#include "global.hpp"
#include "gettext.hpp"
#include "game_preferences.hpp"
#include "construct_dialog.hpp"
#include "settings.hpp"
#include "map/map.hpp"
#include "map/exception.hpp"
#include "generators/map_create.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/multiplayer/mp_create_game_set_password.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "minimap.hpp"
#include "mp_game_settings.hpp"
#include "multiplayer_configure.hpp"
#include "filesystem.hpp"
#include "log.hpp"
#include "saved_game.hpp"
#include "scripting/plugins/context.hpp"
#include "wml_exception.hpp"
#include "wml_separators.hpp"
#include "formula/string_utils.hpp"
#include "utils/functional.hpp"
Go to the source code of this file.
Namespaces | |
mp | |
This module controls the multiplayer lobby. | |
Macros | |
#define | ERR_CF LOG_STREAM(err, log_config) |
#define | DBG_MP LOG_STREAM(debug, log_mp_configure) |
Variables | |
static lg::log_domain | log_config ("config") |
static lg::log_domain | log_mp_configure ("mp/configure") |
#define DBG_MP LOG_STREAM(debug, log_mp_configure) |
Definition at line 44 of file multiplayer_configure.cpp.
Referenced by mp::configure::configure(), mp::configure::get_parameters(), mp::configure::hide_children(), mp::configure::layout_children(), and mp::configure::~configure().
#define ERR_CF LOG_STREAM(err, log_config) |
Definition at line 41 of file multiplayer_configure.cpp.
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