#include "global.hpp"
#include "construct_dialog.hpp"
#include "video.hpp"
#include "game_preferences.hpp"
#include "gettext.hpp"
#include "gui/dialogs/multiplayer/mp_cmd_wrapper.hpp"
#include "gui/dialogs/loadscreen.hpp"
#include "lobby_preferences.hpp"
#include "log.hpp"
#include "marked-up_text.hpp"
#include "menu_events.hpp"
#include "multiplayer.hpp"
#include "multiplayer_ui.hpp"
#include "multiplayer_lobby.hpp"
#include "mp_ui_alerts.hpp"
#include "wml_separators.hpp"
#include "formula/string_utils.hpp"
#include "scripting/plugins/context.hpp"
#include "scripting/plugins/manager.hpp"
#include "team.hpp"
#include "sdl/utils.hpp"
#include "sdl/rect.hpp"
#include "wesnothd_connection.hpp"
Go to the source code of this file.
Namespaces | |
mp | |
This module controls the multiplayer lobby. | |
Macros | |
#define | ERR_CF LOG_STREAM(err, log_config) |
#define | LOG_NW LOG_STREAM(info, log_network) |
#define | ERR_NW LOG_STREAM(err, log_network) |
#define | DBG_MP LOG_STREAM(debug, log_mp) |
Functions | |
std::string | mp::get_color_string (int id) |
std::string | mp::get_color_string (const std::string &id) |
Variables | |
static lg::log_domain | log_config ("config") |
static lg::log_domain | log_network ("network") |
static lg::log_domain | log_mp ("mp/main") |
#define DBG_MP LOG_STREAM(debug, log_mp) |
Definition at line 48 of file multiplayer_ui.cpp.
#define ERR_CF LOG_STREAM(err, log_config) |
Definition at line 41 of file multiplayer_ui.cpp.
Referenced by mp::ui::process_network_data().
#define ERR_NW LOG_STREAM(err, log_network) |
Definition at line 45 of file multiplayer_ui.cpp.
#define LOG_NW LOG_STREAM(info, log_network) |
Definition at line 44 of file multiplayer_ui.cpp.
Referenced by mp::ui::process_message().
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