables | |
static lg::log_domain | log_config ("config") |
static lg::log_domain | log_mp_create ("mp/create") |
static lg::log_domain | log_network ("network") |
static lg::log_domain | log_enginerefac ("enginerefac") |
#define DBG_GENERAL LOG_STREAM(debug, lg::general()) |
Definition at line 95 of file game_launcher.cpp.
Referenced by game_launcher::load_game(), and game_launcher::play_render_image_mode().
#define DBG_MP LOG_STREAM(debug, log_mp_create) |
Definition at line 98 of file game_launcher.cpp.
Referenced by game_launcher::play_multiplayer_commandline().
#define ERR_CONFIG LOG_STREAM(err, log_config) |
Definition at line 89 of file game_launcher.cpp.
Referenced by game_launcher::play_multiplayer().
#define ERR_NET LOG_STREAM(err, log_network) |
Definition at line 101 of file game_launcher.cpp.
Referenced by game_launcher::play_multiplayer().
#define LOG_CONFIG LOG_STREAM(info, log_config) |
Definition at line 91 of file game_launcher.cpp.
Referenced by game_launcher::load_game().
#define LOG_GENERAL LOG_STREAM(info, lg::general()) |
Definition at line 93 of file game_launcher.cpp.
Referenced by game_launcher::start_wesnothd().
#define LOG_RG LOG_STREAM(info, log_enginerefac) |
Definition at line 104 of file game_launcher.cpp.
#define WRN_CONFIG LOG_STREAM(warn, log_config) |
Definition at line 90 of file game_launcher.cpp.
#define WRN_GENERAL LOG_STREAM(warn, lg::general()) |
Definition at line 94 of file game_launcher.cpp.
Referenced by game_launcher::start_wesnothd().
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