#include "global.hpp"#include "construct_dialog.hpp"#include "video.hpp"#include "game_preferences.hpp"#include "gettext.hpp"#include "gui/dialogs/multiplayer/mp_cmd_wrapper.hpp"#include "gui/dialogs/loadscreen.hpp"#include "lobby_preferences.hpp"#include "log.hpp"#include "marked-up_text.hpp"#include "menu_events.hpp"#include "multiplayer.hpp"#include "multiplayer_ui.hpp"#include "multiplayer_lobby.hpp"#include "mp_ui_alerts.hpp"#include "wml_separators.hpp"#include "formula/string_utils.hpp"#include "scripting/plugins/context.hpp"#include "scripting/plugins/manager.hpp"#include "team.hpp"#include "sdl/utils.hpp"#include "sdl/rect.hpp"#include "wesnothd_connection.hpp"
Go to the source code of this file.
Namespaces | |
| mp | |
| This module controls the multiplayer lobby. | |
Macros | |
| #define | ERR_CF LOG_STREAM(err, log_config) |
| #define | LOG_NW LOG_STREAM(info, log_network) |
| #define | ERR_NW LOG_STREAM(err, log_network) |
| #define | DBG_MP LOG_STREAM(debug, log_mp) |
Functions | |
| std::string | mp::get_color_string (int id) |
| std::string | mp::get_color_string (const std::string &id) |
Variables | |
| static lg::log_domain | log_config ("config") |
| static lg::log_domain | log_network ("network") |
| static lg::log_domain | log_mp ("mp/main") |
| #define DBG_MP LOG_STREAM(debug, log_mp) |
Definition at line 48 of file multiplayer_ui.cpp.
| #define ERR_CF LOG_STREAM(err, log_config) |
Definition at line 41 of file multiplayer_ui.cpp.
Referenced by mp::ui::process_network_data().
| #define ERR_NW LOG_STREAM(err, log_network) |
Definition at line 45 of file multiplayer_ui.cpp.
| #define LOG_NW LOG_STREAM(info, log_network) |
Definition at line 44 of file multiplayer_ui.cpp.
Referenced by mp::ui::process_message().
|
static |
|
static |
|
static |
1.8.8