The Battle for Wesnoth  1.13.4+dev
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multiplayer_ui.cpp File Reference
#include "global.hpp"
#include "construct_dialog.hpp"
#include "video.hpp"
#include "game_preferences.hpp"
#include "gettext.hpp"
#include "gui/dialogs/multiplayer/mp_cmd_wrapper.hpp"
#include "gui/dialogs/loadscreen.hpp"
#include "lobby_preferences.hpp"
#include "log.hpp"
#include "marked-up_text.hpp"
#include "menu_events.hpp"
#include "multiplayer.hpp"
#include "multiplayer_ui.hpp"
#include "multiplayer_lobby.hpp"
#include "mp_ui_alerts.hpp"
#include "wml_separators.hpp"
#include "formula/string_utils.hpp"
#include "scripting/plugins/context.hpp"
#include "scripting/plugins/manager.hpp"
#include "team.hpp"
#include "sdl/utils.hpp"
#include "sdl/rect.hpp"
#include "wesnothd_connection.hpp"
Include dependency graph for multiplayer_ui.cpp:

Go to the source code of this file.

Namespaces

 mp
 This module controls the multiplayer lobby.
 

Macros

#define ERR_CF   LOG_STREAM(err, log_config)
 
#define LOG_NW   LOG_STREAM(info, log_network)
 
#define ERR_NW   LOG_STREAM(err, log_network)
 
#define DBG_MP   LOG_STREAM(debug, log_mp)
 

Functions

std::string mp::get_color_string (int id)
 
std::string mp::get_color_string (const std::string &id)
 

Variables

static lg::log_domain log_config ("config")
 
static lg::log_domain log_network ("network")
 
static lg::log_domain log_mp ("mp/main")
 

Macro Definition Documentation

#define DBG_MP   LOG_STREAM(debug, log_mp)

Definition at line 48 of file multiplayer_ui.cpp.

#define ERR_CF   LOG_STREAM(err, log_config)

Definition at line 41 of file multiplayer_ui.cpp.

Referenced by mp::ui::process_network_data().

#define ERR_NW   LOG_STREAM(err, log_network)

Definition at line 45 of file multiplayer_ui.cpp.

#define LOG_NW   LOG_STREAM(info, log_network)

Definition at line 44 of file multiplayer_ui.cpp.

Referenced by mp::ui::process_message().

Variable Documentation

lg::log_domain log_config("config")
static
lg::log_domain log_mp("mp/main")
static
lg::log_domain log_network("network")
static